'There's a few moving pieces that go into that, so nothing to share yet, but the team is working on it.'
Working on what? Is it THIS hard to make a quick undo a nerf revert on Kael'Thas and THEN considering other changes? Like, I don't wanna sound like a dick but come on, it's almost two weeks passing and all we hear is 'The team is working on it', they should have kept that in mind that reverting Kael to its original state would destroy Wild, considering a fact that he was nerfed because of breaking both Standard and Wild back then Lol
Ehhhh, they really should consider approaching such things with more caution to prevent situations like this in future
Edit: Oh, they meant nerfs overall Lol, sorry, just being frustrated with Kael (Like everybody else I presume)
Kinda opposed to banning Switcheroo since it's a useful tutor for decks that aren't Boar/Darkness like Spell Priest. Hopefully they found a way to balance the card without ruining it for other decks.
The flavour is pretty good all-round, which is impressive given it stays within normal HS mechanics. Loki is a bit weird mechanically, but that makes perfect sense for the character.
You might consider nerfing many of them into a state that would be plausible for current HS designs. Fenrir, for example, is way stronger than the (recently buffed) Darius Crowley and Odin... well he's got 2x Flamestrike, +10 armour, plus a 7/7 body with 2x 2/1 rushers, all for the same cost as a single Flamestrike. Those are certainly not the only ones that would raise concerns about balance, though some of them may be OK (e.g. Loki and Skadi).
I appreciate people often design cards purely for flavour and assume balance would be sorted if they were ever actually printed - I'm sure the initial design team does that a lot too - but you should attempt to make the cards look half-balanced. I'd be interested to hear how you chose the numbers on some of them, when to me they are so clearly overtuned I'd never even consider them when designing a card.
I was just thinking about Colossals. Colossals have some crazy stats but I guess some of my cards are even crazier than colossals.
Big minions usually get destroyed by some cheap spell anyways so I thought Fenrir was fine. Reducing him to a 5/5 and increasing the cost to 6 might be good.
Jormungand is a 10 mana class card so I gave it crazy stats to fit. Especially since it destroys your own minions.
Heimdall is probably too cheap and should be more like 7 mana.
Loki is basically it can only be destroyed with aoe it has a good effect to make up for the bad stats+cost. Like the Reno hero card you make a minion disappear from existence.
Freyja could reduce the cost by 2 instead of reducing the cost drastically to 1
I don't think Odin is that strong its basically a better more expensive brawl. To balance him I would make him 8 or 9 mana. As a sometimes better Twister Nether.
I think Hel is fine
Skadi is fine
Ratatoskr might have too much high roll and may need increased mana cost. Also reducing a beast to 1 mana instead of 0.
Thor is fine I actually thought he might be too weak or basic.
Ymir is better than Druid Death Knight so reducing his stats to 5/5 or Increasing the cost to 8 or 9 mana could balance him.
(Yeah I can see why these cards would be too strong kinda hard to be creative and balance simultaneously though.)
Reverting Kael'thas should be easy since it doesn't impact their e-sports and doesn't require new card text translations. However, as long as Switcheroo is a problem too, that revert wouldn't actually fix the Wild ladder.
Banning Switcheroo from Wild, even as a temporary measure, might still be better though than keeping it active until a long-term fix is implemented.
Switcheroo is broken in Wild; maybe the solution is not to nerf that card though but remove cheap Charge minions from the pool instead to avoid similar super quick high-roll decks in the future
Pufferfist: just too much power + stats for its mana cost
Defias Cannoneer (one shot or higher cost) and/or Mr. Smite (battlecry instead of aura): I'd like Pirate Warrior to be toned down a little; maybe not strictly needed from a balance point of view, but I'd rather play against new decks
Wildheart Guff: while I like this card, I can't deny that if a 5-mana card is an auto-keep off the mulligan, it's probably too strong
personal pick: any card in Quest Hunter, since I like playing minions and this deck punishes you for doing so
The flavour is pretty good all-round, which is impressive given it stays within normal HS mechanics. Loki is a bit weird mechanically, but that makes perfect sense for the character.
You might consider nerfing many of them into a state that would be plausible for current HS designs. Fenrir, for example, is way stronger than the (recently buffed) Darius Crowley and Odin... well he's got 2x Flamestrike, +10 armour, plus a 7/7 body with 2x 2/1 rushers, all for the same cost as a single Flamestrike. Those are certainly not the only ones that would raise concerns about balance, though some of them may be OK (e.g. Loki and Skadi).
I appreciate people often design cards purely for flavour and assume balance would be sorted if they were ever actually printed - I'm sure the initial design team does that a lot too - but you should attempt to make the cards look half-balanced. I'd be interested to hear how you chose the numbers on some of them, when to me they are so clearly overtuned I'd never even consider them when designing a card.
I agree, Mr. Smite is pretty much like what Leeroy Jenkins was back in the day: if you see it coming down on the board, chances are you are dead and it's not worth playing out the game anymore.
I dont play it either, and up until I saw this I wasn't even aware this was a problem. At least there's nothing on reddit about it.
But it fact that this card instantly counters most of the colossal minions would probably be my guess. Likely team5 have enough data to show that colossal minions are just not very good in arena because of this card and wanted to change that.
I sucked off the Filletfighter achievement by doing the wrong Mr. Smiite order. How long will it take to find an opponent who doesn't concede when I show lethal?
Play the filletfighter first. Most of the time once they see mr smite they know the game is over. If you drag fast enough the lag between players will allow you to execute the move even if the animation doesn't play.
UPDATE 2: Mohg had his time, now we'll handle the spotlight to his twin brother, Morgott, the omen king!
Morgott is here representing the Paladin and Demon Hunter classes, it might have seen like a weird combination even for those who played the game, but trust me, Morgott is as much as a righteous noble as an outcast freak. He comes from the noblest bloodline possible, but despite that, he and he's twin brother Mohg lived all their childhood in the sewers, all because of their Omen Curse, who basically makes one look like an ancient life form, and are considered abominations by the Golden Order, who's basically the religious elite of the game. But even after all the suffering and injustice caused to him, he eventually ascended to the throne after the Shattering War, and is now known as the last of all kings, ruler of Leyndell, the royal capital.
First of all you all are doing a great job to keep this forum spam free. One thing I'd like to know (or get changed if not already) is that spammers in old threads move them to the recent threads and the threads stay there even after deletion. So there is something like "Last Post 1 year and 3 months ago" showing up in the recent threads.
I sucked off the Filletfighter achievement by doing the wrong Mr. Smiite order. How long will it take to find an opponent who doesn't concede when I show lethal?
I appears that I have been bamboozled! I was sure an interaction like that would've worked based on the achievement's requirement, but it's not the case.
I couldn't even test it myself as I accidentally completed it "the hard way", which in the end isn't as hard as I thought.
TL,DR: replaced the Battleground Battlemaster deck with a spell-heavy list which I hope will work better!
Blizzard Hears Community Feedback on the Need for Wild Hearthstone Balance Changes in Year of the Hydra
'There's a few moving pieces that go into that, so nothing to share yet, but the team is working on it.'
Working on what? Is it THIS hard to make a quick undo a nerf revert on Kael'Thas and THEN considering other changes? Like, I don't wanna sound like a dick but come on, it's almost two weeks passing and all we hear is 'The team is working on it', they should have kept that in mind that reverting Kael to its original state would destroy Wild, considering a fact that he was nerfed because of breaking both Standard and Wild back then Lol
Ehhhh, they really should consider approaching such things with more caution to prevent situations like this in future
Edit: Oh, they meant nerfs overall Lol, sorry, just being frustrated with Kael (Like everybody else I presume)
Blizzard Hears Community Feedback on the Need for Wild Hearthstone Balance Changes in Year of the Hydra
Kinda opposed to banning Switcheroo since it's a useful tutor for decks that aren't Boar/Darkness like Spell Priest. Hopefully they found a way to balance the card without ruining it for other decks.
Blizzard Hears Community Feedback on the Need for Wild Hearthstone Balance Changes in Year of the Hydra
Good, I can finally stop being butthurt. Hopefully the balance changes are good enough for me to be able to play the game again.
A Norse God expansion would be cool. Here are some ideas.
I was just thinking about Colossals. Colossals have some crazy stats but I guess some of my cards are even crazier than colossals.
Big minions usually get destroyed by some cheap spell anyways so I thought Fenrir was fine. Reducing him to a 5/5 and increasing the cost to 6 might be good.
Jormungand is a 10 mana class card so I gave it crazy stats to fit. Especially since it destroys your own minions.
Heimdall is probably too cheap and should be more like 7 mana.
Loki is basically it can only be destroyed with aoe it has a good effect to make up for the bad stats+cost. Like the Reno hero card you make a minion disappear from existence.
Freyja could reduce the cost by 2 instead of reducing the cost drastically to 1
I don't think Odin is that strong its basically a better more expensive brawl. To balance him I would make him 8 or 9 mana. As a sometimes better Twister Nether.
I think Hel is fine
Skadi is fine
Ratatoskr might have too much high roll and may need increased mana cost. Also reducing a beast to 1 mana instead of 0.
Thor is fine I actually thought he might be too weak or basic.
Ymir is better than Druid Death Knight so reducing his stats to 5/5 or Increasing the cost to 8 or 9 mana could balance him.
(Yeah I can see why these cards would be too strong kinda hard to be creative and balance simultaneously though.)
Blizzard Hears Community Feedback on the Need for Wild Hearthstone Balance Changes in Year of the Hydra
A few moving pieces in this case means:
Also any changes to any card ever basically means "this didn't go as planned".
Blizzard Hears Community Feedback on the Need for Wild Hearthstone Balance Changes in Year of the Hydra
Reverting Kael'thas should be easy since it doesn't impact their e-sports and doesn't require new card text translations. However, as long as Switcheroo is a problem too, that revert wouldn't actually fix the Wild ladder.
Banning Switcheroo from Wild, even as a temporary measure, might still be better though than keeping it active until a long-term fix is implemented.
Blizzard Hears Community Feedback on the Need for Wild Hearthstone Balance Changes in Year of the Hydra
Nerf candidates:
A Norse God expansion would be cool. Here are some ideas.
The flavour is pretty good all-round, which is impressive given it stays within normal HS mechanics. Loki is a bit weird mechanically, but that makes perfect sense for the character.
You might consider nerfing many of them into a state that would be plausible for current HS designs. Fenrir, for example, is way stronger than the (recently buffed) Darius Crowley and Odin... well he's got 2x Flamestrike, +10 armour, plus a 7/7 body with 2x 2/1 rushers, all for the same cost as a single Flamestrike. Those are certainly not the only ones that would raise concerns about balance, though some of them may be OK (e.g. Loki and Skadi).
I appreciate people often design cards purely for flavour and assume balance would be sorted if they were ever actually printed - I'm sure the initial design team does that a lot too - but you should attempt to make the cards look half-balanced. I'd be interested to hear how you chose the numbers on some of them, when to me they are so clearly overtuned I'd never even consider them when designing a card.
In The Frame: Dredging up Some Hearthstone Character Concept Art for Voyage to the Sunken City
Faelin, but also Hooktusk and Ini.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
I agree, Mr. Smite is pretty much like what Leeroy Jenkins was back in the day: if you see it coming down on the board, chances are you are dead and it's not worth playing out the game anymore.
Blizzard Hears Community Feedback on the Need for Wild Hearthstone Balance Changes in Year of the Hydra
At this point I am expecting a balance patch next Tuesday.
Hearthstone Hotfixes Introduces a Duels Mode Fix for Stuck Players, Golakka Glutton Arena Ban, and More!
I dont play it either, and up until I saw this I wasn't even aware this was a problem. At least there's nothing on reddit about it.
But it fact that this card instantly counters most of the colossal minions would probably be my guess. Likely team5 have enough data to show that colossal minions are just not very good in arena because of this card and wanted to change that.
Hearthstone Hotfixes Introduces a Duels Mode Fix for Stuck Players, Golakka Glutton Arena Ban, and More!
to anyone that lost alterac bg skins a couple patches back, they have returned to your collection.
Hearthstone Hotfixes Introduces a Duels Mode Fix for Stuck Players, Golakka Glutton Arena Ban, and More!
No longer play arena so could somebody explain why that destroy a beast card was banned in that mode?
A Norse God expansion would be cool. Here are some ideas.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
Play the filletfighter first. Most of the time once they see mr smite they know the game is over. If you drag fast enough the lag between players will allow you to execute the move even if the animation doesn't play.
(Bonus Update!) Elden Ring X Hearthstone: A set of 9 Duels heroes
Multiple Spam Posts
First of all you all are doing a great job to keep this forum spam free. One thing I'd like to know (or get changed if not already) is that spammers in old threads move them to the recent threads and the threads stay there even after deletion. So there is something like "Last Post 1 year and 3 months ago" showing up in the recent threads.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
I sucked off the Filletfighter achievement by doing the wrong Mr. Smiite order. How long will it take to find an opponent who doesn't concede when I show lethal?
How to Complete Sunken City's Demon Hunter Achievements for Rewards Track Experience - Great Deck Lists!
I appears that I have been bamboozled! I was sure an interaction like that would've worked based on the achievement's requirement, but it's not the case.
I couldn't even test it myself as I accidentally completed it "the hard way", which in the end isn't as hard as I thought.
TL,DR: replaced the Battleground Battlemaster deck with a spell-heavy list which I hope will work better!
How to Complete Sunken City's Hunter Achievements for Rewards Track Experience - Great Deck Lists!
You'd have to previously discount Hydralodon with Stormpike Battle Ram, but yes: it should work.
How to Complete Sunken City's Demon Hunter Achievements for Rewards Track Experience - Great Deck Lists!
Will add it - thanks for pointing it out!
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
Except I usually don't play those and also lose. So I get punished for not playing cursed decks. Great.
How to Complete Sunken City's Demon Hunter Achievements for Rewards Track Experience - Great Deck Lists!
Same problem, it doesn't seem to work at all :(
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
That’s karma for playing those cursed decks.