As a burgle rogue main I fully approve of all the burgle stuff, but where the hell are the deathrattles? It's impressive that a class can have 2 sets in a row with so much deathrattle synergy, yet so very little to use it with. Oh well, we can get by with Ticket Master and Infiltrator Lilian shenanigans for now, but they had better have plans to replace them when they rotate out in April.
I get what they're going for but I feel like it might be a bit too slow. It essentially means not running minions in Paladin until you find this (or commencement), which is a strategy that works in Warrior because of their premium removal, but probably is a lot weaker in Paladin due to their limited removal. Paladin also doesn't have Rattlegore or Troublemaker.
Thunderbass definitely seems like the more interesting card here. My only downside is that it's a big all-or-nothing card. Windfury minions are just plain stats if they don't get a chance to attack, and this minion doubles up on that. Of course there's plenty of cards with the same style and it still has solid stats, so I think it's good-to-go.
Demonxc95
It's main power lies as a tech card that potentially gives you many cards against someone with a lot of card generation. However, Power Chord cards don't feel particularly strong anymore, and this doesn't guarantee more than one card. In fact, its phrasing seems to imply it could just give nothing at all (Depends on how Divine Favor works in practice.) So 3 Mana might be a bit too expensive.
linkblade91
I like the ROCK ON! flavor as a throwback, although you should probably add the explanation mark for continuity. However, Power Chord cards already exist. It's unusual for two groups of tokens to share the same name.
Nirast
Definitely my favorite this week! It's rare to see such unique effects and it seems like a fun card to play. It might even support some more interesting decks! The only thing I noticed is the art feeling a bit zoomed-in, with stuff going on in the background. And definitely needs to exclude itself due to Twinspell allowing you to multiply it.
Arkasaur
An'she Mythsinger would be better being Holy-exclusive. It's difficult to say which one I like better. They're both nice cards.
Fedrion
Very nice synergy card. Not sure how it would work with Misdirection, though. And although I don't play WoW, I definitely appreciate the lore details.
Welp, that just solved the problem of not having enough fuel in Big Spell Mage and also eliminates the issue of wanting to cast both from hand and from deck at the same time.
(IT'S A 4-MANA SPRINT THAT TUTORS)
Should be noted that this is a very VERY good way to get a big hand for Spice Bread Baker (a card that would very neatly fix the issue of dying to aggro before you get to play your cards)
I'm not sure how to evaluate this. On one hand it's essentially a huge annoyance to any opponent who wants to build a board or runs Divine Shield minions but at the same time it's an end of turn effect which makes it a lot harder to profit off of.
This is obviously best after equipping a 1-mana weapon on turn 1, but I don't really believe in Dreadprison Glaive. Maybe in some kind of tempo deck with deathrattle minions that runs Tuskpiercer?
Lifesteal OTK DH runs Tuskpiercer targeting only Persistent Peddler as the Deathrattle target. This will always be a powerful 4 card package to cycle through your deck. I believe Battleworn Vanguard might be enough of a payoff to include this package on token DH.
Now...the Taunt pool for Warrior is fairly limited and usually costed in such a way that won't turn this into super cycle but...man, if you manage to have this stick for a turn..
Now I'm glad they were wise enough not to enable any 0-mana shenanigans but I still feel like this might break the game eventually. Until then it seems a bit.....weak? Basically you need to play at least 2-minions with 3-mana or above for it to actually be a relevant discount. My guess is that it's supposed to support handbuff and offset the downside of spending your early turns building your hand by being able to get out all your buffed lads.
Is Frost Warrior actually going to be a thing? Either way, with Heavy Plate + Hero Power this costs nothing, making it effectively a 5-mana spell in practice most of the time, which shouuld be good enough. Also means that Warrior now cares about keeping their armor instead of treating it as a second healthbar.
Lol. It makes sense they could get a pandaren to claim to be on both sides (even if it is a little anachronistic since Pandaria hadn't been found yet and the few pandaren roaming Azeroth wouldn't yet have had either affiliation).
Power-wise, I think the battlecry resolves before Maestra would turn you back into a rogue, in which case it would be pretty easy to trigger this on turn 3 with practically zero set-up required. Doing that is obviously pretty solid, and a good backup plan for when you don't have a burgle card on turns 1 and 2.
Nice callback to Cryostasis and equally garbage. Unless that minion is Al'akir you're not doing anything with it for 2 turns which makes this pretty much just an occasional discover option. I don't think we need to stack our Bearon Gla'shear that desperately.
I have a feeling big demon DH will live and die by the availability of this card. The comparisons with Skull of the Man'ari aren't very apt as DH doesn't have the quality of AoE Warlock has (just compare Defile with Immolation Aura) but DH maybe has enough small AoE and Lifesteal to survive the early game.
Fractured in Alterac Valley Final Card Reveals - See All 55 New Cards For Hearthstone's December Expansion
As a burgle rogue main I fully approve of all the burgle stuff, but where the hell are the deathrattles? It's impressive that a class can have 2 sets in a row with so much deathrattle synergy, yet so very little to use it with. Oh well, we can get by with Ticket Master and Infiltrator Lilian shenanigans for now, but they had better have plans to replace them when they rotate out in April.
New Druid Minion - Pride Seeker
So, this is how ramp Druids will deal with Overgrowth leaving standard next expansion.
Fractured in Alterac Valley Final Card Reveals - See All 55 New Cards For Hearthstone's December Expansion
Riot: "You know what would be funny...?"
New Paladin Weapon - Cavalry Horn
I get what they're going for but I feel like it might be a bit too slow. It essentially means not running minions in Paladin until you find this (or commencement), which is a strategy that works in Warrior because of their premium removal, but probably is a lot weaker in Paladin due to their limited removal. Paladin also doesn't have Rattlegore or Troublemaker.
Fractured in Alterac Valley Final Card Reveals - See All 55 New Cards For Hearthstone's December Expansion
Yo why did I get an add popup when I clicked to open the thread?
New Druid Minion - Wing Commander Mulverick
It's basically Soul of the Forest, but with a 2/5 Rush attached to it. Gives the deck a lot more staying power before Arbor Up deals the killing blow.
Battle Of The Bards - Card Design Competition Discussion Thread
New Mage Spell - Arcane Brilliance
Welp, that just solved the problem of not having enough fuel in Big Spell Mage and also eliminates the issue of wanting to cast both from hand and from deck at the same time.
(IT'S A 4-MANA SPRINT THAT TUTORS)
Should be noted that this is a very VERY good way to get a big hand for Spice Bread Baker (a card that would very neatly fix the issue of dying to aggro before you get to play your cards)
Fractured in Alterac Valley Final Card Reveals - See All 55 New Cards For Hearthstone's December Expansion
irondeep trogg can effectively help aggro burn down many quest decks like mage, especially if trogg goes first before quest.
New Warrior Spell - Iceblood Garrison
I'm not sure how to evaluate this. On one hand it's essentially a huge annoyance to any opponent who wants to build a board or runs Divine Shield minions but at the same time it's an end of turn effect which makes it a lot harder to profit off of.
New Demon Hunter Minion - Battleworn Vanguard
Lifesteal OTK DH runs Tuskpiercer targeting only Persistent Peddler as the Deathrattle target. This will always be a powerful 4 card package to cycle through your deck. I believe Battleworn Vanguard might be enough of a payoff to include this package on token DH.
New Hunter Spell - Ice Trap
Freezing Trap for spells. Nice. I wonder why it doesn't make them cost 2 more.
New Paladin Minion - Stonehearth Vindicator
If only it could be paired with Call to Adventure and Vanndar; all well...my memes will have to stay dreams this time.
New Warrior Minion - Glory Chaser
Now...the Taunt pool for Warrior is fairly limited and usually costed in such a way that won't turn this into super cycle but...man, if you manage to have this stick for a turn..
Fractured in Alterac Valley Final Card Reveals - See All 55 New Cards For Hearthstone's December Expansion
Reveal season is officially over!
I for one am looking forward a good night's rest tonight.
New Warrior Spell - To the Front!
Now I'm glad they were wise enough not to enable any 0-mana shenanigans but I still feel like this might break the game eventually. Until then it seems a bit.....weak? Basically you need to play at least 2-minions with 3-mana or above for it to actually be a relevant discount. My guess is that it's supposed to support handbuff and offset the downside of spending your early turns building your hand by being able to get out all your buffed lads.
Fractured in Alterac Valley
Everything is now revealed!
New Warrior Spell - Shield Shatter
Is Frost Warrior actually going to be a thing? Either way, with Heavy Plate + Hero Power this costs nothing, making it effectively a 5-mana spell in practice most of the time, which shouuld be good enough. Also means that Warrior now cares about keeping their armor instead of treating it as a second healthbar.
New Demon Hunter Spell - Flanking Maneuver
The best DH card in this expansion, Flanking Maneuver is just an insane tool against early aggression.
New Paladin Minion - Stonehearth Vindicator
Can we STOP with the mana cheating please?
New Shaman Spell - Frostbite
Absolutely solid removal/burn with an occasional upside. Freeze Shaman has a future after all.
New Mage Minion - Shivering Sorceress
Can we STOP with the mana cheating please?
New Rogue Minion - Double Agent
Lol. It makes sense they could get a pandaren to claim to be on both sides (even if it is a little anachronistic since Pandaria hadn't been found yet and the few pandaren roaming Azeroth wouldn't yet have had either affiliation).
Power-wise, I think the battlecry resolves before Maestra would turn you back into a rogue, in which case it would be pretty easy to trigger this on turn 3 with practically zero set-up required. Doing that is obviously pretty solid, and a good backup plan for when you don't have a burgle card on turns 1 and 2.
New Shaman Spell - Glaciate
Nice callback to Cryostasis and equally garbage. Unless that minion is Al'akir you're not doing anything with it for 2 turns which makes this pretty much just an occasional discover option. I don't think we need to stack our Bearon Gla'shear that desperately.
New Demon Hunter Spell - Sigil of Reckoning
I have a feeling big demon DH will live and die by the availability of this card. The comparisons with Skull of the Man'ari aren't very apt as DH doesn't have the quality of AoE Warlock has (just compare Defile with Immolation Aura) but DH maybe has enough small AoE and Lifesteal to survive the early game.