I find that hard to believe. Unless you're playing against nothing but Even Shamans, Shadow Priests and Pirate Rogues back to back, you will have seen a real player. Even Warriors, Reno decks of all varieties, Mine Rogues, Quest Mages, Shudderwock Shamans, Questline Warlocks, Big Shamans, these are all decks played by real people. Me go face is basically all bots are good for.
They buffed Frost Lich Cross-Stitch's Mana cost, but quietly dropped the damage by a point as well. Couldn't just straight-up buff it; no, had to be a trade off of some kind :/
Shroomscavate and deputization aura effectively got nuked, because I cant see them see any play for their effects anymore. Its is really kind of funny, how shroomscavate doesnt really have any shaman connections anymore and is now just a vanilla exacavate card. Probably one of the weakest excavate card now.
Other nerfs are fine. Odyn needed a nerf because if it wasnt it'll probably continue to dominate warrior decks until it rotates. Im not exactly sure how anything can rock it off warrior's boat, except printing out more and more disgustingly powerful cards because at its base Odyn is just the perfect warrior card.
Aftershocks though, a bit of a hard nerf just because it does well with drawing. Effectively this card is just trash now, because there's simply much better clear tools than this.
which one extra turn ? I rarely see people play odyn on curve.
I see that they don't want the card to be retired but it is just so much for one card in an archetype like that. I don't care the deck's winrate. I just care how frustrating it is to play against. When milling strategy is being frustrating, or almost all of APM decks are being frustrating or spamming same minion over and over is frustrating (Shattered Reflections) they can easily bury them but this kind of frustration is not being a problem ?
You can't even play on some rounds just because they do nothing but spam armor and draw cards.
If you are tanking, then you are tanking; you shouldn't deal damage like a burst class in the same turn. We all know how combo decks act. They do all of their combination with other cards such as, defensive cards and aggressive cards. They shouldn't be same card, if a combo deck deals its damage, it shouldn't give it also defensive part. That deck's strategy is just ridiculous, they deal 28 damage and gain 28 armor at the same turn. It would be even ok if it is something like Spectral Cutlass that will give only restoration but with odyn, you gain + health, you can have 60hp and deal 30 damage at the same turn. Demon Hunter was doing the same thing with lifesteal but it was not giving him extra health (30+ health). So they were still vulnarable against other otk decks but with odyn, warriors are not because most of the otk decks deal 30 dmg potentially. It is so rare to deal 60 damage in a turn, you need to be so lucky. Odyn's archetype is just that weird like they couldn't even decide they want him in a combo or a control deck.
I'm also ok with that they gain that attack but losing the armor; I mean, transforming all armor into hero attack because otherwise, it doesn't give any chance to the opponent to win after they do that gain 10 Armor and deal 20 damage on 1 turn.
Nerf should have been either gain half amount of attack if they want it to be in control or convert all armor gain into hero attack if they want it to be in combo, otherwise; even you make the card to cost 10 for 1/1 body, it will stay as how broken it is.
I disagree that aswell. Most of the time they already have 15+ armor when they drop odyn. if someone drop odyn while have only 10 hp with no armor, then they are probably don't know how to play that deck already. Relying on 2 armor from hero power and +2 attack from odyn is not realistic.
Plus, they have Safety Goggles now which makes this nerf even more meaningless. If we were at the end of odyn's rotation and he would rotate after this expansion, this nerf might be ok-ish but he will stay around for a year which makes the card even more problematic. Giving OTK to a class which potentially can gain 100+ armor with tons of wipe potential is just absurd. On some games against it while you are playing spell heavy control decks, you just burn your cards because he doesn't drop any minion on board. It just spam boardclears + armor, then get forged weapon and drop odyn.
If you really rely on 2 armor from heropower when you drop odyn, just don't play that deck.
They wanted to reduce the power level of the deck a bit and I think it will do that: one extra turn is all that some combo decks might need. Personally, I don't think decks that do nothing but stall until they find their win condition are fun and interactive. However, it seems Team 5's goal was to lower the win rate a bit, not to force the deck to be redesigned or retired.
I think the fact that its benefit comes relatively late in the game was the main thing holding it back. That might still be the case at 5 mana, but if it was a 1-mana 1/1 with the same battlecry, I think it would see a lot of play.
Personally, I'm quite fed up with Paladin-stone and am excited for these nerfs. Paladins just have too many good things right now: Rush, Lifesteal, handbuffs, boardbuffs, AOE, efficient tutoring. A bit of a tone-down is definitely warranted.
Odyn is also quite strong, though not as oppressive IMO. Even a 1 mana increase would be impactful, as it would close off a number of armor gain options from being played the same turn, like Hero Power and Shield Block.
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Welcome on board of this thread @Me0203 ! 28 hundreds is an impressive amount of Druid & Mage's ranked wins, and your Shaman one aren't too shabby either!! Even when taken into context, and accounting for the years of leisure time invested in the hobby over time, over a decade, I find our collective records unbelievable! For my first few years of playing HS, I don't think my winrate was even close to 50%, facing opponent with golden potrait was almost psychological warfare and making me second guess each and every play. When I finally attained my first 500wins, it felt amazing and outstanding! It has since then lost some of its glow, but I still treasure these achievements and congratulate each of you for those remarkable exploits!!
To now dive into your question "What's your favorite and least favorite 1000 win portraits? Illidan is gorgeous (gimme). Pirate Valeera, on the other hand, is just plain silly." I'm including the full template to give some support - Valeera does look kinda Halloween's silly and anyway has better options, and I agree that Illidan is probably what keeps me going - Illidan was my favorite upon reveal! Thrall and Malfurion don't seems much different from their already alternate versions ... My least favorite easily goes to Rexxar for the goofiest face expression...!
I'm in the same boat as Horus, DK and DH's decks have mostly eluded my enjoyment. Rainbow DH is pretty fun currently, though. Maybe by the end of the expansion there'll be another one, two hundred wins tacked onto that number.
It's wild to think about how much I used to play. Hardstuck F2P Druid and Mage main for years - 2500 of each of those wins are from before 2019. The others have gradually crept up, especially Shaman, but the kings abide! A good 3/5 of these wins are from Arena and Duels, which helped even it out.
What's your favorite and least favorite 1000 win portraits? Illidan is gorgeous (gimme). Pirate Valeera, on the other hand, is just plain silly.
Lorewalker Cho I used back in Mean Streets in my handbuff paladin. It only had a few spells to maximize the handbuffs and Cho, once buffed, was annoying to remove without a spell, so you usually got something back. Fun times!
Old Murk-Eye was kind of another Hogger. In Vanilla he wasn't elite but had a long patrol path on a beach. Him and his posse would sneak up on people making for some memorable deaths or sprints away from him while hearing that classic murloc battlecry. I appreciate cards like this in Classic. It is nice not all the cards are big lore bombs but also a "hey I died to this guy" for those of us who played WoW.
What really bugs me is the in-game achievements that require specific cards (usually Legendaries and Epics), as these CANNOT be completed in Tavern Brawls. I think it would be a nice QoL upgrade if they allowed those achievements to count JUST in the Deck Recipe Brawls, as there is no way to abuse the situation.
Has anyone else encountered the Horn of the Windlord/Zilliax interaction where the weapon sets the minion to 3/3, Zilliax buffs it to 4/4, they swing in for 3 and the minion lives as a 4/1? Hilarious!
In this rhythm-based action platformer, you must jump and glide your way through peril! Get ready to face an almost unbeatable task in the Geometry Dash universe.
I love crushing those paladins with my random cards and my 12/8 Spectral Cutlass with Thief Rogue. Doesn't work everytime tho but i have a nice winrate against them. Helped me to reach platinium other than any other wacky deck i tried anyways (yeah, i am mostly playing wacky decks as some of you might already knew), but looking at 18/12 Leeroy Jenkins with Divine Shield and Windfury is absolutely frustrating if you ask me.
and I don't even think nerfs will solve that problem. that deck might get slower with nerfs and maybe it becomes vulnerable to aggro/Hyper Aggro but so far i didn't see any aggro/hyper aggro decks neither. Hunter might be a thing after that tho, tried that against some paladins and they survived even though i decreased their health around 2-5.
Lifesteal in this year and expansion is just so big. DH, Rogue and Paladin have huge lifesteal. I restored like 100hp with my Thief rogue and i believe some paladin enemy could restored even more in one of my match.
I haven't played in a few days, so I don't know how bad it is now, but there was a lot of bots when the expansion launched. Classes basically playing the same thing including... Southsea Deckhand and Fogsail Freebooter in non-weapon classes, and playing Redgill Razorjaw... without attacking with it. There were just enough real players to make the climb not so straightforward and effortless.
I'm not complaining though. It means that I was able to semi-legitimately reach Gold exclusively playing Whizbang.
Hearthstone Issues its Three Largest Banwaves Ever This Week, Over Half a Million Accounts Banned
I find that hard to believe. Unless you're playing against nothing but Even Shamans, Shadow Priests and Pirate Rogues back to back, you will have seen a real player. Even Warriors, Reno decks of all varieties, Mine Rogues, Quest Mages, Shudderwock Shamans, Questline Warlocks, Big Shamans, these are all decks played by real people. Me go face is basically all bots are good for.
Hearthstone Issues its Three Largest Banwaves Ever This Week, Over Half a Million Accounts Banned
Immediately after today's update I saw my first real opponent in Wild in about 3 days.
Whizbang's Workshop's First Balance Patch Arrives Today - Buffs & Nerfs Detailed
They buffed Frost Lich Cross-Stitch's Mana cost, but quietly dropped the damage by a point as well. Couldn't just straight-up buff it; no, had to be a trade off of some kind :/
Take-Two Interactive to Acquire Borderlands Developer Gearbox From Embracer Group for $460 Million
I spotted a bumper sticker a couple minutes ago that said "I hope something good happens to you today." In potentially related news:
"the next installment of the Borderlands series is currently in production."
Woohoo!
Whizbang's Workshop's First Balance Patch Arrives Today - Buffs & Nerfs Detailed
My take on the changes;
Shroomscavate and deputization aura effectively got nuked, because I cant see them see any play for their effects anymore. Its is really kind of funny, how shroomscavate doesnt really have any shaman connections anymore and is now just a vanilla exacavate card. Probably one of the weakest excavate card now.
Other nerfs are fine. Odyn needed a nerf because if it wasnt it'll probably continue to dominate warrior decks until it rotates. Im not exactly sure how anything can rock it off warrior's boat, except printing out more and more disgustingly powerful cards because at its base Odyn is just the perfect warrior card.
Aftershocks though, a bit of a hard nerf just because it does well with drawing. Effectively this card is just trash now, because there's simply much better clear tools than this.
Whizbang's Workshop's First Balance Patch Arrives Today - Buffs & Nerfs Detailed
which one extra turn ? I rarely see people play odyn on curve.
I see that they don't want the card to be retired but it is just so much for one card in an archetype like that. I don't care the deck's winrate. I just care how frustrating it is to play against. When milling strategy is being frustrating, or almost all of APM decks are being frustrating or spamming same minion over and over is frustrating (Shattered Reflections) they can easily bury them but this kind of frustration is not being a problem ?
You can't even play on some rounds just because they do nothing but spam armor and draw cards.
If you are tanking, then you are tanking; you shouldn't deal damage like a burst class in the same turn. We all know how combo decks act. They do all of their combination with other cards such as, defensive cards and aggressive cards. They shouldn't be same card, if a combo deck deals its damage, it shouldn't give it also defensive part. That deck's strategy is just ridiculous, they deal 28 damage and gain 28 armor at the same turn. It would be even ok if it is something like Spectral Cutlass that will give only restoration but with odyn, you gain + health, you can have 60hp and deal 30 damage at the same turn. Demon Hunter was doing the same thing with lifesteal but it was not giving him extra health (30+ health). So they were still vulnarable against other otk decks but with odyn, warriors are not because most of the otk decks deal 30 dmg potentially. It is so rare to deal 60 damage in a turn, you need to be so lucky. Odyn's archetype is just that weird like they couldn't even decide they want him in a combo or a control deck.
I'm also ok with that they gain that attack but losing the armor; I mean, transforming all armor into hero attack because otherwise, it doesn't give any chance to the opponent to win after they do that gain 10 Armor and deal 20 damage on 1 turn.
Nerf should have been either gain half amount of attack if they want it to be in control or convert all armor gain into hero attack if they want it to be in combo, otherwise; even you make the card to cost 10 for 1/1 body, it will stay as how broken it is.
Whizbang's Workshop's First Balance Patch Arrives Today - Buffs & Nerfs Detailed
I disagree that aswell. Most of the time they already have 15+ armor when they drop odyn. if someone drop odyn while have only 10 hp with no armor, then they are probably don't know how to play that deck already. Relying on 2 armor from hero power and +2 attack from odyn is not realistic.
Plus, they have Safety Goggles now which makes this nerf even more meaningless. If we were at the end of odyn's rotation and he would rotate after this expansion, this nerf might be ok-ish but he will stay around for a year which makes the card even more problematic. Giving OTK to a class which potentially can gain 100+ armor with tons of wipe potential is just absurd. On some games against it while you are playing spell heavy control decks, you just burn your cards because he doesn't drop any minion on board. It just spam boardclears + armor, then get forged weapon and drop odyn.
If you really rely on 2 armor from heropower when you drop odyn, just don't play that deck.
Whizbang's Workshop's First Balance Patch Arrives Today - Buffs & Nerfs Detailed
They wanted to reduce the power level of the deck a bit and I think it will do that: one extra turn is all that some combo decks might need. Personally, I don't think decks that do nothing but stall until they find their win condition are fun and interactive. However, it seems Team 5's goal was to lower the win rate a bit, not to force the deck to be redesigned or retired.
Whizbang's Workshop's First Balance Patch Arrives Today - Buffs & Nerfs Detailed
Is it that hard to make Odyn, Prime Designate to give half the attack ? cost increase doesn't do anything at all.
Whizbang's Workshop's First Balance Patch Arrives Today - Buffs & Nerfs Detailed
I think the fact that its benefit comes relatively late in the game was the main thing holding it back. That might still be the case at 5 mana, but if it was a 1-mana 1/1 with the same battlecry, I think it would see a lot of play.
Whizbang's Workshop's First Balance Patch Arrives Today - Buffs & Nerfs Detailed
Not sure why they bother buffing Aviana. It will never be a good card.
Whizbang's Workshop Hearthstone Balance Changes Have Been Teased by Blizzard
Personally, I'm quite fed up with Paladin-stone and am excited for these nerfs. Paladins just have too many good things right now: Rush, Lifesteal, handbuffs, boardbuffs, AOE, efficient tutoring. A bit of a tone-down is definitely warranted.
Odyn is also quite strong, though not as oppressive IMO. Even a 1 mana increase would be impactful, as it would close off a number of armor gain options from being played the same turn, like Hero Power and Shield Block.
Echo
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Golden Hero Portrait - Completionist & Grind
Welcome on board of this thread @Me0203 ! 28 hundreds is an impressive amount of Druid & Mage's ranked wins, and your Shaman one aren't too shabby either!! Even when taken into context, and accounting for the years of leisure time invested in the hobby over time, over a decade, I find our collective records unbelievable! For my first few years of playing HS, I don't think my winrate was even close to 50%, facing opponent with golden potrait was almost psychological warfare and making me second guess each and every play. When I finally attained my first 500wins, it felt amazing and outstanding! It has since then lost some of its glow, but I still treasure these achievements and congratulate each of you for those remarkable exploits!!

To now dive into your question "What's your favorite and least favorite 1000 win portraits? Illidan is gorgeous (gimme). Pirate Valeera, on the other hand, is just plain silly." I'm including the full template to give some support - Valeera does look kinda Halloween's silly and anyway has better options, and I agree that Illidan is probably what keeps me going - Illidan was my favorite upon reveal! Thrall and Malfurion don't seems much different from their already alternate versions ... My least favorite easily goes to Rexxar for the goofiest face expression...!
Golden Hero Portrait - Completionist & Grind
I didn't know this thread existed. Hi!
I'm in the same boat as Horus, DK and DH's decks have mostly eluded my enjoyment. Rainbow DH is pretty fun currently, though. Maybe by the end of the expansion there'll be another one, two hundred wins tacked onto that number.
It's wild to think about how much I used to play. Hardstuck F2P Druid and Mage main for years - 2500 of each of those wins are from before 2019. The others have gradually crept up, especially Shaman, but the kings abide! A good 3/5 of these wins are from Arena and Duels, which helped even it out.
What's your favorite and least favorite 1000 win portraits? Illidan is gorgeous (gimme). Pirate Valeera, on the other hand, is just plain silly.
Looking Back at Hearthstone's Classic Legendaries - The Cheap Neutral Cards (Part 2)
I love these.
Lorewalker Cho I used back in Mean Streets in my handbuff paladin. It only had a few spells to maximize the handbuffs and Cho, once buffed, was annoying to remove without a spell, so you usually got something back. Fun times!
Millhouse Manastorm I had in a deathrattle DemonHunter deck. Using Piloted Reaper to pull him out and surprise people was funny.
Old Murk-Eye was kind of another Hogger. In Vanilla he wasn't elite but had a long patrol path on a beach. Him and his posse would sneak up on people making for some memorable deaths or sprints away from him while hearing that classic murloc battlecry. I appreciate cards like this in Classic. It is nice not all the cards are big lore bombs but also a "hey I died to this guy" for those of us who played WoW.
PSA: Play the current Tavern Brawl with Paladin or Shaman before it rotates!
Great PSA, thanks!
What really bugs me is the in-game achievements that require specific cards (usually Legendaries and Epics), as these CANNOT be completed in Tavern Brawls. I think it would be a nice QoL upgrade if they allowed those achievements to count JUST in the Deck Recipe Brawls, as there is no way to abuse the situation.
poojasingh399
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How You're Feeling About Whizbang's Workshop - Memes Edition
Has anyone else encountered the Horn of the Windlord/Zilliax interaction where the weapon sets the minion to 3/3, Zilliax buffs it to 4/4, they swing in for 3 and the minion lives as a 4/1? Hilarious!
Oedlan
In this rhythm-based action platformer, you must jump and glide your way through peril! Get ready to face an almost unbeatable task in the Geometry Dash universe.
How You're Feeling About Whizbang's Workshop - Memes Edition
I love crushing those paladins with my random cards and my 12/8 Spectral Cutlass with Thief Rogue. Doesn't work everytime tho but i have a nice winrate against them. Helped me to reach platinium other than any other wacky deck i tried anyways (yeah, i am mostly playing wacky decks as some of you might already knew), but looking at 18/12 Leeroy Jenkins with Divine Shield and Windfury is absolutely frustrating if you ask me.
and I don't even think nerfs will solve that problem. that deck might get slower with nerfs and maybe it becomes vulnerable to aggro/Hyper Aggro but so far i didn't see any aggro/hyper aggro decks neither. Hunter might be a thing after that tho, tried that against some paladins and they survived even though i decreased their health around 2-5.
Lifesteal in this year and expansion is just so big. DH, Rogue and Paladin have huge lifesteal. I restored like 100hp with my Thief rogue and i believe some paladin enemy could restored even more in one of my match.
Whizbang's Workshop Hearthstone Balance Changes Have Been Teased by Blizzard
Frost Lich Cross-Stitch never should have cost 5 to begin with, so I'm glad to see it on the buff list.
How You're Feeling About Whizbang's Workshop - Memes Edition
I haven't played in a few days, so I don't know how bad it is now, but there was a lot of bots when the expansion launched. Classes basically playing the same thing including... Southsea Deckhand and Fogsail Freebooter in non-weapon classes, and playing Redgill Razorjaw... without attacking with it. There were just enough real players to make the climb not so straightforward and effortless.
I'm not complaining though. It means that I was able to semi-legitimately reach Gold exclusively playing Whizbang.
How You're Feeling About Whizbang's Workshop - Memes Edition
xD Definitelly thought about it since I reached Diamond
PSA: Play the current Tavern Brawl with Paladin or Shaman before it rotates!
Thanks for the info! I have the card but I find it really unfair for people who dont