Anti aggro card, and works well in some control decks i guess. But which control deck wants to run it? Maybe BIG spell mage might slot it in? their bad against early aggresion, so maybe this might help. Maybe ping mage as well?
Most cards with the same kind of effect have always been good, so this will probably be good as well. But it might need a bit of time or the right deck in order to become a powerfull aggro tool. Don't underestimate this card.
Why thank you piece of cheese for your incorrect opinion. I'm sure everyone here is thrilled!
You ever consider that a card doesn't have to have rush in order to be good? There are plenty of times it's right to play a good minion on a vanilla board. Take for example: A shaman plays Bolnar on 2 just for tempo/risk. Why? Because it lets you learn something: Does my opponent have an answer. If they do have an answer are they going to over-use resources to kill it? Are they going to "save" resources or attempt to play around it in some way? (i.e. in this case a high health minion, a freeze effect, etc)
Sometimes playing a good card that doesn't get immediate effect or requires combo pieces to "be good" is still a good play because it can cause you to learn more about your opponent's hand, and their ability to counter your board state.
Bolner has a great pay-off, this doesn't. You need your opponent to have exactly a 2-health minion on board, and yourself to have a board impressive enough that you want it to gain divine shield. If that wasn't enough, you have to wait an entire turn, or use another card like Animated Broomstick, only to get it to go off. And it's not like it's hard to eliminate, it only has three health! Any class can deal with this on turn 2, let alone later. Just because your opponent has to spend 3 damage to kill it doesn't make it good.
Bolnar was just an egregious example (one from personal experience as well as streamer feedback so I decided to use it) and as expected you use it as a specific "well that is great payoff card, this isn't". Which ...it actually is. Yes, it's a "measly 2/3", however it makes your opponent play around it. Here I'll use a more "in-line" example since you seem so caught up on specific details. Peon same exact stat line. Relatively powerful effect (for it's cost). You don't want to give your opponent card advantage. So this card CAN be played on a vanilla board. What does that do? Denies your opponent from playing a 2-health drop. The same can be said of Corporal...
It can deny your opponent from playing certain drops. Not to mention but the HK mechanic can be scaled with buffs, so classes that can manipulate the attack of their own minions, or the health of enemy minions will have better efficacy with HK mechanics. In fact it seems like will be able to "sacrifice" your unit triggering the HK effect, where you couldn't do that with frenzy.
So let's recap:
No, you don't need "exactly a 2 health minion on board"
No, you don't need "a board impressive enough that you want it to gain divine shield" (but that is the cherry on top, and inherently the threat that the card makes)
No, you don't "need" animated broomstick for the card to be good, but that does improve the efficacy of the card quite a bit. That is what we call "synergy" picks in the deck building process. I know that's probably hard for you to fathom, but that's why deck building exists. If you want to include broomstick for the sole purpose of improving the use of this card, you sacrifice including other cards in your deck. That's card games 101 stuff.
Your argument that "any class can deal with this" is some weak ass position, that's the same age old fallacy that newbs used to use for Shadow word Death being "overpowered" back in the first few expansions: "Any card that has 5 attack or more is weak because SWD can remove it for just 3 (at the time) mana!"
Your opponent spending mana on turn 2 or 3 to remove this means that they lose tempo and thus initiative in the match. I think you are GREATLY discounting how much pressure early turns can snowball out of control by forcing your opponent to make difficult decisions.
Decent with handbuffs, and maybe librams. Actually maybe libram paladin might slot it in, because it can become a BIG threat that can win the game on the spot if not dealth with immediately.
reminds me too much of Belligerent Gnome. That card looked great but most of the time you just don't want to wait until your opponent has a board to respond to it. Also, 1-damage isn't a lot.
This seems good on first glance, but im pretty sure BIG decks wont use it. It has a lot of health, but BIG decks prefer minions with lots of health AND attack.
Hmm, so this seems way too expensive to me. But you could run it alongside Vanndar Stormpike. Maybe some kind of BIG Priest or BIG Hunter deck? Hunter does have Revive Pet AND when it costs 4 mana thanks to vanndar, maybe it can be "recruited" by Guardian Animals? Not sure if thats how Guardian Animals works with cost reductions, but if this does work maybe its playable.
I have no idea what this is supposed to enable but I am vaguely scared of it. Also, waht happens if it swaps a minion with 0-attack? Does the card die in hand or only when it hits the field?
It certainly works, but when two such players meet it is literally a coin flip for who goes first (with only minor corrections for the chance of not getting 2xEmbiggen + 1xPatches for turn 1). Needless to say I went second :(
They really need to use their ban system more in Tavern Brawls. Patches and Pogo-Hopper are allowed way more often than they should be.
My personal choice would be Commander Ledros I wanted him be a champion in league ever since he made an appearance in one kalista short story, plus he hold the distinction of being of the few epic high cost followers who is trash tier.
He definitely fits the champion mold. Would you change his card abilities or keep them the same
It’s up to your interpretation. Cards that seem mighty enough to be champions. Or maybe they’re art makes them look like a champion. Maybe they have a card ability that is strong enough to be a champion. It’s up to you
Neutral Frost tutor, what a world. Unfortunately I think at 4-mana it's just too expensive. Mage doesn't need it and Shaman probably has better options as well.
I guess it opens up certain combos if you are looking for a specific Frost spell in other classes.
This might unironically be a threat. It's an elemental so it gets can get its cost reduced and if you combine it with a single Frost spell it already gets great stats for its cost. Could easily snowball (heh) hard in a dedicated frost deck. +2/+2 per frost spell is nothing to laugh at.
New Neutral Minion - Ram Commander
That'S some neat Redundancy for Rush Warrior and some pretty alright support for other token or beast decks.
Hell, I'd put it on a similar level as Wandmaker because it gives you free removal for future turns which can't be bad.
New Neutral Minion - Stormpike Marshal
Anti aggro card, and works well in some control decks i guess. But which control deck wants to run it? Maybe BIG spell mage might slot it in? their bad against early aggresion, so maybe this might help. Maybe ping mage as well?
New Neutral Minion - Korrak the Bloodrager
Anti priest card. :)
New Neutral Minion - Frostwolf Warmaster
Most cards with the same kind of effect have always been good, so this will probably be good as well. But it might need a bit of time or the right deck in order to become a powerfull aggro tool. Don't underestimate this card.
New Neutral Minion - Gankster
Eat shit Quest Mage, guess you needed Minions after all, huh?
(IN any other matchup this is just awful unless your opponent literally has no way to just take it out with a 1-drop)
New Neutral Minion - Corporal
Bolnar was just an egregious example (one from personal experience as well as streamer feedback so I decided to use it) and as expected you use it as a specific "well that is great payoff card, this isn't". Which ...it actually is. Yes, it's a "measly 2/3", however it makes your opponent play around it. Here I'll use a more "in-line" example since you seem so caught up on specific details. Peon same exact stat line. Relatively powerful effect (for it's cost). You don't want to give your opponent card advantage. So this card CAN be played on a vanilla board. What does that do? Denies your opponent from playing a 2-health drop. The same can be said of Corporal...
It can deny your opponent from playing certain drops. Not to mention but the HK mechanic can be scaled with buffs, so classes that can manipulate the attack of their own minions, or the health of enemy minions will have better efficacy with HK mechanics. In fact it seems like will be able to "sacrifice" your unit triggering the HK effect, where you couldn't do that with frenzy.
So let's recap:
Your argument that "any class can deal with this" is some weak ass position, that's the same age old fallacy that newbs used to use for Shadow word Death being "overpowered" back in the first few expansions: "Any card that has 5 attack or more is weak because SWD can remove it for just 3 (at the time) mana!"
Your opponent spending mana on turn 2 or 3 to remove this means that they lose tempo and thus initiative in the match. I think you are GREATLY discounting how much pressure early turns can snowball out of control by forcing your opponent to make difficult decisions.
New Neutral Minion - Direwolf Commander
Arena filler but at least it has a useful effect.
New Neutral Minion - Frantic Hippogryph
Decent with handbuffs, and maybe librams. Actually maybe libram paladin might slot it in, because it can become a BIG threat that can win the game on the spot if not dealth with immediately.
New Priest Spell - Bless
Getting reduced the cost with Palm Reading, you can Power Word: Fortitude x2, Power Word: Feast x2, Bless on Mr. Smite for a 21dmg combo, we need Divine Spirit for a consistent otk. :(
Elekk Mount can be the savior, the Xyrella's Elekk is a good stated minion that can survive and be buffed.
New Neutral Minion - Bunker Sergeant
reminds me too much of Belligerent Gnome. That card looked great but most of the time you just don't want to wait until your opponent has a board to respond to it. Also, 1-damage isn't a lot.
New Neutral Minion - Legionnaire
Okay this HAS to see play. The Uldum card with a similar effect saw a lot of play, so i bet this has as well. Maybe deathrattle rogue can use it?
New Neutral Minion - Icehoof Protector
This seems good on first glance, but im pretty sure BIG decks wont use it. It has a lot of health, but BIG decks prefer minions with lots of health AND attack.
New Neutral Minion - Piggyback Imp
Strong in Arena, unreliable in Constructed. Could be decent as redundancy in Phylactery Warlock, but Nerubian Egg is probably the better choice.
New Neutral Minion - Korrak the Bloodrager
Yes, because it specifically says resummon Korrak
New Neutral Minion - Humongous Owl
Hmm, so this seems way too expensive to me. But you could run it alongside Vanndar Stormpike. Maybe some kind of BIG Priest or BIG Hunter deck? Hunter does have Revive Pet AND when it costs 4 mana thanks to vanndar, maybe it can be "recruited" by Guardian Animals? Not sure if thats how Guardian Animals works with cost reductions, but if this does work maybe its playable.
New Neutral Minion - Reflecto Engineer
I have no idea what this is supposed to enable but I am vaguely scared of it. Also, waht happens if it swaps a minion with 0-attack? Does the card die in hand or only when it hits the field?
Top 2
It certainly works, but when two such players meet it is literally a coin flip for who goes first (with only minor corrections for the chance of not getting 2xEmbiggen + 1xPatches for turn 1). Needless to say I went second :(
They really need to use their ban system more in Tavern Brawls. Patches and Pogo-Hopper are allowed way more often than they should be.
Note Worthy
He definitely fits the champion mold. Would you change his card abilities or keep them the same
New Neutral Minion - Tower Sergeant
Sounds a bit too weak. 4-mana 6/6 is great in Arena but in constructed you can do way more proactive stuff for that mana cost.
Note Worthy
It’s up to your interpretation. Cards that seem mighty enough to be champions. Or maybe they’re art makes them look like a champion. Maybe they have a card ability that is strong enough to be a champion. It’s up to you
New Neutral Minion - Troll Centurion
Hmm maybe this sees play in some BIG decks, in case those get popular. Basicly like a tech card against mirror matches for BIG decks.
New Neutral Minion - Herald of Lokholar
Neutral Frost tutor, what a world. Unfortunately I think at 4-mana it's just too expensive. Mage doesn't need it and Shaman probably has better options as well.
I guess it opens up certain combos if you are looking for a specific Frost spell in other classes.
New Neutral Minion - Blood Guard
Lots of stats for 5 mana, but relies on minions on board. Also it seems too slow for aggro decks i.m.o. Probably a great arena card though.
New Priest Spell - Gift of the Naaru
Priest needs that kind of massive draw, maybe combo priest can shine like years ago.
New Neutral Minion - Ice Revenant
This might unironically be a threat. It's an elemental so it gets can get its cost reduced and if you combine it with a single Frost spell it already gets great stats for its cost. Could easily snowball (heh) hard in a dedicated frost deck. +2/+2 per frost spell is nothing to laugh at.