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Its basically a card for big decks, so you can cheat out an 8 drop on turn 5, assuming you dont mind running this card as the only small minion in the deck itself.
Big demonlock, big dhunter, or just plain big deck will find plenty of use for this. In fact, being a neutral means you can make any big deck work, or maybe cheat out a few key combo pieces like Mozaki, Master Duelist or even Sanctum Chandler for a really big turn.
In a way, there's also avenue for this to do something unintended, since its basically a battlecry. If you can get all your small minions out, then you can still get this work. Or in a roundabout way, make this cheaper so it'll work with minions cheaper than 4. Its not impossible, and fairly game breaking if you pull it off.
The immediate thing that comes to mind is Call to Arms and that was incredibly broken on 4, which makes this one a comparable card.
But call to arms doesn't limit your deck building whereas this one does, which means Drek'Thar will only ever be used in either an aggro deck or a spell heavy deck that uses only a few minions to do the job.
You can just run this in token druid and insert nothing but good 3 cost minions, with the hope of just scamming an advantage on 4. Its not like token druid plays lots of minions anyway. Either way, there's plenty cards down the line that can ultimately make this the winner over Vanndar Stormpike.
She kinda needed new artwork for it though since she's meant to be considerably younger here than she is usually depicted, e.g. in the Vanessa VanCleef card. I was actually surprised she was drawn as being adolescent, but I suppose it would have been tougher to believe Edwin would order a <10 year old up to AV with any expectation she'd survive.
Idk man, that Vanessa artwork looked pretty good and kinda goes against all the other repurposed artwork of this particular chapter. I wouldn't be surprised if they give us another version of her.
Deathrattle Rogue had a brief flash in Stormwind with Sketchy Information and Loan Shark... and evaporated just as quickly. Needs some actual Deathrattle targets to work with, but as is it's pretty weak.
Auto include for Non-aggro Druids. The battlecry is fantastic, and the hero card itself is relatively cheap. The 20 mana max is a meme though, any combos you're hoping to pull off by then would be ridiculously slow even with the Hero Power ramping. But that said, Ramp or Draw in the Hero Power is still very powerful tool to have for control and combos.
Could honestly just get the Honor Kill once and then punish your opponent with a Fiery War Axe the following turns. Trying to greed more out of it would rely on your opponent cooperating with you... and in which case you're crashing your face into progressively bigger and bigger minions, and Hunter isn't exactly known for their recovery.
Kind of scary card with Paladin having plenty of Dudes in a Can cards with Day at the Faire and Stand Against Darkness, but the flipside is that spending 4 mana doing nothing else on your turn is actually a bit of a demand as seen with Invigorating Sermon. It's obviously better than Sermon since it does affects ALL the minions you summon and not just play, so there's hope yet.
I am hoping so hard that Alliance wins. Not for any lore reasons, but because I will not be able to bear it if Diamond Drek'thar serves as a constant reminder that Hearthstone favors aggro. They'd better give control decks some decent support this expansion, because between the ridiculous unanswerable Druid boards, Mr Smite, and uninteractive face-burning questlines, I'm finding it harder and harder to have fun playing this game, while being frustrated and saddened that the hundreds of dollars I've invested in getting cool late-game legendaries are going completely to waste.
While technically speaking it's less powerful overall than Incanter's Flow in both ease and overall mana discount, would take a miracle for this card to make it through the expansion cycle without it being nerfed.
Somewhere in the depths and crevices of Alterac Valley, Millhouse Manastorm can be found crying in the corner wondering what his purpose in life is. Actually, I think I will just include Millhouse in my decks now. Its not like mages use mana anyway.
It's a good early game tool, and feels bad to draw in the late game. If you can kill a lot of tokens with these in the early game, it can do a lot of damage to face later on. That feels a little slow for Hunter right now since the class mostly wants to go face from the get-go nowadays. I'll have to see what the rest of the set for the class looks like.
Incredibly powerful card. That weapon could rival any treasure you get from Duels, that's how insane it is. It HAS to be answered/removed otherwise you'll just win a lot of the time. Honestly, this hero card feels like it belongs to the Warrior class, but I'm happy to try out some control archetypes that this card will probably enable in Paladin.
1. It's good in most aggro decks and more reliable than Stormpike. To get Stormpike effect you need to fill your deck with 5+ mana minions, pray to get and play him as fast as possible and be lucky with later draws (because he only works on minions in deck). At this point you probably will be dead.
Don't worry, you'll be able to get a golden copy of the card after completing the legendary quests once the expansion launches. Eventually you'll have both cards, just that you'll only be able to play with Vanndar way later.
Not a lot of deathrattle cards for Rogue in Standards, and not really that strong. Need to see more deathrattle cards printed out before I can judge. 2/5 for now.
New Neutral Minion - Vanndar Stormpike
Love this one !! Like playing Big Decks :)
Also,
For the Alliance!! :) :)
New Hunter Minion - Dun Baldar Bunker
A new Rare Hunter Minion, Dun Baldar Bunker, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Fractured in Alterac Valley
Head on over to our dedicated guide for Fractured in Alterac Valley!
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New Cards Revealed for Fractured in Alterac Valley Including the Legendary Drek'Thar & Vanndar Stormpike
NOOOOOOOOOOO MORE NERF CARDS
Hearthstone 21.8 Patch Notes Are Here - Choose Your Golden Legendary, Balance Changes, Battlegrounds Updates, Mercenaries Buffs, & More
Love to see the demons buffs. I've finally been rewarded for spending hours grinding a mediocre archetype because I like the characters.
New Neutral Minion - Vanndar Stormpike
Its basically a card for big decks, so you can cheat out an 8 drop on turn 5, assuming you dont mind running this card as the only small minion in the deck itself.
Big demonlock, big dhunter, or just plain big deck will find plenty of use for this. In fact, being a neutral means you can make any big deck work, or maybe cheat out a few key combo pieces like Mozaki, Master Duelist or even Sanctum Chandler for a really big turn.
In a way, there's also avenue for this to do something unintended, since its basically a battlecry. If you can get all your small minions out, then you can still get this work. Or in a roundabout way, make this cheaper so it'll work with minions cheaper than 4. Its not impossible, and fairly game breaking if you pull it off.
New Neutral Minion - Drek'Thar
The immediate thing that comes to mind is Call to Arms and that was incredibly broken on 4, which makes this one a comparable card.
But call to arms doesn't limit your deck building whereas this one does, which means Drek'Thar will only ever be used in either an aggro deck or a spell heavy deck that uses only a few minions to do the job.
You can just run this in token druid and insert nothing but good 3 cost minions, with the hope of just scamming an advantage on 4. Its not like token druid plays lots of minions anyway. Either way, there's plenty cards down the line that can ultimately make this the winner over Vanndar Stormpike.
Hearthstone Adds New Mecha Skins for the Base Heroes - Available in Bundles or Individually
Umm. I'm just gonna leave this here for you: Battle of Lordaeron cinematic
Edit: And that's Little Lion to you... well, to Sylvanas anyway.
Hearthstone Book of Mercenaries Scabbs Cutterbutter is Now Live - Get a Free Rogue Card Pack
Hearthstone's Upcoming Expansion 'Fractured in Alterac Valley' Brings Horde vs Alliance Rivalry to Hearthstone in Full Swing!
totally agreed. well said.
Hearthstone Book of Mercenaries Scabbs Cutterbutter is Now Live - Get a Free Rogue Card Pack
Expensive Tastes - Card Design Competition Discussion Thread
Just can't find a better art for my previous card, so... New plan:
New Rogue Spell - Snowfall Graveyard
Deathrattle Rogue had a brief flash in Stormwind with Sketchy Information and Loan Shark... and evaporated just as quickly. Needs some actual Deathrattle targets to work with, but as is it's pretty weak.
New Druid Hero - Wildheart Guff
Auto include for Non-aggro Druids. The battlecry is fantastic, and the hero card itself is relatively cheap. The 20 mana max is a meme though, any combos you're hoping to pull off by then would be ridiculously slow even with the Hero Power ramping. But that said, Ramp or Draw in the Hero Power is still very powerful tool to have for control and combos.
New Hunter Weapon - Bloodseeker
Could honestly just get the Honor Kill once and then punish your opponent with a Fiery War Axe the following turns. Trying to greed more out of it would rely on your opponent cooperating with you... and in which case you're crashing your face into progressively bigger and bigger minions, and Hunter isn't exactly known for their recovery.
New Paladin Spell - Dun Baldar Bridge
Kind of scary card with Paladin having plenty of Dudes in a Can cards with Day at the Faire and Stand Against Darkness, but the flipside is that spending 4 mana doing nothing else on your turn is actually a bit of a demand as seen with Invigorating Sermon. It's obviously better than Sermon since it does affects ALL the minions you summon and not just play, so there's hope yet.
Hearthstone's Upcoming Expansion 'Fractured in Alterac Valley' Brings Horde vs Alliance Rivalry to Hearthstone in Full Swing!
I am hoping so hard that Alliance wins. Not for any lore reasons, but because I will not be able to bear it if Diamond Drek'thar serves as a constant reminder that Hearthstone favors aggro. They'd better give control decks some decent support this expansion, because between the ridiculous unanswerable Druid boards, Mr Smite, and uninteractive face-burning questlines, I'm finding it harder and harder to have fun playing this game, while being frustrated and saddened that the hundreds of dollars I've invested in getting cool late-game legendaries are going completely to waste.
New Mage Spell - Siphon Mana
While technically speaking it's less powerful overall than Incanter's Flow in both ease and overall mana discount, would take a miracle for this card to make it through the expansion cycle without it being nerfed.
New Hunter Weapon - Bloodseeker
Even Hunter will be fun.
New Mage Spell - Siphon Mana
Somewhere in the depths and crevices of Alterac Valley, Millhouse Manastorm can be found crying in the corner wondering what his purpose in life is. Actually, I think I will just include Millhouse in my decks now. Its not like mages use mana anyway.
New Hunter Weapon - Bloodseeker
It's a good early game tool, and feels bad to draw in the late game. If you can kill a lot of tokens with these in the early game, it can do a lot of damage to face later on. That feels a little slow for Hunter right now since the class mostly wants to go face from the get-go nowadays. I'll have to see what the rest of the set for the class looks like.
New Paladin Hero - Lightforged Cariel
Incredibly powerful card. That weapon could rival any treasure you get from Duels, that's how insane it is. It HAS to be answered/removed otherwise you'll just win a lot of the time. Honestly, this hero card feels like it belongs to the Warrior class, but I'm happy to try out some control archetypes that this card will probably enable in Paladin.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
Shadow word: Chaos
Should not even exist
Fuck priests
Hearthstone's Upcoming Expansion 'Fractured in Alterac Valley' Brings Horde vs Alliance Rivalry to Hearthstone in Full Swing!
Drek'Thar because:
1. It's good in most aggro decks and more reliable than Stormpike. To get Stormpike effect you need to fill your deck with 5+ mana minions, pray to get and play him as fast as possible and be lucky with later draws (because he only works on minions in deck). At this point you probably will be dead.
2. FOR THE HORDE!
New Neutral Minion - Vanndar Stormpike
Don't worry, you'll be able to get a golden copy of the card after completing the legendary quests once the expansion launches. Eventually you'll have both cards, just that you'll only be able to play with Vanndar way later.
New Rogue Spell - Snowfall Graveyard
Not a lot of deathrattle cards for Rogue in Standards, and not really that strong.
Need to see more deathrattle cards printed out before I can judge. 2/5 for now.