the 3 health makes this less impressive. With a number of spells and battlecries that deal 3 damage in the meta right now you'd need to have some kind of protection or health buff for this to make a difference
the 3 health makes this less impressive. With a number of spells and battlecries that deal 3 damage in the meta right now you'd need to have some kind of protection or health buff for this to make a difference
Not bad. It has to compete with the Questline Warrior benefit though. And without being a pirate, this would need to be in a control scenario to really work
Not bad. It has to compete with the Questline Warrior benefit though. And without being a pirate, this would need to be in a control scenario to really work
There's a lot of disruption/removal so spending all your mana on 1 huge minion seems like it still won't be very good in this meta.
There's a lot of new control cards so it looks like aggro may not be as good this expansion
This makes me think the meta will be Control, Tempo, Midrange, and just slowly bursting down your opponent while you stall them with control cards.
Control may still be too slow though.
Shadow Priest, Burst down freeze Shaman decks, Quest mage, tempo rogues. Any decks that can kill by turn 6 I think will be meta if not you will just lose to the control.
I think is very good with the abominations that make aoe damage, or buffing minions to get a lot of health points and the making the old priest making attack equal to health
As in the title, Naturalize is missing from deckbuilder feature. I tried searching by name, expansion (legacy), cost, type, but it's just not there.
Naturalize seems to be under Hall of Fame cards in our database, as are all other cards that were once part of it. Not sure if that's because of in-game data or if we just haven't updated that.
In deckbuilder it should show up correctly in Wild and Classic, the two formats that it is currently usable in.
Left it as the last card to comment on as I have no idea what it will bring to HS. Ramp, armor and draw for 5 is perfectly ok, hero power is quite nice, depends on the needs but this 20 mana thingy... I am a bit puzzled both because of possibilities and restrictions - game would need to last a long time to get value of this mana pool.
Honestly, this sees play just because she does so much all at once.
This.
Battlecry is so full of itself that it couldn't squeeze more effects there. And change of hero power is kind of nice for non questline deck so definitely a card that will be played.
New Warrior Minion - Glory Chaser
the 3 health makes this less impressive. With a number of spells and battlecries that deal 3 damage in the meta right now you'd need to have some kind of protection or health buff for this to make a difference
Glory Chaser
the 3 health makes this less impressive. With a number of spells and battlecries that deal 3 damage in the meta right now you'd need to have some kind of protection or health buff for this to make a difference
New Warrior Minion - Axe Berserker
Not bad. It has to compete with the Questline Warrior benefit though. And without being a pirate, this would need to be in a control scenario to really work
Axe Berserker
Not bad. It has to compete with the Questline Warrior benefit though. And without being a pirate, this would need to be in a control scenario to really work
New Paladin Spell - Dun Baldar Bridge
Very powerful for aggro, mid range, even played on a late turn after playing the reward of the questline, it will be nuts
Very strong imho
New Paladin Weapon - Cavalry Horn
Very powerful big paladin support, summoning from hand enable make something else in the same turn
What is the Alterac Valley Meta going to be?
There's a lot of disruption/removal so spending all your mana on 1 huge minion seems like it still won't be very good in this meta.
There's a lot of new control cards so it looks like aggro may not be as good this expansion
This makes me think the meta will be Control, Tempo, Midrange, and just slowly bursting down your opponent while you stall them with control cards.
Control may still be too slow though.
Shadow Priest, Burst down freeze Shaman decks, Quest mage, tempo rogues. Any decks that can kill by turn 6 I think will be meta if not you will just lose to the control.
New Paladin Spell - Hold the Bridge
Very good standalone card, even played on a mediocre minion it grants it's survivality and lifestealing.
New Paladin Spell - Vitality Surge
Great support for big paladin, it seems a control paladin will be on it's way again
New Priest Minion - Najak Hexxen
lol, this is a good silence priest synergy card
New Priest Minion - Undying Disciple
Very powerful aoe, in standard it will have synergy with the Xyrella hero.
In wild it have synergy with the uldum quest too.
Naturalize card missing from deckbuilder
It must be in-game data
New Priest Spell - Shadow Word: Devour
I think is very good with the abominations that make aoe damage, or buffing minions to get a lot of health points and the making the old priest making attack equal to health
New Priest Spell - Gift of the Naaru
Very good for board control and drawing engine, let's see is something like a mid range priest based on board control
New Priest Hero - Xyrella, the Devout
The art is very good, and the flavor of a disclipne priest using both light and dark powers is very good at least for me
New Priest Minion - Luminous Geode
I think they are pushing a lot a priest with board control options
Naturalize card missing from deckbuilder
Naturalize seems to be under Hall of Fame cards in our database, as are all other cards that were once part of it. Not sure if that's because of in-game data or if we just haven't updated that.
In deckbuilder it should show up correctly in Wild and Classic, the two formats that it is currently usable in.
New Druid Hero - Wildheart Guff
Left it as the last card to comment on as I have no idea what it will bring to HS. Ramp, armor and draw for 5 is perfectly ok, hero power is quite nice, depends on the needs but this 20 mana thingy... I am a bit puzzled both because of possibilities and restrictions - game would need to last a long time to get value of this mana pool.
New Warlock Hero - Dreadlich Tamsin
This.
Battlecry is so full of itself that it couldn't squeeze more effects there. And change of hero power is kind of nice for non questline deck so definitely a card that will be played.
New Neutral Minion - Popsicooler
A mech, a mech, a mech! Who had "random mech with expansion flavour" for Bingo?
New Priest Spell - Shadow Word: Devour
A lot of power put in one card. Against heavy aggro it has a lot of synergy with Bless
New Paladin Minion - Templar Captain
It feels great on paper so let's keep it this way before aggro kills us all.
New Mage Spell - Rune of the Archmage
At enemies.
Smart of them not to make it Arcane spell, Magister repeating this would've been insane.
New Druid Spell - Frostwolf Kennels
Obvious support for beast archetypes but hopefully too slow to be played. Ever.
New Druid Minion - Frostsaber Matriarch
Pretty nasty card in a deck bult around beast synergies that druid received plenty of. They are going back and forth with it. Beast/Treant/RandomType.