All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • Fractured in Alterac Valley Final Card Reveals - See All 55 New Cards For Hearthstone's December Expansion

    Maybe the choice not to give rogue a viable deathrattle card is deliberate, and SI has always been designed with Loan Shark in mind and nothing else.

    If Im not mistaken SI has this weird anti synergy with Counterfeit Blade where it'll draw the weapon and obviously nothing will happen. Not sure if its patched up. Maybe showing that they've literally only ever tested SI with shark? Because in conventional deathrattle decks, you'd obviously fit both if you can.

    Nice spotting that korrak actually has a deathrattle. If it does work as you say, then it'll work that way with all the other deathrattle synergy cards too, which means korrak is the real payoff card here with deathrattle rogue.

  • New Paladin Minion - Stonehearth Vindicator

    Seems decent in Libram paladin i guess? Probably needs some more support in standard.

    But in wild it CAN be NUTS. It's ODD costed, so maybe ODD paladin could use it to tutor a spell? probably not. But the real kicker is that paladin decks that use lots of buffs like The Last Kaleidosaur paladin can use this, and Salhet's Pride can tutor Stonehearth Vindicator. It's really good in any paladin deck that needs to draw a certain 3 or lower cost spell and play it instantly.

  • New Druid Spell - Heart of the Wild

    At worst, it's the equivalent of a Blessing of Kings when targeting a beast. Everything else is bonus. 

  • New Priest Spell - Gift of the Naaru

    Very cheap healing, potential healing and amazing alongside Xyrella. Will probably see play. Also it's a good option alongside Luminous Geode in order to setup a Bless OTK.

  • New Shaman Spell - Windchill

    This card is just super busted, right? A cantrip that freezes? Insta include in any Shaman deck that doesn't rely on Primal Dungeoneer.

  • New Priest Spell - Stormpike Aid Station

    Bit expensive, but really good for setting up a Bless OTK.

  • New Priest Spell - Bless

    Inner Fire is back, and i'm pretty sure no one is happy to see it. There was a reason Inner Fire was Hall of famed, and it was because it limited card design for priest. After all any (cheap) big health minion was too scary to print for priest, so it's surprising that they reprint it with a build in +2 health.

    There are going to be plenty of people salty from losing the game after letting a low health minion survive again.

  • Fractured in Alterac Valley Final Card Reveals - See All 55 New Cards For Hearthstone's December Expansion

    As I see it, the biggest issue with Recon as an important component in the deathrattle package is that it does absolutely nothing for Sketchy Information (SI), so it's always going to be plan B. SI doesn't want you to run many deathrattles, so for now that's OK, but once Ticket Master and Lilian rotate out the only thing we really have left is coin generation, which is an enabler for something else, not a plan in itself. People who only ever play meta decks might not notice it, but that lack of diversity for how to use rogue cards would be very unusual.

    Of course the Core set rotation can help without them needing to print new things, and I am dismissing neutrals a bit too lightly. I'm certainly interested in how SI works with Korrak the Bloodrager: if it decides there wasn't an Honorable Kill involved, then that might summon a Korrak, which would be really strong. Or it does nothing of course...

  • Fractured in Alterac Valley Final Card Reveals - See All 55 New Cards For Hearthstone's December Expansion

    Flux, where did you get the art for the New Coin? 

  • New Priest Minion - Spirit Guide

    AMAZING minion. Works really well with Xyrella, the Devout and its card draw in priest. Which is something priest often lacks. Must-include in many slower priest decks, and a must-include in Questline priest. After all Questline priest is starving for good 5 drops.

  • Top 2

    Tavern brawls like these ought to just straight out ban pogos and patches. I always get in an out within hours of release simply for that reason, before the humongous piles of pogos and counter pogo decks start populating the brawl.

    Granted that something like this will almost always break at some point, whether its pogos or the dreaded Ice Block, but its really such a frustrating experience that I cant understand why team5 even persist with it. Just give us random stuff, at least I wont get a stroke playing all these bipolar matches.

  • New Priest Spell - Deliverance

    Hmm so this is a better Initiation, except it's a holy spell instead of a shadow spell. And you need to honorable kill something. Probably decent in some priest deck.

  • New Priest Minion - Luminous Geode

    Effects like these havent been that good, but at least Luminous Geode is a cheap minion. Will probably see play in some kind of Inner Fire, i mean Bless Priest deck.

    Edit: its +2 attack not health. Apparantly i can't read. This card is bad. Aggresive priest decks use shadowform so its hard to heal Minions.

  • New Rogue Spell - Reconnaissance

    Burgle rogue card AND deathrattle rogue in 1. Really flexible and with all the deathrattle stuff pushed this expansion Reconnaissance might be really good.

  • New Rogue Minion - Wildpaw Gnoll

    Note that you don't need to keep the cards in your hand, which makes this card a lot better. Still not actually good I think, but it has potential.

  • New Rogue Minion - Double Agent

    3 mana 6/6 is great, and you can easely bounce this a few times. Burgle rogue might be really good this expansion, and that makes me happy. I love burgle rogue and i'm happy this archetype FINALLY gets REAL support.

    Also i love how this is a pandaran, considering pandaran are technically both a Alliance AND horde race.

  • Fractured in Alterac Valley

    Damn right! Thanks for the heads up too :)

  • New Rogue Spell - Contraband Stash

    Tess in a spell! Now just if there was a way to consistently get big minions from other classes...

  • New Rogue Minion - Coldtooth Yeti

    WOW Chillwind Yeti for 3 mana if you can get the combo off! INSANE, everyone knows how OP AF Chillwind Yeti is. Who thought powercreeping that was okay?!??!?!??!?!

    Okay now i'm done with being memey. Coldtooth Yeti is a arena card at best.

  • New Rogue Minion - Double Agent

    Nice, this is a reference to the legendary WoW player doubleagent who managed to get to max level without choosing a faction. Glad to see him represented in Hearthstone. As to the card itself, it's a great tempo pay-off for burgle rogue that might actually make it viable.

  • Note Worthy

    Well if he is a champion your gonna change a couple of things. I was thinking about making him a cheaper and weaker unit with a last breath effect that upgrade his stat and ability each time he die.

  • New Rogue Spell - Contraband Stash

    Tess Greymane but only for 5 cards, and its random. I like it! You can semi-control what happens, considering you have had to play the cards so they enter the pool, AND Contraband Stash doesn't get transformed by Cera'thine Fleetrunner so that's also good. And obviously you can Preparation it down to 3 mana. This will see play in burgle rogue.

    In wild it will obviously see play in burgle rogue. Why NOT play Mini-tess alongside Tess Greymane? :D

  • Top 2

    I beat that combo by going face. Then switched to it for the laughs. 

  • New Rogue Minion - Wildpaw Gnoll

    0 mana 4/5 rush seems good, but it has counter-synergy with Cera'thine Fleetrunner. Hmm, im not sure about this card. I'm happy Burgle rogue FINALLY gets some support again, but i do feel bad for deathrattle rogue fans... That being said last time burgle rogue got REAL support was during Uldum, so i'm happy to get it back in standard

  • Fractured in Alterac Valley

    Now that everything has been revealed: Am I overreacting or does this just look like the strongest set ever printed?