All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • New Neutral Minion - Reflecto Engineer

    Wow, it's a crazy effect. The art seems to me like a doomsday project Dr. Boom's minion than an actual Alterac one

  • Battle Of The Bards - Card Design Competition Discussion Thread

    Already submitted Thunderbass. Thanks everyone for your feedback.

    More feedback:

    Aerojulwin
    What I meant is that granting Rush to your Beasts didn't seem very related to hypnotizing them. The new version conveys that flavor much better, since randomly summoning really feels a little bit like luring. Maybe the summoned Beasts could also attack random enemy minions? I don't know, maybe it'd be too wordy that way.

    Nirast
    I like the card, but as most people say, it should exclude itself. The text will probably be too crammed then, so I'd drop the Twinspell and probably 1 mana as well.

    linkblade91
    The new card has better flavor (I thought the previous one had a pun I didn't get, but seeing other people's feedback, I assume it's not the case). The only thing I'm a bit worried about is the cost part, because it has a lot of highroll potential without the risk of very low lowrolls. I guess without the cost part it would be quite bad, but I don't know. My take would probably be to drop the cost thing and give the summoned minion Taunt, so that it's never too bad. And hey, if you're using the card correctly you'll have two opportunities to summon something good, so there's that.

    Arkasaur
    I think I like Reververating Hymn a little bit more, if anything because its effect seems more related to its name. Both are cool, though. If you decide to go with An'she Mythsinger, I'd probably make it only affected by Holy spells, as someone else mentioned.

    Fedrion
    I don't know much about balance, but I feel like this is quite weak. Unless you already have a bunch of Secrets in play, casting this is too much of a tempo loss. Again, take my words with a grain of salt, since I'm pretty bad at balance.

    Finally, I'd like to say that the flavor of the card seems more related to Deathrattle than Secrets.

  • Fractured in Alterac Valley Final Card Reveals - See All 55 New Cards For Hearthstone's December Expansion

    With Reconnaissance I think team5 thinks they dont need to print anymore deathrattle cards for rogue, for like a few expansions at least.

  • New Neutral Minion - Piggyback Imp

    It reminds me of the kobold ghost 5/1. It's just a pack filler, there are more attractive deathrattles out there

  • New Warlock Spell - Seeds of Destruction

    Slow but powerfull, especially with all of warlocks card draw. Might be a good reload option once you draw the rifts. Maybe it will be used in zoolock, kinda like how some aggresive rogue decks runned Fal'dorei Strider or Beneath the Grounds a long time ago.

  • New Warlock Spell - Desecrated Graveyard

    Seems interesting for Zoolock, but might be too slow. That being said the ability to kill your own egg cards is pretty good, and potentially tunring a random 1/1 imp into a 4/4 is pretty nice. But still it might be too slow.

  • New Paladin Spell - Vitality Surge

    Great draw for a slower paladin archetype, which will help it thin the deck for and survive until Lightforged Cariel. Good stuff.

  • New Neutral Minion - Bunker Sergeant

    Good anti aggro tool, can enable another honorable kills from some cards

  • New Paladin Spell - Hold the Bridge

    That's a lot of stuff for 3 mana, this can be a huge tempo swing especially on any big minion. Definitely won't overlook this.

  • New Warlock Spell - Full-Blown Evil

    ECHO is back! Minefield with an echo effect in warlock seems pretty good. Also if you cast it twice, it's basicly the Reno the Relicologist battlecry, which was REALLY good. However with Full-Blown Evil you wont have a body attached to it.

    Also i like the art on Full-Blown Evil, and it probably spoils us that all the mercs will team up to take on Tamsin and probably kill her for the final time... as long as they destroy Tamsin's Phylactery.

  • New Paladin Weapon - Cavalry Horn

    Love me some Big Paladin support, but I think that deck will not be very good and we might not even play this in it, because of the anti-synergy with Lightforged Cariel which will go into any slow paladin deck.

  • New Paladin Spell - Protect the Innocent

    I'm not sure about this one. On the one hand, it's a lot of stats for 5 mana. On the other hand, heal paladin cards have always been a bit too difficult to activate. Because of that, I think this won't make the cut in any competitive paladin deck.

  • New Mage Spell - Arcane Brilliance

    4 mana draw 4 tutored cards... Big spell mage Will be a funny archetype for sure.

  • Fractured in Alterac Valley Final Card Reveals - See All 55 New Cards For Hearthstone's December Expansion

    Well, they still havn't revealed the already confirmed mercs for the patch...

  • New Neutral Minion - Direwolf Commander

    The good thing is that it have a lot of life, so it's very possible to get the effect

  • New Warlock Spell - Felfire in the Hole!

    Interesting card that might see play. But i'm not certain that it will. Why? It's a really expensive card draw option for a class that's known for drawing a TON of cards. So i'm not sure if it will actually see play.

  • New Neutral Minion - Gankster

    This can kill most, if not all, 3 mana minions. It's a pack filler, but I have an interesting effect

  • Top 2

    Rofl this was the best shit i've seen so far xD

  • New Paladin Minion - Stonehearth Vindicator

    This seems very good with buff spells like Hand of A'dal and the new Hold the Bridge, and Paladin could always use more draw. I think it will slot into a lot of Paladin decks.

  • New Warrior Spell - Shield Shatter

    INSANE removal, 5/5 star amazing card. Maybe it will be worth running Frozen Buckler just for Shield Shatter! Worst case scenario you can hero power + Heavy Plate to reduce it to 0 mana. Also remember any card that can be reduced to 0 mana has a BIG chance to be broken. 

  • New Warrior Minion - Scrapsmith

    This seems more like a handbuff warrior card to me. The succes of the card all relies on the cost of the tokens. IF their 3 mana, then it's probably not good outside of arena. If their 2 cost, or even 1 cost it might be a must-include in a lot control warrior decks, and might make Glory Chaser worth running.

  • New Neutral Minion - Ram Commander

    Very interesting for a handbuff deck. It is a good tool from control de board

  • New Priest Spell - Bless

    Looks like Inner Fire is back, in a brand new bag!

  • New Priest Spell - Gift of the Naaru

    Yeesh, priest is not gonna have any problems drawing cards this expansion that's for sure.

  • New Warrior Minion - Glory Chaser

    Hmm this does have a lot of potential in some kind of taunt warrior deck, but i feel like other warrior archetypes are just way better right now.