Arena: Vanish wasn't great because it was anti-tempo in a class that is all about tempo, but Shadowcrafter Scabbs summons 2 4/2 stealthed bodies afterward. That drastically makes up for the tempo loss.
Wild: Don't know if this replaces Valeera the Hollow in Mill decks, but this new hero definitely has a place in there. Other decks might be interested as well as this basically the rogue version of The Amazing Reno except 3 mana cheaper.
Its interesting that they are essentially giving you prep as a hero power that works with all cards. Its a little weak in comparison with the other hero cards so far, but can definitely be better with the release of more cards and combos in rogue.
I can see this in garrote rogue, assuming that deck even survives in Alterac, because this is just an immediate board swing with a hero power that essentially enables combos. But the cost is a little problem though, given that most rogues dont tend to ever play the long game, and garrote rogue games will usually end somewhere around turn 7-9.
Maybe some kind of shenanigans with new alex? Then we can bring back tempo contact rogue like in barrens.
which Questlines are you even talking about. Warlock doesn't come down before turn 8-9, Mage is probably dead for good, and most of the other ones don't close out the game the moment they come down (maybe Hunter, but you hardcounter them by playing stealth minions anyways)
In case anyone is wondering what Tamsin's rift does, it summons a 3/3 imp.
I like Dreadlich Tamsin as a card, but if you're committing to play it you'll likely have to drop the discard package like Blood Shard Bristleback, which shouldn't be too much problems, because tamsin can win games on her own. The problem is that she'll win games slower than questlock can, and is generally support for controlock, which is a very iffy thing indeed.
As part of the story, I dislike it. Firstly, tamsin being 'alive' here is proof if proof be needed that the consequence of being dead is technically a moot point as far as storyline goes. What's the damn point of building up the story, having us tearfully destroy Cornelius and then taking out Cariel's sister, having Cariel herself feel terrible for having ended her own bloodline, but then bringing tamsin straight back in a month's time. If the idea was to have her as a hero card in Alterac, just have the story end in Alterac.
As for the other cards: Capture Coldtooth Mine, very good. Field of Strife will only be good if there are more token synergy. Snowball Fight! is technically just frost nova, which is yet another annoying freeze effect. Tamsin's Phylactery can be insane in the correct deck, its mostly going to be somewhat close to Soul of the Forest but can easily be a massive ender if something like leper gnome is made in standard. Build a Snowman is just there, as a pseudo pyros, in case anyone is interested in actually building a board in mage.
INSANE card. Sure it comes out a bit late, but Vanish is FINALLY back! AND it also gives you immediate board presence AND you have that insane hero power! That hero power is SOOO good. So much mana cheat and i bet some combos will be more easely doable thanks to Shadowcrafter Scabbs! Loving these hero cards so far, so much lategame or control stuff. I LOVE IT!
Zoo was my first thought, but after some math I realized that you're going to get less than 1 token per turn on average, so I think the comeback potential from the tokens is rather limited. Drawing three cards is useful of course, but Backfire does that for less mana and leaves your board alive.
I think Jaraxxus is more powerful if you get into the position to play him, but Tamsin is easier to play because of the lower mana cost and the AoE from the battlecry makes it possible to play her when you are behind.
the Battlecry is fine , but i dont like the hero power 1bit, Mana cheat has been the cause of alot of HS's biggest balance issues, so why make a Free mana cheat hero power -.-
I feel that hero power is just asking to break something/the game in future.
Seems a bit...underwhelming. Not that I want another giga-broken lategame control-fucker, but how exactly does this help any deck win games?
It doesn't offset fatigue so it's by default weaker than Demon Seed. It also clashes with Demon Seed because you can't play it until you have accumulated a decent amount of self-damage or else you won't be able to complete the quest in time. Additionally, the Quest Hero power with Demon seed up is just worse because you don't care about spawning little gremlins because Hunter hero power + draw is just better.
Maybe they didn't realise how strong the Quest would be when they designed this but it really just seems like a downgrade by comparison. At least it's better than Jaraxxus.
Mill Rogue incoming? This will certainly be a boon for that archetype in Wild, and in Standard it's at least a solid tempo boost and value tool in a class whose hero power becomes pretty irrelevant after the early stages of the game.
Pyros has become a spell it seems. Solid for Big spell mage, but it does need more support. But considering they said that mages will have "big spells in their hand" this expansion, i'm certain we are going to see these amazing big spells they have been teasing for the last 2 expansions and mini set. Lets hope this new big spell mage is going to be really good and fun to play! Because i'll take any kind of GOOD mage deck that isn't spell mage any day.
Wait Sorcerer's Gambit can run this as a freeze spell they can play any time... NOOOOOOOOOOOOOOOOOOO!
Edit: I just remembered this: it's a really bad target for Deepwater Evoker, so maybe BIG spell mage might not even run it.
New Rogue Hero - Shadowcrafter Scabbs
The only reason why you wouldn't run this Scabbs in every single one of your Rogue deck is if you're playing a Turbo Combo deck like Garrote Rogue.
Blizzard Reveals 3 New Druid Cards for Fractured in Alterac Valley
Both Dire Frostwolf and Frostsaber Matriarch are minions. And Frostwolf Kennels will summon a 2/2 at the end of the turn after you play it. So don't know what you mean by immediate effects.
New Rogue Hero - Shadowcrafter Scabbs
Arena: Vanish wasn't great because it was anti-tempo in a class that is all about tempo, but Shadowcrafter Scabbs summons 2 4/2 stealthed bodies afterward. That drastically makes up for the tempo loss.
Wild: Don't know if this replaces Valeera the Hollow in Mill decks, but this new hero definitely has a place in there. Other decks might be interested as well as this basically the rogue version of The Amazing Reno except 3 mana cheaper.
Standard: Pretty much mandatory in every deck.
Blizzard Reveals 6 New Cards for Fractured in Alterac Valley, Including Warlock Hero Card
Snowball Fight! brings back fond memories of the Snowpocalypse event that happened for Xmas last year ❄❄❄
Nostalgia aside, Cora kept to referring Field of Strife as a "landmark". So... they basically copied Legends of Runeterra?
Shadowcrafter Scabbs is a New Legendary Rogue Hero Cards Revealed by RegisKillbin for Fractured in Alterac Valley
Its interesting that they are essentially giving you prep as a hero power that works with all cards. Its a little weak in comparison with the other hero cards so far, but can definitely be better with the release of more cards and combos in rogue.
I can see this in garrote rogue, assuming that deck even survives in Alterac, because this is just an immediate board swing with a hero power that essentially enables combos. But the cost is a little problem though, given that most rogues dont tend to ever play the long game, and garrote rogue games will usually end somewhere around turn 7-9.
Maybe some kind of shenanigans with new alex? Then we can bring back tempo contact rogue like in barrens.
Blizzard Reveals 6 New Cards for Fractured in Alterac Valley, Including Warlock Hero Card
Still no cleavage though.
Blizzard Reveals 3 New Druid Cards for Fractured in Alterac Valley
Welp, there goes my 1600 dust for Shan'do Wildclaw.
Blizzard Reveals 3 New Druid Cards for Fractured in Alterac Valley
Adorable Infestation looks nutty with this.
Shadowcrafter Scabbs is a New Legendary Rogue Hero Cards Revealed by RegisKillbin for Fractured in Alterac Valley
oh thank god. finally some form of board reset/clear. bruh i've missed vanish so much trying to play midrange / control rogue.
Shadowcrafter Scabbs is a New Legendary Rogue Hero Cards Revealed by RegisKillbin for Fractured in Alterac Valley
which Questlines are you even talking about. Warlock doesn't come down before turn 8-9, Mage is probably dead for good, and most of the other ones don't close out the game the moment they come down (maybe Hunter, but you hardcounter them by playing stealth minions anyways)
Blizzard Reveals 6 New Cards for Fractured in Alterac Valley, Including Warlock Hero Card
In case anyone is wondering what Tamsin's rift does, it summons a 3/3 imp.
I like Dreadlich Tamsin as a card, but if you're committing to play it you'll likely have to drop the discard package like Blood Shard Bristleback, which shouldn't be too much problems, because tamsin can win games on her own. The problem is that she'll win games slower than questlock can, and is generally support for controlock, which is a very iffy thing indeed.
As part of the story, I dislike it. Firstly, tamsin being 'alive' here is proof if proof be needed that the consequence of being dead is technically a moot point as far as storyline goes. What's the damn point of building up the story, having us tearfully destroy Cornelius and then taking out Cariel's sister, having Cariel herself feel terrible for having ended her own bloodline, but then bringing tamsin straight back in a month's time. If the idea was to have her as a hero card in Alterac, just have the story end in Alterac.
As for the other cards: Capture Coldtooth Mine, very good. Field of Strife will only be good if there are more token synergy. Snowball Fight! is technically just frost nova, which is yet another annoying freeze effect. Tamsin's Phylactery can be insane in the correct deck, its mostly going to be somewhat close to Soul of the Forest but can easily be a massive ender if something like leper gnome is made in standard. Build a Snowman is just there, as a pseudo pyros, in case anyone is interested in actually building a board in mage.
New Rogue Hero - Shadowcrafter Scabbs
INSANE card. Sure it comes out a bit late, but Vanish is FINALLY back! AND it also gives you immediate board presence AND you have that insane hero power! That hero power is SOOO good. So much mana cheat and i bet some combos will be more easely doable thanks to Shadowcrafter Scabbs! Loving these hero cards so far, so much lategame or control stuff. I LOVE IT!
Shadowcrafter Scabbs is a New Legendary Rogue Hero Cards Revealed by RegisKillbin for Fractured in Alterac Valley
They're really bringing back all the old memes. Even Vanish gets to be a thing again. I wonder if that'll backfire horribly.
Blizzard Reveals 6 New Cards for Fractured in Alterac Valley, Including Warlock Hero Card
Zoo was my first thought, but after some math I realized that you're going to get less than 1 token per turn on average, so I think the comeback potential from the tokens is rather limited. Drawing three cards is useful of course, but Backfire does that for less mana and leaves your board alive.
Shadowcrafter Scabbs is a New Legendary Rogue Hero Cards Revealed by RegisKillbin for Fractured in Alterac Valley
You're right. Bahaha.
Shadowcrafter Scabbs is a New Legendary Rogue Hero Cards Revealed by RegisKillbin for Fractured in Alterac Valley
Is it me or he looks a lot like Kripp?
Shadowcrafter Scabbs is a New Legendary Rogue Hero Cards Revealed by RegisKillbin for Fractured in Alterac Valley
oh phew that would been spooky
Blizzard Reveals 6 New Cards for Fractured in Alterac Valley, Including Warlock Hero Card
I think Jaraxxus is more powerful if you get into the position to play him, but Tamsin is easier to play because of the lower mana cost and the AoE from the battlecry makes it possible to play her when you are behind.
Maybe both could even exist in the same deck?
Shadowcrafter Scabbs is a New Legendary Rogue Hero Cards Revealed by RegisKillbin for Fractured in Alterac Valley
All these seem like fun effects, but I don't see how any of it is supposed to compete with the much faster infinite value from questlines.
Shadowcrafter Scabbs is a New Legendary Rogue Hero Cards Revealed by RegisKillbin for Fractured in Alterac Valley
the Battlecry is fine , but i dont like the hero power 1bit, Mana cheat has been the cause of alot of HS's biggest balance issues, so why make a Free mana cheat hero power -.-
I feel that hero power is just asking to break something/the game in future.
New Warlock Hero - Dreadlich Tamsin
Seems a bit...underwhelming. Not that I want another giga-broken lategame control-fucker, but how exactly does this help any deck win games?
It doesn't offset fatigue so it's by default weaker than Demon Seed. It also clashes with Demon Seed because you can't play it until you have accumulated a decent amount of self-damage or else you won't be able to complete the quest in time. Additionally, the Quest Hero power with Demon seed up is just worse because you don't care about spawning little gremlins because Hunter hero power + draw is just better.
Maybe they didn't realise how strong the Quest would be when they designed this but it really just seems like a downgrade by comparison. At least it's better than Jaraxxus.
Shadowcrafter Scabbs is a New Legendary Rogue Hero Cards Revealed by RegisKillbin for Fractured in Alterac Valley
Hero power is not the same in the article and the video? Is it changing whenever you use it ?
Shadowcrafter Scabbs is a New Legendary Rogue Hero Cards Revealed by RegisKillbin for Fractured in Alterac Valley
The hero power is incorrect here. It's (0) mana - The next card you play this turn costs (2) less
New Rogue Hero - Shadowcrafter Scabbs
Mill Rogue incoming? This will certainly be a boon for that archetype in Wild, and in Standard it's at least a solid tempo boost and value tool in a class whose hero power becomes pretty irrelevant after the early stages of the game.
New Mage Spell - Build a Snowman
Pyros has become a spell it seems. Solid for Big spell mage, but it does need more support. But considering they said that mages will have "big spells in their hand" this expansion, i'm certain we are going to see these amazing big spells they have been teasing for the last 2 expansions and mini set. Lets hope this new big spell mage is going to be really good and fun to play! Because i'll take any kind of GOOD mage deck that isn't spell mage any day.
Wait Sorcerer's Gambit can run this as a freeze spell they can play any time... NOOOOOOOOOOOOOOOOOOO!
Edit: I just remembered this: it's a really bad target for Deepwater Evoker, so maybe BIG spell mage might not even run it.