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  • Why Bard Is Probably An Okay Card

    i'm hyped for it

  • New Noxus Card - The Prefect

    Staff

    A new Epic Noxus Unit, The Prefect, has been revealed!

    The Prefect Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Worldwalker

    Head on over to our dedicated guide for Worldwalker!

  • New Noxus Card - Spell Slinger

    Staff

    A new Common Noxus Unit, Spell Slinger, has been revealed!

    Spell Slinger Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Worldwalker

    Head on over to our dedicated guide for Worldwalker!

  • New Noxus Card - Manasoul Student

    Staff

    A new Common Noxus Unit, Manasoul Student, has been revealed!

    Manasoul Student Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Worldwalker

    Head on over to our dedicated guide for Worldwalker!

  • Legends of Runeterra Reveals 3 Noxus Cards From the Upcoming Worldwalker Expansion

    darius is the only noxus champion right now, they need two for every region  and the other regions are already full(lux,garen,fortune,illaoi,jhin,bard,jynx,vi,yasuo,lee sin and darius)

  • Legends of Runeterra Reveals 3 Noxus Cards From the Upcoming Worldwalker Expansion

    Quote From greenhatjynx78

    noxus would be my guess because of path of champions, two runeterrans one bilge champ  and one noxus champ would make a perfect playable champs config.

     

    I tought the darius would be the noxus playable character

  • Why Yassoa Jhin is probably a very good deck

    Another hot take with specific examples based on newly released card.

    - Keep in mind Jhin is a region you can not duel region Jhin

    - jhin get access to every single skill card released as his region

    - Opposite to bard you don't want allegiance instead wide creature possibilities

    Spell SlingerThe StagehandArachnoid Sentry (Legends of Runeterra) | League of Legends Wiki | FandomLegion General (Legends of Runeterra) | League of Legends Wiki | FandomFae Bladetwirler (Legends of Runeterra) | League of Legends Wiki | FandomConcussive Palm (Legends of Runeterra) | League of Legends Wiki | FandomThorn of the Rose (Legends of Runeterra) | League of Legends Wiki | FandomRavenous Flock (Legends of Runeterra) | League of Legends Wiki | FandomGruesome TheaterThe Maker

    Solari Sunhawk (Legends of Runeterra) | League of Legends Wiki | FandomSneaky Zeebles (Legends of Runeterra) | League of Legends Wiki | FandomCelestial Wonder - Legends of Runeterra Beyond the Bandlewood Cards - Out  of CardsIntimidating Roar (Legends of Runeterra) | League of Legends Wiki | FandomSpacey Sketcher (Legends of Runeterra) | League of Legends Wiki | Fandom

    Never before has it been easier to just run mono stun.

    When it used to feel like no draw Yasso equals no play game

    We're starting too see enough tools emerge that yeah it's kinda scary

    I'll probably do Jinn Targon for champ tutor off priestess and then just have all these free skill cards that stun and bounce.

    With a potential invoke finish off starshaping. 

  • Beat That Bounty Boss!

    Quote From sebomatikus

    Okay, so I tried Murkeye/Murky/Mutanus against Popsicooler and got utterly wrecked. Turn 1 like Pezman said - Murky gives Popsicooler taunt and all greens attack. However, this is immediately countered by Popsicooler gaining health equal to cart's health. So basically a zero-sum thing. Next turn, Popsicooler one-shots Murkeye (deal damage equal to cart's health) and from then on, my damage output simply cannot do anything to ever endanger Popsicooler which is alternating between health gain and damage dealing (45 to all) turns.

    Is it all about the right treasures (+x/+x murlocs, windfury on Murkeye) and about getting lucky (Murkeye not being slowed and insta-killed in turn 2)?

    You have to use Devine Shield on turn 2.

    Look at my guide on page 5.

  • Legends of Runeterra Reveals 3 Noxus Cards From the Upcoming Worldwalker Expansion

    noxus would be my guess because of path of champions, two runeterrans one bilge champ  and one noxus champ would make a perfect playable champs config.

     

  • Legends of Runeterra Reveals 3 Noxus Cards From the Upcoming Worldwalker Expansion

    All of her followers are from Noxus so I think that she will be Noxian.

  • Legends of Runeterra Reveals 3 Noxus Cards From the Upcoming Worldwalker Expansion

    Annie will be noxus or runeterran?

  • How to Complete N'Zoth Mercenaries Event Task 1 "Raiding the Shore" - Tips & Parties Inside

    I replaced Murky with an orc, and completed the task -- and upon receiving no quest reward, reread the quest (I needed one Murloc on the team). </facepalm>  Thanks for the guide!

  • Our Thoughts on the 17 Standard Card Buffs of Hearthstone's Recent Sunken City Balance Patch

    I think Dragged Below should be changed back. At 3 mana it is in the School Teacher discover pool. With a deck that is already using Brann those Nagalings become dangerous.

    Don't get me wrong Abyssal Curses needed some love. However I think the buffs should of gone to the worst card of the archetype  (6mana 4aoe to all). It should either by 5 mana to make it closer to the standard of hellfire or maybe 5 damage brining it closer to flamestrike but to both.

    Pet Collector was already good, so I'm excited about the buff. Big Beast Hunter has been one of my favorite decks since Alterac. Harpoon Gun as well looks crazy good.

    Tooth was such a nice change. The rest of the burgled stuff is great too. I don't even use Tess though. Swapped out for more of a pirate package and the new Hooktusk. Probably my most played deck this expansion.

    Always love buffs. Especially to older cards  that never took the spotlight or just became too slow. 

    (On phone I'll edit in tags for cards later)

  • Our Thoughts on the 17 Standard Card Buffs of Hearthstone's Recent Sunken City Balance Patch

     

    Now that Secret Passage isn't in Standard anymore, there is no way for you to get 0 mana Gnolls on turn 1 or 2

    0-Mana Gnoll on turn 2:

    0-Mana Gnoll turn 2

    Screenshot from yesterday. Right before that I got beaten by Swashburglar into Double Agent into Double 0-Mana Gnoll, all on turn 3. Good times.

  • Beat That Bounty Boss!

    Alright, maybe I'll try again and see whether I can pick up something better than in my first run - where I only got +5/+5 on murlocs once, the rest was rubbish. My Mutanus and Murk-Eye are maxxed out, however Murky is far from being maxxed out.

  • Even Warlock (Season 98 - Legend)

    I reached legend this season using this highly teched Even Warlock, mostly farming all the Pirate Rogue decks infesting the Wild ranked ladder right now. Unless you draw the worst hand, it is impossible to lose against them and it does really well when running into other aggro decks.

  • Even Priest

    In the deck ratings section it says 2 stars for competitiveness. So if you’re looking for a tier 1 deck this is not it.

  • Even Priest

    Hey, thanks for this great deck, I'm fairly new to wild meta, but got a few aggro competitive decks.

    This deck looks fun but I was wondering if this deck is worth spending close to 5k, can it win against tier 1 decks or is it troll?

  • Beat That Bounty Boss!

    Pro
    Quote From sebomatikus

    Okay, so I tried Murkeye/Murky/Mutanus against Popsicooler and got utterly wrecked. Turn 1 like Pezman said - Murky gives Popsicooler taunt and all greens attack. However, this is immediately countered by Popsicooler gaining health equal to cart's health. So basically a zero-sum thing. Next turn, Popsicooler one-shots Murkeye (deal damage equal to cart's health) and from then on, my damage output simply cannot do anything to ever endanger Popsicooler which is alternating between health gain and damage dealing (45 to all) turns.

    Is it all about the right treasures (+x/+x murlocs, windfury on Murkeye) and about getting lucky (Murkeye not being slowed and insta-killed in turn 2)?

    I hate to say it, but yes it comes down to the treasures. I wasn't lucky enough to find windfury, but still got by with stat buffs. Are your murlocs maxxed out? That helps too. My Mutanus and Murk-Eye are. Which equipment you use makes a difference too. Then there's just good old perseverance. 

  • 7 New Cards Revealed for Legends of Runeterra's Worldwalker Expansion

    Looks ok to me,  6 mana is a huge tempo loss and a death sentence against most decks that aren't control.

  • Runeterra's A Curious Journey Seasonal Tournaments Results, Decklists & More!

    Only surprise here is seeing Gangplank/Sejuani.

  • Runeterra's A Curious Journey Seasonal Tournaments Results, Decklists & More!

    Literally exactly the same three deck choices (with only slight differences) for both players in the APAC finals. That's nuts.

  • 7 New Cards Revealed for Legends of Runeterra's Worldwalker Expansion

    The Celestial Trifecta is .... very concerning.

  • Beat That Bounty Boss!

    Okay, so I tried Murkeye/Murky/Mutanus against Popsicooler and got utterly wrecked. Turn 1 like Pezman said - Murky gives Popsicooler taunt and all greens attack. However, this is immediately countered by Popsicooler gaining health equal to cart's health. So basically a zero-sum thing. Next turn, Popsicooler one-shots Murkeye (deal damage equal to cart's health) and from then on, my damage output simply cannot do anything to ever endanger Popsicooler which is alternating between health gain and damage dealing (45 to all) turns.

    Is it all about the right treasures (+x/+x murlocs, windfury on Murkeye) and about getting lucky (Murkeye not being slowed and insta-killed in turn 2)?

  • Our Thoughts on the 3 Standard Card Nerfs of Hearthstone's Recent Sunken City Balance Patch

    i know, thats the future i want to live in