All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • evo3d

    It's always interesting to see gamers connect and share their thoughts online. Speaking of fun and engaging games, have you ever tried running your own supermarket? Monkey Mart is an addictive online game where you grow produce, craft goods, and serve charming customers, all with a delightful monkey twist! 

     
     
  • Hades II Early Access Review - First Impressions? See You In Hell!

    Supergiant games never disappoint (well, Pyre was pretty weird but still an experience) - I'm excited to get back into it!

  • New Warlock Spell - Mass Production

    I can't imagine a scenario where you can afford to take this much damage just to draw through your deck. It technically staves off fatigue, but at what cost?

  • New Warlock Spell - Domino Effect

    Great concept, and a decent potential board clear. It does not specify "enemy," but I don't think you would want to hit your own minions, as this is not a Warrior card. I bet it will have a cool animation!

  • New Warlock Minion - INFERNAL!

    I wish I knew if this means maximum health or not. If you can still heal past 15, it's awesome. If not, still probably good. I'm guessing it's not technically damage, so will not interact with the harp.

  • Hades II Early Access Review - First Impressions? See You In Hell!

    Watching Blood of Zeus season 2 has my kinda hyped about getting into Hades, ngl :D

    Staff
  • All Whizbang's Workshop Mini-Set New Card Reveals for May 11

    There's no way Mass Production doesn't break Wild's Demon Seed Warlock. That shit's getting banned by the end of the month.

  • New Druid Minion - Snuggle Teddy

    Its combination of abilities makes it good. Rush would make it even better, but this should still be pretty impactful.

  • New Priest Spell - Funhouse Mirror

    Pretty sweet! Great for minions that have Lifesteal or strong Deathrattles. Also a cheap way to just remove an 8/8 or similar.

  • New Priest Location - Puppet Theatre

    This is such a strong counterplay card. Unless your opponent can get rid of it, like with Reno, they will have to second guess playing any valuable minion while it's on the board. 

  • New Druid Spell - Overgrown Beanstalk

    This could be a really good draw engine for Druid, but Druid already has tons of draw, so I doubt this will be that good. Maybe it brings Treant Druid back a little?

  • New Priest Spell - Delayed Product

    This doesn't seem that good. The delay is going to be too much. We should review the 8 or more cost minions currently in Standard, though.

  • New Neutral Minion - Puppetmaster Dorian

    Really good card, and Neutral, so lots of decks might use it! Cheap enough that you can immediately play a tutor effect, or even just regular draw, and get immediate value.

  • New Druid Minion - Toyrantus

    Ok, that's a lot of stats for not a lot of mana, plus Taunt and Elusive. Is this card good? Not really. There are too many ways to kill or steal large minions, regardless of them being Elusive. It will be fun for Hunters to get this from Wilderness Pack, though.

  • New Mage Spell - Malfunction

    No minion Mage hasn't been performing super well, as far as I have seen, but it does have some strong plays. This card might be enough to kick it up a notch.

  • New Mage Minion - Darkmoon Magician

    This is pretty nice overall. It won't likely last very long, even with Elusive, but you could have some fun casting a bunch of cheap spells.

  • New Neutral Minion - Pro Gamer

    Love the flavor, but this card is bad! As someone pointed out elsewhere, if you draw, the cards just sit in your hand until your next turn, while if your opponent draws, they get to use them right away. And it's a total toss up. 

    Who wants to bet there wil be an achievement to "win X games of Rock-Paper-Scissors"? I will hate it.

  • New Hunter Minion - Product 9

    This is pretty good, but not super. After all, you can only have 5 Secrets up at a time, so if you've had more than that triggered, you won't get them all. Plus, your opponent will know which ones they are. Still, it's a strong play for 5 mana.

  • New Hunter Spell - Bargain Bin

    This is good! 2 mana draw 2, plus making your opponent have to guess around it!

  • New Mage Spell - Buy One, Get One Freeze

    Basically Reverberations over again. While making the enemy minion easy to kill is nice, that card is mostly great because it gets you a copy, which this also does. Being Frozen is a significant drawback, but this will still be strong.

  • New Hunter Spell - Wilderness Pack

    Sure, this will be really sweet every now and then, but very rarely will you get game-changing stuff off it. Is there currently a way to pull Beasts from hand to board in Standard? If so, this would be better.

  • New Death Knight Spell - Helm of Humiliation

    I love the concept of this, and it seems like a pretty strong effect. The cost, in both mana and rune limitation, is considerable, though. When you can guarantee the buff hits a desirable minion, this will be great.

  • All Whizbang's Workshop Mini-Set New Card Reveals for May 11

    "Tara tara tara tara tara tarata

    Tara tara tara tara tara tarata"

     

     

    I'm going to come back and make a formal complaint if I spend the rest of my day singin that song

  • New Death Knight Minion - Toysnatching Geist

    Really good card! Undead synergy, plus cost reduction. And it fits in Rainbow!

  • New Death Knight Weapon - Foamrender

    It sure looks pretty tempting to just keep swinging for 5 every turn, and you shouldn't have too much trouble getting the corpses for it. But do you want to commit to using this over other options, like Quartzite Crusher? Of course, the ability to keep spending corpses over and over could be great for Rainbow decks.