OK, so they weren't hiding anything especially fancy in rogue's last 5 cards; just more stuff to work with the pirates, including the expected Swordfish. I'm a bit surprised they added OG and unmodified Brann Bronzebeard to Core though. People disliked Tickatus, even in Standard, so having Shadowcrafter Scabbs around to make Brann + Hooktusk 9 mana seems like it's just wanting to make people angry.
Will never be a bad card, could see it be a staple through the Year of the Hydra. Works exceptionally well with aggro decks and possible Lady S'theno combos.
Thank the fucking gods Bloodweaver and Palm reading is gone...but we did get Radiant Elemental back so who knows, something cringe is gonna happen with this abomination, I can just feel it.
Interesting take on the Bless gameplan. Buff a minion, send it face, then play this to wipe the board. Unfortunately you can't win that way, but hey, it's funny at least.
I don't think it will ever reach OTK levels as some people claim, but it will be a strong card for a midrange naga focussed demon hunter. Works exceptionally well with the new Predation for cheap easy clears.
Looks okay, but might be too awkward at 4-mana. Paladin remains the class that wins while on board but loses whenever they start a turn without minions.
This feels like a win more card. If your opponent can't clear a few two health minions, they're already in a bad spot by turn 7. Not confident on this one
Honestly, This probably doesn't even see play because Quest Hunter doesn't care to run Nagas and Naga-Spell Hunter will be too slow, but it's decent draw.
Actually bonkers in Big Beast Hunter if it goes off. The amount of tempo you can gain if you play this on 3, dredge a mama bear to coin into and then dredge again for another fat statstick on the following turn. Probably even good in a midrange deck just because it's a decent tempo weapon that sets up your next turn.
I thought Quest hunter would be somewhat balanced out by not having access to Professor Slate anymore so big minions are an issue. Apparently we needed to give them an even better Slate for 1-mana that you can run two copies of.
They'll nerf Quest Hunter within a week, I'll bet money on that one.
Actually insane, for just 7-mana you get a full boardclear. Unironically, what are they thinking? I'd put this in current Face Hunter and it would do decently, but in a dedicated Vanndar deck this probably just wins games Dr. Boom--style. The only thing holding it back is if you summon it from the deck it loses the tempo potental but that'S probably good because otherwise it'd be broken.
That's pretty good for Ramp Druid. You now have a dedicated turn 1 play that'll allow you to recover tempo later on. Thank fuck it interferes with Kazakusan.
So you play Big Spell Druid and then this is just a free 5/5 on turn 6. Classic Druid I guess, but at least the mana cheating is hard-locked to 6-mana.
Also there'S some cost reduction Alignment bullshit just waiting to happen. let's hope that deck is dead for good.
So I guess Druid does just get good spell-based removal now. Expect to see this in every deck even if it doesn't run Nagas. Lunar Eclipse is rotating, you need the damage.
Okay, Dredge is good but it's that good. Pretty sure we don't play Arcanite Reaper in DH just to get the charge guy...or maybe we do because degenerate aggro DH is the way to go.
Hearthstone's Voyage to the Sunken City's Remaining Card Reveals Have Arrived - 46 New Cards Revealed
@Illuminate:
This allows Big Priest to play Shadow Essence on turn 3 - with coin even on turn 2.
Thats really nasty...
Hearthstone's Voyage to the Sunken City's Remaining Card Reveals Have Arrived - 46 New Cards Revealed
OK, so they weren't hiding anything especially fancy in rogue's last 5 cards; just more stuff to work with the pirates, including the expected Swordfish. I'm a bit surprised they added OG and unmodified Brann Bronzebeard to Core though. People disliked Tickatus, even in Standard, so having Shadowcrafter Scabbs around to make Brann + Hooktusk 9 mana seems like it's just wanting to make people angry.
New Demon Hunter Minion - Wayward Sage
Will never be a bad card, could see it be a staple through the Year of the Hydra. Works exceptionally well with aggro decks and possible Lady S'theno combos.
New Priest Minion - Queensguard
Thank the fucking gods Bloodweaver and Palm reading is gone...but we did get Radiant Elemental back so who knows, something cringe is gonna happen with this abomination, I can just feel it.
New Demon Hunter Minion - Coilskar Commander
This just seems like the exact opposite of what DH wants to do. Low attack, high health, taunt? Pass for me chief.
New Priest Spell - Whispers of the Deep
Magma Rager meta pog
Interesting take on the Bless gameplan. Buff a minion, send it face, then play this to wipe the board. Unfortunately you can't win that way, but hey, it's funny at least.
New Demon Hunter Minion - Lady S'theno
I don't think it will ever reach OTK levels as some people claim, but it will be a strong card for a midrange naga focussed demon hunter. Works exceptionally well with the new Predation for cheap easy clears.
New Paladin Minion - Bubblebot
Looks okay, but might be too awkward at 4-mana. Paladin remains the class that wins while on board but loses whenever they start a turn without minions.
New Demon Hunter Minion - Xhilag of the Abyss
This feels like a win more card. If your opponent can't clear a few two health minions, they're already in a bad spot by turn 7. Not confident on this one
New Paladin Spell - Holy Maki Roll
Probably bad because it#s just healing, but the pun is 10/10. Best card in the set. Will define the meme economy for decades.
New Mage Spell - Seafloor Gateway
Pretty strong but also slow. Might be worth because of the Colossal, but primarily it sets up the Shark...let's hope no OTK bullshit comes from this.
Hearthstone's Voyage to the Sunken City's Remaining Card Reveals Have Arrived - 46 New Cards Revealed
Who remember 4 mana 7/7? Now we have part 2
New Hunter Spell - Conch's Call
Honestly, This probably doesn't even see play because Quest Hunter doesn't care to run Nagas and Naga-Spell Hunter will be too slow, but it's decent draw.
Maybe after a Questline nerf it becomes a thing.
New Hunter Weapon - Harpoon Gun
Actually bonkers in Big Beast Hunter if it goes off. The amount of tempo you can gain if you play this on 3, dredge a mama bear to coin into and then dredge again for another fat statstick on the following turn. Probably even good in a midrange deck just because it's a decent tempo weapon that sets up your next turn.
Hearthstone's Voyage to the Sunken City's Remaining Card Reveals Have Arrived - 46 New Cards Revealed
Normally the final dump has a lot of pack filler, but honestly yeah the power level of this set of cards is pretty decent
New Hunter Spell - Urchin Spines
Well.
Fuck.
I thought Quest hunter would be somewhat balanced out by not having access to Professor Slate anymore so big minions are an issue. Apparently we needed to give them an even better Slate for 1-mana that you can run two copies of.
They'll nerf Quest Hunter within a week, I'll bet money on that one.
New Shaman Minion - Anchored Totem
And note that the four “basic totems” are 1-cost minions, so they’ll be buffed by this. Is nice!
Hearthstone's Voyage to the Sunken City's Remaining Card Reveals Have Arrived - 46 New Cards Revealed
Just an FYI: the Sunken Sentinel from Azsharan Sentinel is a 5 mana 5/6 Divine shield, Taunt and lifesteal minion.
New Hunter Minion - Hydralodon
Actually insane, for just 7-mana you get a full boardclear. Unironically, what are they thinking? I'd put this in current Face Hunter and it would do decently, but in a dedicated Vanndar deck this probably just wins games Dr. Boom--style. The only thing holding it back is if you summon it from the deck it loses the tempo potental but that'S probably good because otherwise it'd be broken.
New Priest Spell - Illuminate
Wow, this is BIG! O.O
This allows Big Priest to play Shadow Essence on turn 3 - with coin even on turn 2.
Thats really nasty...
New Druid Minion - Dozing Kelpkeeper
That's pretty good for Ramp Druid. You now have a dedicated turn 1 play that'll allow you to recover tempo later on. Thank fuck it interferes with Kazakusan.
New Druid Minion - Green-Thumb Gardener
So you play Big Spell Druid and then this is just a free 5/5 on turn 6. Classic Druid I guess, but at least the mana cheating is hard-locked to 6-mana.
Also there'S some cost reduction Alignment bullshit just waiting to happen. let's hope that deck is dead for good.
New Druid Spell - Seaweed Strike
So I guess Druid does just get good spell-based removal now. Expect to see this in every deck even if it doesn't run Nagas. Lunar Eclipse is rotating, you need the damage.
Hearthstone's Voyage to the Sunken City's Remaining Card Reveals Have Arrived - 46 New Cards Revealed
I was taken aback by the power level of the cards that were revealed. So much to talk about jeez.
New Demon Hunter Weapon - Bone Glaive
Okay, Dredge is good but it's that good. Pretty sure we don't play Arcanite Reaper in DH just to get the charge guy...or maybe we do because degenerate aggro DH is the way to go.
Either way, boring as fuck.