Ok, after seeing what you get with the Immovable Object and that ridiculous hero power... this seems like a powerhouse. at 7 mana, you're paying for it. But a Consecration, with 5 armor, a weapon that HAS to be destroyed or it's a continual 2 damage to whatever, AND only taking half damage... This isn't necessarily OP, but damn... this is a good long game card
I want to know what the immovable object is and how it will impact before I say this is good or not. Granted, having a Consecration combined with a 2/5 weapon, AND 5 armor is a decent gig...
All around decent. The qualm will be that you continually have to hit things that are getting bigger and bigger to get a lot of use out of it. But even if it only makes it to 3 on the attack, that is still efficient.
All around decent. The qualm will be that you continually have to hit things that are getting bigger and bigger to get a lot of use out of it. But even if it only makes it to 3 on the attack, that is still efficient.
This makes me wonder about it's use in Standard. But in Wild this will be amazing. Spell Hunter, Even Hunter, Face Hunter. In a class that has always struggled with good and efficient card draw, this is giving you 3 pseudo draws. It's hard to not like this card
This makes me wonder about it's use in Standard. But in Wild this will be amazing. Spell Hunter, Even Hunter, Face Hunter. In a class that has always struggled with good and efficient card draw, this is giving you 3 pseudo draws. It's hard to not like this card
So far half of the Mercenaries' voice actors have been confirmed by Matt London. The rest (Kurtrus, Tavish, Xyrella, Scabbs and Bru'kan) are currently TBA.
Here are the Twitter accounts for the confirmed VAs:
- Guff Runetotem: Fred Tatasciore (@FredTatasciore)
Arena: Opponents will quickly learn not to play a 3/2 on turn 2 against a hunter, but in later turns I wonder if it's still worth it to play around Bloodseeker. The effect is good, but not detrimental. So, definitely draftable, but not amazing.
For sure! Here's the list I'm currently running: https://outof.cards/hearthstone/decks/31084-amulet-nzoth-priest. I've seen mostly Shadow Amulet Priest builds on ladder, but I feel like the extra healing from Holy cards/your hero power is more valuable than a proactive hero power. Still tinkering a lot, but this build has felt like a low tier-2 deck--I've been yo-yoing between Diamond 4 and 2 with a winrate that's just a tick higher than 50%. The main issues (as with all slow decks) are Quest Mage and Questlock... you win those two "fun" and "interactive" matchups so rarely that it's actually probably worth conceding as soon as you see them play the quest, but pretty much everything else is winnable. (I did find out the hard way that this deck loses to Mozaki Mage. -_-)
Arena: Only draftable if your deck already includes some secrets, but even then it's far from guaranteed that you draw Dun Baldar Bunker before you draw your secrets.
Standard: 2 mana tutor 3 is great. On top of that, all secrets will cost one less as well. The only downside is that the draw comes with a major delay. My bet is that it's still worth it to include Dun Baldar Bunker as long as secrets are viable.
Wild: In Wild this has to compete with Subject 9, which is better in the card draw department, and Cloaked Huntress, which is better in the discount department. Maybe you run Dun Baldar Bunker alongside these two, but I don't think you want to play it instead of these two.
It might find a place in big paladin but in nearly everywhere else, I just think its outclassed. Its an 8 mana card after all, so to be even considered for inclusion you'd have to be really special. And if tirion is having a hard time fitting, what makes this any better?
Agreed. When I first saw Drek'Thar, I immediately thought of Grim Necromancer, which is right on the edge of playability (it seems to me like it almost always pops up in early versions of board-flooding decks before getting cut in more refined lists). Given that his stats and (usually) the stats of the minions he summons are quite a bit more threatening than a 2/4 and a couple 1/1s, I feel like he'll be a staple of faster minion-based strategies for quite a while.
Templar Captain
8 for an 8/8 punch to a minion that gives you a 5/5 wall.. what isn't to like?
New Paladin Hero - Lightforged Cariel
Ok, after seeing what you get with the Immovable Object and that ridiculous hero power... this seems like a powerhouse. at 7 mana, you're paying for it. But a Consecration, with 5 armor, a weapon that HAS to be destroyed or it's a continual 2 damage to whatever, AND only taking half damage... This isn't necessarily OP, but damn... this is a good long game card
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
Its a duel card
Lightforged Cariel
I want to know what the immovable object is and how it will impact before I say this is good or not. Granted, having a Consecration combined with a 2/5 weapon, AND 5 armor is a decent gig...
New Mage Spell - Siphon Mana
Another really efficient Arcane spell for Questline Mage.
Siphon Mana
Another really efficient Arcane spell for Questline Mage.
New Hunter Weapon - Bloodseeker
All around decent. The qualm will be that you continually have to hit things that are getting bigger and bigger to get a lot of use out of it. But even if it only makes it to 3 on the attack, that is still efficient.
Bloodseeker
All around decent. The qualm will be that you continually have to hit things that are getting bigger and bigger to get a lot of use out of it. But even if it only makes it to 3 on the attack, that is still efficient.
New Hunter Minion - Dun Baldar Bunker
This makes me wonder about it's use in Standard. But in Wild this will be amazing. Spell Hunter, Even Hunter, Face Hunter. In a class that has always struggled with good and efficient card draw, this is giving you 3 pseudo draws. It's hard to not like this card
Dun Baldar Bunker
This makes me wonder about it's use in Standard. But in Wild this will be amazing. Spell Hunter, Even Hunter, Face Hunter. In a class that has always struggled with good and efficient card draw, this is giving you 3 pseudo draws. It's hard to not like this card
New Druid Hero - Wildheart Guff
What the hell?~?~? Twig of the World Tree just got a new friend
Wildheart Guff
What the hell?~?~? Twig of the World Tree just got a new friend
Vanndar Big Control Paladin
Is that early game enough to fend off decks like Pirate Warrior or Taunt Druid?
Templar Captain is a New Paladin Card Revealed by DDaHyoNi for Fractured in Alterac Valley
Yeah, I immediately thought of Arena...
How about some love for the actors and writers?
So far half of the Mercenaries' voice actors have been confirmed by Matt London. The rest (Kurtrus, Tavish, Xyrella, Scabbs and Bru'kan) are currently TBA.
Here are the Twitter accounts for the confirmed VAs:
- Guff Runetotem: Fred Tatasciore (@FredTatasciore)
- Varden Dawngrasp: Kayleigh McKee (@GhaspeyVO)
- Cariel Roame: Nondumiso Tembe (@nondumisotembe)
- Tamsin Roame: Kimberly Brooks (@kimberlydbrooks)
- Rokara: Courtenay Taylor (@courtenaytaylor)
Templar Captain is a New Paladin Card Revealed by DDaHyoNi for Fractured in Alterac Valley
This is literally so overpowered for Arena like wth. If games last more than 5 turns it could even see play in standard, that’s how insane it is
Quit Touching My Minions
Oh I thought jokes were supposed to be funny.
My bad!
New Hunter Weapon - Bloodseeker
Arena: Opponents will quickly learn not to play a 3/2 on turn 2 against a hunter, but in later turns I wonder if it's still worth it to play around Bloodseeker. The effect is good, but not detrimental. So, definitely draftable, but not amazing.
Constructed: Nothing to see here.
Dun Baldar Bunker is a New Hunter Card Revealed by QiGe for Fractured in Alterac Valley
It would only draw three cards if I am understanding it correctly.
Hearthstone's Upcoming Expansion 'Fractured in Alterac Valley' Brings Horde vs Alliance Rivalry to Hearthstone in Full Swing!
For sure! Here's the list I'm currently running: https://outof.cards/hearthstone/decks/31084-amulet-nzoth-priest. I've seen mostly Shadow Amulet Priest builds on ladder, but I feel like the extra healing from Holy cards/your hero power is more valuable than a proactive hero power. Still tinkering a lot, but this build has felt like a low tier-2 deck--I've been yo-yoing between Diamond 4 and 2 with a winrate that's just a tick higher than 50%. The main issues (as with all slow decks) are Quest Mage and Questlock... you win those two "fun" and "interactive" matchups so rarely that it's actually probably worth conceding as soon as you see them play the quest, but pretty much everything else is winnable. (I did find out the hard way that this deck loses to Mozaki Mage. -_-)
Templar Captain is a New Paladin Card Revealed by DDaHyoNi for Fractured in Alterac Valley
[Hearthstone Card (Vandar Stormpike) Not Found] makes this a 5 mana 8/8 with rush that leaves at least one 5/5 taunt. That's quite good, actually.
New Hunter Minion - Dun Baldar Bunker
Arena: Only draftable if your deck already includes some secrets, but even then it's far from guaranteed that you draw Dun Baldar Bunker before you draw your secrets.
Standard: 2 mana tutor 3 is great. On top of that, all secrets will cost one less as well. The only downside is that the draw comes with a major delay. My bet is that it's still worth it to include Dun Baldar Bunker as long as secrets are viable.
Wild: In Wild this has to compete with Subject 9, which is better in the card draw department, and Cloaked Huntress, which is better in the discount department. Maybe you run Dun Baldar Bunker alongside these two, but I don't think you want to play it instead of these two.
New Paladin Minion - Templar Captain
Its not a bad card, but its too...normal, I guess would be the correct term.
There's plenty of good 8 mana cards that would go past this anytime, like Turalyon, the Tenured, Tirion Fordring, Varian, King of Stormwind, Goliath, Sneed's Masterpiece, or even just Yrel, assuming you can trigger her battlecry.
It might find a place in big paladin but in nearly everywhere else, I just think its outclassed. Its an 8 mana card after all, so to be even considered for inclusion you'd have to be really special. And if tirion is having a hard time fitting, what makes this any better?
Hearthstone's Upcoming Expansion 'Fractured in Alterac Valley' Brings Horde vs Alliance Rivalry to Hearthstone in Full Swing!
Agreed. When I first saw Drek'Thar, I immediately thought of Grim Necromancer, which is right on the edge of playability (it seems to me like it almost always pops up in early versions of board-flooding decks before getting cut in more refined lists). Given that his stats and (usually) the stats of the minions he summons are quite a bit more threatening than a 2/4 and a couple 1/1s, I feel like he'll be a staple of faster minion-based strategies for quite a while.
Templar Captain is a New Paladin Card Revealed by DDaHyoNi for Fractured in Alterac Valley
Where ist the 2 p.m. CET reveal (half an hour ago, "by playhearthstone")?