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  • New Card - Sandman

    Staff

    A new card, Sandman, has been revealed for MARVEL SNAP!

    Sandman Card ImageOngoing: Players can only play 1 card a turn.

    Discuss this card below or head on over to the card page!

  • New Card - Giganto

    Staff

    A new card, Giganto, has been revealed for MARVEL SNAP!

    Giganto Card ImageYou can only play this at the left location.

    Discuss this card below or head on over to the card page!

  • New Card - Lockjaw

    Staff

    A new card, Lockjaw, has been revealed for MARVEL SNAP!

    Lockjaw Card ImageAfter you play a card here, swap it with a card in your deck. (once per turn)

    Discuss this card below or head on over to the card page!

  • Legends of Runeterra’s 3.9.0 Patch This Week Brings in Plenty of Bugfixes and Consistent Rarities for Tellstones

    In before they change Disintegrate to also remove Landmarks.

    I do hope they buff Sunk Cost but it'd be really funny if it was untouched.

  • New You - Card Design Competition Discussion Thread

    Staff

    Wow, this does not have the participation I thought it would have. This isn't even a particularly complicated theme, so I'm not sure why.

    In the case of Faceless Envoy, "[name of minion]" represents dynamic text that changes on the card itself as the game goes on, kinda like how Pathmaker works.

    Feedback

    Linkblade91
    I do quite enjoy the concept. I would probably prefer it if it changed with each draw as opposed to just each turn, but this is perfectly fine.

    BasilAnguis

    Oh hey, I remember this. Unfortunately I'm not so sure that this counts, but if it does, then it'd be kinda cool.

    I do want to point out a text inconsistency here though. Balgruf says "reunite with her" whereas Yara just says "reunite". It'd look better if you choose one of these two wording conventions and used it on both cards.

    Anchorm4n

    For the sake of safety, I think maybe raising the Cost to 7 is a good idea. The Hero Power also seems quite underpowered to me.

    I wouldn't worry too much about the Frog token watermark honestly since basically everyone recognizes what it is.

    Wailor
    This card is really funny in terms of its art and effect and how it all connects together. I like it. I'm not sure about balance, but I quite enjoy the general direction it's going.

    BloodMefist
    Both are good cards, but I think Witty Witchdoctor is my favorite of the two because of how many different ways you can use it and I think it plays into the mechanics of the competition in a pretty nifty way.

  • How to Complete Y'Shaarj Mercenaries Event Task 4 "Fight Fire with Fire" - Tips & Parties Inside

    I didn't realize how much Mass Hysteria can wreck your mercs if you have a few with high attack. You should really stick to only spell casters.

  • Wild is in a terrible state

    Honestly, I went from 119 to dumpster legend. I am going to try again next month, but with a less cute deck. I will try Pillager Rogue now since I don't think I can get back to where I was without a serious time investment. 

    I honestly have not considered that is what makes a deck tier 1. Playing against real pro players has made me realize I do not know as much as I thought I did. This player is playing Quest Mage, who I have not to beat once the 6 times I have played against him. It has been forever since I felt like I have been seriously challenged by Hearthstone. 

  • New You - Card Design Competition Discussion Thread

    I've been meaning to more actively participate in these, but time irl stuff is rough. Inquisitor harkens back to Demonic Project, but the added ability to control what you transform and semi-control what your opponent transforms can lead to interesting gameplay patterns. Witchdoctor is another semi-support for Big Shaman, like Muckmorpher, but has the potential utility of removing an opponent's minion.

  • Legends of Runeterra’s 3.9.0 Patch This Week Brings in Plenty of Bugfixes and Consistent Rarities for Tellstones

    I am glad to see that are adjusting Disintegrate that card is such BS at the moment, buffing landmark removal is also nice 

  • Legends of Runeterra’s 3.9.0 Patch This Week Brings in Plenty of Bugfixes and Consistent Rarities for Tellstones

    The patch after this is teased to be a big patch, changing a lot of cards and changes to system (such as making copied spells to be counted as play). This patch was fantastic but I'm excited for more.

    Source: https://twitter.com/RubinZoo/status/1536408163141816320

  • (Bonus Update!) Elden Ring X Hearthstone: A set of 9 Duels heroes

    FINAL UPDATE: And for the last hero of the thread, we'll have not a demigod, but an actual god! The progenitor of most (all?) demigods from Elden Ring, and that is Lord Radagon of the Golden Order! The final boss of the game, the most holy character of the game, representing the Paladin and Priest classes.


    Largelly known for his red locks and legendary skill, Radagon is a high rank warrior of the Golden Order, who foght contless wars in their name, but in one of those wars, he met a mage woman named Rennala, and after some battles, they fell in love with each other, each resulted in a marriage who ended the war between Leyndell and The Carian Royals. From their marriage, three children were born, Radahn, Rykard and Ranni. Althought they trully loved each other, one day Radagon left Rennala all of a sudden, and returned to Leyndell to marry Queen Marika, who just banished Godfrey, and from their marriege, Radagon gained godhood, and his children with Rennala, demigodhood, and speaking of children, Radagon had two more kids with Marika, the afflicted twins Malenia and Miquella. After Godwyn's death, Marika destroyed the Elden Ring, and Radagon tried to repair it, but despite going against Marika's actions, he became locked inside the Erdtree forever as punishment for Marika's sin. By why did Radagon had to pay for a crime that his wife commited? Well, the answer is simple, but also spoiler heavy, you were warned! So why did Radagon lefted Rennala after Marika went single? Why he suddenly became a God? Why his kids with Marika are defective despite both being gods? Why he is paying for Marika's crimes? well, all of that is because:


    Show Spoiler
    RADAGON AND MARIKA WERE THE SAME PERSON ALL ALONG!!!

    HERO POWERS

    TREASURES

    TOKENS

    RADAGON/ ELDEN BEAST BOSS FIGHT

    Watch this if you want to see one of the most epic intros of video game history.

    Show Spoiler
  • New You - Card Design Competition Discussion Thread

    Damn slow week huh?

    • linkblade91 - I like the idea behind the card but the SI7 connection feels a bit forced. It should turn only into minions imo to better fit the double agent vibe, and it should be a legendary (poor Chameleos)
    • anchorm4n - i hate it cause it would make Shudderwock decks even more frustrating. It's just a bit too much hard removal packed into a single card without any downside or requirement.
    • Wailor - I adore the art and i beg you to use it still for other ideas. The polymorph on hero power is not too great i fear. Mage has several ways to make their hp cost 0 and spam it on more targets in a single turn. This would become a new auto include hard removal combo in every control mage deck just like shaman does with [Hearthstone Card (Toxifin) Not Found] and [Hearthstone Card (Firamancer Murgl) Not Found]. An idea maybe worth trying something that poymorphs your own things in a good way. Sheep army. fear the sheep.
  • New You - Card Design Competition Discussion Thread

    Not sure if this is interesting gameplay wise, but I find it funny at least.

    The 3 Mana version is more nuanced (as the 4 Mana version is a fancier "Your Hero Power silences and destroys minions"), but I'm not sure people will like its randomness.

    I might go with something else entirely, dunno.

  • *Solved* Y'Shaarj event task #9 can't be completed (BUG)

    Pro

    Great news, thanks guys! I just finished Task 8 yesterday, so I'm ready to go!

  • New You - Card Design Competition Discussion Thread

    Pro

    I found something very flavorful and lore-friendly in my art storage and came up with this idea:

         

    Things I'm considering and I'd like to hear your thoughts about (on top of general feedback):

    - The Battlecry might be strong enough to raise the Cost of the hero to 7.

    - Both the Battlecry and the Hero Power are all out transforming themed at the moment, but I could mix things up a bit with the Hero Power summoning a Tiki or a Voodoo Figurine with an interesting effect.

    - The Hero Power got the random targetting treatment to avoid it being completely OP. I could make it targeted without the Cost reduction though.

    - I took the Frog token from OOC's card data base, but it has the Legacy watermark... is that the correct one here?

    I haven't been that excited about one of my custom card ideas in quite a while :) Please help me polish this card to bring out its full potential!

  • Questing For Two - Card Design Competition Discussion Thread

    Pro

    Congrats linkblade!

  • Wild is in a terrible state

    Very few people play freeze shaman nowadays though. It's all big shaman. And by the time they have scargill/mutanus ready you can most likely otk them already. And if not, pillager rogue is resilient enough to survive losing one or two of its combo pieces and still otk the opponent.

    You're always going to lose to either big shaman or pirate rogue if you try to counter one of the two. That's why they're the only two decks in tier 1, because they counter each others counters. If you want to counter one of them you'll have to accept that the other matchup will be unfavored.

  • *Solved* Y'Shaarj event task #9 can't be completed (BUG)

    This has also been stated on Twitter and Reddit. So I update the title. Should be fixed on all servers.

  • New You - Card Design Competition Discussion Thread

    Hope this counts. Basically when you draw the legendary you get these 2 minions in hand. This lets you play half of the minion early in case you need to control the board or feel it could survive to get the big minion earlier than turn 8. When they reunite and transform, it's a brand new minion with rush so you can attack with it right away.

  • The Dawning Cataclysms - A Custom Hearthstone Expansion (FINISHED)

    Haven't updated this yet, but I do have a new batch of cards from the mini-set to post, or is there a hidden message in this post?

    Do note in regards to Well-Armed that anything that refers to "Hero" will be changed to "this minion" and anything related to durability will affect its Health, only exception to this rule with Bulwark of Azzinoth.

  • *Solved* Y'Shaarj event task #9 can't be completed (BUG)

    Yup, can confirm. Ive completed task 9.

  • *Solved* Y'Shaarj event task #9 can't be completed (BUG)

    I was able to finish task #9 today so it's fixed now.

  • Questing For Two - Card Design Competition Discussion Thread

    Oh wow, I won :D That was super close!

    Edit: The Quest is part-Paladin, so my meme continues lol

  • New You - Card Design Competition Discussion Thread

    Two variations on some low-hanging fruit lol:

    You have a couple benefits with either card:

    1. A quick proc for the Questline Find the Imposter (and the other SI:7 cards).
    2. Burgle Rogue support; or flexibility with your own deck, enabling you to play more copies of cards than you could normally have.
    3. The information game, which is often overhyped but it's still available.
  • New You - Card Design Competition Discussion Thread


    Competition Theme: New You

    It's time to reinvent ourselves! Let's see just how drastic a transformation we can make.

    • You must create a card that transforms a minion
      • On the battlefield, in the hand, wherever - so long as a minion is transformed, it counts!

    RenoLord is looking for some adaptable minions this week, so make sure you can change them into something fancy!

    As always, I can be reached through Discord or here on the site via PM if you have any issues to report.


    Competition Phases

    Here are the phases of this card design competition

    • Submission Phase: Starts on Mon, Jun 13 17:00 EDT (GMT -0400). Runs until Sat, Jun 18 17:00 EDT (GMT -0400)
    • Voting Phase: Starts on Sat, Jun 18 17:00 EDT (GMT -0400). Runs until Sun, Jun 19 16:00 EDT (GMT -0400)
    • Finalist Phase: Starts on Sun, Jun 19 17:00 EDT (GMT -0400). Runs until Mon, Jun 20 17:00 EDT (GMT -0400)
    • Winner Selected: After finalist voting concludes and we validate votes.

    Discussion Thread Rules

    No thread rules were added to this season. Please populate and manually edit this thread with them.