Today brings a grand strategy game to the field with Star Trek: Infinite, a survival game featuring building and tribe management, and more! Check out details on today's releases down below.
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Star Trek: Infinite
Star Trek: Infinite is a grand strategy experience that lets you play your own Star Trek story as the leader of one of four major factions in the galaxy. Follow the specially crafted story or blaze your own trail in the first Star Trek grand strategy game. With Star Trek: Infinite there is no singular way to play. Whether you wish to take the route of diplomacy, espionage, warfare, or a mix of all of these, there are multiple paths to victory. You are in the command, and the fate of the galaxy is in your hands. Choose between the United Federation of Planets, Klingon Empire, Romulan Star Empire, or Cardassian Union. You will take on the role of the leader in charge of all the major decisions of your faction as the game unfolds. With each faction having their own unique styles of play, your decisions determine how successful you are in reaching your goals.
- Star Trek: Infinite has been meticulously created to provide an immersive Star Trek experience while allowing you to shape the story of your playthrough according to the choices you make as the leader of your chosen faction.
- As you take on the role of the Federation, you'll have the opportunity to recruit iconic captains and officers, including Picard, Janeway, Sisko, and Data to name a few.
- Meanwhile, other factions offer their own set of iconic characters to enlist, such as Gowron, Makbar, Garak, and many more.
- Beyond the potential cast of characters you recruit to your faction, the game grants you access to a range of starships from the Star Trek universe, tailored to each faction's arsenal.
Developed by Nimble Giant Entertainment.
Tribe: Primitive Builder
Become an exile - the only one who knows the truth. Survive on the island lost to time, build your own settlement, reunite your tribe, explore the open world and deliver a message from the gods before it’s too late. You are pulled out of the water by a masked native. With his help, you begin your journey deep into the mysterious island. Face the challenges that await you and explore yet undiscovered places. A dangerous volcano, mysterious characters, and mystical tribals. What will you do to survive. As the builder, your voice is equal to the elders. Use your position in Tribe: Primitive Builder is to restore the glory of your tribe. Find everything that would be useful for you and your fellow villagers. Use the environment to your advantage or perish like many civilizations before. Whatever you do, always plan ahead. One wrong decision may see your civilization collapse.
- Upgrade your buildings and use the materials you acquire to create a thriving village.
- Provide your tribe with shelter, food, and work.
- Unlock new blueprints by performing rituals to make more durable and grander buildings.
- Build new structures that will give you access to new parts of the island.
- Remember that while the undiscovered places hold many secrets, they may also be dangerous.
Developed by Space Boat Studios.
RUNGORE
Card game mechanics - check; Real time battles - check; Silly humor - check. If this isn't the game of your dreams i don't know what is. Have you ever dreamt about a world where you don't need to follow arbitrary rules of your favorite card game? Like, making turns, or use a finite amount of mana\energy\AP or whatever. If you answered "yes" then I have a treat for you.
- Idle battles.
- Non restricted card-play. Have you ever wanted to play 100 cards during one encounter. Well, now you can.
- 15 heroes with different strategies for each one to explore.
- 15 levels to assert dominance over random mobs.
Developed by YOUR_MOM'S_HP.
Haunted House
Chills and stealthy thrills abound In Haunted House, a reimagining of the classic Atari adventure. Players take control of Lyn Graves, the precocious niece of legendary treasure hunter Zachary Graves. Lyn visits her uncle’s mansion with her closest compatriots, only to find the house overrun with ghouls and monsters who quickly grab and spirit away her friends. In order to free her uncle and her friends, and capture all the supernatural foes, Lyn must find the shattered pieces of a magical urn and put them back together. Through procedurally generated room layouts, shifting walls, unpredictable enemy placements, and unique ghostly encounters, Lyn must creep, sneak, and dash her way through hordes of ghouls and eerie ectoplasms in order to locate her friends and uncle. Each urn shard is fiercely guarded by a bone-chilling boss — with 3D isometric stealth gameplay, Lyn must think on her feet to conquer each challenge. When she gets knocked out by a shadowy specter, she winds up back at the Haunted House’s entrance and must face an entirely new floor layout and enemy placement, ensuring each run is unique.
- Haunted House features primarily stealth-based gameplay and light combat sequences.
- As Lyn explores the Haunted House, she’ll free her trapped friends, who become playable characters you can use to dive deeper into the mansion.
- Each friend possesses different stats, so depending on who you explore the mansion with, it’ll be a new experience.
- The game is full of collectibles and lore based on the original Haunted House and other classic favorites from Atari’s golden age.
Developed by Orbit Studio.
Do any of these games interest you and if so will you be checking them out? Let us know in the comments below.
Comments
I'll be playing Star Trek: Infinite. Will post my thoughts later. Could be a few hours though: this is not a fast-paced game.
First impressions: base mechanics feel a lot like Stellaris, which is not surprising, as it uses the same engine. There is a more coherent story to it though: part of that is because there is a strong established lore, but there also seem to be more chained events compared to Stellaris' mostly self-contained events. Additionally, there is a mission tree that contains tasks for you to complete to progress both story-wise and in unlocking buffs.
The progression being more scripted might hurt replayability in the long run, but there are different stories for each of the four playable factions (Federations, Klingons, Romulans and Cardassians) and different paths you can take for each faction, so I think there is enough game in there. For example, as the Federation you can welcome all new civilizations and try to make them Federation members, or you can develop Section 31 (spy agency) and keep an eye on them from a distance, but not both.
Being a Stellaris veteran myself, figuring out the mechanics was not hard, but I can imagine the learning curve is a lot steeper if you come in to it fresh. There is a built-in assistant, but that only explains what each menu is about; it doesn't help you if you never think of opening a particular menu because you didn't even know it existed.
It definitely plays on the same slow scale as Stellaris: I'm now 5 hours in and I think I'm approaching the mid-game. I'm playing pretty slow though because I'm pausing a lot to read everything; I expect to go through it a lot faster the second time. But it's not the kind of game that you play through in a single day unless you make it a marathon session.
Sad to hear it's mostly scripted. Might be a deal breaker for me.
Are there random maps / skirmish and such?
Note that progression and galaxy events are scripted, but AI empires react based on things that happened inside the game. For example, I put a lot of resources in making friends with the Klingons and now we're in a defensive pact. That is not hard-coded to happen, but a result of getting every single opinion bonus that I could. My plan is that this deters the Cardassians from attacking me until I can out-class them on the tech and economics front.
I don't mind so much, because it feels like a necessary trade-off to make the lore work. For example, if you couldn't get the Enterprise in every game as the Federation, that would add more variation between games, but it would also make the games where you cannot get it just less fun. If I want to play a game where I'm going in completely dark about what might exist in the galaxy, I can just play Stellaris instead.
There are enough choices to be made that I think you can have at least two very different play-throughs per faction and that is likely going to add up to about 200 hours, so by then there will probably be mods and DLC to add some more variation.
The locations of the four major factions are fixed and revealed at game start, but the rest of the map is randomized, so exploring the galaxy will be different each game.