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  • Reno Combo Priest in Voyage to the Sunken City - Celebrate Wild Week With Our Full Deck & Guide

    What is the best way to play dirty rat? Just put him out there and let the chips fall where they may, hoping to ruin your opponent's battlecry? or ONLY play him when you have some board control card in hand?

  • Bottoms Up - Card Design Competition Discussion Thread

    Staff

    Time for some feedback. Not gonna lie, I almost forgot what it feels like to be back here. My thought for Hydronicus is to probably make it a 2 mana 3/2.

    Linkblade91
    I like it. It's a simple Legendary that represents the Dredge mechanic in the same vein as Auctioneer Jaxon does for Tradeable, and it also has pretty good synergy with things like the Sunken cards.

    Hordaki
    Both fairly solid cards. Faceless Scavenger is probably the weaker of the two options since it requires your deck to have a lot of top-heavy minions for the effect to be consistently solid. For that reason, I'd say Shady Snorkeler.

    BloodMefist
    Both solid cards. I think I prefer Gaze into the Abyss more.

    dapperdog
    As others have pointed out, the card is too wordy, and the effect feels convoluted without being useful. In addition, you should change "his deck" to "their deck", and use the VttSC watermark.

    MrRhapsody

    Magnetic Fisher is a cool callback to… Magnetic. Putting aside my distate for Mech Mage (which will not affect my voting for the card if you choose to submit it), I think it's pretty good. It does also force you to build Mech Mage in a way that's different to current Mech Mages since you skip Battlecry effects on those Mechs.

    Magnetic Harpoon is pretty good and quite like the "draw and attack again" effect.

    Clutch of the Deep is probably my least favorite of the three cards, but it's by no means bad. It's a perfectly balanced piece of support for Abyssal Curses.

    Neoguli

    Pearl Empress is my favorite of the three, but the Battlecry should be written after the passive effect and it should use the VttSC watermark.

    Tender Fledgling is realistically balanced, but the usage of both Dredge and Adapt on the same card rubs me the wrong way, and the watermark does not help that either.

    Sek'xeth is very weird. A part of me wants to believe that Team 5 would never print a card to support all-Legendary decks since, even if it's not competitive, a slap in the fact towards F2P/low-budget, but absolutely anything is possible with the stuff that they've been printing in recent years.

    Nirast
    I quite like the effect, but I feel like the stat distribution is a bit weird and the card design doesn't really use that weird stat distribution effectively (unlike a card like Wealth Redistributor for instance) and I feel like the art could be better. Otherwise, I like where this is going.

    BasilAnguis
    I can't tell if "Skuba" is a typo or an intentional fancy misspelling. The card is okay, but it steps on the toes of both Tuskarrrr Trawler and Loot Hoarder too much for me. If it was a 3 mana 3/3 or something, then I think I'd like it a little bit better.

  • Reno Combo Priest in Voyage to the Sunken City - Celebrate Wild Week With Our Full Deck & Guide

    Shadow Priest is more competitive, but just recently people were getting into high legend with Reno Priest so it can still be good in the right meta.

  • How to Complete Sunken City's Warrior Achievements for Rewards Track Experience - Great Deck Lists!

    Excellent job, Avalon!!! With all this guides, the hunters (achievement hunters wink wink) are very grateful! You may also consider doing some guides regarding the core set achievements, i know that dont give exp but for the sake of the hunt

  • Golden Hero Portrait - Completionist & Grind

    Pro

    That's super kind of you! I'm actually only missing the Rogue one, the other two were back in January and at the end of March. I guess I'll make do with the achievement popup for Rogue instead. I'll drop an image of my wall of fame once I've gotten new frames :)

  • Bottoms Up - Card Design Competition Discussion Thread

    We're back! Here's something simple this time around. Feedback soon.

  • Reno Combo Priest in Voyage to the Sunken City - Celebrate Wild Week With Our Full Deck & Guide

    This is my go-to deck since it came out in the frozen throne expansion. As f2p you don't have so much options so you kinda look what class and playstyle you have fun with and this was the one for me. Have been mostly playing it since (well had a 2 year gap somewhere). I do have a different variant on it though which is a bit more flexible when it comes to the combo because I found rat/the big murloc always found spawn of shadows somehow and I didn't always draw anduin in time so I made a shadow raza hybrid I guess. In my opinion adding Voidtouched Attendant is really helping dish out massive amounts of damage (3 ticks with voidtouched up is already 6 more damage than without).

    My current iteration is:

    It could possibly use more optimizations here and there. It's at the moment strongly geared toward agro as that's the most I'm currently facing (what else is new).

  • Bottoms Up - Card Design Competition Discussion Thread

    Staff

    Got a few ideas going on in my head, but this is the one I'm most happy with at the moment:

    Feedback:

    Show Spoiler

    Demonxz95: Rally neat idea and it can't really be abused since there aren't that many Dredge cards. Could probably be a 3/4.

    linkblade91: Card looks fun. Can get some pretty disgusting value with Sunken cards and minions from Ambassador Faelin.

    Hordaki: Both look good, but I like the Snorkeler more, since you need to build your deck around it a bit.

    BloodMefist: Same thing I told Hordaki above, except in regards to Gaze into the Abyss (you'll want to capitalize the 'i' from 'into', though).

    dapperdog: Too many lines, and it should be 'their deck' instead of 'his deck'. The effect is pretty complicated, and it wouldn't really do much most of the time.

    MrRhapsody: Those are all really good. Can't really pick one. Would probably go with Clutch of the Deep simply because it supports Abyssal Warlock.

    Neoguli: Pearl Empress is realistically the better of the tree, though I really like the Fledgling's design so much! The Legendary card is pure meme.

  • Bottoms Up - Card Design Competition Discussion Thread

    Here are my suggestions. Also, if you somehow did not get the reference, Tender Fledgling is a tribute to Vicious Fledgling.

  • Golden Hero Portrait - Completionist & Grind

    @anchorm4n Hearing your story, I wanted to share with you my screenshot of 500 win pop up for Druid for you to use (my Priest and Rogue are still way bellow 500), but then I realized the picture has my battle tag, so I guess it wouldn´t help you anyway :/ Unless you are good at photoshop or know someone who is, heh :D

    But anyway, thaks for the warning, I´m fairly close to 500w with my DH and 1000w with my Paladin, and I also like to do screenshots for my HS foldder, so it´s good to know to wait a bit.

  • Golden Hero Portrait - Completionist & Grind

    Pro

    Update: I've reached out to Celestalon on twitter about the reward pop up and got an answer! He said it's a known issue they want to resolve soon. So if you're close to reaching a class treshold and care for those pop ups like I do, you might want to wait a bit.

  • Bottoms Up - Card Design Competition Discussion Thread

    Hey there! I missed participating in these discussion threads, and since I have more free time now and no ongoing projects, I've decided to come back too! Anyhow, here's my cards. Quite a couple of cards here this time, but there's no need to comment on all of them, just your favorite is enough.

    I used to watch some random Magnet Fishing videos to help me fall asleep, which is literally fishing, but with magnets instead of fishhooks, so I decided to bring that concept to Hearthstone with Mech synergy. And also a Curse lock card because I would love to see that archetype working some day.

    And now a quick feedback:

    Show Spoiler

    Demonxz: I absolutely love the design and flavour of this, but I'm really not sure about the balance. Imagine a Gone Fishin' into Tuskarrrr Trawler into Swordfish. If you hypothetically manage to make a Dredge chain, this would be quite cancer, so less stats to make it less aggressive and/or easier to remove would do the trick IMO.


    Linkblade: Simple, effective and flavourful, I like it a lot! And honestly, I think it looks way better as a mech instead of a pirate, that art is really fitting.

    Hordaki: I like both, but I like Faceless Scavenger a bit more. One suggestion that I make is to either make it cost 4 or make it transform into the minion, the parallel to Faceless Manipulator is nice, but copying stats are far different than copying the whole minion gameplay wise.

    BloodMefist: The trident looks nice, but Gaze into the Abyss flavour's amazing! Easy 5 stars for me, you should go with that one.

    dapperdog: Your idea is very nice! But your card has some execution problems, its too wordy and the flavour is not quite there. Here's two suggestions for you: The card here is changed to a pirate hanging an anchor to a minion's leg who makes it go to the bottom of the sea (your deck) and brings a new one to replace the anchored bastard. Less wordy, and fits the Dredge flavour better, but of course, it's just a suggestion, do what your heart tells you.

  • Bottoms Up - Card Design Competition Discussion Thread

    I wanted to incorporate some disruption for the dredge keyword and came out with this. Basically you're swapping a card from your opponent's hand with something of your choosing, which usually is advantageous to you, since your opponent can potentially lose a key minion in place for a situational card. So you're disrupting his next turn, and potentially neutering his next dredge, assuming he still wants the minion back.

    Descriptions a bit long, unfortunately.

    Edit: Made some changes as others have suggested. It may look like a complicated description because its long, but I think the effect is fairly simply: dredge for the opponent, they replace a card in their hand for what you choose. Appreciate the feedback though.

  • Untapped Potential Druid in Voyage to the Sunken City - Celebrate Wild Week With Our Full Deck & Guide

    Sorry folks, Untapped Potential is way too slow in this meta. Even in Casual you get overrun and overpowered by Control and Aggro.

     

  • Bottoms Up - Card Design Competition Discussion Thread

    Excited to be back designing cards! These are the two ideas I landed on after far too much deliberation. I really want Shadow-Deathrattle Priest to be pushed, so I'm going to keep making fake cards to fulfill my fantasy. Copying a strong Deathrattle can be powerful, but that often means you put an expensive minion on the top of your deck with limited ways to draw past it. The Naga from Commander's Trident is the same Naga Centaur from Guard the City. I wanted a weapon that was more clearly supported by Lady Ashvane while also potentially giving support for a Big Warrior. It also works for Control Warrior, but contest with other Control weapons can be tight.

  • Bottoms Up - Card Design Competition Discussion Thread

    I'm baaa-aaaack!

    I've been so busy with my final year of college that the card competitions fell on the back burner, but I'm gonna do my best to keep on top of it. Anyway I've got two variation on Dredge, one that can trigger deathrattles (Sunken Saber is a good combo) and the other that can get big if you have something good waiting for it (particularly if you've played something like Ambassador Faelin).

    Feedback:

    Show Spoiler

    Demonxz95: It's a good idea and the right stats to keep it from being broken, but I feel like if you can get it to the bottom of your deck, it would take a lot of dredging to take full advantage of and there are other cards (like the sunken cards) I'd want to dredge first.

    linkblade91: This is a VERY powerful card if you play it right and leads to good build around ideas, I really like it.

  • Colaque

    Overpowered as the head can't be destroyed by Hemet Nesingwary

  • Group Therapy! Need to blow off some steam? Mega salty? Here's the place!

    Okay, so, I know that it's not a top tier deck or anything, but I'm seriously pissed off that Defend the Dwarven District has avoided the nerfs that have hit the other popular questlines.

    Unlike the others, this gives you sizable permanent bonuses that synergize with your quest reward substantially. I'm so tired of seeing this stupid deck, and even more annoyed that rather than nerf it into oblivion like they did with the other popular quests, Blizz has chosen to do nothing.

    I know that it's not the strongest, but it's a bigtime feelsbadman moment to go from 18 to 0 on turn 7. UUUAAAAGH! /salt

  • Riot's Runeterra Patch 3.6.0 Preview - 12 Champion Buffs, 5 Nerfs, 3 New Cards, & More!

    Yes, but given that Ashe/Leblanc is nearly good right now, in the current state, I have to think it will be VERY good after getting buffed. Possibly too much so.

    In any case, my gut feeling is that Ashe/Leblanc midrange frostbite is gonna be back, and I wanna be on the bandwagon right from the start.

  • How to Complete Sunken City's Druid Achievements for Rewards Track Experience - Great Deck Lists!

    That Hedra achievement is just a pain in the ass. If you don't try to win and just aim to play maximum amounts in Hedra, you get easily derailed by everything: opponents killing you, finding Hendra and - most of all - finiding her too early and playing cheap spells, that later give you 2- and 3-drops, that just take space on the board and don't progress the quest. It's a cheap achievement and it could've been 40-50 minions easily. 

  • Yu-Gi-Oh's First Booster Pack Is Turning 20 Today - Let’s See What Came Before It

    Just found my starter pack on my parent's home. Maybe is my fate playing it again.

  • Bottoms Up - Card Design Competition Discussion Thread

    We have returned! The hiatus was a bit longer than expected, and we didn't get to make the overhauls we wanted, but we are here. We'll have more to say on the subject in the future.

    Anyway, here's my card:

    It was gonna be a Pirate, but I couldn't find art I liked. Nautilus was right there, though, so...yeah. It's a Mech lol.

  • Bottoms Up - Card Design Competition Discussion Thread

    Staff

    Everybody, welcome back!

  • Bottoms Up - Card Design Competition Discussion Thread


    Competition Theme: Bottoms Up

    We're back! Season 5 kicks off with a classic 'latest expansion mechanic' competition - get your trawlers ready!

    • You must create a card which uses the Dredge keyword
      • Your card doesn't necessarily have to Dredge itself, but synergies should make explicit reference to it - we might do another competition for cards like Ambassador Faelin in the future, but for now they won't count

    This starting theme comes straight from me! It's been a while since the last competition, so Dredge up those creative ideas.

    As always, I can be reached through Discord or here on the site via PM if you have any issues to report.


    Competition Phases

    Here are the phases of this card design competition

    • Submission Phase: Starts on Mon, Apr 25 17:00 EDT (GMT -0400). Runs until Sat, Apr 30 17:00 EDT (GMT -0400)
    • Voting Phase: Starts on Sat, Apr 30 17:00 EDT (GMT -0400). Runs until Sun, May 1 16:00 EDT (GMT -0400)
    • Finalist Phase: Starts on Sun, May 1 17:00 EDT (GMT -0400). Runs until Mon, May 2 17:00 EDT (GMT -0400)
    • Winner Selected: After finalist voting concludes and we validate votes.

    Discussion Thread Rules

    No thread rules were added to this season. Please populate and manually edit this thread with them.

  • Reno Combo Priest in Voyage to the Sunken City - Celebrate Wild Week With Our Full Deck & Guide

    This is the last post in Wild Week for this expansion. Any feedback on if this is something that you would like for future expansions?