All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • New Warrior Minion - Obsidiansmith

    Did Quest Warrior really need this much support? Weren't we all much happier when that deck was dead?

  • Seafloor Gateway

    Safe & e-fish-ent cycle

  • New Warrior Spell - From the Depths

    Am I wrong or is this just really strong? If you build a deck around dredge you can do some crazy stuff with this. Then again, getting all that dredge support in your hand might be a different challenge.

  • Predation

    Surprised this didn't put a 6 dmg Sunken Predation on the bottom of your deck

  • New Warlock Minion - Sira'kess Cultist

    Maybe it's for the better if Curselock is bad, but this just looks so underwhelming. It's like a Galakrond deck with no real payoff outside of trrying to annoy your opponent into submission.

  • New Warlock Spell - Dragged Below

    Alright, so I'm really not sold on the Curse package at this point, but at least it's a Shadow spell.

  • Bone Glaive

    Demon Hunters get their own Pyroblast on a stick 💚

  • New Warlock Spell - Rock Bottom

    Strong turn 1 if you can build a 25 Mulorc-deck, if it whiffs it's pretty grim though. 1-mana 1/1 with no effect is embarassing.

  • New Warlock Minion - Voidgill

    Okay this one's kinda strong. Depends on the critical mass of Murlocs in the Core set of course, but a 2-mana Smuggle Run on a 3/2 body that you can squeeze more value out of if it lives a turn is pretty good.

    Slow Murlocs are a thing now?

  • New Hunter Minion - Hydralodon

    Quote From Wailor
    Quote From YourPrivateNightmare

    Actually insane, for just 7-mana you get a full boardclear. Unironically, what are they thinking? I'd put this in current Face Hunter and it would do decently, but in a dedicated Vanndar deck this probably just wins games Dr. Boom--style. The only thing holding it back is if you summon it from the deck it loses the tempo potental but that'S probably good because otherwise it'd be broken.

    It's not a board clear, it's 3 damage to two things, plus a big body and four little ones. Which is good, but I think you were missinterpreting its effect.

    Yeah I quickly realized the mistake, but I forgot to change the first sentence.

    Either way, it's still kinda nuts for the cost. Boom could never.

  • New Demon Hunter Minion - Glaiveshark

    Turn three weapon into turn 4 this can seriously swing games.  Consecration + a 4/3 is great, and past turn 4 this works exceptionally well with DH's 1 mana hero power.  Strong card, especially if meta goes aggro.

  • New Shaman Minion - Anchored Totem

    That's it, that's the remaining Pirahna support.

    Comedy.

    Outside of that it's pretty decent. Hard to remove on curve and gives great payoff, but might just be too slow to be relevant.

  • New Demon Hunter Spell - Abyssal Depths

    4 mana is way to expensive for draw in DH, I don't see any deck wanting to play that slow, even with tutored draw.  Not even sure what you would want to draw with this, honestly.

  • New Demon Hunter Weapon - Bone Glaive

    I just don't see this ever working.  Bit boring of a card, honestly.  Will never remember this card exists.

  • New Rogue Minion - Filletfighter

    Probably the most aggressive 1-drop we've ever seen. Doesn't deal with Trogg though so it's probably not that great. Great for pressure on turn 1 as well as for setting up combos.

  • New Demon Hunter Spell - Multi-Strike

    I think this card will be good depending on the weapons that DH is left with post core rotation.  Otherwise, Fel tag is good for Jace Darkweaver, and cheap spells for Lady S'theno will be good as well

  • New Rogue Spell - Blood in the Water

    Reminds me of the Hunter spell from Rumble that I forgot the name of. Pretty good with Prep, very good with the Nage guy, but awful on its own. Also a good target for Cutlass to discount.

    Really confused about Rogue at the moment so it#s hard to tell whether this would ever see play.

  • Voyage to the Sunken City

    Would it be possible to add the minions added to the bottom of the deck / the minions summoned by colossals to into the connected cards section of each cards entry?

  • New Demon Hunter Spell - Predation

    If Nagas end up taking off in DH, it will be because of this card.  0 cost spells are never something to scoff at, and the combo with Lady S'theno on early turns for minion clearing and face damage is frightening.  Turn three S'theno and two of these would make me concede on the spot with a board based deck.

  • New Rogue Spell - Gone Fishin'

    Just a good card. Tracking but with combo attached. Would play this in Quest Rogue right now just to set up my topdecks. Also combos nicely with SI:7 Skulker.

  • New Rogue Weapon - Swordfish

    In a dedicated pirate deck this is just bonkers. 3-mana 4/3 weapon on curve that also sets up your next turn. The question is, can you build a deck that lets this proc reliably, especially considering the Rogue suneken card is not a pirate by itself.

  • New Hunter Minion - Hydralodon

    Quote From YourPrivateNightmare

    Actually insane, for just 7-mana you get a full boardclear. Unironically, what are they thinking? I'd put this in current Face Hunter and it would do decently, but in a dedicated Vanndar deck this probably just wins games Dr. Boom--style. The only thing holding it back is if you summon it from the deck it loses the tempo potental but that'S probably good because otherwise it'd be broken.

    It's not a board clear, it's 3 damage to two things, plus a big body and four little ones. Which is good, but I think you were missinterpreting its effect.

  • New Rogue Minion - Swiftscale Trickster

    Every expansion we get close to Deathrattle Rogue molesting the meta with the fury of a thousand suns....and yet...still no actual Deathrattles.

    I wonder if this is good enough to get Sprint back into play. Rogue certainly needs draw, but is it that desperate?

  • New Demon Hunter Minion - Fluffy Assassin

    One of the weaker sunken cards, of which many I have high hopes for.  Still a strong card, but I don't see demon hunter being the best for Dredge synergies, only have one [expensive] Dredge card in Bone Glaive

  • New Priest Spell - Illuminate

    Well...can't think of anything degenerate in Standard right now, but Wild players are gonna hate this.