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  • Tales From Hearthstone Battlegrounds - Tamsin and Her Dragons

    Staff

    Yeah, that is exactly what i wanted to try, but didnt really get there yet :)

  • Our Top 5 Picks for Card Nerf Reverts During This Year’s Hearthstone Set Rotation

    As a Wild player and DH main, most of the cards are likely safe to unnerf. Skull might be fine to unnerf. The Il'gynoth OTK combo had seem to be only playable if Polkelt was at his original cost(this was back DMF era for me). I never did try it back in SW before the pieces were nerfed as we had/have Hunters and Warriors running around and DH being easily preyed upon. DH needs new archetypes in Wild, and most of the reverted cards should help them.

  • Out of Cards Wild Tournaments - Would you be interested?

    EU here. I don't think I will be able to contribute before May, but this is the perfect place to showcase my format idea. Ignore my branding. :>

  • Triple Hero Questline Hunter - Wild Hearthstone Full Deck & Guide on the Wildest of Wednesdays

    This is the challenge! Whoever solves it first will get to name any deck archetype or general deck idea they want, and it will get refined and get its own full in depth guide and article in the future.

    The code is 110000001011000000011101

    The solution to this challenge is a Hearthstone related word.

    If you solve it, comment it in a spoiler to this article.

    If nobody solves this within 24 hours after this article is published, I will post a hint here in the comments.

  • Should I include Lorekeeper Polkelt in my shadow raza priest?

    Yes definitely, he is very strong to put your main combo pieces and Reno Jackson on top. I’d take out Soul Mirror to include him.

  • Out of Cards Standard Tournaments - Would you be Interested?

    This is a thread to see the interest level in Standard Tournaments on the site. 

    Here’s how it would work: it wouldn’t be on a particular day, it would last over a month or more. For each match, people would have a week or a few days and they would use one of those time availability website such as https://www.when2meet.com/.

    When they have a time that works for both of them, they’d have to login and add each other on the app and hold the match or matches if we do best of 3.

     

    Any conflicts would be handled by screenshot evidence but hopefully people will be honest about who won so there wouldn’t be a need for a staff member to also have availability and spectate those matches.

    If you are interested please comment with your server (we would have to do separate ones for NA and EU). 

    If you have any ideas on tournament format, we would appreciate any feedback.

     

  • Out of Cards Wild Tournaments - Would you be interested?

    This is a thread to see the interest level in Wild Tournaments on the site. 

    Here’s how it would work: it wouldn’t be on a particular day, it would last over a month or more. For each match, people would have a week or a few days and they would use one of those time availability website such as https://www.when2meet.com/.

    When they have a time that works for both of them, they’d have to login and add each other on the app and hold the match or matches if we do best of 3.

     

    Any conflicts would be handled by screenshot evidence but hopefully people will be honest about who won so there wouldn’t be a need for a staff member to also have availability and spectate those matches.

    If you are interested please comment with your server (we would have to do separate ones for NA and EU). 

    If you have any ideas on tournament format, we would appreciate any feedback.

     

  • What Wild Content Do You Want To See?

    So maybe once a month articles going through all the top meta decks with some insights into them? Could definitely be worthwhile, I’ll look into it. Thanks for the idea!

  • What Wild Content Do You Want To See?

    I'm not sure what kind of twist you can really do on meta decks. My whole philosophy is that of: little Timmy wants to play the game but doesn't want to get crushed by everyone. Everybody complains about OP decks like Shudderwock Shaman, Beast Druid, Shadow priest, Ping Mage, but he has no idea what those words mean. He gets what it probably refers to but druid has many beasts, mage has many hero power related cards. He is a casual player who probably doesn't know about or can't afford highly specialized meta tracking services.

    So that is imo what you guys should strive to do. Teach someone who has no idea about meta, what is meta right now. What cards are core to a deck, what cards aren't. Things you can slot in if you don't have less essential cards. Tech against other meta decks. What is Beast druid? What does it consist of? it doesn't necessarily have to be a full fledged in depth 1500 words guide. A quick summary of the idea of the deck would suffice.

  • Yu-Gi-Oh's First Booster Pack Is Turning 20 Today - Let’s See What Came Before It

    Staff

    The one from Bandai? If there's interest, I can look more into it, it's quite different.

  • Should I include Lorekeeper Polkelt in my shadow raza priest?

    Hi,

    I came back 1 month ago to hs after 2 years and had some small updates to my raza priest list with some new cards. Already got to diamond 5 last season (and probably will be there again in couple of days)

    Now I am wondering if I should craft Lorekeeper Polkelt? What do you think, will it help the winrate of the deck or be an extra "do nothing" high mana card? The dust is not a big issue as I have 11600 of it. What would you take out if you would include him?

    This is the deck I use:

     

  • What Wild Content Do You Want To See?

    Main thing for tournaments is people play on different servers, although we could try having separate tournaments for different servers. I can only organize one for NA personally so I’d have to see if anyone from different servers would be willing to be involved in such a project.

  • What Wild Content Do You Want To See?

    Can you give an example of what kind of Standard meta decks content you like here? For Wild I know FrostyFeet sometimes does articles with top Wild meta decks based on HSreplay data. 

    Tempostorm meta reports and Vicious Syndicate meta reports exist as well - are there any things different from that sort of content you’d like to see other than just the decks themselves and a few sentences on each one? VS has a ton of stats that people give them to create these meta reports, and Tempostorm has multiple high level players who come up with them. I don’t know if OoC can compete in meta reports at that level so it would probably have to have some kind of twist or unique aspect to be worth doing.

    For the fun deck ideas, I will see if it’s possible to organize a competition type event for that.

  • Our Top 5 Picks for Card Nerf Reverts During This Year’s Hearthstone Set Rotation

    Quote From Swizard

    Aggro Druid is pretty weak now. It’s not even showing up at tier 4.

    I think you may be right about Inner Fire Priest though, that’s the main thing I saw mentioned where it could really be a big problem in.

    Maybe it’s better to not unnerf Crabrider just to avoid buffing that deck.

    its weak now, but gibberling unnerf could easly change that, and crabrider could then be the cherry on top to push it to tier 1.

    But the deck aslo wouldnt need that much to be competive again, if the early highroll boards are a bit more common/Consistent (with gibberling) it could be competive again and be tier 2/high tier 3

    And personaly i feel it may be a bit underrated atm (stil not great, but maybe better then most people think it is), ive played 170 something games with it thiis expansion and held a 60% winrate with it. but that may be due people not expecting it.

  • Our Top 5 Picks for Card Nerf Reverts During This Year’s Hearthstone Set Rotation

    Aggro Druid is pretty weak now. It’s not even showing up at tier 4.

    I think you may be right about Inner Fire Priest though, that’s the main thing I saw mentioned where it could really be a big problem in.

    Maybe it’s better to not unnerf Crabrider just to avoid buffing that deck.

  • Our Top 5 Picks for Card Nerf Reverts During This Year’s Hearthstone Set Rotation

    Quote From Swizard

    If you look at some old vicious syndicate data reports handbuff paladin was performing at a tier s level, it just was for a very short period of time as it got 3 of its main cards nerfed in a week or less.

     

    Caverns Below Rogue might be a reason to not revert it though, sure. Not sure if they would actually run it since they seem to run mostly 1 drops and the 2 drop that adds 1/1s to hand to help complete quest easier. If you look at the recent meta list they even cut the 2 mana rush lifesteal minion.

    I checked and its not listed as tier s/0 in the tierlist, but is talked about how perpahs should be labaled as so in the commmentary.

     

    And i think the biggest reason to not unnerf crabrider isnt due a single deck, put that are multiple decks where could be problematic, Might be in handbuff pally or tax with call to arms and Drek'thar, (or even aggro druid with embiggen and drekthar, more so if they aslo get reverted gibberling), Caverns Below, and aslo innerfire priest, which is tier 1 according to tempo storm, behind hunter and mechathun warlock only and can already kill very quikly. 

    Like really is, ok maybe its fine in 1deck,, but is it really fine in All of them?

  • Our Top 5 Picks for Card Nerf Reverts During This Year’s Hearthstone Set Rotation

    For unnerfing i think anythig but illucia, og darkglare (refresh 2 mana) Hysteria to any minion , Incantarers to 2, Kaelthas to 0 cost spell and flesh giant, will not break the format in half/be super oppresive .

    Though still are others to be wary off if fully unnerfed, like Ilgynoth it never was an issue in wild. But if unnerf it, mo'arg, skull of guldan, lorekeeper, and even kaelthas possibly , it most likly will be fine, but ilgynoth and rest of stuff unnerfed never where a thing at the same time so its a bit harder to say just how good it woulld be, and is the possibility it could lead to a another flamewaker/Mozaki mage style deck thats just very early combo/OTK, but again could very well just be to frail against disruption or aggro or not consistent enough to be high tier.

    Not a obvious card per se, but 0 mana first day of school, had some very  very high winrate, and if combine it with other unnerfs could be something to keep an eye on.

    Fungal fortunes while probbaly wouldnt break the format in half, i dont think needs the unnerf as druid is good already atm, and the card still sees a good amount of play as it, and could be problematic with a  possible kaelthas unnerf.

    Darkglare as 2 mana would be very scary, but the deck has fallen of a good bit latly, and we have quest hunter being stronger then ever and just evrything else having gotten stronger id say its fine now

    (providing flesh giant isnt unnerfed, and as i see it you either unnerf none of them, or only darkglare or only Giant, never both).
    And it could have some other warlock decks aswell, with discard which ran it as a package and even warlock, may posisbly use it aswell as essentialy free lifetaps. But if is unnerfed it could quite easly be problematic in future again, but if needed could always be adjusted again.

    Gibberling, balance wise would be fine i feel like, but id aslo something id personaly prefer not to see as its a very highrolly card , super early in the game

    Skull of gul'dan is maybe scary? it would be very good, and it would push odd hunter alot, but even then im not convicned it would be all that provblematic, Wild has gotten alot faster and stronger since it was nerfed, and Odd would appereticate some extra draw for sure but i feel like might not be fast enough skull to matter vs odd hunter, though with altruis if he also gets unnerfed it could be still enough to matter before the DH dies.

    And i just feel like Ilgynoth is scarier with skull then odd dh. And if would become problematic i think would be better to nerf the cost reduction effect then increase its mana cost again.

    And pen flinger , raza priest isnt veyr relevant anymore, but darkglare could use it, and maybe it makes librams better, so i think would be fine nowdays, albeit it would still be a very annoying card to face.

    Cloak of shadows i guess could be problematic in future with pillager, but that deck isnt that good  or common atm , and was bit more common before the nerf but not something problematic, though could be in future, but thats wild. I think for now its still safe to unnerf it.

    Allura could have the tip the scales again and is highrolly, but it comes out alot later then gibberling so is easier to deal with. But it does dependt on what blizz does with paladin spells but overall i dont see it having much of a impact on wild.

    Crab rider is something im against personaly, but im aslo not entierly convinced it would lead to a tier 0 deck/break the game, but its certainly a risky card and said by others here in hadnbuff was one of the strongest decks, but is aslo caverns below (which shouldnt be tier 1/high tier and common for the health of the meta), innerfire priest, tax pally with call to arms reverted and nowdays drekthar, and embiggen aggro druid with Drek'thar, even more so if they get gibberling unnerfed aswell,, so maybe it would be fine in 1 of those decks , but its aslo like would it be fine in all of them? and is it worth the risk to have it around with how easly it can snowball out of control when are multiple decks atm where Could be potentialy problematic already.

    So if it does get reverted it should certainty be kept an eye out and is one of the higher risk unnerfs id say.

    The rest i think is 100% safe to fully unnerf.

     

    Also i hope they do unnerfs to already rotated cards (like faceless corrupter or level up among others) and dont leave it at just the rotating cards.

  • Our Top 5 Picks for Card Nerf Reverts During This Year’s Hearthstone Set Rotation

    If you look at some old vicious syndicate data reports handbuff paladin was performing at a tier s level, it just was for a very short period of time as it got 3 of its main cards nerfed in a week or less.

     

    Caverns Below Rogue might be a reason to not revert it though, sure. Not sure if they would actually run it since they seem to run mostly 1 drops and the 2 drop that adds 1/1s to hand to help complete quest easier. If you look at the recent meta list they even cut the 2 mana rush lifesteal minion.

  • Our Top 5 Picks for Card Nerf Reverts During This Year’s Hearthstone Set Rotation

    Antaen should have been reverted a long time ago. That card's been dead ever since they bumped it to 6, which if I'm not mistaken was one of the day 1 nerfs.

    Skull on the other hand I'd prefer not reverting. Even at 6 mana, that card is still insanely powerful. Demon Hunter doesn't have the tools to abuse with it right now, but that doesn't mean you should open the path to something extremely broken happening once those tools appear. There are better ways to make the class appealing over giving them blatantly overpowered cards.

  • Our Top 5 Picks for Card Nerf Reverts During This Year’s Hearthstone Set Rotation

    Here’s the thing - that deck also had Hand of A’dal and Conviction nerfed. 

    Right now handbuff paladin is so rare, you almost never see it at all. In addition, it doesn’t even show up at tier 4 at meta reports and is almost nonexistent on hsreplay stats.

     

    Back when it was overpowered, first of all the overall meta power level was lower and secondly it also had Hand of A’dal and Conviction. Right now, with current power level of the meta and with no Hand of A’dal and no Conviction unnerf, would Crabrider alone make this deck go from almost nonexistent to oppressive?

    Back then handbuff paladin was a tier 2 deck in the meta before it got Crabrider and Hand of A’dal and Conviction combined to push it to tier S. Right now handbuff paladin is not tier 2, and will only get Crabrider and not the other cards in this scenario.

    Hopefully, this clarifies the reasoning behind calling for a Crabrider unnerf and why it would be different in the current situation than when it was opprsssive.

  • Yu-Gi-Oh's First Booster Pack Is Turning 20 Today - Let’s See What Came Before It

    Great article! I would really like to know more about the original game we never got outside of Japan.

  • Our Top 5 Picks for Card Nerf Reverts During This Year’s Hearthstone Set Rotation

    Quote From PoisonFang009

    Crabrider handbuff paladin was basically the strongest deck the format ever saw, super underrated right up until its nerf, not sure I wanna see a deck like that again. Iksar confirmed it was preforming extremely highly and was even holding prenerf darkglare down

    Also woudl fit in caverns below quest rogue, and that deck is quite good (not tier 1 but tier 2-ish) right now, and its not the type of deck that really should be high tier/tier 1 aswell

     

    Also handbuff never was the strongest, one of them yeah, but it never was tier 0/ Tier S, it was no demon seed or snipsnap.

  • Our Top 5 Picks for Card Nerf Reverts During This Year’s Hearthstone Set Rotation

    Crabrider handbuff paladin was basically the strongest deck the format ever saw, super underrated right up until its nerf, not sure I wanna see a deck like that again. Iksar confirmed it was preforming extremely highly and was even holding prenerf darkglare down

  • The Winners of Anton Zemskov's FanArt Brawl #17 'Alterac Valley' - A Custom Hearthstone Art Competition!

    Staff

    Yeah, Diego has a pretty good art-style. Definitely one to look out for 😜

  • Hearthstone's Next Expansion to be Revealed on March 17, Blizzard's New Warcraft Mobile Game Reveal Coming May 2022

    Quote From Caro

    There's more than 1 unannounced project at Blizzard, they recently announced that they're working on a survival game: https://news.blizzard.com/en-us/blizzard/23768911/create-a-new-universe-with-us (Brand new IP too)

    Yeah i heard about that recently, and i'm pretty excited about it! Blizzard is really good at taking concepts and improving/innovating on them, so i hope that this new IP will change the survival game genre in a better direction! After all, there aren't really that many really good survival games i.m.o. (One of the best current ones being Don't starve i.m.o.) Also the survival game genre is still... how should i call it... a diamond in the rough. Despite all the years, there is still so much that can be improved/innovated on it.

    With the guess whether it's THE unannounced project with lots of (ex) HS devs on it, well it was just some baseless speculation on my part. I'm just looking forward to seeing what the (ex) HS devs are making. After all that project has been in the works for quite a while if i recall correctly.