12k for Horde. Don't really care about either faction, but Drek'Thar would've had a way cooler animation. I hope they show both in a post so Alliance fanboys can understand what they missed out on.
Lightning and glowing wolf eyes? Or a dwarf breathing heavy? The choice is clear!
I haven't looked into what exactly they do, so you can fill me in on the specifics, but from what I can tell they are either bypassing the animations involved in shuffling Ignite and drawing a card, or skipping the finite turn timer itself. Without doing one of those they cannot queue enough actions regardless of how many actions the game allows you to queue.
I feel like I must be misunderstanding your question here... You can queue cards while other cards are animating as long as the card is in your hand, and every animation may get desynced by default by the simple difference between the person playing the card and the person watching the card get played.
I hadn't expressed it particularly well, but I was working on the basis that the time it takes to actually draw each card* sets a limit on the number you can add to the queue. Really it limits the rate, but multiplying that by the turn time would gives a total number you can add to the queue legally (after adding the max 10 cards initially in hand).
If you reduce the card draw animation time to 0, that rate can be set arbitrarily large, and hence so can the number added to the queue. Or equally you can just have an arbitrarily long turn time.
* I'm not overly familiar with how APM-Ignite mage plays out, but I suspect if you play it honestly you'll have to watch the Ignites shuffle in before they can be drawn, hence the shuffling animation would also be involved in setting the rate. But again, I'm no expert on the specifics here; I'm just someone who has plenty of experience coding projecting his expectations onto the situation. I could be miles off.
I haven't looked into what exactly they do, so you can fill me in on the specifics, but from what I can tell they are either bypassing the animations involved in shuffling Ignite and drawing a card, or skipping the finite turn timer itself. Without doing one of those they cannot queue enough actions regardless of how many actions the game allows you to queue.
I feel like I must be misunderstanding your question here... You can queue cards while other cards are animating as long as the card is in your hand, and every animation may get desynced by default by the simple difference between the person playing the card and the person watching the card get played.
Example off the top of my head, unless I'm incorrect, Fireball plays the start of the animation with the fire over your head while you hold the card out, and finishes the next part of the animation immediately after the target is chosen, while only then does the opponent see the card get played, fireball pops out, fireball heads towards target, and by the time it hits the target, the current turn player is already half a second into the next cards animation :/
Although I could be wrong about all of that, and every cards animations are different. That being said, animations being able to be sped up due to an exploit, yeah, sounds like it's a problem, but you don't necessarily need to exploit the game to already notice the game never tried to sync up animations to begin with.
To those of you who arecheating... Grow up... Your big number you "earned" matters to nobody...
Hearthstone needs to add a button where you can toggle animations on and off. It's a huge issue in Battlegrounds too.
Let's say you're playing APM pirates and you happen to face a leap frog comp or bomb baron build u have to exit game which takes away from the fun of watching.
Just have a button that turns them off when you need it and we're smart enough to know what's happening by the simple subtractions of numbers.
I must admit that being a Horde player I have yet to put Drek'Thar in any of my decks, but I have played a bunch of decks already with Vanndar Stormpike. I guess my playstyle is more similar to Control rather than Aggro.
Lost a game earlier today to a Paladin who played Lady Liadrin, then played a whole bunch of Librams on a small minion, traded into my enormous [Hearthstone Card (Forest Lord Ivus) Not Found], played all the Librams again on the next small minion and traded that, then so on for 2 or 3 more minions, cleared my taunt, then went face with the last one. Almost all of this happened after the rope had reached its end, at least to my view. It FELT to me like my opponent had cheated the time, but I guess that they probably did not. I do wonder, though, since they would have had to wait for each batch of Librams to cycle back to hand, if they didn't abuse the game mechanics somehow. Felt bad, either way.
I was just interested in how many Honor points I had acquired in the meantime as my contribution FOR THE HORDE! ^_^
EDIT: Considering I managed to complete the Honor achievement within 8 days, a linear extrapolation means I should have collected about 29K points estimated in the meantime.
That all sounds very quirky, they should certainly hire you for troubleshooting. ;) I can't obviously check it myself, but I've seen some people reporting similar issues. You have definitely collected the skin rewards for Honor from there and from the Rewards Track achievement (should it matter for some reason)?
So my avatar in this site is my old dog. Does that make me a dog? No, I'm still a person.
So why the hell does Wildpaw Gnoll still count your Rogue cards as cards from another class just because you're a Rogue dressed as something else? Who even considered this as good design in the first place?
Currently trying to science the shit out of this issue and I notice for the Tavern Brawl achievement that if I click very fast between page 7/8 and page 8/8 there is a split second where my total is shown. I moved on to paste the screenshot in MS Paint which showed me: 3118 / 500. It seems (at least for me) that some code is quickly covering the total with the completion date.
Unfortunately the Honor points achievement does not have paging which means this little trick does not work over there.
EDIT: I must have spotted another error, because the total shown in a split second for the Warrior Victory achievement does not match with the total shown in the overview page (beneath the sword icon). I can only imagine that this small difference is due to the amount of wins I gained for playing with Diablo in Duels and that these wins are not registered properly everywhere. I kinda feel like Team 5 should just send me a job application or more preferrably a check (or a gift card at the very least) 😋
I have clicked the achievement and still only see the completion date and not my collected Honor points total. I tried both the PC client and Android app.
There must be another underlying issue here, because in the past I distinctly remember I could see how many Tavern Brawls I had won even after completing the whole achievement. None of the achievements show me the total now after having completed them.
24 days have passed since I completed the honor achievement, which means I must have contributed a considerable amount of points FOR THE HORDE! However, I do not see the total amount of points I collected, only the achievement completion date. I checked both the client and mobile app. Is there a secret combination, password or handshake to unlock this statistic? 🤣
[Game] Card Treasure Hunt (Hearthstone Riddles)
Wow, that was a great riddle!
Leeroy Jenkins
- summons Dragons
- background = "wow" meme
- Big attack
- usually used as a finisher
- hint is hidden in your answer to my riddle
Hearthstone's Battle for Alterac Valley Event Has Entered Its Final Honor Phase - Will the Alliance Hold Steady, or Can the Horde Still Prevail?
12k for Horde. Don't really care about either faction, but Drek'Thar would've had a way cooler animation. I hope they show both in a post so Alliance fanboys can understand what they missed out on.
Lightning and glowing wolf eyes? Or a dwarf breathing heavy? The choice is clear!
Hearthstone's Battle for Alterac Valley Event Has Entered Its Final Honor Phase - Will the Alliance Hold Steady, or Can the Horde Still Prevail?
I understood like half of what you said. Oh God, is this what getting old is like? D:
Ignite rope
I hadn't expressed it particularly well, but I was working on the basis that the time it takes to actually draw each card* sets a limit on the number you can add to the queue. Really it limits the rate, but multiplying that by the turn time would gives a total number you can add to the queue legally (after adding the max 10 cards initially in hand).
If you reduce the card draw animation time to 0, that rate can be set arbitrarily large, and hence so can the number added to the queue. Or equally you can just have an arbitrarily long turn time.
* I'm not overly familiar with how APM-Ignite mage plays out, but I suspect if you play it honestly you'll have to watch the Ignites shuffle in before they can be drawn, hence the shuffling animation would also be involved in setting the rate. But again, I'm no expert on the specifics here; I'm just someone who has plenty of experience coding projecting his expectations onto the situation. I could be miles off.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
Well, it is consistent with other effects from the past and it is good design.
The problem is that Gnoll is a bit too cheap or has a bit too much stats. But I am glad that Gnoll exists and I like this mechanic.
Quest Trading - Play A Friend!
Battletag: Silvertongue#21370
Region: EUW
You go first, add me in friend list
Hearthstone's Battle for Alterac Valley Event Has Entered Its Final Honor Phase - Will the Alliance Hold Steady, or Can the Horde Still Prevail?
Ignite rope
I feel like I must be misunderstanding your question here... You can queue cards while other cards are animating as long as the card is in your hand, and every animation may get desynced by default by the simple difference between the person playing the card and the person watching the card get played.
Example off the top of my head, unless I'm incorrect, Fireball plays the start of the animation with the fire over your head while you hold the card out, and finishes the next part of the animation immediately after the target is chosen, while only then does the opponent see the card get played, fireball pops out, fireball heads towards target, and by the time it hits the target, the current turn player is already half a second into the next cards animation :/
Although I could be wrong about all of that, and every cards animations are different. That being said, animations being able to be sped up due to an exploit, yeah, sounds like it's a problem, but you don't necessarily need to exploit the game to already notice the game never tried to sync up animations to begin with.
To those of you who are cheating... Grow up... Your big number you "earned" matters to nobody...
Ignite rope
Hearthstone needs to add a button where you can toggle animations on and off. It's a huge issue in Battlegrounds too.
Let's say you're playing APM pirates and you happen to face a leap frog comp or bomb baron build u have to exit game which takes away from the fun of watching.
Just have a button that turns them off when you need it and we're smart enough to know what's happening by the simple subtractions of numbers.
[Game] Card Treasure Hunt (Hearthstone Riddles)
Hmmmm.... I've reread this page a few times and don't see anything that rings a bell
Hearthstone's Battle for Alterac Valley Event Has Entered Its Final Honor Phase - Will the Alliance Hold Steady, or Can the Horde Still Prevail?
Hordeling cope, get mogged by superior Alliance chads and their commanding lead they achieved by being the objectively more based faction.
Hearthstone's Battle for Alterac Valley Event Has Entered Its Final Honor Phase - Will the Alliance Hold Steady, or Can the Horde Still Prevail?
I must admit that being a Horde player I have yet to put Drek'Thar in any of my decks, but I have played a bunch of decks already with Vanndar Stormpike. I guess my playstyle is more similar to Control rather than Aggro.
Ignite rope
Lost a game earlier today to a Paladin who played Lady Liadrin, then played a whole bunch of Librams on a small minion, traded into my enormous [Hearthstone Card (Forest Lord Ivus) Not Found], played all the Librams again on the next small minion and traded that, then so on for 2 or 3 more minions, cleared my taunt, then went face with the last one. Almost all of this happened after the rope had reached its end, at least to my view. It FELT to me like my opponent had cheated the time, but I guess that they probably did not. I do wonder, though, since they would have had to wait for each batch of Librams to cycle back to hand, if they didn't abuse the game mechanics somehow. Felt bad, either way.
Hearthstone's Battle for Alterac Valley Event Has Entered Its Final Honor Phase - Will the Alliance Hold Steady, or Can the Horde Still Prevail?
Huh... Horde players are all just talk but they don't know we Alliance players has already conquered Alterac Valley...
Hearthstone's Battle for Alterac Valley Event Has Entered Its Final Honor Phase - Will the Alliance Hold Steady, or Can the Horde Still Prevail?
I was just interested in how many Honor points I had acquired in the meantime as my contribution FOR THE HORDE! ^_^
EDIT: Considering I managed to complete the Honor achievement within 8 days, a linear extrapolation means I should have collected about 29K points estimated in the meantime.
Hearthstone's Battle for Alterac Valley Event Has Entered Its Final Honor Phase - Will the Alliance Hold Steady, or Can the Horde Still Prevail?
That all sounds very quirky, they should certainly hire you for troubleshooting. ;) I can't obviously check it myself, but I've seen some people reporting similar issues. You have definitely collected the skin rewards for Honor from there and from the Rewards Track achievement (should it matter for some reason)?
Hearthstone's Battle for Alterac Valley Event Has Entered Its Final Honor Phase - Will the Alliance Hold Steady, or Can the Horde Still Prevail?
I noticed a typo, you actually meant to write: For the Alliance Horde!
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
So my avatar in this site is my old dog. Does that make me a dog? No, I'm still a person.
So why the hell does Wildpaw Gnoll still count your Rogue cards as cards from another class just because you're a Rogue dressed as something else? Who even considered this as good design in the first place?
Hearthstone's Battle for Alterac Valley Event Has Entered Its Final Honor Phase - Will the Alliance Hold Steady, or Can the Horde Still Prevail?
Currently trying to science the shit out of this issue and I notice for the Tavern Brawl achievement that if I click very fast between page 7/8 and page 8/8 there is a split second where my total is shown. I moved on to paste the screenshot in MS Paint which showed me: 3118 / 500. It seems (at least for me) that some code is quickly covering the total with the completion date.
Unfortunately the Honor points achievement does not have paging which means this little trick does not work over there.
EDIT: I must have spotted another error, because the total shown in a split second for the Warrior Victory achievement does not match with the total shown in the overview page (beneath the sword icon). I can only imagine that this small difference is due to the amount of wins I gained for playing with Diablo in Duels and that these wins are not registered properly everywhere. I kinda feel like Team 5 should just send me a job application or more preferrably a check (or a gift card at the very least) 😋
Hearthstone's Battle for Alterac Valley Event Has Entered Its Final Honor Phase - Will the Alliance Hold Steady, or Can the Horde Still Prevail?
yeah that'S odd then, because I just checked my own and it showed me just fine.
Hearthstone's Battle for Alterac Valley Event Has Entered Its Final Honor Phase - Will the Alliance Hold Steady, or Can the Horde Still Prevail?
I have clicked the achievement and still only see the completion date and not my collected Honor points total. I tried both the PC client and Android app.
There must be another underlying issue here, because in the past I distinctly remember I could see how many Tavern Brawls I had won even after completing the whole achievement. None of the achievements show me the total now after having completed them.
Hearthstone's Battle for Alterac Valley Event Has Entered Its Final Honor Phase - Will the Alliance Hold Steady, or Can the Horde Still Prevail?
You can just click on the achievement and it will show you the excess points, for instance 12540/7200
Hearthstone's Battle for Alterac Valley Event Has Entered Its Final Honor Phase - Will the Alliance Hold Steady, or Can the Horde Still Prevail?
24 days have passed since I completed the honor achievement, which means I must have contributed a considerable amount of points FOR THE HORDE! However, I do not see the total amount of points I collected, only the achievement completion date. I checked both the client and mobile app. Is there a secret combination, password or handshake to unlock this statistic? 🤣
Hearthstone's Battle for Alterac Valley Event Has Entered Its Final Honor Phase - Will the Alliance Hold Steady, or Can the Horde Still Prevail?
For the Alliance!
Hearthstone's Battle for Alterac Valley Event Has Entered Its Final Honor Phase - Will the Alliance Hold Steady, or Can the Horde Still Prevail?
I will contribute around 8k, but yeah had guests over holidays, so not much time to play