ehhhh... in a class that benefits from Nature spells more than a Frost spells, this is mediocre at best. Unless we can start seeing more playable Frost spells, this is a waste of a Legendary
3 for a 5/4 Stealth is pretty strong. Given that it requires you to play more Secrets, as long as we see other playable Secrets this is definitely a great card especially with Rinling's Rifle poking around
3 for a 5/4 Stealth is pretty strong. Given that it requires you to play more Secrets, as long as we see other playable Secrets this is definitely a great card especially with Rinling's Rifle poking around
3 mana for a Resurrect effect in Hunter is REALLY strong. Given that you get to discover one instead of randomly getting one makes it really appealable. What we need to see though, are more good Deathrattle Beasts to make this more of a threat
3 mana for a Resurrect effect in Hunter is REALLY strong. Given that you get to discover one instead of randomly getting one makes it really appealable. What we need to see though, are more good Deathrattle Beasts to make this more of a threat
I really really want to like this card. But there are so many things working against it.
1) 9 mana in a class where Aggro is dominating is a REALLY hard sell 2) It is only grabbing Beasts, which means, Darkmoon Tonk is out 3) It's statline is mediocre at best
If they buffed this minion to change any of the 3 areas to be more beneficial and helpful to a non-Aggro Hunter build, this would have potential
I really really want to like this card. But there are so many things working against it.
1) 9 mana in a class where Aggro is dominating is a REALLY hard sell 2) It is only grabbing Beasts, which means, Darkmoon Tonk is out 3) It's statline is mediocre at best
If they buffed this minion to change any of the 3 areas to be more beneficial and helpful to a non-Aggro Hunter build, this would have potential
Arena fodder. 4 for a 4/4 in druid that will give you something much less beneficial on the backend when it dies is not exactly efficient with Druid's play style
Arena fodder. 4 for a 4/4 in druid that will give you something much less beneficial on the backend when it dies is not exactly efficient with Druid's play style
So far, this is my least favorite of the residual effect cards. It's a good minion generator for Aggro Druid, but there are already so many other options it would be hard to justify having 2/2 stealth minions vs having rush or taunt minions with the current meta. Druid seems to make better benefit of the latter
So far, this is my least favorite of the residual effect cards. It's a good minion generator for Aggro Druid, but there are already so many other options it would be hard to justify having 2/2 stealth minions vs having rush or taunt minions with the current meta. Druid seems to make better benefit of the latter
I think that alone this card is amazing. I am confused though as they are a few cost reducing cards for Druid, but have been given and still maintain a lot of ramping abilities. The strategies seem counterintuitive
I think that alone this card is amazing. I am confused though as they are a few cost reducing cards for Druid, but have been given and still maintain a lot of ramping abilities. The strategies seem counterintuitive
You either need to be running a bunch of those Illidari summons spells, or a metric ton of crap weenies to make this any good. I can tell they are trying to make the Darkshire Councilman, but not make it breaking and it feels like it fell short
The best decks right now pivot from early game to end game effectively without being to dependent on individual game plans.
Lurk can be agressive but it has big overwhelmers.
Jayce acts like a spell control deck but has insane late game swings.
Bandle tree plays a bunch of agressive dudes and then otk's you out of nowhere.
Following that trend is my new landmark aggro - syke slay control deck.
Plays very scary big dudes in the midrange lots of 5/3 and 5/4 and 3/4 3/3 type of stat lines.
But all of that is a ruse for you to trade your cycle creatures into them and spend spells to finish them off.
Now rampaging baccai is active he kills heimer for free, we have rite of arcane to kill him, and minimorph if things get out of hand. After all that plays out then - then we play a big Nasus good luck out valuing that every game.
And honestly sometimes you just win with the landmark stuff, it happens you burn em down with zigs, or your instant 3 body play for 4 mana can be too much for some decks to deal with.
Baccai sandspinner is a tech choice I value it slightly higher than gifts for Renekton ;) if you aren't just playing it for the Sivir value.
You either need to be running a bunch of those Illidari summons spells, or a metric ton of crap weenies to make this any good. I can tell they are trying to make the Darkshire Councilman, but not make it breaking and they failed
Arena: Another solid card. Piloted Shredder is on the weaker side these days but still playable. Dire Frostwolf is like a modern age version of that card. Significantly better, but not broken or anything.
Constructed: Looks like this is part of a package. Are we finally getting to see (Midrange) Beast Druid? Could be.
Bearon Gla'shear
ehhhh... in a class that benefits from Nature spells more than a Frost spells, this is mediocre at best. Unless we can start seeing more playable Frost spells, this is a waste of a Legendary
Blizzard Reveals 3 New Druid Cards for Fractured in Alterac Valley
Remember Knight of the Wild? A deck with BEEEES!!! and other early beast summons will get 2 free 4/5 taunts and 2 free 6/6s.
New Hunter Minion - Ram Tamer
3 for a 5/4 Stealth is pretty strong. Given that it requires you to play more Secrets, as long as we see other playable Secrets this is definitely a great card especially with Rinling's Rifle poking around
Ram Tamer
3 for a 5/4 Stealth is pretty strong. Given that it requires you to play more Secrets, as long as we see other playable Secrets this is definitely a great card especially with Rinling's Rifle poking around
New Hunter Spell - Revive Pet
3 mana for a Resurrect effect in Hunter is REALLY strong. Given that you get to discover one instead of randomly getting one makes it really appealable. What we need to see though, are more good Deathrattle Beasts to make this more of a threat
Revive Pet
3 mana for a Resurrect effect in Hunter is REALLY strong. Given that you get to discover one instead of randomly getting one makes it really appealable. What we need to see though, are more good Deathrattle Beasts to make this more of a threat
Blizzard Reveals 3 New Druid Cards for Fractured in Alterac Valley
The token also makes a solid case for the title.
New Hunter Minion - Wing Commander Ichman
I really really want to like this card. But there are so many things working against it.
1) 9 mana in a class where Aggro is dominating is a REALLY hard sell
2) It is only grabbing Beasts, which means, Darkmoon Tonk is out
3) It's statline is mediocre at best
If they buffed this minion to change any of the 3 areas to be more beneficial and helpful to a non-Aggro Hunter build, this would have potential
Wing Commander Ichman
I really really want to like this card. But there are so many things working against it.
1) 9 mana in a class where Aggro is dominating is a REALLY hard sell
2) It is only grabbing Beasts, which means, Darkmoon Tonk is out
3) It's statline is mediocre at best
If they buffed this minion to change any of the 3 areas to be more beneficial and helpful to a non-Aggro Hunter build, this would have potential
Blizzard Reveals 3 New Druid Cards for Fractured in Alterac Valley
Separately or together, these are pretty weak in Standard. A 4/5 Taunt is not a great payoff, even if it comes down before turn 4 (which it won't).
New Druid Minion - Dire Frostwolf
Arena fodder. 4 for a 4/4 in druid that will give you something much less beneficial on the backend when it dies is not exactly efficient with Druid's play style
Dire Frostwolf
Arena fodder. 4 for a 4/4 in druid that will give you something much less beneficial on the backend when it dies is not exactly efficient with Druid's play style
New Druid Spell - Frostwolf Kennels
Arena: Very middle of the road. Most of the time one of the other two picks will be stronger, but this isn't undraftable. Far from it.
Constructed: Not as strong as Dire Frostwolf, but as it's part of the same package, they either all see play or none of them.
New Druid Spell - Frostwolf Kennels
So far, this is my least favorite of the residual effect cards. It's a good minion generator for Aggro Druid, but there are already so many other options it would be hard to justify having 2/2 stealth minions vs having rush or taunt minions with the current meta. Druid seems to make better benefit of the latter
Frostwolf Kennels
So far, this is my least favorite of the residual effect cards. It's a good minion generator for Aggro Druid, but there are already so many other options it would be hard to justify having 2/2 stealth minions vs having rush or taunt minions with the current meta. Druid seems to make better benefit of the latter
New Druid Minion - Frostsaber Matriarch
I think that alone this card is amazing. I am confused though as they are a few cost reducing cards for Druid, but have been given and still maintain a lot of ramping abilities. The strategies seem counterintuitive
Frostsaber Matriarch
I think that alone this card is amazing. I am confused though as they are a few cost reducing cards for Druid, but have been given and still maintain a lot of ramping abilities. The strategies seem counterintuitive
Blizzard Reveals 3 New Druid Cards for Fractured in Alterac Valley
Give them time!
New Demon Hunter Minion - Flag Runner
You either need to be running a bunch of those Illidari summons spells, or a metric ton of crap weenies to make this any good. I can tell they are trying to make the Darkshire Councilman, but not make it breaking and it feels like it fell short
Solving The Meta Again - Landmark Nasus
The best decks right now pivot from early game to end game effectively without being to dependent on individual game plans.
Lurk can be agressive but it has big overwhelmers.
Jayce acts like a spell control deck but has insane late game swings.
Bandle tree plays a bunch of agressive dudes and then otk's you out of nowhere.
Following that trend is my new landmark aggro - syke slay control deck.
Plays very scary big dudes in the midrange lots of 5/3 and 5/4 and 3/4 3/3 type of stat lines.
But all of that is a ruse for you to trade your cycle creatures into them and spend spells to finish them off.
Now rampaging baccai is active he kills heimer for free, we have rite of arcane to kill him, and minimorph if things get out of hand. After all that plays out then - then we play a big Nasus good luck out valuing that every game.
And honestly sometimes you just win with the landmark stuff, it happens you burn em down with zigs, or your instant 3 body play for 4 mana can be too much for some decks to deal with.
Baccai sandspinner is a tech choice I value it slightly higher than gifts for Renekton ;) if you aren't just playing it for the Sivir value.
Flag Runner
You either need to be running a bunch of those Illidari summons spells, or a metric ton of crap weenies to make this any good. I can tell they are trying to make the Darkshire Councilman, but not make it breaking and they failed
Blizzard Reveals 3 New Druid Cards for Fractured in Alterac Valley
...any priest cards eh?
New Demon Hunter Minion - Warden of Chains
4 for a 3/8 taunt at most... meh
Warden of Chains
4 for a 3/8 taunt at most... meh
New Druid Minion - Dire Frostwolf
Arena: Another solid card. Piloted Shredder is on the weaker side these days but still playable. Dire Frostwolf is like a modern age version of that card. Significantly better, but not broken or anything.
Constructed: Looks like this is part of a package. Are we finally getting to see (Midrange) Beast Druid? Could be.