Masters: Elise Deck : Road To Master
Submitted 4 years, 8 months ago by
captainraaav
Hello, I am currently trying to get to masters. I am currently playing this deck: CEAQ2AIFAEHBAFAWEIRSOKBKGE2TQAABAEAQKII
The main goal of this deck is to maintain board control. Look at your opponents' champions figure out what type of deck they will use and then decide if you will finish the match quickly or late-term.
This deck is midterm in my opinion. Counters make types of meta decks while also being a meta deck.
MY video: https://www.youtube.com/watch?v=eONdHj_0C3M
Leave a Comment
You must be signed in to leave a comment. Sign in here.
Hello, I am currently trying to get to masters. I am currently playing this deck: CEAQ2AIFAEHBAFAWEIRSOKBKGE2TQAABAEAQKII
The main goal of this deck is to maintain board control. Look at your opponents' champions figure out what type of deck they will use and then decide if you will finish the match quickly or late-term.
This deck is midterm in my opinion. Counters make types of meta decks while also being a meta deck.
MY video: https://www.youtube.com/watch?v=eONdHj_0C3M
In the future if you want to share a deck on this site, you should:
If you do that, you should get a result that looks like this:
Now that that's done, my comments:
...There. I've taught you how to be a filthy netdecking meta player. I need to go take a shower now; meanwhile, enjoy the remaining 2 weeks until the inevitable Hecarim nerf--at which point you'll need to netdeck a new strategy. :-P
To follow on, personally I'd be splashing in Dawnspeakers as well. Dawnspiders has fallen off the meta a little, but any deck you're trying to flood with is one Dawnspeakers has a solid chance of performing in.
To make room for the above, I'd be dropping Vile Feast, personally. It's a fairly weak card at the two mana slot. I'm also a little skeptical about running the full three copies of Rekindler and Rhasa because they're really quite heavy in a midrange deck.
My guess is you're avoiding splashing Demacia to guarantee the Wraithcaller proc, but generally taking suboptimal deckbuilding choices to improve your odds on a single card slot is unlikely to be effective - particularly comparing LoR to Hearthstone, where you've got a bigger deck size with fewer card draw options.
I see you when you're sleeping; I'm gone before you wake
I'm not as good as turn 4 Barnes; But I'm at least a Twilight Drake
I don'T get triple Glimpse Beyond when you barely even run any tokens that you would want to sacrifice at any point
I tried having fun once.
It was awful.
I definitely wouldn't play 3 x Rhasa + 3 x Vengeace. This is an overkill (literally xP), especially because you can use at most one Rhasa/Vengeance per turn. I think you need no more than 3-4 of these, but some decks don't play even one.
I also think that 3 Rekindlers are too many, two should be enough.
Harrowing is a great card, I agree. Played in a good moment, it just wins a game. Additionally, most of decks play SI mixed with other factions, so I admit you to try so too. As far as I know, SI+Demacia (with Rally for winning and Vanguard Redeemers for draw) is considered top tier now. You may also play with Ionia, so you have access to Deny (game-saving spell) and Shadow Assassin (draw + blocker againts elusives). Or play with Noxus, going more aggro. Or with PZ, so you have Thermogenic Beam, Get Excited and Mystic Shot for even more control.
I wouldn't agree. It allows you to get rid of some annoyings units, does the math againts some units, it also gives a way to level up Elise (this is important from time to time, especially againts elusives). And the most important: it gives you a cheap blocker, so you don't have to sacrifice a better unit.
Because you don't want to sacrifice units, you want to draw cards when your unit would die anyway. Usually you should kill a weak blocker (spiderling) or a unit targeted by enemy spell. Drawing two cards for just two mana is super good. In addition, it's a great counter to lifesteal units - they can't lifesteal if they don't attack.
It's worth playing anytime your opponent is getting a free kill, whether that be by a damage spell, or a frostbitten unit about to die in combat, or simply when you have to chump block for some reason.
This is the way Shadow Isles draws cards, and it's a lot better than not drawing cards.