The adventure continues, and new cards keep on coming. Let's take a look what kind of impact the frozen winds of change have had to our community's Wild deckbuilders this week, shall we?
Giant Rogue
Go big or go home. BulboScumbeg's Rogue list aims to make Arcane Giants cost 0, copying them a bit with Gang Up and copying them some more through DK Valeera's Hero Power.
Wild · Unknown Rogue · by BulboScumbeg · 6 years, 1 month ago
- 0 Backstab x 2
- 0 Counterfeit Coin x 2
- 0 Preparation x 2
- 2 Bloodmage Thalnos x 1
- 2 Cheap Shot x 2
- 2 Fan of Knives x 2
- 2 Gang Up x 2
- 2 Sap x 2
- 3 Edwin VanCleef x 1
- 4 Elven Minstrel x 2
- 4 Sherazin, Corpse Flower x 1
- 4 Tomb Pillager x 2
- 4 Xaril, Poisoned Mind x 1
- 5 Loatheb x 1
- 5 Shadow Sculptor x 2
- 5 Zilliax x 1
- 6 Vanish x 1
- 9 Valeera the Hollow x 1
- 12 Arcane Giant x 2
Spell Token Druid
Next up we have even more Arcane Giants, although they're not at the core of this deck. Nork plays with the synergies of the Token-creating Druid spells and some spell-loving minions (like good old Violet Teacher) to achieve victory.
Wild · Token Druid · by Nork · 6 years, 1 month ago
- 1 Living Roots x 2
- 1 Treenforcements x 2
- 2 Dreamway Guardians x 2
- 2 Power of the Wild x 2
- 2 Rising Winds x 2
- 3 BEEEES!!! x 2
- 3 Blessing of the Ancients x 2
- 3 Soul of the Forest x 2
- 4 Archmage Vargoth x 1
- 4 Violet Teacher x 2
- 5 Anubisath Defender x 2
- 5 Arcane Tyrant x 2
- 5 Living Mana x 2
- 6 Spreading Plague x 1
- 10 Ultimate Infestation x 2
- 12 Arcane Giant x 2
Hakkar Quest Paladin
I really like Hakkar's flavor, and something about its combo with Prince Liam just makes me happy. You definitely don't need to wait for Corrupted Bloods to burn your opponent down as Gam3rPr0 has filled the deck with deathrattles that can quickly get out of control with the upgraded Hero Power.
Wild · Quest Paladin · by Gam3rPr0 · 6 years, 1 month ago
- 1 Crystology x 2
- 1 Making Mummies x 1
- 1 Murmy x 2
- 2 Loot Hoarder x 2
- 2 Micro Mummy x 2
- 2 Shotbot x 2
- 3 Devilsaur Egg x 2
- 3 Wickerflame Burnbristle x 1
- 4 Ancestral Guardian x 2
- 4 Bone Wraith x 2
- 5 Carnivorous Cube x 2
- 5 Mechano-Egg x 2
- 5 Prince Liam x 1
- 5 Shrink Ray x 2
- 6 Khartut Defender x 2
- 6 Sylvanas Windrunner x 1
- 8 Da Undatakah x 1
- 10 Hakkar, the Soulflayer x 1
OTK Warlock
When I look at Depth Charge I don't see an OTK in the making, but luckily MarkMcKz isn't as narrow-minded as I am. With the help of some Treacherous Wrathguards he has deviced an OTK your opponent won't see coming.
Wild · Control Warlock · by MarkMcKz · 6 years, 1 month ago
- 1 Depth Charge x 2
- 1 Kobold Librarian x 2
- 2 Darkbomb x 2
- 2 Defile x 2
- 2 Wrathguard x 1
- 3 Brann Bronzebeard x 1
- 3 Drakkari Enchanter x 1
- 3 Hellfire x 2
- 3 Sense Demons x 1
- 3 Treachery x 2
- 3 Zola the Gorgon x 1
- 4 Lesser Amethyst Spellstone x 2
- 4 Siphon Soul x 1
- 5 Emperor Thaurissan x 1
- 5 Holomancer x 1
- 6 Aranasi Broodmother x 2
- 7 Lord Godfrey x 1
- 8 Twisting Nether x 2
- 9 Voidlord x 2
- 10 Bloodreaver Gul'dan x 1
Highlander Dragon Priest
We're dreadfully low on Dragons thus far, so let's fix that with Avarice's Reno Dragon Priest. The deck comes with a great guide explaining the strategy and thought process behind all card choices.
Wild · Reno Priest · by Avarice · 6 years, 1 month ago
- 2 Bloodmage Thalnos x 1
- 2 Dirty Rat x 1
- 2 Netherspite Historian x 1
- 2 Penance x 1
- 2 Shadow Visions x 1
- 2 Shadow Word: Death x 1
- 2 Shadow Word: Pain x 1
- 2 Spirit Lash x 1
- 2 Zephrys the Great x 1
- 3 Brann Bronzebeard x 1
- 3 Breath of the Infinite x 1
- 3 Twilight Acolyte x 1
- 3 Zola the Gorgon x 1
- 4 Drakonid Operative x 1
- 4 Duskbreaker x 1
- 4 Kazakus x 1
- 4 Mass Dispel x 1
- 4 Twilight Guardian x 1
- 5 Azure Drake x 1
- 5 Cobalt Spellkin x 1
- 5 Dragonfire Potion x 1
- 5 Emperor Thaurissan x 1
- 5 Mass Hysteria x 1
- 5 Raza the Chained x 1
- 5 Spawn of Shadows x 1
- 5 Zilliax x 1
- 6 Reno Jackson x 1
- 7 Psychic Scream x 1
- 8 Shadowreaper Anduin x 1
- 9 Dragonqueen Alexstrasza x 1
Looking to adventure further into the Wild? Take a look at these decks.
Came up with something Wild yourself? Create a Wild deck and share it in comments below. Don't forget to write a guide!
Comments
Wait, why do you need holomancer to trigger the combo? Couldn't you just play treachery on a second wrathguard? Either way your opponent still ends up with two wrathguards on their board. This way just costs more mana and dust.
You need to make sure that the Depth Charges go off, so you'll need Holomancer to copy them for your opponent.
Ah, I see. Thank you.
FrostyFeet, thanks as always for the Wild Spotlights, it's great that wild gets some attention!
Glad you like them! Not planning on stopping any time soon.
So you're telling me someone found a use for both Holomancer and Depth Charge?
Nice!