battlecry is insane, unlockable board clear while gaining you tempo on board. If you're running battle cry minions (as rogue usually is) the Vanish effect on your end of the board isn't even a downside.
On top of that, you get to mana cheat a card every turn.
I can't find a reason you don't run this in any rogue deck. It's 1 card that doesn't need support with a very swingy effect.
Agreed that this is the best hero card revealed so far.
Its very similar to Kargal Battlescar, in that it will summon out a load of stats and is supposedly a finisher.
But like the aforementioned card, it'll likely not see much viability. It'll be played, at very least, courtesy of it being an elemental, but as far whether it'll be successful, I doubt it. Elemental shaman has already demonstrated its ability to finish off games without something like this, and control shaman can go multiple ways, from ysharaaj to Bolner. This card would have been decent had the tokens have rush, but as it stands, its a finisher that'll likely do very little finishing.
Of course, with more frost spells unveiled, I very much am liable to eat my words because being able to fill the board with 3/4s isn't a small thing. We'll see.
The thing is that most decks will play a legendary so this card nearly never loses value as a tech card.
The problem is that most legendaries are good, but may not always be the target you need eliminated. And you're essentially taking one slot for this card, which may be filled by a better tech card like Rustrot Viper, or Royal Librarian
Certainly not trash, but very meta dependent. If we ever get the same scenario as with dr boom in GvG, this card will feature easily in most games.
Its support for controlock, which means at some point Tickatus will come back with a vengeance.
Too bad, that despite its obvious power, the real deal of this card is that it draws 3 cards on 6 while dealing 3 damage to everything. Because as an ender, its infinitely worse than The Demon Seed, which not only offsets fatigue, basically wins games unconditionally given enough time. The 3/3 imps will eventually do the same, but maybe 5 turns too late.
I wouldn't even say its better than jaraxxus. Maybe play both, just jaraxxus when you want to win games.
Its just overpowered. Being able to stall is one thing, killing at least one minion is quite another.
It looks like a control card, but in all honesty, I'll be swinging my Doomhammer shaman on day one because this is just nuts in that deck. I wouldn't be surprised if at one point this card gets nerfed or forces doomhammer out in some way.
The only good thing this card offers is that it essentially board swings in 99% of all games.
But at 7 mana, and the hp being what it is, you're really just banking on the board swing to do the job for you, which it might. The hp allows you to do more shenanigans with ending games, like using new alex, or just plain wicked stab + something else.
It'll see play courtesy of its battlecry (which honestly makes every other hero card's battlecry so far looks infinitely like shit in comparison), which allows rogue a clean break on 7, that is if it survives till 7.
Want it to be good, to be meta, but likely it'll never be.
Pyros was introduced in a much weaker and slower meta and that card never really saw play outside of reno mage. And this card practically apes it at a time where mage really dont play or need minions at all to succeed.
But for what its worth, it provides a decent minion with the dreaded freeze effect. So there's always that. In some form of irony, had this been a minion (and obviously an elemental), it might have carved a niche out in elemental mage, which isn't really bad in of itself. Too bad.
Its just a good minion, but therein lies the problem: its a druid card, and its a beast.
So you can't play Guardian Animals with this card in because obviously you dont ever want to draw it out. And most druid decks tend to play broken stuff so its practically sharing the same problem with Druid of the Plains: Good card, but not good enough in specifically druid.
But if there ever was a midrange beast druid, this card is just core. You cant go too far from what this one offers, both stealth and deathrattle, which means its nearly 100% guaranteed to maintain something on board for you.
This one is a bit weird. Druid never had problems with slow cards, but this card is slow and at the same time is likely only ever considered in a deck that needs to tempo out, given that druid has nearly no removal options available.
It has a niche in that the cubs are stealthed, so you'll nearly always have a target for buff cards, but is this really where druid wants to be? I feel that at some point this card would be core in some deck, but at first glance it does look terrible.
Im on the fence with this one. With intelligent deck building this card just tutors out exactly what you need so its hard to ignore the obvious potential.
But most important druid cards are often around the cost of 3-4, or 7-8, and certainly you can't play them without at least considering space for Survival of the Fittest, which is as expensive as it gets.
Still, tutoring cards are always going to be good at some point. So there's no reason to completely ignore this card.
Its decently stated, have taunt, is a beast, and more importantly it supports an archetype that's not meta at the moment. I would say that its a card for a healthy deck, unlike the usual druid madness of drawing one card and win.
Its obvious support for big dhunter, but as long as illidari inquisitor is still here, its basically always going to be good.
Outside of the big deck, you can easily build a midrange demon deck with Illidari Inquisitor and Bladed Lady, and this card will still be a strong addition to the deck. Basically speaking, being able to essentially cheat out a demon at 6, whether its Priestess of Fury or inquisitor is invaluable.
Better to hold onto packs. The diminishing returns of pack quality and the fact that merc tasks are finite means at some point coins for new mercs would have to come directly from beating the bosses directly. At 10-20 coins per try, it'll take a hell lot of time to even grind one merc up.
This seems like a card that's best utilized in a deck that runs only a few beasts, all of which should be high impact. Imagine dropping two of these and getting a pair of King Krush's for 6 - that would be nuts.
The fail state here is fine, and if you can play it on curve and turn it into a 5/4 it's incredible, but to be a staple it would need to have a more meaningful impact in the midgame.
I would say pretty much the same, for farming I use Cairne Ragnaros Geddon antonidas Tavish Diablo. Except against elementals I go freeze.
Cairne and Jaïna are good because of reborn and ice block in pve, you almost never loose a Merc during a run if you know how to provok a focus fire on one of the
I'm holding onto my packs, but I own every Mercenary so there's that. I just feel it's more value to try and pull a new Merc when the opportunity arises instead of earning coin-only packs ad nauseum; I might end up getting the same result anyway, but I'm not in dire need of those coins right now so I can wait.
Keeping packs unopened until next expansion?
Yes, this is what I’m going to do. Thanks for your reply
New Rogue Hero - Shadowcrafter Scabbs
battlecry is insane, unlockable board clear while gaining you tempo on board. If you're running battle cry minions (as rogue usually is) the Vanish effect on your end of the board isn't even a downside.
On top of that, you get to mana cheat a card every turn.
I can't find a reason you don't run this in any rogue deck. It's 1 card that doesn't need support with a very swingy effect.
Agreed that this is the best hero card revealed so far.
New Warlock Hero - Dreadlich Tamsin
I really like this card, strong to drop on 6 but doesn't seem overpowered like the death knights.
Dropping this on 6, likely means a board reset, with you drawing 3 cards (and possibly regaining board due to the rifts).
New Shaman Minion - Bearon Gla'shear
Its very similar to Kargal Battlescar, in that it will summon out a load of stats and is supposedly a finisher.
But like the aforementioned card, it'll likely not see much viability. It'll be played, at very least, courtesy of it being an elemental, but as far whether it'll be successful, I doubt it. Elemental shaman has already demonstrated its ability to finish off games without something like this, and control shaman can go multiple ways, from ysharaaj to Bolner. This card would have been decent had the tokens have rush, but as it stands, its a finisher that'll likely do very little finishing.
Of course, with more frost spells unveiled, I very much am liable to eat my words because being able to fill the board with 3/4s isn't a small thing. We'll see.
New Neutral Minion - Grimtotem Bounty Hunter
The thing is that most decks will play a legendary so this card nearly never loses value as a tech card.
The problem is that most legendaries are good, but may not always be the target you need eliminated. And you're essentially taking one slot for this card, which may be filled by a better tech card like Rustrot Viper, or Royal Librarian
Certainly not trash, but very meta dependent. If we ever get the same scenario as with dr boom in GvG, this card will feature easily in most games.
New Warlock Spell - Tamsin's Phylactery
Its support for zoolock, and it has a tiny niche of basically prolonging your fatigue with Envoy Rustwix.
Its also extremely dangerous if there ever was printed a card with a deal damage to enemy hero deathrattle, like leper gnome.
Just flexible enough to see play in all sorts of decks, which makes this card worthy of its legendary status.
New Warlock Hero - Dreadlich Tamsin
Its support for controlock, which means at some point Tickatus will come back with a vengeance.
Too bad, that despite its obvious power, the real deal of this card is that it draws 3 cards on 6 while dealing 3 damage to everything. Because as an ender, its infinitely worse than The Demon Seed, which not only offsets fatigue, basically wins games unconditionally given enough time. The 3/3 imps will eventually do the same, but maybe 5 turns too late.
I wouldn't even say its better than jaraxxus. Maybe play both, just jaraxxus when you want to win games.
Shadowcrafter Scabbs is a New Legendary Rogue Hero Cards Revealed by RegisKillbin for Fractured in Alterac Valley
7 mana seems a bit too expensive for Rogue right now, so eh. Hero power is also kind of useless because all Rogue cards are free already.
Will be fun in wild though
Blizzard Reveals 6 New Cards for Fractured in Alterac Valley, Including Warlock Hero Card
I mean you could run Tamsin, but Warlock quest is still so broken that basically anything else would just be a meme in compariso
New Shaman Spell - Snowball Fight!
Its just overpowered. Being able to stall is one thing, killing at least one minion is quite another.
It looks like a control card, but in all honesty, I'll be swinging my Doomhammer shaman on day one because this is just nuts in that deck. I wouldn't be surprised if at one point this card gets nerfed or forces doomhammer out in some way.
New Rogue Hero - Shadowcrafter Scabbs
The only good thing this card offers is that it essentially board swings in 99% of all games.
But at 7 mana, and the hp being what it is, you're really just banking on the board swing to do the job for you, which it might. The hp allows you to do more shenanigans with ending games, like using new alex, or just plain wicked stab + something else.
It'll see play courtesy of its battlecry (which honestly makes every other hero card's battlecry so far looks infinitely like shit in comparison), which allows rogue a clean break on 7, that is if it survives till 7.
New Mage Spell - Build a Snowman
Want it to be good, to be meta, but likely it'll never be.
Pyros was introduced in a much weaker and slower meta and that card never really saw play outside of reno mage. And this card practically apes it at a time where mage really dont play or need minions at all to succeed.
But for what its worth, it provides a decent minion with the dreaded freeze effect. So there's always that. In some form of irony, had this been a minion (and obviously an elemental), it might have carved a niche out in elemental mage, which isn't really bad in of itself. Too bad.
New Druid Minion - Dire Frostwolf
Its just a good minion, but therein lies the problem: its a druid card, and its a beast.
So you can't play Guardian Animals with this card in because obviously you dont ever want to draw it out. And most druid decks tend to play broken stuff so its practically sharing the same problem with Druid of the Plains: Good card, but not good enough in specifically druid.
But if there ever was a midrange beast druid, this card is just core. You cant go too far from what this one offers, both stealth and deathrattle, which means its nearly 100% guaranteed to maintain something on board for you.
New Druid Spell - Frostwolf Kennels
This one is a bit weird. Druid never had problems with slow cards, but this card is slow and at the same time is likely only ever considered in a deck that needs to tempo out, given that druid has nearly no removal options available.
It has a niche in that the cubs are stealthed, so you'll nearly always have a target for buff cards, but is this really where druid wants to be? I feel that at some point this card would be core in some deck, but at first glance it does look terrible.
New Druid Spell - Capture Coldtooth Mine
Im on the fence with this one. With intelligent deck building this card just tutors out exactly what you need so its hard to ignore the obvious potential.
But most important druid cards are often around the cost of 3-4, or 7-8, and certainly you can't play them without at least considering space for Survival of the Fittest, which is as expensive as it gets.
Still, tutoring cards are always going to be good at some point. So there's no reason to completely ignore this card.
New Druid Minion - Frostsaber Matriarch
Keyword here is summoned, which means it works with Glowfly Swarm, Adorable Infestation, and Thorngrowth Sentries, all of which are featured cards in token druid.
Its decently stated, have taunt, is a beast, and more importantly it supports an archetype that's not meta at the moment. I would say that its a card for a healthy deck, unlike the usual druid madness of drawing one card and win.
New Demon Hunter Minion - Caria Felsoul
Its obvious support for big dhunter, but as long as illidari inquisitor is still here, its basically always going to be good.
Outside of the big deck, you can easily build a midrange demon deck with Illidari Inquisitor and Bladed Lady, and this card will still be a strong addition to the deck. Basically speaking, being able to essentially cheat out a demon at 6, whether its Priestess of Fury or inquisitor is invaluable.
Keeping packs unopened until next expansion?
Better to hold onto packs. The diminishing returns of pack quality and the fact that merc tasks are finite means at some point coins for new mercs would have to come directly from beating the bosses directly. At 10-20 coins per try, it'll take a hell lot of time to even grind one merc up.
New Hunter Minion - Wing Commander Ichman
Very cool, but probably too expensive to be impactful.
New Hunter Spell - Revive Pet
This seems like a card that's best utilized in a deck that runs only a few beasts, all of which should be high impact. Imagine dropping two of these and getting a pair of King Krush's for 6 - that would be nuts.
New Hunter Weapon - Bloodseeker
Definitely a cool weapon, and on curve it seems like something you could easily get to be a 4/2 before you start losing good honorable kill targets.
New Hunter Minion - Ram Tamer
The fail state here is fine, and if you can play it on curve and turn it into a 5/4 it's incredible, but to be a staple it would need to have a more meaningful impact in the midgame.
New Hunter Minion - Dun Baldar Bunker
2 mana draw three with some cost reduction. Seems incredible.
"trash" fight characters
I would say pretty much the same, for farming I use Cairne Ragnaros Geddon antonidas Tavish Diablo. Except against elementals I go freeze.
Cairne and Jaïna are good because of reborn and ice block in pve, you almost never loose a Merc during a run if you know how to provok a focus fire on one of the
Keeping packs unopened until next expansion?
I'm holding onto my packs, but I own every Mercenary so there's that. I just feel it's more value to try and pull a new Merc when the opportunity arises instead of earning coin-only packs ad nauseum; I might end up getting the same result anyway, but I'm not in dire need of those coins right now so I can wait.