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If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
I'm really not a fan of the 3-mana hero power, since that's what Animal Companion costs anyway, and shouldn't a hero card be more powerful than that? I'm not sure if this will be that great for secret Hunter. There aren't a whole lot of "if you control a secret" cards.
Boy this really demonstrates just how OP Apotheosis used to be (and technically still is). I guess Samuro gets a new gimmick in Paladin although I'm uncertain whether this is good enough outside of specific combos.
hmm very nice card , does this has to be killed by card with honorable kill text on card? or we take honorable kill also like exact dmg from other cards ? if its first option this is insane
I have to disagree with you on this one, this card by itself will make Big Paladin a possibility. Guaranteed minion draw and in big decks averages out of 5-6 mana. You have the new lifestyle spell to buff up early on and gain gain that lifesteal for the late game power house.
Hadn't seen that spell yet, but still, drawing minions is one thing, you still have to survive to actually play them and not just lose the board until then.
Having seen the last of the Druid set, I find Guff's Hero card really out of place. He received basically no support for it; where are the big minions or spells to necessitate having 20 mana?
Could find a home in Wild, or maybe I'm just not creative enough to spot why you would bother to run it in Standard.
My personal choice would be Commander Ledros I wanted him be a champion in league ever since he made an appearance in one kalista short story, plus he hold the distinction of being of the few epic high cost followers who is trash tier.
So you pay 4-mana for a slight minus in tempo and from there on it just gives you a spider tank for free for 2 more turns? That'S kinda nutty tbh. Freezing minions cannot be ignored, especially by tempo based classes.
So...this is somewhat balanced through the fact that it hits your own board and is therefore not a tempo card, but holy shit is this a swing turn. You can Frost Nova your opponent while plopping down a fat beatstick at the same time and possibly clean up the following turn with a big AoE.
I have to disagree with you on this one, this card by itself will make Big Paladin a possibility. Guaranteed minion draw and in big decks averages out of 5-6 mana. You have the new lifestyle spell to buff up early on and gain gain that lifesteal for the late game power house.
Windchill is a great standalone card already and this just makes it even better by giving you more draw for free and being an Elemental. Freeze Shaman actually viable?
Wait that's actually really good. Freezing effects usually have the issue of not being ressource efficient (wasting one card just to delay an opponent). This solves the issue and by extension makes other Freeze synergies better. Just cycling in general is good too. Kinda makes me wish it was a Mage card tbh.
Should be a strong enabler for Multicaster in Quest Shaman too.
The pay-off Token DH needed. I don't like it that much, but I have to say it is a strong card even when ignoring the Felfire Deadeye + Expendable Performers combo. In fact, I'd argue that any deck that includes Kurtrus, Demon-Render will include Felfire Deadeye as long as it is in standard. Due to the ability DHs have to always have something on the board ready to attack, Felfire Deadeye will guarantee a lot of free Hero Power triggers.
I just want some Deathrattles, why does this keep happening...
Oh well, at least it's some legitimate payoff for burgling so that's good I guess. I wonder if they'll ever give the archetype a legit endgame condition outside of randomly randoming but at least memeing around should be fun.
Kind of good because of the statline, but historically healing your own minions for buffs has never been a viable strategy. It could become one given dedicated support but at the moment the available healing spells are just not there yet.
Seems a tad expensive for the effect. Tempo Priest right now depends on Shadow so this obviously doesn't work. Additionally you want to play this with a reasonably sized board in play and then hopefully snowball that to victory so even if this were playable in any capacity your opponent will just do their best to keep you off the board and make you waste the effect.
That being said, if you can set this up with Vulgar Homunculus and other sticky stuff it could get out of control quite quickly. I'm just not sure that's good for the game
Not sure if this is needed in Standard. At some point Paladin just doesn't need any more heal and there are better and more tempo focussed draw options available. NOt sure what kind of Big Paladin they are trying to create with this, but right now it's lacking heavily in actual support.
This sounds insanely powerful if you can reasonably pull it off anywhere near curve. If that is actually possible in any current deck I don't know, but good god are you not allowed to leave a Lifesteal minion up against Paladin.
New Shaman Spell - Frostbite
A new Common Shaman Spell, Frostbite, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Fractured in Alterac Valley
Head on over to our dedicated guide for Fractured in Alterac Valley!
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New Neutral Minion - Frantic Hippogryph
A new Common Neutral Minion, Frantic Hippogryph, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Fractured in Alterac Valley
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New Hunter Hero - Beaststalker Tavish
I'm really not a fan of the 3-mana hero power, since that's what Animal Companion costs anyway, and shouldn't a hero card be more powerful than that? I'm not sure if this will be that great for secret Hunter. There aren't a whole lot of "if you control a secret" cards.
New Paladin Spell - Protect the Innocent
truesilver champion will be meta XD
New Paladin Spell - Hold the Bridge
Boy this really demonstrates just how OP Apotheosis used to be (and technically still is). I guess Samuro gets a new gimmick in Paladin although I'm uncertain whether this is good enough outside of specific combos.
Korrak the Bloodrager
hmm very nice card , does this has to be killed by card with honorable kill text on card? or we take honorable kill also like exact dmg from other cards ? if its first option this is insane
New Paladin Spell - Vitality Surge
Hadn't seen that spell yet, but still, drawing minions is one thing, you still have to survive to actually play them and not just lose the board until then.
Fractured in Alterac Valley Final Card Reveals - See All 55 New Cards For Hearthstone's December Expansion
Having seen the last of the Druid set, I find Guff's Hero card really out of place. He received basically no support for it; where are the big minions or spells to necessitate having 20 mana?
Could find a home in Wild, or maybe I'm just not creative enough to spot why you would bother to run it in Standard.
Note Worthy
My personal choice would be Commander Ledros I wanted him be a champion in league ever since he made an appearance in one kalista short story, plus he hold the distinction of being of the few epic high cost followers who is trash tier.
New Shaman Spell - Wildpaw Cavern
So you pay 4-mana for a slight minus in tempo and from there on it just gives you a spider tank for free for 2 more turns? That'S kinda nutty tbh. Freezing minions cannot be ignored, especially by tempo based classes.
Only downside is that it isn't a frost spell.
Fractured in Alterac Valley Final Card Reveals - See All 55 New Cards For Hearthstone's December Expansion
I'd like to introduce you to something called caching.
https://en.wikipedia.org/wiki/Cache_(computing)
New Shaman Minion - Snowfall Guardian
So...this is somewhat balanced through the fact that it hits your own board and is therefore not a tempo card, but holy shit is this a swing turn. You can Frost Nova your opponent while plopping down a fat beatstick at the same time and possibly clean up the following turn with a big AoE.
New Paladin Spell - Vitality Surge
I have to disagree with you on this one, this card by itself will make Big Paladin a possibility. Guaranteed minion draw and in big decks averages out of 5-6 mana. You have the new lifestyle spell to buff up early on and gain gain that lifesteal for the late game power house.
New Shaman Minion - Sleetbreaker
Windchill is a great standalone card already and this just makes it even better by giving you more draw for free and being an Elemental. Freeze Shaman actually viable?
New Shaman Spell - Windchill
Wait that's actually really good. Freezing effects usually have the issue of not being ressource efficient (wasting one card just to delay an opponent). This solves the issue and by extension makes other Freeze synergies better. Just cycling in general is good too. Kinda makes me wish it was a Mage card tbh.
Should be a strong enabler for Multicaster in Quest Shaman too.
New Demon Hunter Hero - Kurtrus, Demon-Render
The pay-off Token DH needed. I don't like it that much, but I have to say it is a strong card even when ignoring the Felfire Deadeye + Expendable Performers combo. In fact, I'd argue that any deck that includes Kurtrus, Demon-Render will include Felfire Deadeye as long as it is in standard. Due to the ability DHs have to always have something on the board ready to attack, Felfire Deadeye will guarantee a lot of free Hero Power triggers.
New Rogue Minion - Wildpaw Gnoll
I just want some Deathrattles, why does this keep happening...
Oh well, at least it's some legitimate payoff for burgling so that's good I guess. I wonder if they'll ever give the archetype a legit endgame condition outside of randomly randoming but at least memeing around should be fun.
New Priest Minion - Luminous Geode
Kind of good because of the statline, but historically healing your own minions for buffs has never been a viable strategy. It could become one given dedicated support but at the moment the available healing spells are just not there yet.
Top 2
Worked for me! Got lucky and filled the board with 7/7s (and one lonely 1/1).
New Priest Spell - Stormpike Aid Station
Seems a tad expensive for the effect. Tempo Priest right now depends on Shadow so this obviously doesn't work. Additionally you want to play this with a reasonably sized board in play and then hopefully snowball that to victory so even if this were playable in any capacity your opponent will just do their best to keep you off the board and make you waste the effect.
That being said, if you can set this up with Vulgar Homunculus and other sticky stuff it could get out of control quite quickly. I'm just not sure that's good for the game
Fractured in Alterac Valley Final Card Reveals - See All 55 New Cards For Hearthstone's December Expansion
I tend towards "or what"...
Fractured in Alterac Valley Final Card Reveals - See All 55 New Cards For Hearthstone's December Expansion
except image doesn't get updated...
Fractured in Alterac Valley Final Card Reveals - See All 55 New Cards For Hearthstone's December Expansion
Oh look quest disruption!
New Paladin Spell - Vitality Surge
this + Shirvallah = Reno poggers.
Not sure if this is needed in Standard. At some point Paladin just doesn't need any more heal and there are better and more tempo focussed draw options available. NOt sure what kind of Big Paladin they are trying to create with this, but right now it's lacking heavily in actual support.
New Paladin Spell - Protect the Innocent
This sounds insanely powerful if you can reasonably pull it off anywhere near curve. If that is actually possible in any current deck I don't know, but good god are you not allowed to leave a Lifesteal minion up against Paladin.