Not that I dislike the design, but I find it hard to imagine a deck that would actually win with this. On paper it's a effectively 4-mana, ramp 1, draw 1 and gain 5. That's not too shabby, but the question is where do you go with this. Unless there's some really game winning combo that you can pull off by havnig more than 10 mana it's really just a win-more "I get to play two big things in a turn" type of card, which isn't really something that necessarily works against the current "I do my thing and then kill you" lists.
This is just an insane defensive tool. 7 mana is expensive, and the hero power doesn't really fit slower decks, but the weapon alone makes it so that you basically can't die. Beware of Rustrot Viper.
BIG PALADIN BABY! Great with Commencement and Vanndar Stormpike, but the deck misses more removal tools like Big Warrior has. Hope it works out. Immediately started thinking about a big/control warrior this would fit in:
Seems very expensive for a card that does nothing at the moment and relies on you summoning a lot of minions at the same time, something paladin does not do at the moment. Might work in Quest Paladin, but that deck just runs out of steam too quickly.
The honorable kill aspect might be too hard to activate, but when it does it can be crazy good mana cheat, or just disappointing. Hard card to evaluate.
It's card draw (and mana cheat) in Hunter, which is always good. The only problem is that the secret pool at this moment isn't great. Hopefully hunter gets a good one this set.
The main problem with 2 mana 2/2 weapons with an upside is that 2 damage is usually not enough to kill something at 2 mana. And now they need you to kill something to even get that upside. No thanks.
This card is crazy strong for 5 mana. That hero power is great for value, and the battlecry helps you offset the usual negatives of ramping by giving you cards as well. The 20 mana cap is just memey icing on the cake.
The perfect topdeck after turn 4 Vanndar. A bit of magical Christmas Land but still. We'll see if it's good enough. Deck of chaos didn't see much play. But this works good enough wo Vanndar. We'll have to see if Vanndar decks are good enough. Then this will be strong.
This is exactly the kind of Hunter card I was looking forward to. Straightforward archetypal support that doesn't just automatically make Face Hunter better but allows for actual variety.
Let's hope there's some good secrets in the set as well.
Was already suspecting heavy secret support in this expansion, but this is way better than I imagined. Now we only needs some more secrets and Hunter has a new archetype ready to go.
Lots of stats, Rush and a secondary body with Taunt. Seems really strong, but then you look at the cost and remember that in Standard we have so many good 8 drops that see no play whatsoever (Goliath, Sneed's Masterpiece) or just an ounce (Varian, King of Stormwind).
Unless Paladin gets some way to reduce its cost or cheat it out (Big Paladin back maybe), this card is probably a 2/5 stars, and I'm being generous.
Wow that's a AMAZING Minion. Great for control AND BIG paladin! You get so many stats for 8 mana and taunt. Its amazing!
The only problem with it is that you have to survive until turn 8. But with the new hero card that should be doable. (Also turn 7 hero card into turn 8 tempar captain seems pretty good to me.)
New Druid Hero - Wildheart Guff
Not that I dislike the design, but I find it hard to imagine a deck that would actually win with this. On paper it's a effectively 4-mana, ramp 1, draw 1 and gain 5. That's not too shabby, but the question is where do you go with this. Unless there's some really game winning combo that you can pull off by havnig more than 10 mana it's really just a win-more "I get to play two big things in a turn" type of card, which isn't really something that necessarily works against the current "I do my thing and then kill you" lists.
New Neutral Minion - Gnome Private
We have better 1 drops. Bad card.
New Neutral Minion - Knight-Captain
Seems like a decent arena card, but bad in constructed. 3 damage is not enough to kill something at 5 mana.
New Neutral Minion - Vanndar Stormpike
FOR THE ALLIANCE! Sadly mainly seems like a meme card, but a good one for people who like dropping the big dudes.
New Neutral Minion - Drek'Thar
Seems like a weaker Call to Arms, which was utterly busted. I'm sure this will find some home, like it already seems to have done in miracle priest.
New Rogue Spell - Snowfall Graveyard
This does not fit with what rogue wants to do, and rogue barely has any deathrattle synergy in standard at this moment.
New Paladin Hero - Lightforged Cariel
This is just an insane defensive tool. 7 mana is expensive, and the hero power doesn't really fit slower decks, but the weapon alone makes it so that you basically can't die. Beware of Rustrot Viper.
New Paladin Minion - Templar Captain
BIG PALADIN BABY! Great with Commencement and Vanndar Stormpike, but the deck misses more removal tools like Big Warrior has. Hope it works out. Immediately started thinking about a big/control warrior this would fit in:
Wild · Control Paladin · by Erodos · 4 years, 9 months ago
Hearthstone 21.8 Patch Notes Are Here - Choose Your Golden Legendary, Balance Changes, Battlegrounds Updates, Mercenaries Buffs, & More
New Paladin Spell - Dun Baldar Bridge
Seems very expensive for a card that does nothing at the moment and relies on you summoning a lot of minions at the same time, something paladin does not do at the moment. Might work in Quest Paladin, but that deck just runs out of steam too quickly.
New Mage Spell - Siphon Mana
The honorable kill aspect might be too hard to activate, but when it does it can be crazy good mana cheat, or just disappointing. Hard card to evaluate.
New Hunter Minion - Dun Baldar Bunker
It's card draw (and mana cheat) in Hunter, which is always good. The only problem is that the secret pool at this moment isn't great. Hopefully hunter gets a good one this set.
New Hunter Weapon - Bloodseeker
The main problem with 2 mana 2/2 weapons with an upside is that 2 damage is usually not enough to kill something at 2 mana. And now they need you to kill something to even get that upside. No thanks.
New Druid Hero - Wildheart Guff
This card is crazy strong for 5 mana. That hero power is great for value, and the battlecry helps you offset the usual negatives of ramping by giving you cards as well. The 20 mana cap is just memey icing on the cake.
Templar Captain is a New Paladin Card Revealed by DDaHyoNi for Fractured in Alterac Valley
The perfect topdeck after turn 4 Vanndar. A bit of magical Christmas Land but still. We'll see if it's good enough. Deck of chaos didn't see much play. But this works good enough wo Vanndar. We'll have to see if Vanndar decks are good enough. Then this will be strong.
Templar Captain is a New Paladin Card Revealed by DDaHyoNi for Fractured in Alterac Valley
This card will win Arena games on the spot lol. 9/9 rush for 9 did in the past relatively often, this is miles better.
They r really ramping up power level of cards once more. I guess thanks to the taunt, it might see constructed play, if you can live that long.
Dun Baldar Bunker is a New Hunter Card Revealed by QiGe for Fractured in Alterac Valley
Begone all Secret lovers! 😤
New Hunter Minion - Dun Baldar Bunker
This is exactly the kind of Hunter card I was looking forward to. Straightforward archetypal support that doesn't just automatically make Face Hunter better but allows for actual variety.
Let's hope there's some good secrets in the set as well.
Dun Baldar Bunker is a New Hunter Card Revealed by QiGe for Fractured in Alterac Valley
Was already suspecting heavy secret support in this expansion, but this is way better than I imagined. Now we only needs some more secrets and Hunter has a new archetype ready to go.
New Paladin Hero - Lightforged Cariel
While she has the weapon equipped: What happens when Cariel is hit by an unstoppable force?
New Paladin Minion - Templar Captain
It's like Inquisitor for Paladin. Big instant payoff and even bigger payoff if it lives. Also a huge buff to Cenarion Ward.
Templar Captain is a New Paladin Card Revealed by DDaHyoNi for Fractured in Alterac Valley
Lots of stats, Rush and a secondary body with Taunt. Seems really strong, but then you look at the cost and remember that in Standard we have so many good 8 drops that see no play whatsoever (Goliath, Sneed's Masterpiece) or just an ounce (Varian, King of Stormwind).
Unless Paladin gets some way to reduce its cost or cheat it out (Big Paladin back maybe), this card is probably a 2/5 stars, and I'm being generous.
Templar Captain is a New Paladin Card Revealed by DDaHyoNi for Fractured in Alterac Valley
This tickles my Midrange-loving heart. Let's hope it's a card you actually get to play and not something you just cheese out on turn 6.
Then again, Commencement is also a Paladin card, so who knows what they're cooking up.
Templar Captain is a New Paladin Card Revealed by DDaHyoNi for Fractured in Alterac Valley
Deus Vult! Deus Vult! Deus Vult!
New Paladin Minion - Templar Captain
Wow that's a AMAZING Minion. Great for control AND BIG paladin! You get so many stats for 8 mana and taunt. Its amazing!
The only problem with it is that you have to survive until turn 8. But with the new hero card that should be doable. (Also turn 7 hero card into turn 8 tempar captain seems pretty good to me.)