I don't feel like checking what Pirate Warrior will be losing after rotation, but if it still lives, this will probably be in it. Not sure if you'd want to play it on curve. It would probably only be worth it if you can dredge a good 3-mana card, give or take 1 mana.
I don't think I can complain about extra card generation, though pretty lackluster if you don't play a spell first while holding this. Though this is a Mage card, so I'm not sure that will be much of a problem.
Nice. If I understand dredge correctly, you could play a dredge card immediately after this and pick one of the 3 minions to bring to the top of your deck. Hopefully enough of the colossal minions are good enough that you have a more than 1/3 chance of getting something you want.
Well, I think a 3-mana 2/5 divine shield taunt is pretty damn good. So far only 7 Paladin Holy spells that we know are going to be in standard. Not sure if it will trigger often enough with that, so we'll have to see what's in the new core set and what's in this expansion.
It's not that a pirate warrior deck would play this. It's that this card can get you a 1 mana Mr. Smite and 2 other pirates. Ypu don't have to play it in a pirate warrior deck.
Besides, the Tirion comparison is very poor. The power level of this card is far over Tirion in both effect and cost. It gives a lot of resources for its cost.
Edit: I was so busy that didn;t even notice that I did say it as a top end for pirate warriors. Still a quite powerful card though.
So play Naga with this in your hand, play this, get another copy. Repeat with another Naga minion. Power will likely be determined on how long you can keep the Naga chain going. A single target 1-mana +1/+1 buff seems right.
Is countering a minion like silence, or will it just cause a battlecry to not go off? Seems cool anyway, with the caveat that if it dies before your opponent plays a card, it won't be countered.
I highly doubt that Pirate Warrior plays this. It's a 7 mana taunt minion that gives you pirates if and only if it dies. No aggressive deck wants this, not to mention the Questline reward already kills the opponent. It's like saying Tirion would be good in an aggressive Paladin deck because the 5/3 weapon can deal a lot of face damage
This isn't a Questline Warrior card. It's just too expensive and slow, and it's completely unnecessary alongside the Questline reward. The dream is obviously a 1 mana Smite, but just like highrolling Smite off Juggernaut, it just won't happen that often (especially because we're going to be seeing more pirates this expansion). Not to mention the deck that wants to play this card may not be playing many pirates at all; it's a pretty solid stalling tool for slower decks that also refills the hand with some nice value (with pirates such as Wealth Redistributor, Stonemaul Anchorman and the new Bootstrap Sunkeneer). In fact, depending on the pirates that are released this expansion, this card could become very powerful with a lot of high-value pirates.
Her flavour text mentions that the ship belongs to Captain Hooktusk. No surprise that she's coming back, but I wonder if that means she's a Warrior legendary this time around?
Before anyone start holding up their torches and pitchforks, this is not quest pirate warrior support. Its far too costly, is a beast, and there's no obvious way warrior can kill the ship themselves so it's wide open for silences, not the mention that this along with the quest reward is just unnecessary overkill.
And then there's the pay off. With Mr. Smite its probably dealing around 10-12 damage, because most pirates are low costed, and the earliest you can do this is turn 8, which means you get to play smite along with only two pirates for face damage...which can be blocked by taunts. Of course, if you manage to discover mr smite himself as a 1 costed card, that's different, but its no different from highroling with juggernaunt anyway.
I think if you run this card at all you'd probably wont be running it in quest warrior, but some kind of midrange warrior with a smite end game. Quest warrior's powerlevel drops exponentially each time they dont draw a pirate, and since they dont tend to draw very well, they can easily end up losing the early game which will more or less scupper their ship regardless of how powerful this card may or may not end up to be.
Yes, the parts are linked to their owner AND will always be summoned with them, it's not a Battlecry. The only way I can see you missing a part is if it gets summoned onto an otherwise full board.So in your example, that Maw you killed SHOULD only clear the Gigafin it is attached to.
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Its an instant board swing that comes with tremendous stats on its own, even if it doesn't gain the stats of what is eats. There is a downside in that your opponent can potentially get their minions back if they manage to kill it, but they'd have to get past a 4/7 taunt first and then that taunt removes the downside.
Another thing to consider is that its essentially clearing your opponent's board, not your own. So you can play this under any circumstances without fear of losing your own minions, something most warlock board clears don't necessarily enjoy.
It is an 8 mana card however, the only true weakness of this card. Will it be viable? That'll depend very much on whether team5 can deliver on their promise for a more board oriented game next rotation. If they fall short of that promise, Ive a feeling none of the colossal units will see any play.
Its obviously compares badly with modresh, but it does have one thing going for it: if you can consistently flood the board with mechs, this is just a finisher that has no other requirement other than drawing and playing it, something modresh doesn't necessarily enjoy.
The card can only get better as more mechs are revealed down the line. If magnetic, along with stuff like Zilliax gets back into core, then we might just have a winner here, even if modresh boast a superior effect, because the current wildfire mage is really just a combination of non-synergistic cards, of which mech mage may not suffer from.
I feel like chances are pretty good for this to be useful and valuable on a tempo play, given that you drew it early on, playing loads of spells as a Druid isn't really an issue. Seems a tad too situational to be reliable, but interesting design nonetheless. I wonder if the tribe tag will be meaningful for this one
New Neutral Minion - Tuskarrrr Trawler
I don't feel like checking what Pirate Warrior will be losing after rotation, but if it still lives, this will probably be in it. Not sure if you'd want to play it on curve. It would probably only be worth it if you can dredge a good 3-mana card, give or take 1 mana.
New Mage Minion - Spellcoiler
I don't think I can complain about extra card generation, though pretty lackluster if you don't play a spell first while holding this. Though this is a Mage card, so I'm not sure that will be much of a problem.
Nellie, the Great Thresher is a New Legendary Warrior Card Revealed by IGN for Voyage to the Sunken City
You cant get pirates from other classes, its a discover effect. So only warrior and neutral pirates.
New Warlock Minion - Bloodscent Vilefin
Is Warlock a Murloc class now? Looks decent, but I doubt it will be seeing play unless Murloc decks are good for Warlock.
New Neutral Minion - Ambassador Faelin
Nice. If I understand dredge correctly, you could play a dredge card immediately after this and pick one of the 3 minions to bring to the top of your deck. Hopefully enough of the colossal minions are good enough that you have a more than 1/3 chance of getting something you want.
New Paladin Minion - Shimmering Sunfish
Well, I think a 3-mana 2/5 divine shield taunt is pretty damn good. So far only 7 Paladin Holy spells that we know are going to be in standard. Not sure if it will trigger often enough with that, so we'll have to see what's in the new core set and what's in this expansion.
Nellie, the Great Thresher is a New Legendary Warrior Card Revealed by IGN for Voyage to the Sunken City
It's not that a pirate warrior deck would play this. It's that this card can get you a 1 mana Mr. Smite and 2 other pirates. Ypu don't have to play it in a pirate warrior deck.
Besides, the Tirion comparison is very poor. The power level of this card is far over Tirion in both effect and cost. It gives a lot of resources for its cost.
Edit: I was so busy that didn;t even notice that I did say it as a top end for pirate warriors. Still a quite powerful card though.
New Priest Spell - Serpent Wig
So play Naga with this in your hand, play this, get another copy. Repeat with another Naga minion. Power will likely be determined on how long you can keep the Naga chain going. A single target 1-mana +1/+1 buff seems right.
New Rogue Minion - Bootstrap Sunkeneer
Well, that's nicer than sending it back to their hand. Too bad about dredge though.
New Neutral Minion - Blademaster Okani
Is countering a minion like silence, or will it just cause a battlecry to not go off? Seems cool anyway, with the caveat that if it dies before your opponent plays a card, it won't be countered.
Nellie, the Great Thresher is a New Legendary Warrior Card Revealed by IGN for Voyage to the Sunken City
I highly doubt that Pirate Warrior plays this. It's a 7 mana taunt minion that gives you pirates if and only if it dies. No aggressive deck wants this, not to mention the Questline reward already kills the opponent. It's like saying Tirion would be good in an aggressive Paladin deck because the 5/3 weapon can deal a lot of face damage
Nellie, the Great Thresher is a New Legendary Warrior Card Revealed by IGN for Voyage to the Sunken City
This isn't a Questline Warrior card. It's just too expensive and slow, and it's completely unnecessary alongside the Questline reward. The dream is obviously a 1 mana Smite, but just like highrolling Smite off Juggernaut, it just won't happen that often (especially because we're going to be seeing more pirates this expansion). Not to mention the deck that wants to play this card may not be playing many pirates at all; it's a pretty solid stalling tool for slower decks that also refills the hand with some nice value (with pirates such as Wealth Redistributor, Stonemaul Anchorman and the new Bootstrap Sunkeneer). In fact, depending on the pirates that are released this expansion, this card could become very powerful with a lot of high-value pirates.
Nellie, the Great Thresher is a New Legendary Warrior Card Revealed by IGN for Voyage to the Sunken City
Her flavour text mentions that the ship belongs to Captain Hooktusk. No surprise that she's coming back, but I wonder if that means she's a Warrior legendary this time around?
Nellie, the Great Thresher is a New Legendary Warrior Card Revealed by IGN for Voyage to the Sunken City
Before anyone start holding up their torches and pitchforks, this is not quest pirate warrior support. Its far too costly, is a beast, and there's no obvious way warrior can kill the ship themselves so it's wide open for silences, not the mention that this along with the quest reward is just unnecessary overkill.
And then there's the pay off. With Mr. Smite its probably dealing around 10-12 damage, because most pirates are low costed, and the earliest you can do this is turn 8, which means you get to play smite along with only two pirates for face damage...which can be blocked by taunts. Of course, if you manage to discover mr smite himself as a 1 costed card, that's different, but its no different from highroling with juggernaunt anyway.
I think if you run this card at all you'd probably wont be running it in quest warrior, but some kind of midrange warrior with a smite end game. Quest warrior's powerlevel drops exponentially each time they dont draw a pirate, and since they dont tend to draw very well, they can easily end up losing the early game which will more or less scupper their ship regardless of how powerful this card may or may not end up to be.
Gaia, the Techtonic is a New Mage Legendary Card Revealed by Automaton Media for Voyage to the Sunken City
If you cheat a Colossal minion out, my dude, it still summons its body parts, my dude, for full value, my dude.
Nellie, the Great Thresher is a New Legendary Warrior Card Revealed by IGN for Voyage to the Sunken City
Honestly it's actually a very cool top-end for pirate warrior. It's just that Mr. Smite exists.
Gigafin is a New Warlock Hearthstone Card Revealed by Inven Global for Voyage to the Sunken City
Nellie, the Great Thresher is a New Legendary Warrior Card Revealed by IGN for Voyage to the Sunken City
Deathrattle: Deal 12 damage to the enemy hero and also equip gorehowl somehow.
New Warrior Minion - Nellie, the Great Thresher
A new Legendary Warrior Minion, Nellie, the Great Thresher, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Voyage to the Sunken City
Head on over to our dedicated guide for Voyage to the Sunken City!
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Bootstrap Sunkeneer
Kidnapper BTFO
New Warlock Minion - Gigafin
Its an instant board swing that comes with tremendous stats on its own, even if it doesn't gain the stats of what is eats. There is a downside in that your opponent can potentially get their minions back if they manage to kill it, but they'd have to get past a 4/7 taunt first and then that taunt removes the downside.
Another thing to consider is that its essentially clearing your opponent's board, not your own. So you can play this under any circumstances without fear of losing your own minions, something most warlock board clears don't necessarily enjoy.
It is an 8 mana card however, the only true weakness of this card. Will it be viable? That'll depend very much on whether team5 can deliver on their promise for a more board oriented game next rotation. If they fall short of that promise, Ive a feeling none of the colossal units will see any play.
Miracle Growth is a New Druid Card Revealed by Blizzholics for Voyage to the Sunken City
At this point it is pretty much the class's identity to ramp its mana early, most of the pieces aren't rotating either.
Xhilag of the Abyss
Deviant Mononoke
New Mage Minion - Gaia, the Techtonic
Its obviously compares badly with modresh, but it does have one thing going for it: if you can consistently flood the board with mechs, this is just a finisher that has no other requirement other than drawing and playing it, something modresh doesn't necessarily enjoy.
The card can only get better as more mechs are revealed down the line. If magnetic, along with stuff like Zilliax gets back into core, then we might just have a winner here, even if modresh boast a superior effect, because the current wildfire mage is really just a combination of non-synergistic cards, of which mech mage may not suffer from.
New Druid Minion - Hedra the Heretic
I feel like chances are pretty good for this to be useful and valuable on a tempo play, given that you drew it early on, playing loads of spells as a Druid isn't really an issue. Seems a tad too situational to be reliable, but interesting design nonetheless. I wonder if the tribe tag will be meaningful for this one