I can't imagine a scenario where you can afford to take this much damage just to draw through your deck. It technically staves off fatigue, but at what cost?
Great concept, and a decent potential board clear. It does not specify "enemy," but I don't think you would want to hit your own minions, as this is not a Warrior card. I bet it will have a cool animation!
I wish I knew if this means maximum health or not. If you can still heal past 15, it's awesome. If not, still probably good. I'm guessing it's not technically damage, so will not interact with the harp.
This is such a strong counterplay card. Unless your opponent can get rid of it, like with Reno, they will have to second guess playing any valuable minion while it's on the board.
This could be a really good draw engine for Druid, but Druid already has tons of draw, so I doubt this will be that good. Maybe it brings Treant Druid back a little?
Really good card, and Neutral, so lots of decks might use it! Cheap enough that you can immediately play a tutor effect, or even just regular draw, and get immediate value.
Ok, that's a lot of stats for not a lot of mana, plus Taunt and Elusive. Is this card good? Not really. There are too many ways to kill or steal large minions, regardless of them being Elusive. It will be fun for Hunters to get this from Wilderness Pack, though.
No minion Mage hasn't been performing super well, as far as I have seen, but it does have some strong plays. This card might be enough to kick it up a notch.
Love the flavor, but this card is bad! As someone pointed out elsewhere, if you draw, the cards just sit in your hand until your next turn, while if your opponent draws, they get to use them right away. And it's a total toss up.
Who wants to bet there wil be an achievement to "win X games of Rock-Paper-Scissors"? I will hate it.
This is pretty good, but not super. After all, you can only have 5 Secrets up at a time, so if you've had more than that triggered, you won't get them all. Plus, your opponent will know which ones they are. Still, it's a strong play for 5 mana.
Basically Reverberations over again. While making the enemy minion easy to kill is nice, that card is mostly great because it gets you a copy, which this also does. Being Frozen is a significant drawback, but this will still be strong.
Sure, this will be really sweet every now and then, but very rarely will you get game-changing stuff off it. Is there currently a way to pull Beasts from hand to board in Standard? If so, this would be better.
I love the concept of this, and it seems like a pretty strong effect. The cost, in both mana and rune limitation, is considerable, though. When you can guarantee the buff hits a desirable minion, this will be great.
It sure looks pretty tempting to just keep swinging for 5 every turn, and you shouldn't have too much trouble getting the corpses for it. But do you want to commit to using this over other options, like Quartzite Crusher? Of course, the ability to keep spending corpses over and over could be great for Rainbow decks.
evo3d
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Hades II Early Access Review - First Impressions? See You In Hell!
Supergiant games never disappoint (well, Pyre was pretty weird but still an experience) - I'm excited to get back into it!
New Warlock Spell - Mass Production
I can't imagine a scenario where you can afford to take this much damage just to draw through your deck. It technically staves off fatigue, but at what cost?
New Warlock Spell - Domino Effect
Great concept, and a decent potential board clear. It does not specify "enemy," but I don't think you would want to hit your own minions, as this is not a Warrior card. I bet it will have a cool animation!
New Warlock Minion - INFERNAL!
I wish I knew if this means maximum health or not. If you can still heal past 15, it's awesome. If not, still probably good. I'm guessing it's not technically damage, so will not interact with the harp.
Hades II Early Access Review - First Impressions? See You In Hell!
Watching Blood of Zeus season 2 has my kinda hyped about getting into Hades, ngl :D
All Whizbang's Workshop Mini-Set New Card Reveals for May 11
There's no way Mass Production doesn't break Wild's Demon Seed Warlock. That shit's getting banned by the end of the month.
New Druid Minion - Snuggle Teddy
Its combination of abilities makes it good. Rush would make it even better, but this should still be pretty impactful.
New Priest Spell - Funhouse Mirror
Pretty sweet! Great for minions that have Lifesteal or strong Deathrattles. Also a cheap way to just remove an 8/8 or similar.
New Priest Location - Puppet Theatre
This is such a strong counterplay card. Unless your opponent can get rid of it, like with Reno, they will have to second guess playing any valuable minion while it's on the board.
New Druid Spell - Overgrown Beanstalk
This could be a really good draw engine for Druid, but Druid already has tons of draw, so I doubt this will be that good. Maybe it brings Treant Druid back a little?
New Priest Spell - Delayed Product
This doesn't seem that good. The delay is going to be too much. We should review the 8 or more cost minions currently in Standard, though.
New Neutral Minion - Puppetmaster Dorian
Really good card, and Neutral, so lots of decks might use it! Cheap enough that you can immediately play a tutor effect, or even just regular draw, and get immediate value.
New Druid Minion - Toyrantus
Ok, that's a lot of stats for not a lot of mana, plus Taunt and Elusive. Is this card good? Not really. There are too many ways to kill or steal large minions, regardless of them being Elusive. It will be fun for Hunters to get this from Wilderness Pack, though.
New Mage Spell - Malfunction
No minion Mage hasn't been performing super well, as far as I have seen, but it does have some strong plays. This card might be enough to kick it up a notch.
New Mage Minion - Darkmoon Magician
This is pretty nice overall. It won't likely last very long, even with Elusive, but you could have some fun casting a bunch of cheap spells.
New Neutral Minion - Pro Gamer
Love the flavor, but this card is bad! As someone pointed out elsewhere, if you draw, the cards just sit in your hand until your next turn, while if your opponent draws, they get to use them right away. And it's a total toss up.
Who wants to bet there wil be an achievement to "win X games of Rock-Paper-Scissors"? I will hate it.
New Hunter Minion - Product 9
This is pretty good, but not super. After all, you can only have 5 Secrets up at a time, so if you've had more than that triggered, you won't get them all. Plus, your opponent will know which ones they are. Still, it's a strong play for 5 mana.
New Hunter Spell - Bargain Bin
This is good! 2 mana draw 2, plus making your opponent have to guess around it!
New Mage Spell - Buy One, Get One Freeze
Basically Reverberations over again. While making the enemy minion easy to kill is nice, that card is mostly great because it gets you a copy, which this also does. Being Frozen is a significant drawback, but this will still be strong.
New Hunter Spell - Wilderness Pack
Sure, this will be really sweet every now and then, but very rarely will you get game-changing stuff off it. Is there currently a way to pull Beasts from hand to board in Standard? If so, this would be better.
New Death Knight Spell - Helm of Humiliation
I love the concept of this, and it seems like a pretty strong effect. The cost, in both mana and rune limitation, is considerable, though. When you can guarantee the buff hits a desirable minion, this will be great.
All Whizbang's Workshop Mini-Set New Card Reveals for May 11
"Tara tara tara tara tara tarata
Tara tara tara tara tara tarata"
I'm going to come back and make a formal complaint if I spend the rest of my day singin that song
New Death Knight Minion - Toysnatching Geist
Really good card! Undead synergy, plus cost reduction. And it fits in Rainbow!
New Death Knight Weapon - Foamrender
It sure looks pretty tempting to just keep swinging for 5 every turn, and you shouldn't have too much trouble getting the corpses for it. But do you want to commit to using this over other options, like Quartzite Crusher? Of course, the ability to keep spending corpses over and over could be great for Rainbow decks.