So if I understand correctly, you can attack with this, lose Reborn, play a frost spell to get Reborn back, then repeat until you run out of spells, mana, or enemy minions. Sounds good to me, but I just wonder if there will be enough cheap frost spells.
This will probably be what you want to use most of your single-target buffs on. Although most of DK's buffs are board-wide or handbuffs. But getting this to 6 Attack or more ought to be really nice.
Only getting one at a time over three turns seems kind of weak to me. But if you manage to have one or two on the board when you play R.C. Rampage, they ought to get the buffs along with the ones summoned from that card.
I'm not sure how many minions will have 7 or less Health, and also 6 or more Attack, but having both die in the trade to trigger the deathrattle to possibly kill something else would be optimal. Especially if that something else is the enemy hero. I suppose it wouldn't take much to soften the target up if neccessary.
I suppose given the buffing, it's a good thing these aren't the same Hounds from Unleash the Hounds. I wonder what the optimal number to summon is. Like you could get five 2/2s, or four 3/3s and so on.
That's an expensive egg. Then you have to spend more mana in order to break it. And you'll want to include mostly big beasts to not waste the discount on something cheap. I suppose it's for the best there's no negative Cost, where you would actually gain Mana for playing the card. But maybe, just maybe, it will be worth when you spend 1 more Mana for another 5 Mana discount, but this time being able to break the egg with zero effort.
Decent. You get the privilege of playing more secrets than you put in your deck, but you only pay the same as you would to play a normal secret. Hopefully at least one out of the three is at least good.
Looks quite nice. Given the damage, it shouldn't be too hard to ensure it kills its target, even if you have to make a small trade first. And then your opponent has to contend with the Water Elemental.
No-minion Mage is probably making a return. Draw three of your spells, and discout them all by 3? Only problem I see is it might draw something that costs less than 3 already.
So if you have minions, it will cast any spell that costs less than 5, if you don't, it will cast any spell. Is that better? I honestly don't know, but YOLO.
New Death Knight Minion - Rambunctious Stuffy
So if I understand correctly, you can attack with this, lose Reborn, play a frost spell to get Reborn back, then repeat until you run out of spells, mana, or enemy minions. Sounds good to me, but I just wonder if there will be enough cheap frost spells.
New Death Knight Minion - Darkthorn Quilter
This will probably be what you want to use most of your single-target buffs on. Although most of DK's buffs are board-wide or handbuffs. But getting this to 6 Attack or more ought to be really nice.
New Death Knight Spell - Threads of Despair
A better Defile?
New Death Knight Spell - Silk Stitching
This might be alright. I'd probably attach it to a 1- or 2-Cost minion. Only question is what are the good spells in the discover pool?
New Death Knight Minion - Rainbow Seamstress
Should help make Rainbow DK better.
New Death Knight Minion - Dr. Stitchensew
Does this add the stats of the three minions to itself, then summon the 5-Cost when it dies? That seems extremely OP if so.
New Hunter Spell - Fetch!
Well, I'm not sure having no minions except beasts is going to be a big ask this expansion, so this should be pretty strong.
New Hunter Weapon - Remote Control
Only getting one at a time over three turns seems kind of weak to me. But if you manage to have one or two on the board when you play R.C. Rampage, they ought to get the buffs along with the ones summoned from that card.
New Hunter Minion - Toyrannosaurus
I'm not sure how many minions will have 7 or less Health, and also 6 or more Attack, but having both die in the trade to trigger the deathrattle to possibly kill something else would be optimal. Especially if that something else is the enemy hero. I suppose it wouldn't take much to soften the target up if neccessary.
New Hunter Spell - Patchwork Pals
Me summon Leok? Nope. Summon Huffer? Yup. Summon Misha? Nope. Another Huffer? Yup. But actually no since you only get Huffer once from this.
New Hunter Location - Jungle Gym
Pretty damn good if you can have this and six beasts on the board at once. We'll see how easy that will be in practice.
New Hunter Minion - Painted Canvasaur
Beast Hunter is looking pretty nice. R.C. Rampage comes to mind, but maybe there will be better ways to get several beasts on the board for this.
New Hunter Spell - R.C. Rampage
I suppose given the buffing, it's a good thing these aren't the same Hounds from Unleash the Hounds. I wonder what the optimal number to summon is. Like you could get five 2/2s, or four 3/3s and so on.
New Hunter Minion - Mystery Egg
That's an expensive egg. Then you have to spend more mana in order to break it. And you'll want to include mostly big beasts to not waste the discount on something cheap. I suppose it's for the best there's no negative Cost, where you would actually gain Mana for playing the card. But maybe, just maybe, it will be worth when you spend 1 more Mana for another 5 Mana discount, but this time being able to break the egg with zero effort.
New Hunter Minion - Hemet, Foam Marksman
Might be okay. Random cards are often not great, but the cost reduction will help a lot.
New Mage Spell - Hidden Objects
Decent. You get the privilege of playing more secrets than you put in your deck, but you only pay the same as you would to play a normal secret. Hopefully at least one out of the three is at least good.
New Mage Minion - Triplewick Trickster
Too bad this isn't a Shaman card. Might actually be OP in that class.
New Mage Spell - Spot the Difference
Because no-minion decks still need ways to put minions on the board. Will getting two almost random 3-Cost minions help? Maybe.
New Mage Minion - Sleet Skater
Stop an enemy minion for a turn and gain just enough armor to take a hit from it, then spend 1 more Mana to do it again? Sounds nice to me.
New Mage Spell - Frost Lich Cross-Stitch
Looks quite nice. Given the damage, it shouldn't be too hard to ensure it kills its target, even if you have to make a small trade first. And then your opponent has to contend with the Water Elemental.
New Mage Spell - Manufacturing Error
No-minion Mage is probably making a return. Draw three of your spells, and discout them all by 3? Only problem I see is it might draw something that costs less than 3 already.
New Mage Minion - Watercolor Artist
This will probably reduce the Cost by 1 before it dies if you're lucky.
New Mage Spell - Yogg in the Box
So if you have minions, it will cast any spell that costs less than 5, if you don't, it will cast any spell. Is that better? I honestly don't know, but YOLO.
New Mage Spell - The Galactic Projection Orb
Channelling the spirit of Yogg I see. Not having to worry about many of the spells hitting friendly characters makes this pretty damn good.
New Priest Spell - Purifying Power
I mean, I guess. If you have a board full of Battlecry minions that don't do anything else, you lose nothing by playing this.