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A couple days ago, I also made a custom Colossal minion whose body part was a lure. The main body had Swamp King Dred's effect and the lure was like Dirty Rat, but triggered at the end of your turn.
Back in my day, heal all friendly characters for 6 costed 2, and heal yourself for 12 costed 4. Good ol’ frozen throne times…
Jokes aside, the card is really slow and doesn’t seem to synergize with anything. Yet. Maybe new cards and core set rotation will bring something, but currently I’m not sold.
This collosal seems really bad, which is unsurprising considering it's priest. There has to be more to this.
i can only see 2 scenarios where it might see play:
1. Priest needs the big removal desperately.
2. N'Zoth, God of the Deep is in the core set, AND if summoning an appendage also summons the main body. (Basicly if Behemoth's Lure is summoned it also summons Blackwater Behemoth) If this interaction does not work i dont see it getting played in any kind of ress deck.
With an old keyword coming back, I wonder if it wouldn't be recruit... That would be a great combination with the collosal keyword. Although flavor wise I don't really feel it's fitting too much (recruiting a big monster feels a bit ... weird)
Flamewaker but with mechs. This seems really strong! Mech mage is back. Mecha-Shark deals the 3 dmg whenever you SUMMON a mech. Which means that playing Gaia, the Techtonic probably will trigger the effect 3 times, for 12 dmg split among all enemies. And then you still have Gaias dmg waves. Of course you will need to keep Mecha-Shark alive which might be hard, but you have ways of generating new Mecha-Sharks. (Azsharan Sweeper, the new amalgam and Deeprun Engineer.) Mech mage is looking solid already.
And in wild... Mechwarper exists, so this might lead to some kind of combo.
Strong card. it's a big holy spell, so it discounts The Garden's Grace and paladin LOVES minions to buff up, and there is a good chance that one of these taunts survives a turn. And it keeps paladins alive. Also it can be discounted with Cariel Roame.
In standard i think this will see play in any slower/control paladin deck. Also this might see play in Big paladin.
Raj Naz'jan is a New Hunter Legendary Card Revealed by DJQM for Voyage to the Sunken City
It's all about dat face dat face, no trading
Raj Naz'jan is a New Hunter Legendary Card Revealed by DJQM for Voyage to the Sunken City
Quest Hunter is too weak according to Blizzard
Raj Naz'jan is a New Hunter Legendary Card Revealed by DJQM for Voyage to the Sunken City
that looks a bit broken idk man
New Hunter Minion - Fluffy Hunter Naga
A new Legendary Hunter Minion, Fluffy Hunter Naga, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Voyage to the Sunken City
Head on over to our dedicated guide for Voyage to the Sunken City!
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If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
Darkseeker's channel - 13th November update: KOtsosKOtsos' Reno Evolve Shudderwock Shaman - ft. Archivist Elysiana
20th March update: MartianBuu's Shudderwock Shaman, ft. Blademaster Okani!
Blademaster Okani. Will it become a staple in Shudderwock Shaman, after the release of the next expansion? Thanks to MartianBuu for this deck!
Deck code: AAEBAaoIDPoOi84CoM4Cq+cCw+oC7/cCy4UDtZgDw7YDqO4DhvoDx7IECfa9At/EAovVA5LkA+PuA9OABLmRBJWSBNySBAA=
https://youtu.be/9L6XGTVOzQA
Blackwater Behemoth is a New Priest Legendary Card in Hearthstone's Voyage to the Sunken City Expansion
Now I need an Orca card, and make it survive!
Edit: Oh wait, I've just saw Flipper Friends
Blackwater Behemoth is a New Priest Legendary Card in Hearthstone's Voyage to the Sunken City Expansion
Oh no! That cute lil orca is about to be chomped!!
Buffing the lure, maybe with Bless, seems strong. Probably for the best that Priest does not have access to tools that give stealth.
Amalgam of the Deep
Golden Scarab burrowing in its grave
Baba Naga
Fire Plume Phoenix barrel rolling in its grave
Blackwater Behemoth is a New Priest Legendary Card in Hearthstone's Voyage to the Sunken City Expansion
A couple days ago, I also made a custom Colossal minion whose body part was a lure. The main body had Swamp King Dred's effect and the lure was like Dirty Rat, but triggered at the end of your turn.
But yeah, Blizzard's execution is much better.
Stonetusk Boar
good with Embiggen.
Blackwater Behemoth is a New Priest Legendary Card in Hearthstone's Voyage to the Sunken City Expansion
Back in my day, heal all friendly characters for 6 costed 2, and heal yourself for 12 costed 4. Good ol’ frozen throne times…
Jokes aside, the card is really slow and doesn’t seem to synergize with anything. Yet. Maybe new cards and core set rotation will bring something, but currently I’m not sold.
New Priest Minion - Blackwater Behemoth
This collosal seems really bad, which is unsurprising considering it's priest. There has to be more to this.
i can only see 2 scenarios where it might see play:
1. Priest needs the big removal desperately.
2. N'Zoth, God of the Deep is in the core set, AND if summoning an appendage also summons the main body. (Basicly if Behemoth's Lure is summoned it also summons Blackwater Behemoth) If this interaction does not work i dont see it getting played in any kind of ress deck.
Blackwater Behemoth is a New Priest Legendary Card in Hearthstone's Voyage to the Sunken City Expansion
With an old keyword coming back, I wonder if it wouldn't be recruit... That would be a great combination with the collosal keyword. Although flavor wise I don't really feel it's fitting too much (recruiting a big monster feels a bit ... weird)
New Hunter Minion - Twinbow Terrorcoil
Your NEXT spell. Okay so this slots into Defend the Dwarven District hunter for sure. This card seems really strong.
New Priest Spell - Switcheroo
This is a interesting card. Priest is bad at drawing cards, so they might just run it because it draws 2 cards.
In standard this might be good in a Bless priest deck.
In wild you could play this with Stonetusk Boar and The Darkness into Divine Spirit + Inner Fire for a 40 dmg OTK. I can see Markmckz do this already.
Redbeard, Dreads, and Judge Revealed 16 New Hearthstone Cards Coming in Voyage to the Sunken City
OMG, Flipper Friends is the cutest card of the set, the tokens are even more adorable!
New Paladin Minion - Seafloor Savior
Hmm this is a interesting card. I feel like this will see play in some kind of handbuff decks in order to double up on the buffs.
New Shaman Spell - Scalding Geyser
Insane card. 1 mana deal 2 is good, and it manipulates which card you draw next turn. Great card! Will see a lot of play in both standard and wild.
New Neutral Minion - Piranha Swarmer
Bad stats, probably only sees play when generated.
New Shaman Minion - Piranha Poacher
Very sticky murloc, those are rare. This might help make murloc shaman a deck again, after all that deck is starved for murlocs.
New Demon Hunter Spell - Multi-Strike
Interesting card. Worst case scenario it's just +2 dmg with Jace Darkweaver. Fury (Rank 1) might be better though.
Baba Naga
Genious card name, I love it.
New Mage Minion - Mecha-Shark
Flamewaker but with mechs. This seems really strong! Mech mage is back. Mecha-Shark deals the 3 dmg whenever you SUMMON a mech. Which means that playing Gaia, the Techtonic probably will trigger the effect 3 times, for 12 dmg split among all enemies. And then you still have Gaias dmg waves. Of course you will need to keep Mecha-Shark alive which might be hard, but you have ways of generating new Mecha-Sharks. (Azsharan Sweeper, the new amalgam and Deeprun Engineer.) Mech mage is looking solid already.
And in wild... Mechwarper exists, so this might lead to some kind of combo.
New Paladin Spell - Immortalized in Stone
Strong card. it's a big holy spell, so it discounts The Garden's Grace and paladin LOVES minions to buff up, and there is a good chance that one of these taunts survives a turn. And it keeps paladins alive. Also it can be discounted with Cariel Roame.
In standard i think this will see play in any slower/control paladin deck. Also this might see play in Big paladin.
In wild i dont think this ever sees play.