I think the goal of rushing through the early levels is to hit the rewards sooner - especially the ones that are "random epic card" and such that would impact your duplicate protection.
I still don't know of any minions Priest would actually want to silence, but at least this will still be good if you target a big minion, perhaps one with a battlecry that would've been used. Less great is that this won't hit face.
I suppose since this isn't an echo card, it could be reduced to 0 mana. I don't see a way for Paladin to do that currently in Standard. Maybe in Wild. This still looks like it could restore a decent amount of health either way.
That's the last Mage card, and I think it's safe to say Mech Mage is officially a real deck. Honestly I was ready to call it before then, but this just seals the deal.
This list is dumb. Primarily because of Kael'Thas though, I'm still left amazed on why they would unnerf that over Gibberling, Hand of A'dal, Nitroboost Poison, Skull of Gul'dan or many other things really.
I hope it's because they're still waiting for these cards to actually rotate to unnerf them because the fear of being too strong in standard for one week. But then again, they also unnerfed Il'gynoth.
Many are rotated, and are bunch of 100% safe unnerfs, that are wild (and were lalst time time aswell) and they dint revert like faceless corrupter or mogu fleshshaper and what not.
Or others wouldnt be broken in standard even if unnerfed even for just the week , flametonque at 3hp ,or meta at 5dmg wouldnt be broken in standard, and wargliaves is rotating yet dint get unnerfed and no way would be broken (certainly that 1week) in standard
Two tutors for 3 mana, how could this be bad? Nothing immediately comes to mind for what you might want to draw with this, but gets a benefit from playing the other while holding it is probably ideal.
If I recall, Professor Slate didn't see much play. I imagine he rarely survived more than one turn, and left you with 3 less mana for spells, as opposed to this which only takes 1 mana, so you can have a turn easily removing your opponent's minions. If you play Explosive Trap after this, does Trap keep poisonous until it triggers, or just for that turn? That seems to be the only Hunter spell which can damage all enemy minions.
Too bad only the first pair of heads will get rush, but I suppose this would be broken otherwise. I'm not sure how great a pair of 3/1s is on turn 7, but they'll probably be able to kill at least one thing. Then they'll leave 4 3/1s. This is sounding like a pretty good card.
There's no "deckbuilder" for meals. We definitely didn't have the time to pull that off this time around, though looking back on it, I don't know if we'd want to give everyone the ability to add meals because we'd likely get a lot of junk that would just ruin the joke.
Meal subforum is definitely a great place to share meals though =)
Nerf target. It's health is too high for that effect in a meta (standard and wild) that we have right now. At the least, you're getting a weenie minion wipe for one turn, playing another pirate to fuel Questline Warrior, or even DH or Shaman being able to hit things multiple times in a turn and hitting the board a few times... It's just too good
Priest probably got the best and most hilarious flavor text
Azsharan Ritual - The harmonious silence surrounding the ritual was unceremoniously BROKEN when HAROLD began eating stale potato chips.
Handmaiden - Why did she unspool the last roll of royal toilet paper?!
Whispers of the Deep - And in the darkest of depths, the sailor heard a command from inside his own mind? ?You will also buff my original card to 9 Mana.?
Start Working Towards Your Voyage to the Sunken City Achievements Early - Tips for Readying Rewards Track XP
I think the goal of rushing through the early levels is to hit the rewards sooner - especially the ones that are "random epic card" and such that would impact your duplicate protection.
Everything You Need to Know About Hearthstone's Year of the Hydra & New 250 Card Core Set (72 Returning Cards)
Reno? Oh no this means highlander will be a thing?
Where are Goblin Blastmage and Snowchugger ? I was sure those were coming in standard...
Big miss for me are Brightwing and War Cache for generating cards i don't have in my collection...
Patron Warrior - Wild Hearthstone Full Deck & Detailed Guide on the Wildest of Wednesdays
Have to try this one! E.T.C. Warrior is the only deck I have reached legend with in Standard. Other times it was always in Wild.
How long is the Out of Carbs subforum going to stay?
I was wondering the same thing - should I share my OTK sweet potato combo, or is this a momentary joke?
7 Fun Facts About Some of Hearthstone's Cards Rotating to Wild this Year
love these!
Hearthstone Mercenaries Receives Big Updates in Patch 23.0 - Task System Rework, Balance Updates, & More!
Varden Dawngrasp is the only nerf i see there...
Blood Magic
I also opened it :( did get a legendary and an epic though so maybe not too bad in the end. At least that's 500 dust ;)
7 Fun Facts About Some of Hearthstone's Cards Rotating to Wild this Year
Amazing post. I appreciated more of this trivia.
It just shows how many effort and theory artists are putting in designing a card.
The HS-team never fails in the artwork.
I think that the gamedesign comes up with the mechanics and stats and after that the art-team needs to create an excellent artwork?
I know Pokemon is designed that way in the early days.
"We have a rock/ground type, can you design one?"
New Priest Spell - Illuminate
Goes nicely with Azsharan Ritual. Otherwise, in the right deck, there's probably a good chance to find a big spell to play 3 turns earlier.
New Priest Minion - Queensguard
This looks like it will be a good payoff in a Miracle Priest deck.
New Priest Spell - Whispers of the Deep
I still don't know of any minions Priest would actually want to silence, but at least this will still be good if you target a big minion, perhaps one with a battlecry that would've been used. Less great is that this won't hit face.
New Paladin Minion - Bubblebot
For sure Paladin will be playing mechs right alongside Mage, and this looks like a powerful card for that deck.
New Paladin Spell - Holy Maki Roll
I suppose since this isn't an echo card, it could be reduced to 0 mana. I don't see a way for Paladin to do that currently in Standard. Maybe in Wild. This still looks like it could restore a decent amount of health either way.
New Mage Spell - Seafloor Gateway
That's the last Mage card, and I think it's safe to say Mech Mage is officially a real deck. Honestly I was ready to call it before then, but this just seals the deal.
Our Wild Thoughts on the 24 Reverted Card Nerfs in Hearthstone's Year of the Hydra (Live Now)
Many are rotated, and are bunch of 100% safe unnerfs, that are wild (and were lalst time time aswell) and they dint revert like faceless corrupter or mogu fleshshaper and what not.
Or others wouldnt be broken in standard even if unnerfed even for just the week , flametonque at 3hp ,or meta at 5dmg wouldnt be broken in standard, and wargliaves is rotating yet dint get unnerfed and no way would be broken (certainly that 1week) in standard
New Hunter Spell - Conch's Call
Two tutors for 3 mana, how could this be bad? Nothing immediately comes to mind for what you might want to draw with this, but gets a benefit from playing the other while holding it is probably ideal.
New Hunter Weapon - Harpoon Gun
Obviously pairs well with Azsharan Saber. Other than that, most colossals are beasts, so this looks nice with Ambassador Faelin.
New Hunter Spell - Urchin Spines
If I recall, Professor Slate didn't see much play. I imagine he rarely survived more than one turn, and left you with 3 less mana for spells, as opposed to this which only takes 1 mana, so you can have a turn easily removing your opponent's minions. If you play Explosive Trap after this, does Trap keep poisonous until it triggers, or just for that turn? That seems to be the only Hunter spell which can damage all enemy minions.
New Hunter Minion - Hydralodon
Too bad only the first pair of heads will get rush, but I suppose this would be broken otherwise. I'm not sure how great a pair of 3/1s is on turn 7, but they'll probably be able to kill at least one thing. Then they'll leave 4 3/1s. This is sounding like a pretty good card.
How long is the Out of Carbs subforum going to stay?
There's no "deckbuilder" for meals. We definitely didn't have the time to pull that off this time around, though looking back on it, I don't know if we'd want to give everyone the ability to add meals because we'd likely get a lot of junk that would just ruin the joke.
Meal subforum is definitely a great place to share meals though =)
New Neutral Minion - Pufferfist
Nerf target. It's health is too high for that effect in a meta (standard and wild) that we have right now. At the least, you're getting a weenie minion wipe for one turn, playing another pirate to fuel Questline Warrior, or even DH or Shaman being able to hit things multiple times in a turn and hitting the board a few times... It's just too good
Dragged Below
Abyssal Curse
New Neutral Minion - Murkwater Scribe
I think this card is real good. Agreesive and makes your future spell come a turn earlier. I think even non naga based decks will use it.
New Druid Minion - Dozing Kelpkeeper
This looks really good for powering up Seaweed Strike, and that card in turn will help wake this up.
All Card Flavor Text for the Voyage to the Sunken City Hearthstone Expansion
Priest probably got the best and most hilarious flavor text