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The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • Marvel Snap's Featured Location This Week is Atlantis - Namor's Time to Shine!

    I am actively losing interest in the game as I see news about events happening before I can even try it.

    Edit: Also, since the comparison between this and Tavern Brawl posts is fair, I’ll point out that there has been no post so far about the Tavern Brawl that went live yesterday. 

  • Card Missing: Front Lines

    Also not available in the deckbuilder

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  • Beat That Bounty Boss!

    Quote From dapperdog

    I think I happen on a bug for Yshaarj's task 5, the one where you need to finish Ursula Windfury without her attacking once.

    Apparently if you finish up any fight then this one is completed automatically. Its obviously a bug. I think the trigger is if you finish off a fight without any of them attacking then this procts immediately.

    This bug will save you the need to have Elise in your team, because from what Ive seen there's really no other way to do this other than one-shotting Ursula from full, with attacks that are speed 4 or less in turn 1.

    I just tested this and can confirm that it worked for me. Thanks for saving me the hassle.

  • GvG Rebalance Patch

    I see rebalance means buff in this case.

  • Questing For Two - Card Design Competition Discussion Thread

    Alright then, I decided to make the reward a Hero Power again, the spell version would be either broken or stupid, so a in between version was necessary.

    And now, feedback time.

    Show Spoiler

    Linkblade: Control the Skies flavour's Amazing! Though I'm not quite sold on the reward, the pratical side of it seens kinda lackluster. Looking for Group though is awesome in every way, one of my favorites so far.

    Wailor: Of all your cards, I like Keep the Balance the most, nice flavour, class dynamic and balance. Miracle of Shadows is nice too but not my favorite, and honestly We are One has a good flavour but that is about it, not really a fan of it.

    CursedParot: I think you're trying too hard with your card, a lot of things in it seens kinda throwed away for no reason (Like Stealth or the "They cost (7)" part) Your card has potencial, but you should REALLY simplify it and give it a more clear direction.

    BasilAnguis: Out of your cards, I like Feed the Void the most, nice flavour and class dynamic here, however I have two complains, the first being the art of L'ura of the Void, a screenshot as a card art is a bad idea, if you decide to go with it, here's a art suggestion for you on the spolier, and the other one is the condition should've been harder to complete, 6 could be easilly completled with a board clear (Similar to my original card ironically).

    Show Spoiler

    Demon: Well, submmiting cards from custom expansions haven't really worked for me in the past, but maybe you'll have better luck. Regarding the card, I like it a lot! The burst potencial might be scary, but if Stormwind thought us something is that quests are supposed to be finishers and not stallers, so I don't think it is really a problem (Althought I can see some people giving it lower rates for that matter).

  • Beat That Bounty Boss!

    I think I happen on a bug for Yshaarj's task 5, the one where you need to finish Ursula Windfury without her attacking once.

    Apparently if you finish up any fight then this one is completed automatically. Its obviously a bug. I think the trigger is if you finish off a fight without any of them attacking then this procts immediately.

    This bug will save you the need to have Elise in your team, because from what Ive seen there's really no other way to do this other than one-shotting Ursula from full, with attacks that are speed 4 or less in turn 1.

  • Here Comes the Boom - Wild Hearthstone Full Deck & Guide on Boomzooka Hunter on the Wildest of Wednesdays

    Very important, the deck is even named after it. Nothing else has the unique effect of getting 3 Deathrattle minions into the Nine Lives and Jewel of N'Zoth pool, triggering their effects, and acting as removal. You can try without it by putting in another Mo'arg Forgefiend but it will be a lot weaker.

  • Here Comes the Boom - Wild Hearthstone Full Deck & Guide on Boomzooka Hunter on the Wildest of Wednesdays

    I got everything except the Flark’s… How important is it to the deck

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  • Honestly, I cant come up with a defense for this one. Dopplegangster in mercs is the one thing that peeves me more than hot potato. Basically if you dont have AoE you are nearly guaranteed to lose one merc, or lose entirely as a matter of fact.

    That move it does on the first turn has got to get nerfed to 5 or 6 speed. Currently, this one fight is a game ender, especially in heroics.

  • Marvel Snap's Featured Location This Week is Atlantis - Namor's Time to Shine!

    Quote From Macharius

    I mean it’s a closed beta owned only by family, friends and selected streamers.

    That's the closed alpha you're talking about which was before the game was announced. The closed beta is available for those who sign up so pretty much as long as you have an Android device and some luck you can have access to the game.

    This article is also similar to the other articles that talk about Tavern Brawl or Nozdormu day, so if you aren't interested that's ok but there will definitely be people who want to know or be reminded of it.

  • Questing For Two - Card Design Competition Discussion Thread

    Feedback:

    Show Spoiler

    MrRhapsody - Charge is scary, but without it Blood of Mannoroth is frankly garbage. You're telling the opponent "screw this, I'm done playing for the board", and you'll constantly need to reload since nothing will stick, so maybe it's alright.

    Wailor - Your alternate wording of We Are One would imply you must be the one destroying your minions, so that's a no-go. Beyond that, I really don't see where the Shaman comes in beyond the fact that they also summon tokens. Regarding your other options, I prefer Keep the Balance because I really dislike Quests that are pass/fail (i.e: Final Showdown). Either you can manage to complete the Quest all in one turn, or you can't and the game was a waste of time. The Hero Power is cool; I just don't like the requirements.

    CursedParrot - I don't like the "or" option, because depending on the time-line the Rogue could have little to no Shadow spells at their disposal. I understand that they would probably get some alongside the Quest, but that's all they might have, which would suck. A Thief Priest/Rogue combo is neat, even if the Old Gods don't really connect to that in my opinion. Honestly, I would dump the Old Gods: cool as they are, they don't work well together and your deck must be able to utilize some of them on top of fulfilling the Quest requirements or the reward is really bad.

    BasilAnguis - Amusing as it is, Free Me has a huge problem and it's Blingtron 3000. Scoundrel's Craftiness is definitely better crafted, even if "Cast 10 random Secrets" is a hard sell. How often does either class have access to 10 unique Secrets in Standard at the same time? I believe the answer is "never", which is an issue; if they could mix that would definitely help. Compared to the other two, I find Feed the Void boring.

    Demonxz95 - So an AoE buff like Power of the Wild could progress the Quest more than once, right? If that's true, the Druid can breeze through the requirements on rocket skates, far more readily than the Paladin can. The Paladin I imagine would get some kind of buffs in the set, but so wouldn't their counterpart. I guess you could argue "the Paladin's buffs would be slower but bigger", which is something, but the Druid might kill them before they get there lol.

  • Marvel Snap's Featured Location This Week is Atlantis - Namor's Time to Shine!

    I dont want to disrespect, but who fucking cares? I mean it’s a closed beta owned only by family, friends and selected streamers.

    people is interested in the game of course, but no interested in whatever bonus thing is happening in weekly event

  • How to Complete Y'Shaarj Mercenaries Event Task 4 "Fight Fire with Fire" - Tips & Parties Inside

    Just wanted to add that psychus' deathrattle also affects your nzoth. Funny, that interaction.

  • Self-Made Is Our Hearthstone Card Back for June 2022 - Important Events for This Month

    Boring in my opinion

  • Cursed Treasure!

    A few clarifications on this Mystery Node result:

    • The curse will randomly affect a different ability for each of your units every fight.
    • During Normal runs, the cursed treasure will only have the curse. On Heroic runs, you will also get extra rewards: 
    • an extra bundle of 5 chests if you beat the final encounter.
  • Beat That Bounty Boss!

    Upsetting that task 3 y'shaarj forces you to have a full human party, it really cuts you off from even having a chance at trying it if you lack even one. If only Mercenaries had a dust-like system to craft mercs you need instead of just opening packs.

  • New Card - Wave

    Staff

    A new card, Wave, has been revealed for MARVEL SNAP!

    Wave Card ImageOn Reveal: All cards cost 4 until the end of next turn.

    Discuss this card below or head on over to the card page!

  • Questing For Two - Card Design Competition Discussion Thread

    I like Wailor's suggestion for a 1-mana Hero Power with Looking for Group. I might just go with that. Edit: Now that I'm home, I can Hearthcard my newest stuff:

    Now the flavor of Control the Skies matches both classes: whether by cannon fire or lightning bolts, demonstrate your air superiority over the enemy! Turn your overkill removal into face damage.

  • Card Design Conversation - Penny Arcade

    Staff

    It tries to restore 5 Health to a character, but if it notices that it can't restore all 5 Health, then any excess becomes damage instead.

    For example, suppose there's a Scrapyard Colossus on the board damaged at 2 Health. If you cast Shadowy Healing on, it'll restore 5 Health to it as normal.

    If it's damaged at 5 Health instead though, it'll try to restore 5 Health to it but because it's only damaged by 2 Health, it'll only restore 2 Health and the remaining 3 Health becomes damage instead meaning that it'll restore 2 Health to and it and then deal 3 damage to it, leaving it at 4 Health. If the character in question is at full Health, it essentially becomes a flat deal 5 damage.

  • Questing For Two - Card Design Competition Discussion Thread

    Staff

    I've been very busy on my set, and it's actually just about done. I'm almost ready to post it. My Quest is actually part of my set, so less than stellar feedback is not exactly a good sign, but I will manage with it.

    Linkblade91

    I will admit that it is slightly awkward for both of our Paladin/Quests to have such similar themes, but I do quite like the flavor and mechanics of Looking For Group. I will however echo that Teamfight Tactics can definitely snowball quite heavily.

    Control the Skies is a cool Quest. My main critiques of it though are that it doesn't seem to have much Druid flavor, and the effect is probably not that useful for Warrior since they already have tons of removal. Druid however would definitely appreciate it and I could see them trying to use it. At the end of the day, it's going to be basically impossible to make a Quest that doesn't skew at least slightly towards one Quest, so I can't really fault you for that.

    BasilAnguis

    Feed the Void has awesome flavor, but an aspect of it that I don't really like is how easy it is to complete it with very few cards. Not for balance reasons, but more so from a gameplay perspective. Quests are supposed to requirement some sort of commitment and I feel like this one doesn't really have that.

    Scoundrel's Craftiness is okay. While I do like the Rogue/Hunter pairing with Secrets, it's definitely too obvious for the competition. One card submitted already uses this combination and also uses Secrets, and I can also guarantee that it won't be the last one either.

    Free Me I unfortunately can't say that I like. It's unintentionally easy to circumvent. Just because you can't play weapons doesn't mean that you can't equip them with a card like Blingtron. The weapon actually doesn't even have to be part of the Quest. The Quest objective can just be Xal'atath's text. Finally the reward is also not that impressive. It's basically just a cheaper Alexstrasza without flexibility.

    Wailor

    I prefer Miracle of Shadows personally. I quite like the card. My only little gripe is that the objective feels more like a Sidequest than a fully-fledged Quest, but I think the balance is on point. Priest/Rogue is also one of my favorite pairings to use, so you get points for me there.

    Keep the Balance is by no means bad, and I quite like the flavor. It's just simply a matter of preference here.

    MrRhapsody
    I do agree with changing the balance, but unfortunately, you've created a new problem. With the second version of the reward, your minions won't be able to attack your opponent at all for the rest of the game (assuming they don't have Charge) because they die at the start of your turn and don't gain Charge, thus they would die before they get their first opportunity to attack the enemy hero.

    CursedParrot
    I unfortunately don't really like this too much, mostly because I don't really think the reward is that interesting. Not necessarily unbalanced, but it doesn't feel creative enough to me.

    Wailor (again)

    I for one love the Paladin/Shaman Hero Power dynamic. Unfortunately, I don't really like basing the Quest around it just wants you to press it repeatedly which doesn't feel like something Quests want you to do. In my mind, Quests are something that wants you to use certain cards to accomplish.

    Even if it is theoretically possible to complete Activate the Obelisk, Lost in the Park, Supreme Archaeology, or The Demon Seed using only your Hero Power, it still encourages you to use cards to complete it faster as relying solely on your Hero Power would be too slow and unreliable (and the less I speak about Untapped Potential, the better). I don't really feel that with this Quest. The balance of The Lich King himself feels okay (I don't know about perfect, but it's okay), although it is a little bit awkward given that The Lich King is already a thing in the game.

  • Questing For Two - Card Design Competition Discussion Thread

    Alright then, new version based on feedback, with a harder condition and a spell reward instead of a hero power. I wanted to go with the first version but since I know a lot of people hate Charge, I made a second version. I'll try to writte a feedback tomorrow on my day off.

  • Fire Naga Shaman

    Nice, congrats!

  • How to Complete Y'Shaarj Mercenaries Event Task 2 "Sustained No More" - Tips & Parties Inside

    Quote From Alper

    It seems to be regarding to melee aatsck

    I concur. I've done this encounter twice before the Y'Shaarj event, as well as for this task, always with units that don't attack, and they were never frozen. It therefore seems very probable that there is a mistake in the wording of this ability.