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  • New Shaman Spell - Wave of Nostalgia

    Clearly a very unpredictable card that can backfire as easily as it can save you. The pool of Legendaries "from the past" is enormous, so who knows what will happen? Fun!

  • New Shaman Minion - Rocket Hopper

    Whew, that's a lot of overload! But a 10/10 with Rush that comes down on Turn 5 (or Turn 4 with the coin)? Pretty spicy!

  • New Paladin Spell - Holy Glowsticks

    Really strong card here, and it can go face, too! The Lifesteal isn't even relevant, as Paladin has so much of it already. 

  • New Rogue Spell - Dubious Purchase

    That's not bad! Rogue already has a lot of card draw, but this is a good amount for cost, especially if you make the Combo. 

  • New Paladin Spell - Whack-A-Gnoll

    This weapon pool is likely quite large, but with 3 options (Discover continues to be one of the mot powerful mechanics), I expect this will be pretty good more often than not, especially for only 1 mana, and with a buff.

  • New Rogue Minion - Dust Bunny

    Ok, coins, rocks and bananas are NOT junk (assuming they are the same cards we've seen previously). I don't know what the "knife" will be ... maybe give a minion +2 attack? This card looks pretty good!

  • New Paladin Minion - Flickering Lightbot

    Without Taunt, Rush or Lifesteal, this has minimal impact. But it's also probably going to be a free 3/3 and 8/8, which is not to be underestimated. Plus, Paladin has SO much handbuffing right now. Since this is a mech, you can magnetize Sparkbots to it, or other things.

  • New Rogue Spell - Twisted Pack

    This Pack will be VERY hit or miss. If you get some decent cheap, playable stuff, hooray. If you get situational stuff, or too expensive stuff, it's going to feel pretty bad. So, on par with all the other burgle cards, I guess.

  • New Shaman Minion - Murloc Growfin

    Lots of value here. You get a 1/1 and a 1/1 Rush for 1 mana, then later you get an 8/8 and an 8/8 Rush. Plus Murlocs have lots of synergy that will make this even better.

  • New Warrior Spell - Part Scrapper

    I find this card really hard to evaluate. There are a few things that could be really powerful to discount, like the Giant version of The Replicator-inator. However, I'm not sure if the expense of the 2 mana, plus the 5 armor, plus whatever you spent to gain that 5 armor, is worth it.

  • New Demon Hunter Minion - Sock Puppet Slitherspear

    Looks like a great 1-drop. Not clear if it keeps the improved attack permanently or not, but I think it will be pretty strong either way.

  • New Demon Hunter Spell - Return Policy

    Great with Ball Hog obviously. I'm blanking on other strong deathrattles that Demon Hunter would use this with.

  • New Neutral Minion - Explodineer

    Looks fine. Not sure if there are enough bombs to make bomb warrior good enough in Standard, or ot choose to play bomb warrior over Highlander.

  • New Demon Hunter Minion - Gibbering Reject

    Well, this is basically an immediate pair of 3/3s, which isn't that impressive. Of course, you could make multiple copies all at once with Going Down Swinging. But really, this card's best use will be to discover it with Window Shopper and make multiple 6/5s instead.

  • New Neutral Minion - Building-Block Golem

    Pretty sweet card! Decent stats for a relatively cheap instant trade, with bodies dropped behind. I could see this fitting in plenty of decks, especially Highlanders.

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  • All Whizbang's Workshop Mini-Set New Card Reveals for May 10

    Quick reviews;

    Dust bunny - Probably too expensive. The only real thing you want here is coin and you can easily get it from greedy partner, so whats this suppose to do other than as bait?

    Flikering Lightbot - Too few holy spells to make this realistically good. Only if makiroll is still in standard. A highlander card at best

    Twisted pack - Best 'pack' card so far. But rogue already have tons of ways to generate them and every last one of them are more consistent than this card

    Murloc growfin - Respectable card because the token has rush and two 1/1s on one is good

    Rocket Hopper - Oh my, 5 mana 10/10. Unplayable. Next.

    Wave of Nostalgia - 99% of the time bloodlust would be better. Here's the bigger problem, this card has a chance of screwing you over since it also affects the opponent's board.

    Holy glowsticks - Would only be respectable if its possible to cram loads of cheap holy cards into an aggro paladin, and Im not seeing how thats possible.

    Dubious purchase - Dangerous in combo rogue. Unfortunately for this card, the current meta is a rogue that piles so much shit in hand that a card like this is an active detriment

    Whack-a-gnoll - Had this card been a holy spell it'll be the catalyst to seeing the other holy synergy cards work. Unfortunately it isnt, so this card is just acceptable but I cant see where it fits in paladin decks. Pally weapons tend to be expensive, and since you can tutor weapons, wouldnt it be better just to do that?

     

    So murloc growfin wins this round because the other cards arent up to scratch in my opinion.

  • All Whizbang's Workshop Mini-Set New Card Reveals for May 10

    Perhaps not, but you can honor the King by instantly completing Bazaar Burglary with Twisted Pack. So...worth?

  • All Whizbang's Workshop Mini-Set New Card Reveals for May 10

    No king togwaggle in set. Sadness.

  • All Whizbang's Workshop Mini-Set New Card Reveals for May 10

    Rocket Hopper is the very first time that Overload (4) has ever been printed.

    We've rarely seen Overload (3) a couple of times, and we've seen Overload (5) in the past on pre-buff Elemental Destruction. Never Overload (4) until now.

    Staff
  • The Epic Store Game for the Week Are Here - Get Circus Electrique and Firestone Idle RPG Until Next Week

    "See you next week when we get a mysterious game."

    Could this by any chance be those Fallout games that we were supposed to get for free until the store pulled the deal away? They did mention they were going to bring them back.

    Staff
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  • New Neutral Minion - The Replicator-inator

    This card gets 5/5 for flavor!

    As far as playability, I'm dubious. The abilitytomake sopies of minions can be really powerful, but it's limited by the attack value of this card, which you might modifiy through hand buffs or board buffs. I can't imagine getting to copy an 8 attack minion using the Giant version.

  • New Warrior Minion - Safety Expert

    This looks pretty good, although expensive. Resurrecting a couple of these with the new Dr. Boom could be pretty strong!

  • New Warrior Spell - Standardized Pack

    These packs seem bad overall, but I think they might be actually good. The idea of generating and then discarding some minions feels like a waste of resources, but if you play this at 10 (or 11) mana, then spend another 8-10 mana on the Taunt minions you get, the vlaue could be significant. This is obviously a tool for control Warrior, and it might end up being a good one!