New Warrior Minion - Armored Goon
Submitted 5 years, 4 months ago by
Arthas
A new Common Warrior Minion, Armored Goon, has been revealed!
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A new Common Warrior Minion, Armored Goon, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Saviors of Uldum
Head on over to our dedicated guide for Saviors of Uldum!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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I like the synergy with the warrior quest and my theorycrafting didn't come up with a ton of 6 drops to use in that setup. Might be worth the slot...
I definitely not a bad card, I honestly thought the weapon warrior deck wouldn't get cards in the late game but I was wrong, I think this pushing into another direction (control) that I don't think will work as well
Good lord. That's quite strong!
worst community ever
Strong. I smell midrange potential.
Probably run it with the warrior quest.. otherwise.. not I think the warrior quest won't be too good this expansion.. taunt warrior looks way more promising.
Boulderfist Ogre powercreep, obviously because its a class card.
Seems fine, but I guess the effect won't help too much quest warrior.. gaining armor is not what this archetype wants.
Great, another way for warrior to easily stack up armor lol. Pretty solid card.
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I'm surprised they didn't make this a mech just to make us rage further
6 mana 6/7 with an upside? That's a first.
Ironically, the only other 6 mana 6/7 with an effect is Sea Reaver, which is not only another Warrior card, but with an effect that's normally a drawback instead of an advantage.
Obvious synergy with the 6-mana weapon and the quest. It reminds me on Shieldmaiden and I doubt that it will grants you the effect more than one time. That's why i guess it's not good enough, because a meta where Dr. Boom and his mechs are a thing, it's not needed.
But a card for arena for sure.
You will get five armor every time your hero attacks while this is on the board, dude. The card text is very clear... -.-
I think what he meant is that he doubts this will last on the board more than 1 turn for you to be able to use the effect more than once.
Or maybe I'm wrong.
You are probably right, Demonxz95, my bad, but if the enemy spends resources trying to desperately remove this minion from the board because of its ability, isn't that a good thing, Yusuke? Doesn't that mean this card is a very powerful one?
Wait, what? This guy has 6 attack, it will be removed/traded like any other card... it doesnt mean this card is good, otherwise ppl would play Yeti or Ogres all day, but they don't do it? You know why?
It has 6 attack AND 7 health for 6 mana, dude, it's not that easy to remove, and yeah, people don't play Yetis or Ogres all day because they don't have a f...king annoying ability in addition to having relative good stats for their mana cost. -.-
Sorry, but... people don't play Yeti/Ogre because it's a blank card... this instead, grants 5 armor everytime you attack... Now think, Sul'thraze... Now imagine against a token deck... attack 4 times, get 20 armor. Yeah... this drops down, better kill it.
Papa Nurgle wants to share his gifts.
Annoying effect? Lul. This effect doesn't do anyhting for the board and you call this annoying? Are you rank 15 or below? O.o
In all my years playing Hearthstone I learned one thing that fair cards like Yeti or Ogre are bad; not because they have good stats, but because they don't do sth. special and this card is similar to them or Shieldmaiden (see no play in wild). In a meta, where decks like Conjurer Mage or Bomb/CW exists, this card has no chance to be part of.
And Sulthraze will be meta? I doubt it, but we will see.
It's annoying for aggro and combo decks, Sherlock... (sorry, couldn't resist XD) Wild exists, we don't know if the Standard meta will remain the same (very probably not), and my rank is not your business. ;)
We will talk in a month again.
No, never thought it will be meta to be honest, but the risk is out there, and it would be a powerful combo.
EDIT: OH! And I forgot, we are going to have the new quest, that involves attacking with your hero, so, everything is possible. It would be a real powerful combo now that I think about it.
Papa Nurgle wants to share his gifts.
LOL, you realize this card will be in Standard for a very long time, don't you? What about talking in 2021 again? XD XD XD
Drywhisker Armorer + Brann Bronzebeard is a powerful combo, but not Sul'thraze and this guy, at least not in 10+ ranks.
Yeah... In Wild, but in standard? This is the best "clear a board and fulfill a quest in the meantime" for warrior, unless there are other ways that I didn't came up with.
Papa Nurgle wants to share his gifts.
I believe this is a support for the new warrior quest.
As a huge fan of this upcoming quest, I think this card will not see any play outside of quest warrior. There is no way it will see play with just Supercollider because it doesn't have mech tag and also doesn't have good removal abilities like Omega Devastator or Dyn-o-matic.
It is really hard to argue if this card is gonna be good or not since the new quest itself is... entirely new. So let's cool down our arguments and think outside of the "Meta" box, it might see a play at least once. This card is also really different compare to other boring common cards, and this is ultimately much better than Shieldmaiden, it will help new quest Warrior for survivability since he can't play Dr. Boom hero card and loses Armor hero power. It also fits warrior gameplay style since the new quest leads to be aggressive or midrange style with decent stat body.
Your best case is good on paper, but in reality i doubt it that your ogre will live longer than one turn, because you need two turns to setup for this and I guess the quest will be done already, when u start using this.
Woodcutter's Axe and Wrenchcaliber will complete the quest. :P
I think the same, the quest is most likely completed earlier than this, but still, you would have 2-4 more weapons in your deck (1 wrench, maybe 1 wood, 1-2 colliders), it's important to think that the way the devs are trying to shape the meta in a kind of late game mode, where everything is more like "tempo early and mid, value late game" (kind of like always really), and with this kind of quest, you lose armor up so, this would be like, "you like the quest? Ok, this is how you gain armor"
Papa Nurgle wants to share his gifts.
Why 1x Wrenchcaliber? You cut the best midrange weapon in the game for a control weapon like Super Colliders? I could understand you, if you would play an control deck, but then you wouldn't run the quest, but Boom. This quest is either for aggressive or midrange decks, because 2-mana 4/3s aren't that good in lategame.
I wouldn't run Colliders at all in a Midrange Deck. I would prefer 2x Wrenchcalibers and Woodcutter's Axe with Upgrade and Greenskin, maybe 1 Sul'thraze or Arcanite Reaper, but i am not sure about it, needed to be tested.
Sorry, I meant, " you STILL would have 2-4 more weapons in your deck (1 wrench, maybe 1 wood... etc)" The weapongs, don't really need to be the ones I named, just meant that you would still have 2-4 weapons, that's all.
Posting being at work is really hard with your boss lurking around lol.
Papa Nurgle wants to share his gifts.
Haha. :D Well, i just created how a Quest warrior for me could look like:
What do you think?
Solid, I would cut Slam and Mortal Strike, add weapons project + Harrison and maybe a brawl, just to clear a Conjurer's mage
Papa Nurgle wants to share his gifts.