I think Inner Beast is playable in Udyr decks. The other two cards feel a bit awkward and slow. Might of the Vanguard might see experimentation with the Elite buffs but I'm not sure if an Elite deck could ever bank spell mana to cast it on turn 6 for a big swing. For Glory looks terrible to play without Reputation yet you wouldn't really want to get 2 Trifarian Gloryseeker after you already hit Reputation.
I'm pretty happy with this patch. A lot of the champions feel like they would be substantially stronger with these changes. I'm kinda excited for LeBlanc Udyr to be a thing now. A lot of the other champions feel like they could be played in other decks than they were initially intended.
Not sure which one is better, I can see some flaws on all of them (Yogg'Siren only exists because of the pun)
Feedback:
Show Spoiler
Demonxz95
I prefer the 2 Mana 3/2 statline you suggested later. As a 3/3, it can be too dangerous in the early game with stuff like Aquatic Form and other cheap Dredge cards.
linkblade91
This card would give more consistency to OTK decks, which is something I don't know if people will like.
In any case, it's a pretty interesting way to improve Dredge.
Hordaki
Shady Snorkeler is cooler, but it's also more dangerous if it hits something like Humongous Owl, specially considering the card would go to the grave.
Faceless Scavenger, while not as cool, is still quite neat, being a callback of all cards. I may give it Taunt, though.
BloodMefist
Gaze into the Abyss is very cool and thematic. While similar to Hordaki's Shady Snorkeler, I think this card is probably not broken because you wouldn't be able to bring the Deathrattle back over and over again.
Commander's Trident is nice, but I don't like it as much.
drapperdog
I agree with everything MrRhapsody said. If you go with his cards, I think I prefer the second one, as the text looks cleaner. My only issue with it is that Anchor Guy is a pretty bruh name. If you come up with a fancier name (Anchorsteel Buccaneer or something I don't know), it would improve the card IMO.
MrRhapsody
I really like all three cards, some of the best so far. I think I'd give the edge to Magnetic Fisher, very creative callback to Boomsday Project. That said, you should probably clarify how would this card behave if you Dredge a Colossal Mech.
Also, I think Paladin would be a better fit than Mage: the effect revolves around stat enchantments and the art is similar to a Murloc, which are usually associated with Pally (although they probably shouldn't).
My second choice would be Clutch of the Deep, but again, all three cards are very interesting.
Neoguli
My fav card is Pearl Empress, but I think you should use the Sunken City watermark.
Nirast
I think the Cost and Neutral class are very good choices, which aid its generalistic support role while preveting it from being broken. I kinda agree with Demon that the art and stats are weird. Maybe a 4/4 statline with this artwork?
Show Spoiler
BasilAnguis
I also believe it collides with Tuskarrrr Trawler, and Demon's suggestion to make it a 3 Mana 3/3 seems good enough.
This hotfix came together a bit hot, so English patch notes are scheduled for 9am, other languages as we get them, patch itself likely in afternoon instead of 10am.
Oy, this did not go well for me. Out of 4 matches (very small sample size, I know), I lost to aggro twice (secret mage and murlock) and control twice (deathrattle priest and N'Zoth rogue). The deck is super fun to pilot, as expected, but has not yet won for me.
Once I discovered Kun the Forgotten King off Worthy Expedition and played him twice (with Floop). It was super strong, and I wonder if he should make the list?
What is the best way to play dirty rat? Just put him out there and let the chips fall where they may, hoping to ruin your opponent's battlecry? or ONLY play him when you have some board control card in hand?
Next to what Swizard is saying you also want to try and use rat the moment your opponent is likely to have a combo piece/necessary battlecry in hand. The moment when that's the case is difficult to estimate and greatly depends on the deck, but in general combo decks need to have drawn/played a lot of cards before they have there combo pieces in hand. But waiting too long is not good so you got to find the balance/"read" your opponents hand...
First of all thank you for adding these decks. I imagine there are many players out there like myself that quietly copy/paste these into their collection and play them without ever commenting, upvoting, or anything. It's obvious you put alot of time and energy into making a detailed guide.
Second, yes I personally would like to see more in the future. These are helpful for showcasing decks that use new cards in wild.
It depends on the deck, Shudderwock Shaman has bounce effects but Combo Druids don’t. So you’d wait for removal against Shamans but play it without necessarily having removal against Druids.
Hearthstone's First Voyage to the Sunken City Standard & Wild Card Balance Patch is Now Live
Nvm, Importer is fixed.
1 Card OTK!
...didnt they just ban switcheroo in wild?
Hearthstone's First Voyage to the Sunken City Standard & Wild Card Balance Patch is Now Live
The patch is now live for me.
All of Legend of Runeterra's Patch 3.6.0 Balance Changes Detailed - 14 Champions Changed, Game Rule Updates, & More
Does he need buffs tho? He has good states for a 6 drop and one of the best key words. I think that he don't see much play because he is too vanilla.
Arcane Jinx & Arcane Vi Skins Are Coming to Legends of Runeterra - 2nd Anniversary Login Event Rewards Detailed
Cool it's Jinx from Arcane
Hearthstone's First Voyage to the Sunken City Standard & Wild Card Balance Patch is Now Live
Haven't seen anything yet. Anyone seen any updates regarding the patch?
Hearthstone's First Voyage to the Sunken City Standard & Wild Card Balance Patch is Now Live
No mention of making Importer an actual 3/2/4 or fixing the Brann/Queen Azshara bug in the patch notes. :(
Legends of Runeterra's Three New Patch 3.6.0 Cards Revealed - Might of the Vanguard, For Glory, & Inner Beast
I think Inner Beast is playable in Udyr decks. The other two cards feel a bit awkward and slow. Might of the Vanguard might see experimentation with the Elite buffs but I'm not sure if an Elite deck could ever bank spell mana to cast it on turn 6 for a big swing. For Glory looks terrible to play without Reputation yet you wouldn't really want to get 2 Trifarian Gloryseeker after you already hit Reputation.
Legends of Runeterra's Three New Patch 3.6.0 Cards Revealed - Might of the Vanguard, For Glory, & Inner Beast
Why aren't these in-between expansion cards allowed to be good?
Arcane Jinx & Arcane Vi Skins Are Coming to Legends of Runeterra - 2nd Anniversary Login Event Rewards Detailed
These cosmetics are great. I was tempted to buy them as soon as I saw them, and then I learned that they will be free!
All of Legend of Runeterra's Patch 3.6.0 Balance Changes Detailed - 14 Champions Changed, Game Rule Updates, & More
I'm pretty happy with this patch. A lot of the champions feel like they would be substantially stronger with these changes. I'm kinda excited for LeBlanc Udyr to be a thing now. A lot of the other champions feel like they could be played in other decks than they were initially intended.
Bottoms Up - Card Design Competition Discussion Thread
Glad to have this back!
Not sure which one is better, I can see some flaws on all of them (Yogg'Siren only exists because of the pun)
Feedback:
In any case, it's a pretty interesting way to improve Dredge.
Faceless Scavenger, while not as cool, is still quite neat, being a callback of all cards. I may give it Taunt, though.
Commander's Trident is nice, but I don't like it as much.
Also, I think Paladin would be a better fit than Mage: the effect revolves around stat enchantments and the art is similar to a Murloc, which are usually associated with Pally (although they probably shouldn't).
My second choice would be Clutch of the Deep, but again, all three cards are very interesting.
Hearthstone's First Voyage to the Sunken City Standard & Wild Card Balance Patch is Now Live
We're now 1 hour past the usual time for software updates, and nothing has changed for me on desktop.
I'm on the Americas server, if that makes a difference.
Hearthstone's First Voyage to the Sunken City Standard & Wild Card Balance Patch is Now Live
Finally Bob in Tombs will let progression on the game,
Too late! I've just complete it lol
Hearthstone's First Voyage to the Sunken City Standard & Wild Card Balance Patch is Now Live
https://twitter.com/hsdecktech/status/1518981526020517890
Untapped Potential Druid
He’s a good discover option but I think his mana cost is too high to cut any of the existing lower cost cards in the list for him.
All of Legend of Runeterra's Patch 3.6.0 Balance Changes Detailed - 14 Champions Changed, Game Rule Updates, & More
That was definitely a bamboozle :D Maybe in the future we'll get a card that buffs the Nexus' health and the buff will finally pay off.
Hearthstone's First Voyage to the Sunken City Standard & Wild Card Balance Patch is Now Live
No lie - just alternative facts.
All of Legend of Runeterra's Patch 3.6.0 Balance Changes Detailed - 14 Champions Changed, Game Rule Updates, & More
Oh... what cool Darius buff and I thought riot would actually want him to be viable :)
Hearthstone's First Voyage to the Sunken City Standard & Wild Card Balance Patch is Now Live
At least we have chicken. Leeroy skin is out!
Untapped Potential Druid
Oy, this did not go well for me. Out of 4 matches (very small sample size, I know), I lost to aggro twice (secret mage and murlock) and control twice (deathrattle priest and N'Zoth rogue). The deck is super fun to pilot, as expected, but has not yet won for me.
Once I discovered Kun the Forgotten King off Worthy Expedition and played him twice (with Floop). It was super strong, and I wonder if he should make the list?
Hearthstone's First Voyage to the Sunken City Standard & Wild Card Balance Patch is Now Live
This is a lie, no patch yet.
Patch is live.
Reno Combo Priest in Voyage to the Sunken City - Celebrate Wild Week With Our Full Deck & Guide
Next to what Swizard is saying you also want to try and use rat the moment your opponent is likely to have a combo piece/necessary battlecry in hand. The moment when that's the case is difficult to estimate and greatly depends on the deck, but in general combo decks need to have drawn/played a lot of cards before they have there combo pieces in hand. But waiting too long is not good so you got to find the balance/"read" your opponents hand...
Reno Combo Priest in Voyage to the Sunken City - Celebrate Wild Week With Our Full Deck & Guide
First of all thank you for adding these decks. I imagine there are many players out there like myself that quietly copy/paste these into their collection and play them without ever commenting, upvoting, or anything. It's obvious you put alot of time and energy into making a detailed guide.
Second, yes I personally would like to see more in the future. These are helpful for showcasing decks that use new cards in wild.
Reno Combo Priest in Voyage to the Sunken City - Celebrate Wild Week With Our Full Deck & Guide
It depends on the deck, Shudderwock Shaman has bounce effects but Combo Druids don’t. So you’d wait for removal against Shamans but play it without necessarily having removal against Druids.