Noz Face Hunter worked great for me last year, but I’m not feeling it with the new cards. 3 losses in Ranked Standard - I ran out of steam in 2, and never had a chance against a Switcheroo Priest.
Snowball Fight! can make the Priest player concede. If they ever dare play Twin-fin on curve, you slam the aforementioned spell onto them and leave a 12/1 that is Frozen. Wild's a more... complicated story. We may see Switcheroo banned from Wild, even.
On the contrary, I wish we had Bladestorm back as another counter to the strategy.
It took me a while to even realise this thread is talking about Wild, because sadly this is happening in Standard too with Twin-fin Fin Twin and Deathwing the Destroyer. Obviously the minions being Rush rather than Charge means you don't die as instantly, but without even the tools Wild has to counter it, there is just as little chance to fend off the two 12/12s before you die the next turn.
Bliz pls. I just want to play my cool new Colossal minions, not be wrecked by murlocs twice the size :'(
I don't really understand what you're arguing for here. Are you trying to defend this deck for at least having a counter to it?
PSA you are talking to someone who tried to defend Questline Warlock back in its S-tier Wild hayday (I argued it should be slowed down and not outright banned). I can apply the same principle to Switcheroo Priest, because I do like that it opens a door for people to further express themselves by enjoying playing these highrolly decks, just like I argued QL Warlock was the new Jade Druid-like deck for people who enjoyed that playstyle. I oppose kneecapping decks, because they can curve out a niche, unless they are literally impossible to balance and need a rework to enable more design meta and more meta diversity.
That said, I would start by nerfing Switcheroo first to weaken both Standard and Wild versions, then see if it continues to overperform in either format and cause metagame damage even when nerfed.
Ah well, to each his own. I still believe that the deck needs to go because sure I can see people enjoying Switcheroo priest because it's highrolly and it ends games fast whether or not they win, but it still creates an unhealthy game environment for other people that are forced to play against it.
Also when I say I want the deck to be gone, I meant to take it away from viability. I can withstand playing against a coinflip deck IF the deck is not meta. Heck, I would even laugh and clap in real life. But when I see the same coinflip over and over and over again, it gets very old.
I don't really understand what you're arguing for here. Are you trying to defend this deck for at least having a counter to it?
PSA you are talking to someone who tried to defend Questline Warlock back in its S-tier Wild hayday (I argued it should be slowed down and not outright banned). I can apply the same principle to Switcheroo Priest, because I do like that it opens a door for people to further express themselves by enjoying playing these highrolly decks, just like I argued QL Warlock was the new Jade Druid-like deck for people who enjoyed that playstyle. I oppose kneecapping decks, because they can curve out a niche, unless they are literally impossible to balance and need a rework to enable more design meta and more meta diversity.
That said, I would start by nerfing Switcheroo first to weaken both Standard and Wild versions, then see if it continues to overperform in either format and cause metagame damage even when nerfed.
Oh no it was just a theorycraft, I haven't updated my findings. Gankster was just cute because of its interaction with Ramming Mount but it should definitely be cut. There are refined list on hsreplay for sure!
It is what it is. Those classes can build decks around the technical techs into Switcheroo Priest, even if they are otherwise subpar into other decks nor are their strongest decks, but if the Switcheroo Priest is so dominant, then those specific counters can shine and see regular play to some extent.
Which is exactly why the deck needs to go.
I don't really understand what you're arguing for here. Are you trying to defend this deck for at least having a counter to it? Every deck technically has a counter if you look hard enough. But if a singular deck would make all other decks run cards for the sole reason to counter that deck then the problem isn't on the player, it's the deck's fault. Your reasoning shouldn't be a norm in deckbuilding.
When I say "Sole Reason", I mean that the card is essentially useless in other matchups. So Golakka Crawler, Living Dragonbreath, and Skulking Geist doesn't count.
not even 48 hours and already cry about decks that need nerf . Thats a big lol
Oh trust me, I'm 100% aware that I'm going into this sounding like your average whiny hearthstone player. But if you're not going to give any sort of input and instead be an asshole, then entertain yourself somewhere else.
Well, first response was basically a copy paste message saying "sorry GMs don't have anything to do with development or patch notes please submit your feedback through this form" and didn't address the actual request at all, so I guess I'll see tomorrow.
EDIT: Second attempt was "sorry we can't grant you dust" so I asked them to escalate
All I am seeing is mech mage and even when I am able to clear the board 4 times (which is pretty difficult as Reno priest nowadays) they pull a board out of there arse with discover/mana cheat... And this had now happened 4 consecutive matches... Pretty certain I go back to wild pretty soon, at least all the board clears I need over there ..
Glad to see someone else think the same about combining Bio and QL. For Wild, though, I would suggest Mad Summoner + Brilliant Macaw, simply because it can make you possibly OTK pre-QL completion. I like the Finishers idea too, though.
I opened 222 packs in total of the latest expansion (mega bundle + packs bought with gold + free packs) and I only miss 1 single legendary which I will receive automatically at level 50 of the rewards track.
Currently, trying to complete the new XP achievements which seem less RNG related overall.
By the way, did anyone else notice that farming Mercenaries for XP has been stealth fixed?
Nozdormu Goes Speed Diving - Special Quest and Decks for April 2022
Went into Casual to try and be as annoying as possible with Nozdormu + Abyssal Curses + Nemsy:
Nozdormu Goes Speed Diving - Special Quest and Decks for April 2022
And I just had a game bug out so that my opponent could have their turn, but I didn't get my turn because the fuse was stuck. So I lose.
Same thing happened in the second game.
Small indy company.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
Nerf Defias Cannoneer. Just. Do. IT.
And also the other strong meta contenders, although they are more likely to get nerfed already. Cannoneer is just my personal nightmare.
Nozdormu Goes Speed Diving - Special Quest and Decks for April 2022
Noz Face Hunter worked great for me last year, but I’m not feeling it with the new cards. 3 losses in Ranked Standard - I ran out of steam in 2, and never had a chance against a Switcheroo Priest.
Switcheroo Priest is the most miserable deck I've ever played against.
Snowball Fight! can make the Priest player concede. If they ever dare play Twin-fin on curve, you slam the aforementioned spell onto them and leave a 12/1 that is Frozen. Wild's a more... complicated story. We may see Switcheroo banned from Wild, even.
On the contrary, I wish we had Bladestorm back as another counter to the strategy.
Nozdormu Goes Speed Diving - Special Quest and Decks for April 2022
I was thinking about Gone Fishin' in my deck, but it doesn't seem to be better than any cards I am already running
Switcheroo Priest is the most miserable deck I've ever played against.
It took me a while to even realise this thread is talking about Wild, because sadly this is happening in Standard too with Twin-fin Fin Twin and Deathwing the Destroyer. Obviously the minions being Rush rather than Charge means you don't die as instantly, but without even the tools Wild has to counter it, there is just as little chance to fend off the two 12/12s before you die the next turn.
Bliz pls. I just want to play my cool new Colossal minions, not be wrecked by murlocs twice the size :'(
Mech Mage
Thanks, glad you liked it!
Try Annoy-o-Tron or if you have it Stargazer Luna.
Mech Mage
Great Guide! Thanks for it!
I'm missing Archmage Arugal, any way to swap with something else?
New Priest Spell - Switcheroo
Did not expect this to be the card I dreaded seeing before the end of week one, but here we are.
Everything We Know About Tales of Tribute, The Elder Scrolls Online MMORPG In-Game Card Game
This looks legitimately interesting! Shame it's stuck behind the MMO's paywall, hopefully they release a standalone version.
Queen Azshara
Switcheroo Priest is the most miserable deck I've ever played against.
Ah well, to each his own. I still believe that the deck needs to go because sure I can see people enjoying Switcheroo priest because it's highrolly and it ends games fast whether or not they win, but it still creates an unhealthy game environment for other people that are forced to play against it.
Also when I say I want the deck to be gone, I meant to take it away from viability. I can withstand playing against a coinflip deck IF the deck is not meta. Heck, I would even laugh and clap in real life. But when I see the same coinflip over and over and over again, it gets very old.
Switcheroo Priest is the most miserable deck I've ever played against.
PSA you are talking to someone who tried to defend Questline Warlock back in its S-tier Wild hayday (I argued it should be slowed down and not outright banned). I can apply the same principle to Switcheroo Priest, because I do like that it opens a door for people to further express themselves by enjoying playing these highrolly decks, just like I argued QL Warlock was the new Jade Druid-like deck for people who enjoyed that playstyle. I oppose kneecapping decks, because they can curve out a niche, unless they are literally impossible to balance and need a rework to enable more design meta and more meta diversity.
That said, I would start by nerfing Switcheroo first to weaken both Standard and Wild versions, then see if it continues to overperform in either format and cause metagame damage even when nerfed.
New Face Hunter
Oh no it was just a theorycraft, I haven't updated my findings. Gankster was just cute because of its interaction with Ramming Mount but it should definitely be cut. There are refined list on hsreplay for sure!
A Sunken Recipe
the theorycrafting streams are such a kick in the teeth. i have no idea why anybody would support them.
The Best Hearthstone Decks to Play With Voyage to the Sunken City's New Colossal Minions
I love seeing these Colossals on board. They are perfectly spaced to get the visual effect of one giant piece of art.
Switcheroo Priest is the most miserable deck I've ever played against.
Which is exactly why the deck needs to go.
I don't really understand what you're arguing for here. Are you trying to defend this deck for at least having a counter to it? Every deck technically has a counter if you look hard enough. But if a singular deck would make all other decks run cards for the sole reason to counter that deck then the problem isn't on the player, it's the deck's fault. Your reasoning shouldn't be a norm in deckbuilding.
When I say "Sole Reason", I mean that the card is essentially useless in other matchups. So Golakka Crawler, Living Dragonbreath, and Skulking Geist doesn't count.
Switcheroo Priest is the most miserable deck I've ever played against.
Oh trust me, I'm 100% aware that I'm going into this sounding like your average whiny hearthstone player. But if you're not going to give any sort of input and instead be an asshole, then entertain yourself somewhere else.
Reminder: Short Dust Refund Window for Hearthstone Cards - Sir Finley, Sea Guide and Golden Ambassador Faelin
Well, first response was basically a copy paste message saying "sorry GMs don't have anything to do with development or patch notes please submit your feedback through this form" and didn't address the actual request at all, so I guess I'll see tomorrow.
EDIT: Second attempt was "sorry we can't grant you dust" so I asked them to escalate
Switcheroo Priest is the most miserable deck I've ever played against.
4 mana wouldn`t make a difference.
An otk enabler should cost at least 6 mana like Darkest Hour did.
Which cards are most overtuned in VtSC and why is it mech mage?
All I am seeing is mech mage and even when I am able to clear the board 4 times (which is pretty difficult as Reno priest nowadays) they pull a board out of there arse with discover/mana cheat... And this had now happened 4 consecutive matches... Pretty certain I go back to wild pretty soon, at least all the board clears I need over there ..
Bioluminescence OTK!
Glad to see someone else think the same about combining Bio and QL. For Wild, though, I would suggest Mad Summoner + Brilliant Macaw, simply because it can make you possibly OTK pre-QL completion. I like the Finishers idea too, though.
Other
### Big Paladin
# Class: Paladin
# Format: Wild
#
# 2x (1) Desperate Measures
# 2x (1) First Day of School
# 1x (1) Galloping Savior
# 2x (1) Oh My Yogg!
# 2x (1) Reckoning
# 2x (2) Sword of the Fallen
# 2x (2) Vitality Surge
# 2x (4) Prismatic Lens
# 2x (5) Cavalry Horn
# 2x (5) Duel!
# 2x (8) Brasswing
# 2x (8) Plagued Protodrake
# 2x (8) Templar Captain
# 1x (10) Colossus of the Moon
# 1x (10) Deathwing, Dragonlord
# 2x (10) Scrapyard Colossus
# 1x (10) Y'Shaarj, Rage Unbound
#
AAEBAZ3DAwSoqwKfsALfqQPb7gMN/PwC+ZMDhpwD87sDns0DrNQDg94DzusD0PcDi40E9aQE9qQE+KQEAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
How's everyone's Voyage going?
I opened 222 packs in total of the latest expansion (mega bundle + packs bought with gold + free packs) and I only miss 1 single legendary which I will receive automatically at level 50 of the rewards track.
Currently, trying to complete the new XP achievements which seem less RNG related overall.
By the way, did anyone else notice that farming Mercenaries for XP has been stealth fixed?