Amazing after turn 3 Wild Growth. (If it's still in the core set) 5 mana get a 6/6 taunt is really nice, and better stats than most 5 drops will have. And 6 1/1s with rush is a mini Scale of Onyxia which can help remove a bunch of minions. This will 100% see play in any "slower" druid decks like ramp druid.
In wild it wont see play. There are way better options.
VERY hard to kill, AND you can probably draw at least 2 pirates with it. And rogue is losing A LOT of draw during the rotation. Lot's of important cards like Swindle, Secret Passage and Cutting Class are rotating. Which means Cutlass Couriers tutorred draw will be a lot more appreciated.
Or turn 2 hero power into turn 3 Cutlass Courier is also 1 guaranteed card and a 2nd one if it survives the turn.
A thing to remember is that 5 health minions are VERY difficult to deal with in the early game. And considering Captain Hooktusk seems to be getting a new version. (She's in the expansions trailer) i bet this will see play in pirate rogue.
This needs some more support. But if it gets a bit of support, i think it might see play. Especially because Mor'shan Elite is also still in standard. This card has some potential.
Interesting. This seems like a very good minion, considering it has a lot of uses. Also i don't think pirate warrior will run it, because of it's not-aggresive stats. Another interesting thing to remember is that you could try use this to generate a collosal minion, which has better odds if the collosal minions minion type is rare in a certain class. (?Mechs in mage, murlocs in warlock) just because the discover pool is smaller. And because of rotation it's already a smaller pool. (Which is why discover is always at it's strongest after a rotation.)
I think this will see play in any deck that uses 1 specific tribe a lot.
The decks i think will run Amalgam of the Deep (I think) are: Mech mage, Naga Priest and maybe elemental shaman. Alright maybe murloc shaman might run it as well.
The Naga cards have a new mechanic that is basically a new keyword, most similar to corrupt, but it varies with what you need to do while the card is in hand.
This card is absolutely INSANE. Thanks yogg Lady Liadrin is rotating.
So this seems VERY strong alongside [Hearthstone Card (Kotari Lightblade) Not Found] and i bet paladin will also get a lot more big spells.
In standard this will 100% see play in some kind of midrange/control-ish paladin deck.
In wild this is absolutely nuts. Librams are in wild, AND on top of that there are a LOT of holy spells. This will 100% see play in a bunch of paladin decks.
Battlecry: "Discover 3 random Mr. Smites to crew nellie's ship!"
Deathrattle: "Add 3 Mr. Smites to your hand. They cost 1."
Okay in all seriousness, i did see a bunch of people do the math. And CURRENTLY (Ignoring new pirates/the amalgam) you have about a 50% chance of discovering 1 Mr. Smite. Let's hope we actually get some more BAD pirates to dillude that pirate pool.
In standard i think this will actually see play in pirate warrior, as some kind of bomb/reload later into the game.
Very good in ramp druid, if that deck survives the rotation. Also druid REALLY needs draw, considering most of it's draw is rotating. So this is a really nice card draw card, and because you draw 3 cards first, the minion will always be at the very least a 3/3 with taunt.
Another thing to remember is that Miracle Growth is a nature spell, so maybe this might help ressurect the Celestial Alignment archetype.
In wild it might just see play in a lot of Celestial Alignment druid because it's 0 mana draw 3 + summons a body when cast after playing Lady Anacondra.
So you need to probably cast about 4-5 smaller spells te be worth it, or about 2-3 big spells. That seems really slow. Not only that, but it's a HORRIBLE topdeck. Sure were getting Dredge, so that can help drawing Hedra the Heretic IF she is on the mottom of your deck... but if she's not... Then she will remain a horrible topdeck.
She MIGHT see play if druid gets enough support, However those chances are pretty small. Mainly considering druid legendaries don't see play that often. They need to be very strong to see play. The legendaries druid often uses are neutral after all.
No idea where this goes into yet. Double casting is good and not being limited to a turn is great but what do you even want to doublecast with this? Would have to be something value oriented I guess.
I thought this replaced its targets stats with its own which would be awful, but it's not so bad as a set-up play I guess. Also scales into the lategame with handbuffs which is nice. I wonder if there'S some way to make this target a specific minion
Not terrible, but is it something you would actually build your deck around? I'm assuming we get plenty of generators, but there needs to be some sort of win condition that works with this.
Also worth noting that it's not an aura effect, so no stacking damage, only intervals of 1-2-3-4...
It's not bad, but it's also fairly generic. Maybe there'S some synergy for having sticky Murlocs but just getting a bunch of Piranhas doesn't seem good enough to build a deck around.
This looks like Flamewaker 2.0. The only way this isn't insane is if you just don't have the ability to summon multiple mechs consistently or if there are no cheap mechs that are remotely playable.
If you have two of these, the maximum amount of damage you can do in one turn (not counting self-destruction) would be 33. I pray this doesn't end up as some degenerate OTK again
Good spell. No idea why it's Holy outside of synergy, but it's a strong card. Big taunt walls are never bad and Paladin seems to be going into a big spell direciton.
At the same time we also still have a decent amount of Big Paladin support.
Can't tell if it's too slow to ever see play in Constructed but it's probably a demon in Arena.
It's good and Mage definitely needs more draw post rotation, but 2-mana conditional draw 2 is not all that great I feel. Then again, we still have Multicaster so it's probably gonna be fine.
A crucial card for any mage that's not playing that god forsaken archetype that's spell mage.
But you do have to play nagas though, and whether this card rises up to be cream would be if there's enough nagas to choose from, and if a minion heavy mage is actually worth playing at all.
inb4 we get a spell that also counts as a Nage :^)
Excavation Specialist
Underwater Michael Jackson
New Mage Spell - Gifts of Azshara
Very good card for any mage deck that runs nagas. great card.
New Druid Spell - Flipper Friends
Amazing after turn 3 Wild Growth. (If it's still in the core set) 5 mana get a 6/6 taunt is really nice, and better stats than most 5 drops will have. And 6 1/1s with rush is a mini Scale of Onyxia which can help remove a bunch of minions. This will 100% see play in any "slower" druid decks like ramp druid.
In wild it wont see play. There are way better options.
New Neutral Minion - Excavation Specialist
Meh, just an arena card.
New Rogue Minion - Cutlass Courier
VERY hard to kill, AND you can probably draw at least 2 pirates with it. And rogue is losing A LOT of draw during the rotation. Lot's of important cards like Swindle, Secret Passage and Cutting Class are rotating. Which means Cutlass Couriers tutorred draw will be a lot more appreciated.
Turn 1 Blackwater Cutlass into turn 2 Coin into Cutlass Courier could allow you to draw at least 2 cards.
Or turn 2 hero power into turn 3 Cutlass Courier is also 1 guaranteed card and a 2nd one if it survives the turn.
A thing to remember is that 5 health minions are VERY difficult to deal with in the early game. And considering Captain Hooktusk seems to be getting a new version. (She's in the expansions trailer) i bet this will see play in pirate rogue.
New Neutral Minion - Crushclaw Enforcer
Very good card. Must include in any deck that uses a bunch of nagas.
Maybe this makes the druid naga legendary better, because you can tutor it out. And druid has lots of cheap spells.
New Warrior Minion - Blackscale Brute
This needs some more support. But if it gets a bit of support, i think it might see play. Especially because Mor'shan Elite is also still in standard. This card has some potential.
New Neutral Minion - Baba Naga
Arena card. However it MIGHT see play in Naga priest, if their despirate for nagas.
New Neutral Minion - Amalgam of the Deep
Interesting. This seems like a very good minion, considering it has a lot of uses. Also i don't think pirate warrior will run it, because of it's not-aggresive stats. Another interesting thing to remember is that you could try use this to generate a collosal minion, which has better odds if the collosal minions minion type is rare in a certain class. (?Mechs in mage, murlocs in warlock) just because the discover pool is smaller. And because of rotation it's already a smaller pool. (Which is why discover is always at it's strongest after a rotation.)
I think this will see play in any deck that uses 1 specific tribe a lot.
The decks i think will run Amalgam of the Deep (I think) are: Mech mage, Naga Priest and maybe elemental shaman. Alright maybe murloc shaman might run it as well.
Redbeard, Dreads, and Judge Revealed 16 New Hearthstone Cards Coming in Voyage to the Sunken City
The Naga cards have a new mechanic that is basically a new keyword, most similar to corrupt, but it varies with what you need to do while the card is in hand.
New Paladin Spell - The Garden's Grace
This card is absolutely INSANE. Thanks yogg Lady Liadrin is rotating.
So this seems VERY strong alongside [Hearthstone Card (Kotari Lightblade) Not Found] and i bet paladin will also get a lot more big spells.
In standard this will 100% see play in some kind of midrange/control-ish paladin deck.
In wild this is absolutely nuts. Librams are in wild, AND on top of that there are a LOT of holy spells. This will 100% see play in a bunch of paladin decks.
New Warrior Minion - Nellie, the Great Thresher
Battlecry: "Discover 3 random Mr. Smites to crew nellie's ship!"
Deathrattle: "Add 3 Mr. Smites to your hand. They cost 1."
Okay in all seriousness, i did see a bunch of people do the math. And CURRENTLY (Ignoring new pirates/the amalgam) you have about a 50% chance of discovering 1 Mr. Smite. Let's hope we actually get some more BAD pirates to dillude that pirate pool.
In standard i think this will actually see play in pirate warrior, as some kind of bomb/reload later into the game.
In wild this sucks, wont see play.
New Druid Spell - Miracle Growth
Very good in ramp druid, if that deck survives the rotation. Also druid REALLY needs draw, considering most of it's draw is rotating. So this is a really nice card draw card, and because you draw 3 cards first, the minion will always be at the very least a 3/3 with taunt.
Another thing to remember is that Miracle Growth is a nature spell, so maybe this might help ressurect the Celestial Alignment archetype.
In wild it might just see play in a lot of Celestial Alignment druid because it's 0 mana draw 3 + summons a body when cast after playing Lady Anacondra.
New Druid Minion - Hedra the Heretic
So you need to probably cast about 4-5 smaller spells te be worth it, or about 2-3 big spells. That seems really slow. Not only that, but it's a HORRIBLE topdeck. Sure were getting Dredge, so that can help drawing Hedra the Heretic IF she is on the mottom of your deck... but if she's not... Then she will remain a horrible topdeck.
She MIGHT see play if druid gets enough support, However those chances are pretty small. Mainly considering druid legendaries don't see play that often. They need to be very strong to see play. The legendaries druid often uses are neutral after all.
New Demon Hunter Spell - Multi-Strike
,lmk
New Hunter Minion - Twinbow Terrorcoil
No idea where this goes into yet. Double casting is good and not being limited to a turn is great but what do you even want to doublecast with this? Would have to be something value oriented I guess.
New Priest Spell - Switcheroo
Draw in Priest is good. Question is if this is a good idea depending on your deck. Wouldn't want to make one of your lategame bombs into a miniature.
Also, you play this with Stonetusk Boar and The Darkness in Wild
New Paladin Minion - Seafloor Savior
I thought this replaced its targets stats with its own which would be awful, but it's not so bad as a set-up play I guess. Also scales into the lategame with handbuffs which is nice. I wonder if there'S some way to make this target a specific minion
New Neutral Minion - Piranha Swarmer
Not terrible, but is it something you would actually build your deck around? I'm assuming we get plenty of generators, but there needs to be some sort of win condition that works with this.
Also worth noting that it's not an aura effect, so no stacking damage, only intervals of 1-2-3-4...
New Shaman Minion - Piranha Poacher
It's not bad, but it's also fairly generic. Maybe there'S some synergy for having sticky Murlocs but just getting a bunch of Piranhas doesn't seem good enough to build a deck around.
New Demon Hunter Spell - Multi-Strike
Sounds like interesting code. I guess it's basically Windfury for a turn but it only allows you to target a minion on the 2nd swing.
It's a Fel spell so it should see some amount of play. Nice synergy with Warblades too.
New Mage Minion - Mecha-Shark
This looks like Flamewaker 2.0. The only way this isn't insane is if you just don't have the ability to summon multiple mechs consistently or if there are no cheap mechs that are remotely playable.
If you have two of these, the maximum amount of damage you can do in one turn (not counting self-destruction) would be 33. I pray this doesn't end up as some degenerate OTK again
New Paladin Spell - Immortalized in Stone
Good spell. No idea why it's Holy outside of synergy, but it's a strong card. Big taunt walls are never bad and Paladin seems to be going into a big spell direciton.
At the same time we also still have a decent amount of Big Paladin support.
Can't tell if it's too slow to ever see play in Constructed but it's probably a demon in Arena.
New Mage Spell - Gifts of Azshara
It's good and Mage definitely needs more draw post rotation, but 2-mana conditional draw 2 is not all that great I feel. Then again, we still have Multicaster so it's probably gonna be fine.
New Mage Spell - Gifts of Azshara
inb4 we get a spell that also counts as a Nage :^)