You need 9 mana and your opponent needs to have 12 health in minions on the board to pull that off, so it's not that unfair. You know, unlike certain other cards printed this year that do not require your opponent to have any specific board and can be done on like turn 5 or 6.
Agreed, but dapper does make a fair point: it's still a rather busted hero power interaction all things considered. Also, I really wish that when they did heroes, they would put more power into the battlecry effects of heroe cards and less into the actual hero powers. That way they act as psuedo upgrades to the hero power, but one time powerful effects. And not just a different flavor of questlines (which effectively do the same thing
It draws two cards in a class that can't really draw much. This is just good.
That it is a deathrattle is slightly concerning, but that means it does synergize well with Xyrella, the Devout, so priest is not lacking in any card draw for much longer.
A small issue in that it draws specifically a holy and shadow spell, which means you can't play it in shadow priest or its literally just a Big Ol' Whelp. But overall a nice solid addition to priest's arsenal.
Don't forget taunt. Which makes it better than Big Ol Whelp. It can certainly see play in shadow priest
Why thank you piece of cheese for your incorrect opinion. I'm sure everyone here is thrilled!
You ever consider that a card doesn't have to have rush in order to be good? There are plenty of times it's right to play a good minion on a vanilla board. Take for example: A shaman plays Bolnar on 2 just for tempo/risk. Why? Because it lets you learn something: Does my opponent have an answer. If they do have an answer are they going to over-use resources to kill it? Are they going to "save" resources or attempt to play around it in some way? (i.e. in this case a high health minion, a freeze effect, etc)
Sometimes playing a good card that doesn't get immediate effect or requires combo pieces to "be good" is still a good play because it can cause you to learn more about your opponent's hand, and their ability to counter your board state.
None. This mode sucks. It a bad version of FF1 that came out in 1987 : )-
OK. Now you've successfully ignored OP's very first sentence and assumed they were asking about the game mode, can you address the actual question and give your opinion on the mercenary characters (as represented in the Book of Mercenaries solo mode)?
Unless I'm wrong this shouldn't work with Reckless Apprentice beyond one minion so that synergy is a bust. At the same time, just having an extra Tour Guide in Hero Power Mage is pretty sweet and we desperately needed playable Mage minions too.
Also some minor Freeze support in case that ever goes anywhere.
It does work with reckless apprentice. Not sure why you think it wouldn't.
Daring Fire-Eater works with reckless apprentice, I know because I've used it in Duels mode. Therefore it stands to reason this will as well.
What are cards in the game that you deem worthy of being champions? My example would be Atakahn, Bringer of Ruin. He is such a fun, strong end-game card. There are a lot of cards that counter him, but he is really fun to play around with.
What would be your choice of cards that deserve a promotion?
Actually I don't really care how good of a player I am, but youre right if you're a troll you shouldn't interact with me because you will likely loose any satisfaction you might have gained with your trolling behavior on account of being poorly informed, and just unlikeable and wrong.
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Like if you have cogent points about deck brewing, meta balance, and card design I'm happy to talk to you about that. If your whole purpose is character assassination and trying to make other people feel bad about themselves your time is absolutely wasted on me let me assure you.
Yea exactly my train of thought. Sadly this will take a whole lot of time to be playable when it doesn’t start in your opening hand. And even when you start with it, the first couple triggers are minuscule.
You might have a cheap 12-12 by turn 9-10 so it’s essentially a big giant but a horrible top deck.
Also, There is currently next to no synergy for having secrets equipped wich would make this card synergies at least a little
First i saw manae i was like "its cheated, doing something when in hand its not counterable !" then i looked up at the secret and i was like "haaaaaa ok ! " Nice design !
I am honestly confused as to how you can pick Dawngrasp as your favorite when we pretty much no absolutely nothing about them and their character boils down to "friends and research I guess". Without an accompanying book of Heroes there's just nothing to work with.
Also Tamsin is the best one by virtue of having an entertaining personality without just being a copy-paste stereotype like Guff or Rokara.
HDT changed the way they handle collections in the client so we updated to use their new logic. They also did some Mercenaries specific stuff so we'll have to look into that down the line so we can sync that stuff for folks too.
Top 2
Embiggen and Patches the Pirate seems like the way to go.
Top 2
The obvious broken choice is rogue with Pogo-Hopper and some card draw (Novice Engineer or Shiv).
New Mage Minion - Amplified Snowflurry
naturally an insta pick in Arena
New Neutral Minion - Corporal
Honorable kill is very inconsistent I'd go so far to say that it is an unhealthy mechanic for the game because of the random line-ups.
Yup, this is basically insta pick in Arena. We love stacking 2 mana 2/3's and this one has a severe upside. Not as good as Peon, but close enough.
Kurtrus, Demon-Render is a New Legendary Demon Hunter Hearthstone Card Revealed by Blizzard for Fractured in Alterac Valley
Agreed, but dapper does make a fair point: it's still a rather busted hero power interaction all things considered. Also, I really wish that when they did heroes, they would put more power into the battlecry effects of heroe cards and less into the actual hero powers. That way they act as psuedo upgrades to the hero power, but one time powerful effects. And not just a different flavor of questlines (which effectively do the same thing
New Warlock Spell - Tamsin's Phylactery
This looks like one of those cards that has always proven to be too slow. Running as a one of it kind of seals its fate, I fear.
Avoid at all costs in Arena.
New Priest Minion - Spirit Guide
Don't forget taunt. Which makes it better than Big Ol Whelp. It can certainly see play in shadow priest
New Neutral Minion - Corporal
Why thank you piece of cheese for your incorrect opinion. I'm sure everyone here is thrilled!
You ever consider that a card doesn't have to have rush in order to be good? There are plenty of times it's right to play a good minion on a vanilla board. Take for example: A shaman plays Bolnar on 2 just for tempo/risk. Why? Because it lets you learn something: Does my opponent have an answer. If they do have an answer are they going to over-use resources to kill it? Are they going to "save" resources or attempt to play around it in some way? (i.e. in this case a high health minion, a freeze effect, etc)
Sometimes playing a good card that doesn't get immediate effect or requires combo pieces to "be good" is still a good play because it can cause you to learn more about your opponent's hand, and their ability to counter your board state.
Favorite Merc
OK. Now you've successfully ignored OP's very first sentence and assumed they were asking about the game mode, can you address the actual question and give your opinion on the mercenary characters (as represented in the Book of Mercenaries solo mode)?
New Mage Minion - Amplified Snowflurry
It does work with reckless apprentice. Not sure why you think it wouldn't.
Daring Fire-Eater works with reckless apprentice, I know because I've used it in Duels mode. Therefore it stands to reason this will as well.
Favorite Merc
Cariel, Tavish and Rokara
Note Worthy
I thought this would be an interesting question:
What are cards in the game that you deem worthy of being champions? My example would be Atakahn, Bringer of Ruin. He is such a fun, strong end-game card. There are a lot of cards that counter him, but he is really fun to play around with.
What would be your choice of cards that deserve a promotion?
Solving The Meta Again - Landmark Nasus
Actually I don't really care how good of a player I am, but youre right if you're a troll you shouldn't interact with me because you will likely loose any satisfaction you might have gained with your trolling behavior on account of being poorly informed, and just unlikeable and wrong.
-----
Like if you have cogent points about deck brewing, meta balance, and card design I'm happy to talk to you about that. If your whole purpose is character assassination and trying to make other people feel bad about themselves your time is absolutely wasted on me let me assure you.
New Druid Minion - Wing Commander Mulverick
Has synergy with Beast summoning, but requires set up for a very small payoff. Bad Druid Legendary bingo checked off.
Card Design Conversation - Quick Quotes
Yea exactly my train of thought. Sadly this will take a whole lot of time to be playable when it doesn’t start in your opening hand. And even when you start with it, the first couple triggers are minuscule.
You might have a cheap 12-12 by turn 9-10 so it’s essentially a big giant but a horrible top deck.
Also, There is currently next to no synergy for having secrets equipped wich would make this card synergies at least a little
Dreads and Redbeard Revealed 11 New Cards for Hearthstone's Fractured in Alterac Valley Expansion - See Them All Here!
Turn 2 4/5 on the coin, nothing to see here 🤣
Card Design Conversation - Quick Quotes
First i saw manae i was like "its cheated, doing something when in hand its not counterable !" then i looked up at the secret and i was like "haaaaaa ok ! " Nice design !
Ice Trap is a New Hunter Secret Accidentally Revealed by Blizzard for Fractured in Alterac Valley
No.
Beaststalker Tavish is a New Legendary Hunter Hearthstone Card Revealed by Trolden for Fractured in Alterac Valley
Secret support and 'always Huffer', I dont think a single card can represent better what I despise about Hunter more.
Kurtrus, Demon-Render is a New Legendary Demon Hunter Hearthstone Card Revealed by Blizzard for Fractured in Alterac Valley
*chad pose*
Yes, the same Zeddy
Favorite Merc
I am honestly confused as to how you can pick Dawngrasp as your favorite when we pretty much no absolutely nothing about them and their character boils down to "friends and research I guess". Without an accompanying book of Heroes there's just nothing to work with.
Also Tamsin is the best one by virtue of having an entertaining personality without just being a copy-paste stereotype like Guff or Rokara.
Out of Cards plugin doesn´t work with HDT 1.16.9
An updated plugin is now available which fixes the crash issue and once again syncs collections. Please install v0.0.4 - download link here https://outof.cards/hearthstone/decktracker-plugin/
HDT changed the way they handle collections in the client so we updated to use their new logic. They also did some Mercenaries specific stuff so we'll have to look into that down the line so we can sync that stuff for folks too.
Favorite Merc
None. This mode sucks. It a bad version of FF1 that came out in 1987 : )-
Solving The Meta Again - Landmark Nasus
I mean it's pretty obvious that he is playing that social game with us and yeah we kinda should know better and ignore him.
However there is so little going on on this forum that taking his invitations to argue aren't too bad.
We really should start opening own debates, being constructive on those and have a good time right?
I am not tooo motivated to take the moderator job right now but if nobody else is into it I could take it.
Anyways thank you for the tipp we gonna find a solution on that end :)
New Warlock Minion - Hollow Abomination
If honor kill get more than one proc, slowly this will became a soft taunt, well just if this is how the interaction works