This is the deck I'm currently running, if anyone is curious/interested. Zilliax is a Perfect/Recursive Module combination. Maybe I'll remove Wrath for those Audio Amplifiers.
I think this card is bugged. I played it with one Doomguard and 2 Enhanced Dreadlords in my deck, and it only summoned one Doomguard. Anyone else try this out yet?
Mine was incredible, got 4 Signatures, Hemet, Pipsi, Hagatha and Lina and 4 Golden legendaries Dr.Stichensew, Pipsi, Timewinder Zarimi and Sonya Water Dancer (Won the giveaway and got 82 packs with gold) My last 2 packs included a legendary each.
In the end, I got almost all the legendaries I wanted from this set (King Plush came in the Lvl 20 freebie though)
Did not get Zilliax or Whizbang, the cards I wanted the most, but will wait for a nerf or reaching lvl 50 before crafting. I am pretty much set with what I got now and even though I would love to play Whizbang (Yeah, I could disenchant Golden Pipsi because of the signature but I just can't get myself to do it for some reason.) I have a lot more to try out.
Will probably start building decks seriously Tomorrow morning (Spain Time) but as of now I really enjoyed No Minion mage (to my surprise), Battlecry Shaman, The headless horseman and Maghteridon. Still want to play Aviana, Hemet and Raza, but will probably do it tomorrow too as I am quite full of stuff for today
Thanks again!
Edit: Well I basically want them all this time as I realised the Dr. and Botface are also missing, but well Whizbang (Golden) and Zylliax are my N1 priorities to craft
Cicigi was my preorder Signature, Projection Orb was my preorder Golden. All told I got:
Signature: Cicigi Golden: Shudderblock, The Galactic Projection Orb, Raza the Resealed Normal: Dr. Stichensew, Magtheridon Unreleased, Pipsi Painthoof, Shoplifter Goldbeard, Hagatha the Fabled, Game Master Nemsy, Inventor Boom, Splendiferous Whizbang, The Headless Horsman, Botface, Wheel of Death, Hemet Foam Marksman. Free: Colifero the Artist, Li'na Shop Manager, Joymancer Jepetto (Diamond).
I also crafted Zilliax Deluxe 3000.
Took me 143 packs, IIRC; not a bad haul. I wanted Timewinder Zarimi and Sonya Waterdancer, but I've got time and both spots on the track left. Edit: Pulled Sonya from spot 20 on the track, so that was awesome.
I think I did alright. I haven't played Hearthstone for two years so coming back into it can be a tad overwhelming. Big fan of Battlecry Shaman though so seeing Fairy Tale Forest was pretty sweet.
Similarly, lol at the Incredible Value as golden. YESSS
As a Wild player I was dreading the day that some big Core exclusives went away. Unless I'm missing something, I believe the full list of rotating Core exclusives that might would need to be opened or crafted for Wild is:
Only a few legendaries in the list I feel are must haves, and the lower rarity items can be obtained by opening a handful of Wild packs. And I believe I should maintain a Marrowgar copy since I got the signature version from the paid Tavern Pass. If that disappears after I technically bought it, I'm going to be upset.
UPDATE: The signature Marrowgar did in fact convert to a collectable Legacy card, still uncraftable though.
Yesterday I spent all of my dust trying to curb the ever-growing list of cards I'm missing from the Collection: I thought 80,000 would do significant damage, and while I now own every Standard card, I totally forgot I would need some of that dust for these rotating cards. Whoops. Should'a waited until later today.
I was looking over the Core set rotation last night, and with this being the first big shake up for Death Knight in their Core set, there are some classic cards of theirs that will be disappearing for all players soon. For players who only venture into Standard, this is likely no big deal. But for a Wild player such as myself, their abscence could have an impact. Cards like Patchwerk and Lord Marrowgar, Obliterate, and many others. Outside of DK, the most noteable loss might be Alexstrasza the Life-Binder, and potentially Selective Breeder.
The good news is that all of these cards should be added to the Legacy set, and are obtainable via Wild packs or crafting. In total there appears to be 6 Legendary cards, 2 Epics, 8 Rares, and 5 Commons rotating out that players may find they are missing. While several will be no big deal, some of those mentioned above and maybe a few others might be worth opening a handful of Wild packs to grab those Rares and Commons, maybe get lucky to snag a legendary or two.
I am uncertain about what will happen to Marrowgar in my collection though. I have the Signature version of him, which was obtained via the paid tavern pass during March of the Lich King. So in my opinion that card should stay in my collection and just convert to be a Legacy card. If that isn't what happens in 45 minutes, I'm going to be writing a strongly worded email to Blizzard about some things.
Full list of cards that you may need to craft if you want them after rotation:
Only needing to gain corpses and not spend them is a very big plus, certainly feels like you want to run Mining Casualities and Crop Rotation, as even though they're spells, they'll juice up your handbuffs.
How Were Your Whizbang's Workshop Pack Openings?
Opened about 50 packs between gold, track and freebies.
Packs: Dr. Stitchensew , Pipsi Painthoof , Shoplifter Goldbeard (g) , Inventor Boom
Crafted: The Galatic Projection Orb
Track/freebies: Li'Na, Jepetto (d), Colifero
Fun start. Boom and the Orb where high on my list the rest has been a blast to try out.
I wish Zok Fogsnout cost 6
This is the deck I'm currently running, if anyone is curious/interested. Zilliax is a Perfect/Recursive Module combination. Maybe I'll remove Wrath for those Audio Amplifiers.
Standard · Hero Power Druid · by StormKnightSera · 2 years, 3 months ago
Whizbang's Workshop
Now the real test begins: the test of time! How true or accurate will our predictions be overtime?
World of Warcraft's Battle Royale Mode, "Plunderstorm", Out Now For a Limited Time
Carbot made a cartoon about it!
New Warlock Spell - Crane Game
I think this card is bugged. I played it with one Doomguard and 2 Enhanced Dreadlords in my deck, and it only summoned one Doomguard. Anyone else try this out yet?
How Were Your Whizbang's Workshop Pack Openings?
Mine was incredible, got 4 Signatures, Hemet, Pipsi, Hagatha and Lina and 4 Golden legendaries Dr.Stichensew, Pipsi, Timewinder Zarimi and Sonya Water Dancer (Won the giveaway and got 82 packs with gold) My last 2 packs included a legendary each.
In the end, I got almost all the legendaries I wanted from this set (King Plush came in the Lvl 20 freebie though)
Did not get Zilliax or Whizbang, the cards I wanted the most, but will wait for a nerf or reaching lvl 50 before crafting. I am pretty much set with what I got now and even though I would love to play Whizbang (Yeah, I could disenchant Golden Pipsi because of the signature but I just can't get myself to do it for some reason.) I have a lot more to try out.
Will probably start building decks seriously Tomorrow morning (Spain Time) but as of now I really enjoyed No Minion mage (to my surprise), Battlecry Shaman, The headless horseman and Maghteridon. Still want to play Aviana, Hemet and Raza, but will probably do it tomorrow too as I am quite full of stuff for today
Thanks again!
Edit: Well I basically want them all this time as I realised the Dr. and Botface are also missing, but well Whizbang (Golden) and Zylliax are my N1 priorities to craft
How Were Your Whizbang's Workshop Pack Openings?
Cicigi was my preorder Signature, Projection Orb was my preorder Golden. All told I got:
Signature: Cicigi
Golden: Shudderblock, The Galactic Projection Orb, Raza the Resealed
Normal: Dr. Stichensew, Magtheridon Unreleased, Pipsi Painthoof, Shoplifter Goldbeard, Hagatha the Fabled, Game Master Nemsy, Inventor Boom, Splendiferous Whizbang, The Headless Horsman, Botface, Wheel of Death, Hemet Foam Marksman.
Free: Colifero the Artist, Li'na Shop Manager, Joymancer Jepetto (Diamond).
I also crafted Zilliax Deluxe 3000.
Took me 143 packs, IIRC; not a bad haul. I wanted Timewinder Zarimi and Sonya Waterdancer, but I've got time and both spots on the track left.
Edit: Pulled Sonya from spot 20 on the track, so that was awesome.
How Were Your Whizbang's Workshop Pack Openings?
How Were Your Whizbang's Workshop Pack Openings?
I'll kick things off!
I think I did alright. I haven't played Hearthstone for two years so coming back into it can be a tad overwhelming. Big fan of Battlecry Shaman though so seeing Fairy Tale Forest was pretty sweet.
Similarly, lol at the Incredible Value as golden. YESSS
Year of the Pegasus Core Set
As a Wild player I was dreading the day that some big Core exclusives went away. Unless I'm missing something, I believe the full list of rotating Core exclusives that might would need to be opened or crafted for Wild is:
Patchwerk, Lord Marrowgar, Overseer Frigidara, Aegwynn, the Guardian, Ysera the Dreamer, Alexstrasza the Life-Binder
Obliterate, Repulsive Gargantuan
Ymirjar Deathbringer, Bonedigger Geist, Graveyard Shift, Rimefang Sword
Runeforging, Rime Sculptor, Defrost, Selective Breeder
Corrupted Ashbringer, Possessifier, Heart Strike, Shadowed Spirit, Emerald Skytalon
Only a few legendaries in the list I feel are must haves, and the lower rarity items can be obtained by opening a handful of Wild packs. And I believe I should maintain a Marrowgar copy since I got the signature version from the paid Tavern Pass. If that disappears after I technically bought it, I'm going to be upset.
UPDATE: The signature Marrowgar did in fact convert to a collectable Legacy card, still uncraftable though.
Hearthstone Whizbang's Workshop & Rotation Launch Survival Guide - Here's Everything You Need to Know
Yesterday I spent all of my dust trying to curb the ever-growing list of cards I'm missing from the Collection: I thought 80,000 would do significant damage, and while I now own every Standard card, I totally forgot I would need some of that dust for these rotating cards. Whoops. Should'a waited until later today.
Hearthstone Whizbang's Workshop & Rotation Launch Survival Guide - Here's Everything You Need to Know
Indeed: may all your desired Legendaries be Golden...and/or Signature haha
Hearthstone Whizbang's Workshop & Rotation Launch Survival Guide - Here's Everything You Need to Know
I was looking over the Core set rotation last night, and with this being the first big shake up for Death Knight in their Core set, there are some classic cards of theirs that will be disappearing for all players soon. For players who only venture into Standard, this is likely no big deal. But for a Wild player such as myself, their abscence could have an impact. Cards like Patchwerk and Lord Marrowgar, Obliterate, and many others. Outside of DK, the most noteable loss might be Alexstrasza the Life-Binder, and potentially Selective Breeder.
The good news is that all of these cards should be added to the Legacy set, and are obtainable via Wild packs or crafting. In total there appears to be 6 Legendary cards, 2 Epics, 8 Rares, and 5 Commons rotating out that players may find they are missing. While several will be no big deal, some of those mentioned above and maybe a few others might be worth opening a handful of Wild packs to grab those Rares and Commons, maybe get lucky to snag a legendary or two.
I am uncertain about what will happen to Marrowgar in my collection though. I have the Signature version of him, which was obtained via the paid tavern pass during March of the Lich King. So in my opinion that card should stay in my collection and just convert to be a Legacy card. If that isn't what happens in 45 minutes, I'm going to be writing a strongly worded email to Blizzard about some things.
Full list of cards that you may need to craft if you want them after rotation:
Patchwerk
Lord Marrowgar
Overseer Frigidara
Aegwynn, the Guardian
Ysera the Dreamer
Alexstrasza the Life-Binder
Obliterate
Repulsive Gargantuan
Ymirjar Deathbringer
Bonedigger Geist
Graveyard Shift
Rimefang Sword
Runeforging
Rime Sculptor
Defrost
Selective Breeder
Corrupted Ashbringer
Possessifier
Heart Strike
Shadowed Spirit
Emerald Skytalon
Hearthstone Whizbang's Workshop & Rotation Launch Survival Guide - Here's Everything You Need to Know
Wishing you all a great Launch Day!!!
Hearthstone Whizbang's Workshop & Rotation Launch Survival Guide - Here's Everything You Need to Know
Best of luck everyone with your packs opening!
New Death Knight Hero - The Headless Horseman
And no Steamcleaners to take away the head before I draw it!
New Death Knight Spell - Lesser Spinel Spellstone
Only needing to gain corpses and not spend them is a very big plus, certainly feels like you want to run Mining Casualities and Crop Rotation, as even though they're spells, they'll juice up your handbuffs.
New Death Knight Minion - Amateur Puppeteer
Huh, the mini is still an Undead!... Oh no... It's still an Undead... Oh no... It's made of bones...
New Druid Minion - Chia Drake
Both options are kinda eh, but you kinda do need to play the base card first in order to get that juicy 1 mana +1 Spell damage.
New Hunter Minion - King Plush
Just almost guaranteed to go face!
New Mage Minion - Puzzlemaster Khadgar
Being not wholly predictible does knock off a star for me, but otherwise a must have in most Mage decks
New Paladin Minion - Toy Captain Tarim
A buffer AND a Subdue in one package! Convenient!
New Shaman Spell - Incredible Value
Skip turn 3 for a better turn 4... Not too sure about the later turns though.
New Demon Hunter Spell - Red Card
Making things Dormant has shown to be a rather weak form of removal, and I have doubts about the application of keeping your own Magtheridon dormant.
New Druid Minion - Owlonius
I'm sorry, I didn't hear you over in Phial, WOULD YOU LIKE TO EXPLODE?!?!?!?!