Time to make shellfish warlock instead of owl warlock! This could do some real milling shenanigans and glad to see a 4 mana 7/7 back in Standard after so long
To me, this seems like a more defensive Ini Stormcoil that can affect multiple minions, and is a mech itself. However to me there lies the problem with this card. It's defensive and needs multiple mechs on board in order to be worth it. What if you have a mech you want to keep alive or something, in that case giving it taunt would be the worst thing possible.
Still standard lacks a lot in terms of mechs, so maybe it might see play UNTIL there are better mechs.
In wild it wont see play. Mech paladin is more of a handbuffy deck that magnitizes a lot of smaller mechs into a big one. Also i feel like this is just a worse Enhance-o Mechano. Sure Bubblebot is more reliable, but mechano can give windfury.
This murloc alone will make Murlock viable and maybe even Murloc Shaman. A specific tutor that draws 3 cards with a 4/3 body is very good, even at 5 mana. Very nice to curve into once you've dumped your hand and looking to refill
Witch's Brew but half the cost and healing. That sounds pretty good. It discounts The Garden's Grace and it works alongside Kotori Lightblade. Of course that would be a quite.. uncommon case but it can work. Paladin also needs holy spells for the new holy spell package, and with Libram of Hope gone paladin needs some new healing cards. Sure core also bring back Flash of Light and Amber Watcher but i feel like Holy Maki Roll will be better because you can spread the healing around better to both your hero and your minions.
In standard this seems really good, and Gaia, the Techtonic really needs some discounts. Also this makes Mecha-Shark a lot scarier. This will 100% see play in standard.
In wild i think it will also see play. This is Galvanizer that also tutors a card, that seems really good. If there is a mech mage popping up in wild, Seafloor Gateway will be in it.
Probably the best mech to summon is Mecha-Shark and if you're running this minion, you may want to avoid including mechs with battlecries. It's nice mana cheating but doubt it'll see much play
7 mana 5/5 deal 6 dmg summon 2 3/1s that summon an additional 4 3/1s and even more if Hydralodon doesn't get killed. So if Hydralodon does get killed instantly it's still a minimum of 7 mana 23/11 worth of stats across multiple bodies. (1x Hydralodon + 6x 3/1s)
This is an insane legendary that might just win games on the spot. Wow, but of course there are tools against this. Silence effects are good, and in this set we got Smothering Starfish. Also once Hydralodon is gone Spammy Arcanist can also clear the board easely. So there are tools that people can run in order to counter this, but even then it's still a really strong collosal minion that requires your opponent to spend a lot of recourses on removing it.
Simple and decent armor spell for control warrior. Will most likely see play this expansion then be forgotten about when there's new and better things to do
Guess the new weapon buffs like the awful legendary and Obsidiansmith make this spell draw more cards. The downside is pretty significant though so you'd have to sacrifice a weapon to draw but this does work nicely with Azsharan Trident
Professor Slate but in the form of a spell. I want to say that this seems bad, but in Defend the Dwarven District hunter this can keep them alive, refresh their hero power and it's only 1 mana compared to Professor Slates 3 mana, which makes Urchin Spines a lot more flexible. I actually see this getting played, maybe as a 1 off at the very least.
Probably want to hit a weapon more than a minion considering weapon buffs are more seldom. I guess control warrior could use this minion? Don't really see... oh wait it's a pirate... straight into quest warrior then
So 15 mana reduction for 3 mana is pretty decent but I feel you'd also need to play Sir Finley, Sea Guide to draw those cards immediately or it's just too slow
This seems like a card a lot of people will underestimate. This is amazing in Ramp druid, and has a lot of synergy with cards such as Seaweed Strike which probably makes Dozing Kelpkeeper a decent pick for Lost in the Park decks, just because of the Seaweed Strike synergy.
Wow Big spell druid support, this will be soo good alongside Survival of the Fittest! Oh wait, that rotates.... Actually druids have a really shallow 6+ mana spell pool after rotation. Celestial Alignment, Scale of Onyxia, Miracle Growth and Best in Shell are the only 6+ mana cards in standard, and are basically the only card you want to run Green-Thumb Gardener with. Honesty i'm not 100% certain about this card RIGHT NOW, but when it gets any support it might be a really good card.
Hmm 1/3 with a upside seems good, but i'm not sure about it. It both contests and synergyses with the Aquatic Form into Sunken Gardens combo i think, but still Jade Idol in minion form still sounds decent. Hmm, i honestly dont know if this will be broken or mediocre. Of course i dont think this will be a bad card, but i feel like it's just a fair card because of how slow it is and you basically have to pick between dredging Bottomfeeder or Sunken Gardens with Aquatic Form.
Really good for any slower druid deck or ramp druid. Also it gives attack, so Lost in the Park FINALLY gets more support. Which it needed considering a lot of cards in that deck rotate. Also this works well after playing a Dozing Kelpkeeper. Yeah i think this will see play, especially considering Lunar Eclipse is rotating and druid needs some single target removal.
Arcanite Reaper + dredge. That sounds... okay? Sure dredge is good, but does DH really need a Arcanite Reaper? I personally don't think so. DH has way better options.
The one challange with this card is that you need to have to play a naga before playing Predation which might be difficult... In any class but DH. DH often has crazy amounts of draw, so finding nagas often isn't that difficult. I think some OTK Lady S'theno decks will run it, and some Jace Darkweaver decks will run it.
New Neutral Minion - Selfish Shellfish
Time to make shellfish warlock instead of owl warlock! This could do some real milling shenanigans and glad to see a 4 mana 7/7 back in Standard after so long
New Paladin Minion - Bubblebot
To me, this seems like a more defensive Ini Stormcoil that can affect multiple minions, and is a mech itself. However to me there lies the problem with this card. It's defensive and needs multiple mechs on board in order to be worth it. What if you have a mech you want to keep alive or something, in that case giving it taunt would be the worst thing possible.
Still standard lacks a lot in terms of mechs, so maybe it might see play UNTIL there are better mechs.
In wild it wont see play. Mech paladin is more of a handbuffy deck that magnitizes a lot of smaller mechs into a big one. Also i feel like this is just a worse Enhance-o Mechano. Sure Bubblebot is more reliable, but mechano can give windfury.
New Neutral Minion - Azsharan Sentinel
So Sunken Sentinel is actually pretty good in control decks looking to stay alive. Could be good in control priest and warrior.
New Neutral Minion - Gorloc Ravager
This murloc alone will make Murlock viable and maybe even Murloc Shaman. A specific tutor that draws 3 cards with a 4/3 body is very good, even at 5 mana. Very nice to curve into once you've dumped your hand and looking to refill
New Paladin Spell - Holy Maki Roll
Witch's Brew but half the cost and healing. That sounds pretty good. It discounts The Garden's Grace and it works alongside Kotori Lightblade. Of course that would be a quite.. uncommon case but it can work. Paladin also needs holy spells for the new holy spell package, and with Libram of Hope gone paladin needs some new healing cards. Sure core also bring back Flash of Light and Amber Watcher but i feel like Holy Maki Roll will be better because you can spread the healing around better to both your hero and your minions.
New Neutral Minion - Barbaric Sorceress
Could be a nice troll card in conjunction with all the Abyssal Curse spells you give to your opponent. Definitely a wicked meme deck to test
New Neutral Minion - Helmet Hermit
I guess silence priest could use a 1 drop? Hard to tell seeing as the archetype wasn't ever good but I guess we have Smothering Starfish
New Neutral Minion - Vicious Slitherspear
High health 1 cost minion that can scale with spells is great. Reminiscent of Mana Addict but this naga will definitely see play in naga focused decks
New Neutral Minion - Twin-fin Fin Twin
Very nice murloc paired with Voidgill and Sunken Scavenger might just be the tempo Murlock needs to survive in the upcoming meta
New Mage Spell - Seafloor Gateway
In standard this seems really good, and Gaia, the Techtonic really needs some discounts. Also this makes Mecha-Shark a lot scarier. This will 100% see play in standard.
In wild i think it will also see play. This is Galvanizer that also tutors a card, that seems really good. If there is a mech mage popping up in wild, Seafloor Gateway will be in it.
New Neutral Minion - Mothership
Probably the best mech to summon is Mecha-Shark and if you're running this minion, you may want to avoid including mechs with battlecries. It's nice mana cheating but doubt it'll see much play
New Hunter Minion - Hydralodon
7 mana 5/5 deal 6 dmg summon 2 3/1s that summon an additional 4 3/1s and even more if Hydralodon doesn't get killed. So if Hydralodon does get killed instantly it's still a minimum of 7 mana 23/11 worth of stats across multiple bodies. (1x Hydralodon + 6x 3/1s)
This is an insane legendary that might just win games on the spot. Wow, but of course there are tools against this. Silence effects are good, and in this set we got Smothering Starfish. Also once Hydralodon is gone Spammy Arcanist can also clear the board easely. So there are tools that people can run in order to counter this, but even then it's still a really strong collosal minion that requires your opponent to spend a lot of recourses on removing it.
New Warrior Spell - Guard the City
Simple and decent armor spell for control warrior. Will most likely see play this expansion then be forgotten about when there's new and better things to do
New Warrior Spell - Forged in Flame
Guess the new weapon buffs like the awful legendary and Obsidiansmith make this spell draw more cards. The downside is pretty significant though so you'd have to sacrifice a weapon to draw but this does work nicely with Azsharan Trident
New Hunter Spell - Urchin Spines
Professor Slate but in the form of a spell. I want to say that this seems bad, but in Defend the Dwarven District hunter this can keep them alive, refresh their hero power and it's only 1 mana compared to Professor Slates 3 mana, which makes Urchin Spines a lot more flexible. I actually see this getting played, maybe as a 1 off at the very least.
New Warrior Minion - Obsidiansmith
Probably want to hit a weapon more than a minion considering weapon buffs are more seldom. I guess control warrior could use this minion? Don't really see... oh wait it's a pirate... straight into quest warrior then
New Hunter Weapon - Harpoon Gun
5 star card for BIG hunter, i love it see it! But it might even be a solid pick in aggro hunters, because it's a Fiery War Axe with an upside.
New Hunter Spell - Conch's Call
Amazing because of there being insane nagas in hunter like Raj Naz'jan and Twinbow Terrorcoil. This will 100% see play.
New Warrior Spell - From the Depths
So 15 mana reduction for 3 mana is pretty decent but I feel you'd also need to play Sir Finley, Sea Guide to draw those cards immediately or it's just too slow
New Druid Minion - Dozing Kelpkeeper
This seems like a card a lot of people will underestimate. This is amazing in Ramp druid, and has a lot of synergy with cards such as Seaweed Strike which probably makes Dozing Kelpkeeper a decent pick for Lost in the Park decks, just because of the Seaweed Strike synergy.
New Druid Minion - Green-Thumb Gardener
Wow Big spell druid support, this will be soo good alongside Survival of the Fittest! Oh wait, that rotates.... Actually druids have a really shallow 6+ mana spell pool after rotation. Celestial Alignment, Scale of Onyxia, Miracle Growth and Best in Shell are the only 6+ mana cards in standard, and are basically the only card you want to run Green-Thumb Gardener with. Honesty i'm not 100% certain about this card RIGHT NOW, but when it gets any support it might be a really good card.
New Druid Minion - Bottomfeeder
Hmm 1/3 with a upside seems good, but i'm not sure about it. It both contests and synergyses with the Aquatic Form into Sunken Gardens combo i think, but still Jade Idol in minion form still sounds decent. Hmm, i honestly dont know if this will be broken or mediocre. Of course i dont think this will be a bad card, but i feel like it's just a fair card because of how slow it is and you basically have to pick between dredging Bottomfeeder or Sunken Gardens with Aquatic Form.
New Druid Spell - Seaweed Strike
Really good for any slower druid deck or ramp druid. Also it gives attack, so Lost in the Park FINALLY gets more support. Which it needed considering a lot of cards in that deck rotate. Also this works well after playing a Dozing Kelpkeeper. Yeah i think this will see play, especially considering Lunar Eclipse is rotating and druid needs some single target removal.
New Demon Hunter Weapon - Bone Glaive
Arcanite Reaper + dredge. That sounds... okay? Sure dredge is good, but does DH really need a Arcanite Reaper? I personally don't think so. DH has way better options.
New Demon Hunter Spell - Predation
Compareable with pre-nerf Eye Beam but Predation can go FACE which often makes it better with Jace Darkweaver. But of course Predation doesn't have lifesteal. Predation has a lot of synergy with Lady S'theno, which is pretty good.
The one challange with this card is that you need to have to play a naga before playing Predation which might be difficult... In any class but DH. DH often has crazy amounts of draw, so finding nagas often isn't that difficult. I think some OTK Lady S'theno decks will run it, and some Jace Darkweaver decks will run it.