But on the bright side, he was my 25th Barrens legendary so now I am a proud owner of Diamond Bru'kan, another card which I will never use but at least I get 400 extra dust next year.
I personally like Blessing of the Ocean the best out of all three, but I feel that Yogg'Siren is probably going to attract more votes due to the inherently funny nature of the card whilst still feeling grounded in reality as a normal Hearthstone card.
ChickyChick
First up, it's impressive that you found good Colossal art for Grotesmal, however there are some problems with it. Namely the UI. We only have a maximum of 4 choices on any given choice card in the game, and I feel like 5 is probably the absolute limit that you can use. You've got 5 by default here, but what would happen if you were to somehow summon multiple copies of the tentacles and then you tried to Dredge?
Fuzzy Lobstradon has a "cute" effect, but it doesn't feel particularly practical and the choice to end the effect is a little weird. I feel that it should also be a Beast too.
Slithering Herald has a nifty idea, but it seems difficult to use properly without relying on just being lucky. If I have a Naga Giant or Coilfang Warlord at the bottom of my deck, then that's great, but it otherwise doesn't seem like the effect will matter a lot of the time. Feels too "all of nothing".
Alfi
A novel idea, but in addition to what Neoguli said about changing "library" to "deck", I fail to see the reason that it needs to shuffle your deck.
Fairly often a balance patch doesn't require a store update on mobile. This seems to be one of those cases, as I was able to just launch the game and it downloaded the new data.
But I guess you can't know that ahead of time? I suppose you can check mobile once the patch goes live, though.
[user]Alfi[/user] - Instead of 'library', use 'deck'. Besides that, I am not sure how that would work with Casts When Drawn effects. Would they randomyl let you Dredge a card like you would on your opponent's turn when forced to draw at that moment?
Thanks. I played MTG a lot :-) For anything, that draws more than one card or Cast when drawn, shuffle then randomly dredge.
[user]Alfi[/user] - Instead of 'library', use 'deck'. Besides that, I am not sure how that would work with Casts When Drawn effects. Would they randomyl let you Dredge a card like you would on your opponent's turn when forced to draw at that moment?
Lobstradon is my first idea for this week, basically you can Dredge up to 3 times with this. I just have to find some better quality art. I will give feedback in few hours hopefully.
Edit: Added Grotesmal - a neutral Colossal with Dredge, Sunken, Faelin synergy.
Edit2: Added my last idea for this week - Slithering Herald. Perhaps this may enable some Naga Demon Hunter deck, and is great with Azsharan Defector.
While I understand how strong a burst pass can be in critical moments, it feels like most of the time you're not achieving much and are only prolonging some pretty obvious decisions. I know the term that comes up a lot which is 'a smart player just passes back' when they get burst passed but I would also say that it doesn't take a genius to burst pass in the first place. There's also the fringe cases where infinite combo decks just pop off using burst and focus cards only and just often hold the game hostage. This at least mitigates some of them in the future albeit a small portion of it. I much prefer this approach to try and make the mechanics of the game more consistent and more enjoyable.
Other than that, Karma got heavily nerfed with the play/cast changes since a lot of the other partner champions she's usually with like Ezreal, Lux and Heimer no longer work off of her. While I have mixed feelings about this change, the devs seemed to promise that they will be taking extra notice to the affected cards. Hopefully, this change will be for the better.
I had said the last balance patch was the best LOR had ever seen.
Necessary justified nerfs, buffs to bad archetypes like sundisc, and new cards that were actually playable and strong.
Now once again Riots nocked it out of the park.
This time the nerfs are again justified and not overbearing
The new cards are very playable, elite card is flexible, reputation card is a 2 for one, stance card tutors for stance.
Champ changes are nice, I'm little worried about Waaaaaar but probably fine.
Ash can now work with Surima so giving her acess to quick sand is fairly gross, it does what harsh winds did but at 3 mana.
Garen is a genuine tribal card. Like you can run him with spiders if you want, or yordles, or yetis or poros.
Bad Champs like Karma, and Leblanc seem to be more worth playing.
Katarina is a ping machine now so she is kinda like gnar and that's awesome.
Malphite stuns on play now so he drops on play he's leveling and stunning on 7, so not a dead card.
The rest are just nice stat changes, and like I'm still sad that Lux, Jayce, TF and just general "control" champs are kinda bad
"Tempo" equals good right now, and this patch won't change that.
Otherwise, I'm super happy with everything
----edit---
They removed burst passing, and control Champs only leveling/generating value on spell resolve.
So now I play Jayce with one tick, putting a spell on the stack for tick 2 can't counter the level up he just pops.
Why does this matter?
Same reason why rummaging Jinx to level at burst to counter removal was her strongest tempo play.
And burst passing is dumb, endgame stalemates where "professional" player grind value and make optimal non plays for an hour wasnt them being "good" it was them testing patience and turning a video game into chess.
I think he doesn't see play because the gameplan that he tries to fullfill is too easy to shut down.
Any form of hard removal/stun makes you as the darius player look silly:
opponent has vengance, minimorph, flash freeze quicksand...(the list goes on)? Well then you just invested 6 mana for basically nothing - congratulations :)
5 Awesome Pieces of Hearthstone Fan Art Featuring Magnificent Murlocs
Pyke the Murloc? That was my first impression of the outcast, at any rate.
5 Awesome Pieces of Hearthstone Fan Art Featuring Magnificent Murlocs
I love that murlech. Gives me some five night vibes.
Always love seeing the art.
Get a Free Legendary Hearthstone Card Through Prime Gaming as the Promotion Returns for April
Neeru Fireblade
Crap
But on the bright side, he was my 25th Barrens legendary so now I am a proud owner of Diamond Bru'kan, another card which I will never use but at least I get 400 extra dust next year.
Bottoms Up - Card Design Competition Discussion Thread
This way it always dredges from 3 new cards, otherwise you would see the same 2 card
Hearthstone's First Voyage to the Sunken City Standard & Wild Card Balance Patch is Now Live
Do you have the latest apk file?
I've tried to launch the game, it tells me to update but when i go to the store it says its already the last version!
Blizzard is such a little indie company as usual... 🤦🏼♂️
Hearthstone's First Voyage to the Sunken City Standard & Wild Card Balance Patch is Now Live
What? But patch notes said it was fixed patch-notes
Card Design Conversation - Out To Sea
Let the problems pass and the good times come!
Bottoms Up - Card Design Competition Discussion Thread
Another round of feedback.
First up, it's impressive that you found good Colossal art for Grotesmal, however there are some problems with it. Namely the UI. We only have a maximum of 4 choices on any given choice card in the game, and I feel like 5 is probably the absolute limit that you can use. You've got 5 by default here, but what would happen if you were to somehow summon multiple copies of the tentacles and then you tried to Dredge?
Fuzzy Lobstradon has a "cute" effect, but it doesn't feel particularly practical and the choice to end the effect is a little weird. I feel that it should also be a Beast too.
Slithering Herald has a nifty idea, but it seems difficult to use properly without relying on just being lucky. If I have a Naga Giant or Coilfang Warlord at the bottom of my deck, then that's great, but it otherwise doesn't seem like the effect will matter a lot of the time. Feels too "all of nothing".
Hearthstone's First Voyage to the Sunken City Standard & Wild Card Balance Patch is Now Live
Fairly often a balance patch doesn't require a store update on mobile. This seems to be one of those cases, as I was able to just launch the game and it downloaded the new data.
But I guess you can't know that ahead of time? I suppose you can check mobile once the patch goes live, though.
Hearthstone's First Voyage to the Sunken City Standard & Wild Card Balance Patch is Now Live
Apparently still not available on mobile or tablet. Guessing the delay pushed back mobile updates until later today.
Bottoms Up - Card Design Competition Discussion Thread
Thanks. I played MTG a lot :-) For anything, that draws more than one card or Cast when drawn, shuffle then randomly dredge.
Balance Patch 2 -> Balance Harder
Yeah overall two amazing patches that have led to the game being more dynamic, and more balanced overall.
Pro synergy basically.
You can run bad Champs like Katarina and Garen, or spell activated Champs like Nami and Lux, and you won't feel like the game is against you.
Also I was super worried they would kill sundisc and they just put the clock back a bit, which for good shurima players won't matter.
Like you can nitpick that Freijord still needs a little help like Lisandra specifically, or how deep has been outscaled in terms of endgame potential.
But thats small stuff, and these last two patches have been so overwhelmingly possitive bad "streamers" have been quitting the game.
And like that's probably the best sign the devs are doing the right thing. Happy players = majority mad streamer = minority.
Bottoms Up - Card Design Competition Discussion Thread
[user]Alfi[/user] - Instead of 'library', use 'deck'. Besides that, I am not sure how that would work with Casts When Drawn effects. Would they randomyl let you Dredge a card like you would on your opponent's turn when forced to draw at that moment?
Bottoms Up - Card Design Competition Discussion Thread
This is a card that allows you to Dredge a card after drawing. Shuffles the library after each draw to refresh the Dredge choices.
Bottoms Up - Card Design Competition Discussion Thread
Lobstradon is my first idea for this week, basically you can Dredge up to 3 times with this. I just have to find some better quality art. I will give feedback in few hours hopefully.
Edit: Added Grotesmal - a neutral Colossal with Dredge, Sunken, Faelin synergy.
Edit2: Added my last idea for this week - Slithering Herald. Perhaps this may enable some Naga Demon Hunter deck, and is great with Azsharan Defector.
How to Complete Sunken City's Warrior Achievements for Rewards Track Experience - Great Deck Lists!
Let's see what we can do about it...
Hearthstone's First Voyage to the Sunken City Standard & Wild Card Balance Patch is Now Live
Already missing my Void Contract Warlock in wild :( (and Turbo Portal)
Still not going to dust Kaza, though.. he's still a sweetie.
Balance Patch 2 -> Balance Harder
While I understand how strong a burst pass can be in critical moments, it feels like most of the time you're not achieving much and are only prolonging some pretty obvious decisions. I know the term that comes up a lot which is 'a smart player just passes back' when they get burst passed but I would also say that it doesn't take a genius to burst pass in the first place. There's also the fringe cases where infinite combo decks just pop off using burst and focus cards only and just often hold the game hostage. This at least mitigates some of them in the future albeit a small portion of it. I much prefer this approach to try and make the mechanics of the game more consistent and more enjoyable.
Other than that, Karma got heavily nerfed with the play/cast changes since a lot of the other partner champions she's usually with like Ezreal, Lux and Heimer no longer work off of her. While I have mixed feelings about this change, the devs seemed to promise that they will be taking extra notice to the affected cards. Hopefully, this change will be for the better.
Balance Patch 2 -> Balance Harder
I completely agree about the removal of burst passing. It was a silly loophole that is much better closed off.
All of Legend of Runeterra's Patch 3.6.0 Balance Changes Detailed - 14 Champions Changed, Game Rule Updates, & More
Darius Gnar is a pretty solid deck rn if you want to try it. Though I imagine that most of its power does still come from Gnar rather than Darius.
Balance Patch 2 -> Balance Harder
I had said the last balance patch was the best LOR had ever seen.
Necessary justified nerfs, buffs to bad archetypes like sundisc, and new cards that were actually playable and strong.
Now once again Riots nocked it out of the park.
This time the nerfs are again justified and not overbearing
The new cards are very playable, elite card is flexible, reputation card is a 2 for one, stance card tutors for stance.
Champ changes are nice, I'm little worried about Waaaaaar but probably fine.
Ash can now work with Surima so giving her acess to quick sand is fairly gross, it does what harsh winds did but at 3 mana.
Garen is a genuine tribal card. Like you can run him with spiders if you want, or yordles, or yetis or poros.
Bad Champs like Karma, and Leblanc seem to be more worth playing.
Katarina is a ping machine now so she is kinda like gnar and that's awesome.
Malphite stuns on play now so he drops on play he's leveling and stunning on 7, so not a dead card.
The rest are just nice stat changes, and like I'm still sad that Lux, Jayce, TF and just general "control" champs are kinda bad
"Tempo" equals good right now, and this patch won't change that.
Otherwise, I'm super happy with everything
----edit---
They removed burst passing, and control Champs only leveling/generating value on spell resolve.
So now I play Jayce with one tick, putting a spell on the stack for tick 2 can't counter the level up he just pops.
Why does this matter?
Same reason why rummaging Jinx to level at burst to counter removal was her strongest tempo play.
And burst passing is dumb, endgame stalemates where "professional" player grind value and make optimal non plays for an hour wasnt them being "good" it was them testing patience and turning a video game into chess.
How to Complete Sunken City's Druid Achievements for Rewards Track Experience - Great Deck Lists!
"She's All Thumbs" appears to not progress if I've already played Guff. Is this a known issue? I haven't seen it mentioned anywhere.
Edit: Or actually, it's no longer progressing at all. lol, whoops.
Legends of Runeterra's Three New Patch 3.6.0 Cards Revealed - Might of the Vanguard, For Glory, & Inner Beast
With the exception of inner beast these all look terrible.
All of Legend of Runeterra's Patch 3.6.0 Balance Changes Detailed - 14 Champions Changed, Game Rule Updates, & More
I think he doesn't see play because the gameplan that he tries to fullfill is too easy to shut down.
Any form of hard removal/stun makes you as the darius player look silly:
opponent has vengance, minimorph, flash freeze quicksand...(the list goes on)? Well then you just invested 6 mana for basically nothing - congratulations :)
Hearthstone's First Voyage to the Sunken City Standard & Wild Card Balance Patch is Now Live
I still have a few treasures to complete in wing 3 against Khartut 🐺
EDIT: I still get frozen at Bazaar Bob...