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  • New Warrior Minion - Obsidiansmith

    Apparently if you put a captain's hat on something then they're a pirate. Like, why would pirates even need a blacksmith anyway?

    Well, this card nearly guarantees another pirate next turn with a small buff, and that might just be enough. Besides, its a pirate, because why not.

    Another thing this can do is to get your sunken trident out ready on turn 5 with a nice buff. But honestly, if that's your gameplan you might as well just concede.

  • Hearthstone Mercenaries Receives Big Updates in Patch 23.0 - Task System Rework, Balance Updates, & More!

    The task change is amazing.
    I took Vanndar from Task 2 to Task 7 while completing Tasks 6 and 7 for Illidan and Tavish.
    Aside from obviously making the Mystery node worse (there are no real benefits to it (Hot Potato, Sabotage, Blue Portal, I think it can land Spirit Healer?)), it stinks at the moment because I would have liked to use it to better task up my old mercs to 7 before doing further on their chains.

    Also can I slightly complain about the Mi'da bounty? It's wrecked me twice on normal.
    The demons all being neutral type would be nice, if they keep ramping up damage using that one ability, but the Voidcaller alone punishes stat gains of any kind. Like either it alone should be Neutral if it's going to use enemy attack damage (and double that because it's Caster, severely punishing Cariel's new buff) or slow it down from 5 to like 8. And then when I got Holy comp to the boss, Anduin and Velen vanished almost in a flash.
    Or if they're supposed to interact with Holy in such a way like the Crusher does, give them a little Holy weakness

    It's painful. I'd rather fight the Merc parties than the Void beings.
    Okay, complaint over. Bring on Murky and the Naga! Maybe a new Elemental like Neptulon!
    (We are doing Sunken City stuff)

  • Everything You Need to Know About Hearthstone's Year of the Hydra & New 250 Card Core Set (72 Returning Cards)

    Does anyone know where one can see ONLY the "new" additions to the Core Set? I keep seeing the full list, but I'd really like to see just what's new. Thanks!

  • Patron Warrior

    Yeah... that was before things like Raid the Docks, Mr. Smite, and Defias Cannoneer were printed... Like I'm talking Ashes of Outland meta, maybe early into Scholomance.  At that point in time the meta was different, Pirate Warrior wasn't as favored in the format.  I think the most popular aggro deck then was the Pirate Druid deck, basically tokens but with pirates to get Patches and the parachuter out for free.

    Anyway, hard to say if it could actually beat Pirate Warrior now, but back in the day it was able to squeak out a few wins against aggro.  With To the Front! the deck could potentially make a comeback, but it'd probably still be too slow to ever do anything Wild these days.

  • Pirate Admiral Hooktusk

  • Patron Warrior - Wild Hearthstone Full Deck & Detailed Guide on the Wildest of Wednesdays

    Looks incredible and really well written. A lot of enrage warrior vibes. I wish I had time to play a lot of this.

    Oh, and ETC, I really like that card from my Rush Warrior days.

    And what representation of card sets in the list. 

  • Queen Azshara

  • New Warlock Minion - Sira'kess Cultist

    Its a darn shame, because if team5 wanted to push curselock then this had to be a 3/4 for 3 at least. But with its stats lowered there's really not many reasons why you'd gimp your turn just to put a card into your opponent's hand that they will happily either ignore or remove without trouble because this minion only deals 2 damage anyway.

    But if we're going to route of curses, then this card is admitably the better of the bunch. You can easily combo this with brann or zola it for another tick, something which the other curse cards have more difficulties doing.

    If curselock doesn't come up, my prediction is that this card would be buffed, because its looking increasingly like its was designed as a 3/4 before release.

  • New Warlock Spell - Dragged Below

    Im just not optimistic that the curses are worth the trouble.

    But if nothing else, this card will remove tempo and put a 2 mana tax on your opponent's hand, and if you have a board prior they may not be able to easily remove the curse and continue their game plan.

    Its playability is on contingent that curses are good. But as I mentioned, just not very optimistic of that outcome.

  • New Warlock Spell - Rock Bottom

    Put a couple of 1/1 murlocs and then dredge for a curve on 2. That's pretty neat. Besides, since we're 100% certain a murlock deck will play Azsharan Scavenger, the value of dredge is drastically increased.

    Just a decent card overall for an aggressive murloc deck.

  • New Warlock Minion - Voidgill

    Its a deathrattle, which means you dont get the payoff immediately. So that's its powerlevel curbed somewhat, because in a world where certain decks will simply ignore, or freeze the minion, it might as well be a Puddlestomper most of the time.

    The only reason why it'll see play is because its a murloc and if murlock is to be a thing they'll need as many of these as they can get.

  • New Priest Spell - Illuminate

    0 mana dredge, that's essentially what it is. Had it draw the card it would have been insane, but a mere discount? Perhaps you can get Switcheroo and immediately win the game the turn after, that's probably the best thing this card offers.

    Probably just ammunition for lyra most of the time. At least that ensures it'll see play.

  • New Priest Minion - Queensguard

    If Ive got to be honest, its not very good.

    A theorectical lyra deck, probably control, would never hold the trigger just to build up a big minion to go along with your Lyra the Sunshard turn. At its very best you can go turn 7 into an incredible lyra turn followed by Priestess Valishj and create a couple of monsters. But since your monsters have no taunt and cant rush, what is all this in aid of? Not to mention that its a turn 7 play, where most tempo decks will more or less destroy you way before then.

    The best thing this card has got is in shadow priest where a coin into this becomes a good spidertank on 2, which can easily be good enough to win the game outright. Or its played solely because its a naga and priest may actually need those.

    In any case, it has potential but priest never really need stuff like these.

     

  • New Priest Spell - Whispers of the Deep

    Obvious synergy with silence priest. But realistically this is more powerful in control/quest priest builds.

    In silence priest, not only do we have to assume our minion would stay alive, its also easily played around because there's simply very few targets to choose from. There's Selfish Shellfish, Helmet Hermit, and maybe Package Runner. Its main function is not swing, its to simply silence something so your deck can function, and for that it'll see play assuming silence priest is even worth running at all.

    In control however, this is more interesting because you can easily play minions off curve and clear board that way. You're not saving it up for the silence, and dont have to bother curving out, making the secondary clear effect more attractive.

    If nothing else, self silence is still a niche priest rarely ever get cards for, so for this reason it'll see competitive play.

  • New Paladin Minion - Bubblebot

    Its a card for later, but will still see play because as we have discovered in the core set, there really aren't many mechs around. Right now its true power is as a 4/4 on 4 with the mech tag and a chance to save maybe one other mech.

  • New Paladin Spell - Holy Maki Roll

    Nice pun on the now departed mackeral.

    But this card is just not very good, unless of course we're looking at either combo or control pally next round, because what this card is is Forbidden Healing, or just another discount option for The Garden's Grace.

    In most cases, Flash of Light is just better.

  • Our Wild Thoughts on the 24 Reverted Card Nerfs in Hearthstone's Year of the Hydra (Live Now)

    This list is dumb. Primarily because of Kael'Thas though, I'm still left amazed on why they would unnerf that over Gibberling, Hand of A'dal, Nitroboost Poison, Skull of Gul'dan or many other things really.

    I hope it's because they're still waiting for these cards to actually rotate to unnerf them because the fear of being too strong in standard for one week. But then again, they also unnerfed Il'gynoth.

  • Blood Magic

    From what I understand it's a default name given to people who have not created a designated user name for their account and is always a variation of *blank*pants.

  • I know it’s going to be bad, but I’m still excited to try out the curses and to get as stupid as possible with them. I love Affliction Warlock in WoW and it’s about time the developers were able to transfer the spec’s fantasy over to Hearthstone. Your list also looks way better than mine, since you aren’t running a combo of Hakkar, the Soulflayer and [Hearthstone Card (Tamsin’s Phylactery) Not Found] as a full chaos option. 

    Hope you update this with your experiences once the set launches! Thanks for sharing!

  • Blood Magic

    Why are there so many pants names?

  • Patron Warrior - Wild Hearthstone Full Deck & Detailed Guide on the Wildest of Wednesdays

    You know this deck was one of the hardest to make it took literal months of refinement to finalize, but glad it finally worked out.

  • Patron Warrior - Wild Hearthstone Full Deck & Detailed Guide on the Wildest of Wednesdays

    Only you could do such a thing!

  • Blood Magic

    Well this thing is still broken as ever... and feel sorry for the poor sod I just fought who was a rogue who went first and opened with... argent squire *looks at players name and see it is one of the default pants names and they have a sergeant honor rank... looks at hand that has Ultimate infestation, solar eclipse and 2 moontouched amulets and knows what is going to be happen*. Rope was the bigger threat on that one. 

  • Patron Warrior

    Thanks for sharing that one, it’s cool how it’s with Axe Flinger which is a really rare card to ever see in Wild but manages to win sometimes even against Pirate Warrior even if it is weak overall.

  • Rewards Track Progress: 4.0

    Lvl 211 and my lowest level so far. all quest done now and will probably end at 213 or 214.

     

    saving my weekly until tuesday with 3 daily lined up as usual and buying new reward track to support the game.

     

    I really hope in the future that i can pick gold instead of packs in arena so i have a chance to buy cosmetic once in a while. but probably wont happen since blizzard is trying to force you to play standard