The Japanese site 4Gamer had the chance to interview with Yu-Gi-Oh Master Duel senior producer Kataoka Ken'ichi, and the latter shared some interesting details regarding the game. Here's some of the highlights:
- Game went into production in spring 2019, so it has been in development for around 2.5 years.
- It was made with the hardcore audience in mind first and foremost, as opposed to Duel Links, which more oriented towards new players.
- Since the game is international, it uses its own version of the ban list, instead of relying on either the TCG or OCG versions (the versions of the physical game in English and Japanese, respectively).
- They plan on using Master Duel during the Yu-Gi-Oh World Championship, but there's no plan for a Best of 3 mode in the game.
- There was initially no Solo mode, but it was added in after feedback from the rest of the team.
- Mr. Kataoka would like to hold tournaments using unusual regulations.
You can read the whole interview on 4gamer's website, though you likely don't speak Japanese and will want to use Google Translate or similar.
Anything in this interview that you find unexpected? What would you like to see from Master Duel in the future? Let us know in the comments bellow.
Comments
I hope they focus focus on improving the UI, and adding basic deck building functions such as importing and exporting decks. It is a little bit silly that a card game has been released without this feature in a world where every other digital TCG has had it.
There's a lot of weird stuff with this game. A bunch of translation errors or just incomplete sentences when it launched, and stuff like the icon frames don't even have proper names. Feels like the game was rushed out the door, which is really odd, because they never announced a release date, they just... released it.