I've already made adjustments to some of my decks, just to get used to the changes. Removing kazakusan hurts for sure. He was a key card. This prompted me, however, to make a dragon priest and plop him in it. We shall see. Dragon priest was actually a solid deck for me in the ancient times.
About the Catfished achievement: had a lot of success in Wild with Big priest list cut down to Bloods and The Behemoth. Since Colossal mechanic always gets you the lure, you get a lot of procs in one game. All you need is to let your opponent actually damage your face a bit, so the heals would go off. And, yes, sometimes you randomly resurrect the Lure, but it's really fine, since it gives you another proc on the behemoth.
This is not the perfect list, but did the job for me. Quite easily. Completed it all in just 2 games. First was against Dude Paladin and second was against Taunt Warrior.
Show Spoiler
### big # Class: Priest # Format: Wild # # 2x (0) Illuminate # 2x (1) Holy Smite # 1x (1) Sphere of Sapience # 2x (2) Penance # 2x (2) Resurrect # 2x (2) Shadow Visions # 2x (2) Spirit Lash # 2x (2) Thrive in the Shadows # 2x (3) Palm Reading # 2x (4) Eternal Servitude # 2x (4) Hysteria # 1x (5) Excavated Evil # 1x (5) Mass Hysteria # 2x (6) Shadow Essence # 2x (7) Lesser Diamond Spellstone # 1x (8) Blackwater Behemoth # 2x (9) Blood of G'huun # AAEBAcPbBAS3F5eHA4/OA6i2BA36EdHBAuXMArTOAvDPAuPpApmpA+LeA/rfA/jjA62KBIWfBKK2BAA= # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Yeah, only one thing you need to avoid: drawing your Behemoth before your first Shadow Essence.
The funny thing is that there's a real possibility that druids can adapt with the dragon package, with either Faerie Dragon, Twilight Drake or Amalgam of the Deep. If amalgam is the game, then its two copies and you're good because druids already play Scale of Onyxia and Raid Boss Onyxia herself. At very worst the amalgams can fetch more giants or just a simple Dozing Kelpkeeper.
I guess that's why they nerfed miracle growth too. Wish they revert nourish back to 6 along as well.
Our best hope is that druids are forced to cut off their early game to support the two additional amalgams so their win rate tanks downwards (along with their play rate) enough that it would only be an occasional problem for slower decks. Otherwise, I think there's still much for Mutanus to be doing until the next nerf patch.
Although it would be an 11 mana combo, Brann Bronzebeard will double the Put the Money in the Bag! progression.
Worth noting Shadowcrafter Scabbs' hero power reduces this to 9 mana. It's well worth waiting to get that set up to expedite completing the achievement and to feel twice as villainous!
It's a bit more complicated, but you can do it with the help of Scabbs Cutterbutter too (our SI:7 gnome friend really wants to help on this one). I've not tried him in pirate rogue yet, but the mana curve means he should be a solid inclusion.
I just think your math is a bit wrong. On the "Light 'em up" Silas variant, you don't need to discount 2 cards from those 3. You Need to discount 1 of those main 3: Silas, Lightblade or the Mummy. Switch combo is 10, Lightblade is 1 after the switch and makis are always 0. So the whole combo is 11 mana. You need only 1 to discount.
After farming Pirate Warriors left and right with Beast Druid on my way to Legend I'm pretty sure this change is enough (alongside the Pufferfist nerf) because the Quest Reward is the only thing carrying the deck and now it comes down one turn later which is massive (and basically puts it back to where it was before the expansion outside of RNG shenanigans). Also it now stays in Mutanus' range unless they delieberately play a weak turn 7 just to complete and play the quest on turn 8 which is also a huge downside.
I originally didn't want Pufferfist to get hit just because of Warrior but after seeing how good it is in DH as well the nerf is justified. Sucks for Rogue though, it was actually balanced for them.
Switcheroo change makes sense for Standard and the ban in Wild is reasonable too. too bad for Shellfish Priest though. no more 0-mana 7/7.
Miracle Growth change feels a bit unexpected. I was sure they would target Scale of Onyxia instead but I guess Ancient of Lore on industrial levels of steroids is kind of busted.
Don't see how DH would need a nerf though. From all I've seen from the deck it's a very straightforward aggro deck that can be controlled and even out-tempo'd, but maybe I've just been lucky so far.
Dude this does everything against Pirate Warrior. Rokara now basically neever comes down at 7, meaning she's probably in hand at turn 7 meaning she becomes a Mutanus target.
And against early aggro (which the deck already loses to) you now have even less of a chance because your win condition just doesn't come online fast enough.
Give it a week and it's gonna disappear because the winrate tanks. And if that doesn'T happen they'll just nerf it again.
Pirate Warrior wasn't good but it was polarizing and extremely unfun to face once Rokara came down because you had to pray every turn that RNG doesn't just kill outright.
I guess it's just not a deck that should be playable.
The Kazakusan change should probably dumpster Ramp Druid. As long as they don't manage to adapt to a dragon package (which dragons lol? Certainly not Azure Drake) that means they now cannot beat Control decks who have answers to their big boards (which includes Paladin, Warrior and even Warlock) meaning they are no longer the best at everything and will likely fade in some capacity unless they manage to adapt their builds in a way that gives them a shot in the Control matchup, which would probably come at a cost that makes them more beatable for other decks as well.
Shame pirate warrior got nerfed again because it wasn't even that good in either format. I guess this completely kills the deck at higher levels of play.
Hopefully these nerfs are enough to kill off ramp druid once and for all. The kazakusan change is interesting, but since warrior already played two dragons, if they add two more control warrior will still go its usual ways. Hopefully it'll have some counters now that druid is likely gone because that deck should never become too popular.
Though, I think that is a issue with the design of lightening bloom instead of Kael. I would understand if it was standard but every good deck in wild just stops your opponent from playing so I don't see why this one was different...
Edit: Thinking about it more, I just a little salty because I like miracle decks. All the good ones get nerfed...
This will do almost nothing to pirate warrior. Certainly does nothing about Mr. Smite. I'm sick to death of playing against that deck and it's still gonna bullying standard so time for me step back from the game for a while.
That quest is kind of the reason I got more serious about HS. Not because I enjoyed playing it, but because I decided to craft it after it turned out to be so good, then I opened a copy a day later and I just hit DE on it. A few weeks later it got a nerf and I was like “I could have gotten 1200 more dust?!?!”
From there on out I was much more mindful about my collection, learned to play better with what I had, and so the hobby became a crippling addiction!
Our Thoughts on Hearthstone's Upcoming Balance Changes, Including Kazakusan and Raid the Docks
I've already made adjustments to some of my decks, just to get used to the changes. Removing kazakusan hurts for sure. He was a key card. This prompted me, however, to make a dragon priest and plop him in it. We shall see. Dragon priest was actually a solid deck for me in the ancient times.
Blizzard Confirms Wild & Standard Balance Changes and Bans Coming on Tuesday - Kael'thas Reverted, Pirate Warrior Nerf & More
Finaly good nerfs, good job blizzard
Blizzard Confirms Wild & Standard Balance Changes and Bans Coming on Tuesday - Kael'thas Reverted, Pirate Warrior Nerf & More
Well the switcheroo nerf will put silence priest back to dumpster.. at least I believe it will have too little tools to survive.
The kazakusan nerf feels like a good thing though and maybe it allows me to play Reno dragon priest in standard ..
How to Complete Sunken City's Rogue Achievements for Rewards Track Experience - Great Deck Lists!
100% WINRATE MOST BROKEN DECK EVER! Blizzard Must Nerf It! Voyage to the Sunken City | Hearthstone
Fun fun, very powerful!
How to Complete Sunken City's Priest Achievements for Rewards Track Experience - Great Deck Lists!
About the Catfished achievement: had a lot of success in Wild with Big priest list cut down to Bloods and The Behemoth. Since Colossal mechanic always gets you the lure, you get a lot of procs in one game. All you need is to let your opponent actually damage your face a bit, so the heals would go off. And, yes, sometimes you randomly resurrect the Lure, but it's really fine, since it gives you another proc on the behemoth.
This is not the perfect list, but did the job for me. Quite easily. Completed it all in just 2 games. First was against Dude Paladin and second was against Taunt Warrior.
### big
# Class: Priest
# Format: Wild
#
# 2x (0) Illuminate
# 2x (1) Holy Smite
# 1x (1) Sphere of Sapience
# 2x (2) Penance
# 2x (2) Resurrect
# 2x (2) Shadow Visions
# 2x (2) Spirit Lash
# 2x (2) Thrive in the Shadows
# 2x (3) Palm Reading
# 2x (4) Eternal Servitude
# 2x (4) Hysteria
# 1x (5) Excavated Evil
# 1x (5) Mass Hysteria
# 2x (6) Shadow Essence
# 2x (7) Lesser Diamond Spellstone
# 1x (8) Blackwater Behemoth
# 2x (9) Blood of G'huun
#
AAEBAcPbBAS3F5eHA4/OA6i2BA36EdHBAuXMArTOAvDPAuPpApmpA+LeA/rfA/jjA62KBIWfBKK2BAA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Yeah, only one thing you need to avoid: drawing your Behemoth before your first Shadow Essence.
Blizzard Confirms Wild & Standard Balance Changes and Bans Coming on Tuesday - Kael'thas Reverted, Pirate Warrior Nerf & More
Been giving it some thought.
The funny thing is that there's a real possibility that druids can adapt with the dragon package, with either Faerie Dragon, Twilight Drake or Amalgam of the Deep. If amalgam is the game, then its two copies and you're good because druids already play Scale of Onyxia and Raid Boss Onyxia herself. At very worst the amalgams can fetch more giants or just a simple Dozing Kelpkeeper.
I guess that's why they nerfed miracle growth too. Wish they revert nourish back to 6 along as well.
Our best hope is that druids are forced to cut off their early game to support the two additional amalgams so their win rate tanks downwards (along with their play rate) enough that it would only be an occasional problem for slower decks. Otherwise, I think there's still much for Mutanus to be doing until the next nerf patch.
How to Complete Sunken City's Rogue Achievements for Rewards Track Experience - Great Deck Lists!
Worth noting Shadowcrafter Scabbs' hero power reduces this to 9 mana. It's well worth waiting to get that set up to expedite completing the achievement and to feel twice as villainous!
It's a bit more complicated, but you can do it with the help of Scabbs Cutterbutter too (our SI:7 gnome friend really wants to help on this one). I've not tried him in pirate rogue yet, but the mana curve means he should be a solid inclusion.
How to Complete Sunken City's Paladin Achievements for Rewards Track Experience - Great Deck Lists!
Hey, Thanks as always, Avalon.
I just think your math is a bit wrong. On the "Light 'em up" Silas variant, you don't need to discount 2 cards from those 3. You Need to discount 1 of those main 3: Silas, Lightblade or the Mummy. Switch combo is 10, Lightblade is 1 after the switch and makis are always 0. So the whole combo is 11 mana. You need only 1 to discount.
Blizzard Confirms Wild & Standard Balance Changes and Bans Coming on Tuesday - Kael'thas Reverted, Pirate Warrior Nerf & More
Not that it changes the timeline at all, but the Demon Seed wasn't the first card banned. Stealer of Souls will need a major rework too. Anyway, there might be no precedent, but there are comments made by the devs when Stealer of Souls was banned (see https://outof.cards/hearthstone/3251-hearthstone-bans-its-first-card-in-wild-next-week-stealer-of-souls).
Blizzard Confirms Wild & Standard Balance Changes and Bans Coming on Tuesday - Kael'thas Reverted, Pirate Warrior Nerf & More
After farming Pirate Warriors left and right with Beast Druid on my way to Legend I'm pretty sure this change is enough (alongside the Pufferfist nerf) because the Quest Reward is the only thing carrying the deck and now it comes down one turn later which is massive (and basically puts it back to where it was before the expansion outside of RNG shenanigans). Also it now stays in Mutanus' range unless they delieberately play a weak turn 7 just to complete and play the quest on turn 8 which is also a huge downside.
I originally didn't want Pufferfist to get hit just because of Warrior but after seeing how good it is in DH as well the nerf is justified. Sucks for Rogue though, it was actually balanced for them.
Switcheroo change makes sense for Standard and the ban in Wild is reasonable too. too bad for Shellfish Priest though. no more 0-mana 7/7.
Miracle Growth change feels a bit unexpected. I was sure they would target Scale of Onyxia instead but I guess Ancient of Lore on industrial levels of steroids is kind of busted.
Don't see how DH would need a nerf though. From all I've seen from the deck it's a very straightforward aggro deck that can be controlled and even out-tempo'd, but maybe I've just been lucky so far.
Blizzard Confirms Wild & Standard Balance Changes and Bans Coming on Tuesday - Kael'thas Reverted, Pirate Warrior Nerf & More
Ok, but in standard you still have Bless, it will be little slower but it still will find a way.
Blizzard Confirms Wild & Standard Balance Changes and Bans Coming on Tuesday - Kael'thas Reverted, Pirate Warrior Nerf & More
Dude this does everything against Pirate Warrior. Rokara now basically neever comes down at 7, meaning she's probably in hand at turn 7 meaning she becomes a Mutanus target.
And against early aggro (which the deck already loses to) you now have even less of a chance because your win condition just doesn't come online fast enough.
Give it a week and it's gonna disappear because the winrate tanks. And if that doesn'T happen they'll just nerf it again.
Blizzard Confirms Wild & Standard Balance Changes and Bans Coming on Tuesday - Kael'thas Reverted, Pirate Warrior Nerf & More
Pirate Warrior wasn't good but it was polarizing and extremely unfun to face once Rokara came down because you had to pray every turn that RNG doesn't just kill outright.
I guess it's just not a deck that should be playable.
The Kazakusan change should probably dumpster Ramp Druid. As long as they don't manage to adapt to a dragon package (which dragons lol? Certainly not Azure Drake) that means they now cannot beat Control decks who have answers to their big boards (which includes Paladin, Warrior and even Warlock) meaning they are no longer the best at everything and will likely fade in some capacity unless they manage to adapt their builds in a way that gives them a shot in the Control matchup, which would probably come at a cost that makes them more beatable for other decks as well.
A Norse God expansion would be cool. Here are some ideas.
Vikings The Game
Cool !! :)
Blizzard Confirms Wild & Standard Balance Changes and Bans Coming on Tuesday - Kael'thas Reverted, Pirate Warrior Nerf & More
Shame pirate warrior got nerfed again because it wasn't even that good in either format. I guess this completely kills the deck at higher levels of play.
Hopefully these nerfs are enough to kill off ramp druid once and for all. The kazakusan change is interesting, but since warrior already played two dragons, if they add two more control warrior will still go its usual ways. Hopefully it'll have some counters now that druid is likely gone because that deck should never become too popular.
Other
### The Legends of Discard
# Class: Warlock
# Format: Wild
#
# 2x (1) Malchezaar's Imp
# 1x (1) The Soularium
# 2x (1) Wicked Whispers
# 2x (2) Boneweb Egg
# 1x (2) Clutchmother Zavas
# 2x (2) Expired Merchant
# 1x (2) Kanrethad Ebonlocke
# 2x (2) Tiny Knight of Evil
# 2x (3) Reckless Diretroll
# 2x (3) Silverware Golem
# 1x (4) Fist of Jaraxxus
# 1x (4) High Priestess Jeklik
# 2x (4) Lakkari Felhound
# 2x (4) Nightshade Matron
# 1x (5) Blood-Queen Lana'thel
# 2x (5) Doomguard
# 2x (5) Spawn of Deathwing
# 2x (6) Hand of Gul'dan
#
AAEBAZ2rBAbEFJTHArjQAo+CA/CGA9a5Awz3BNkV1LMCvLYCkccCr40D/aQDtbkDtrkD1dED0OED/6wEAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Nemesis Guldan
Book of Explorer
Odd Mage
I would recommend putting in a second copy of Mask of C’thun instead.
New Priest Spell - Switcheroo
Called it.
1/20 Boar OTK
Oh yeah, with Inner Fire/ Bless now.
Odd Mage
Lorekeeper was "buffed" out of this deck. Any recommendations for replacements or does the whole deck need to be reconfigured?
Blizzard Confirms Wild & Standard Balance Changes and Bans Coming on Tuesday - Kael'thas Reverted, Pirate Warrior Nerf & More
Nah, the issue is definitely Kael'thas. No card should allow you to play 2 Ultimate infestations and a Miracle Growth in turn 4.
Blizzard Confirms Wild & Standard Balance Changes and Bans Coming on Tuesday - Kael'thas Reverted, Pirate Warrior Nerf & More
I forgot about the FTK tbh LOL
Though, I think that is a issue with the design of lightening bloom instead of Kael. I would understand if it was standard but every good deck in wild just stops your opponent from playing so I don't see why this one was different...
Edit: Thinking about it more, I just a little salty because I like miracle decks. All the good ones get nerfed...
Blizzard Confirms Wild & Standard Balance Changes and Bans Coming on Tuesday - Kael'thas Reverted, Pirate Warrior Nerf & More
This will do almost nothing to pirate warrior. Certainly does nothing about Mr. Smite. I'm sick to death of playing against that deck and it's still gonna bullying standard so time for me step back from the game for a while.
Blizzard Confirms Wild & Standard Balance Changes and Bans Coming on Tuesday - Kael'thas Reverted, Pirate Warrior Nerf & More
My guy, you have to be joking. In it's current state the deck had the chance to literally FTK the opponent.
Blizzard Confirms Wild & Standard Balance Changes and Bans Coming on Tuesday - Kael'thas Reverted, Pirate Warrior Nerf & More
That quest is kind of the reason I got more serious about HS. Not because I enjoyed playing it, but because I decided to craft it after it turned out to be so good, then I opened a copy a day later and I just hit DE on it. A few weeks later it got a nerf and I was like “I could have gotten 1200 more dust?!?!”
From there on out I was much more mindful about my collection, learned to play better with what I had, and so the hobby became a crippling addiction!