(!) Talking about the main playmode (so no BG/Mercs/Brawl)
I recently reconsidered, that Quests were actually worded "Win x games with classes Y/Z" not "Play (...)" and event though this change was some years ago, I feel like this wasa massive change to the better. So I wondered what the biggest changes in HS history were so far. For better or worse, concerning gameplay, meta, playability ...
So:
* Reworking the quests to award playing, not winning
Other changes that come to mind (some surely self evident)
* Introducing Adventures (Naxx) / Expansions (GvG)
* Introducing new classes
* Making Discover an Evergreen KW
* More than 9 deckslots ^^
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