Adding some bugs, where Hunter miniset cast deathrattle with Monstrous Parrot achievement doesn't count at all. Or maybe just in Wild. I haven't test it in Standard
And summoning Dormant minions not counting as survived minions in Demon Hunter miniset achievement, I don't know if it's a bug, but logically, it should count, since both survived.
It is clear the pronouns were used so that they could upload all the mercs data in mass. With that in mind, it seems kind of unecessary to do so... especially when you consider people are coming to read about the merc's abilities and not their pronouns.
As far as I understand from the examples given and everything shown across the web, the gold deduction has only happened for the excess tickets people managed to turn into actual runs/packs, not for the number they held (those extras should simply be removed). And the devs didn't even attempt to ban anyone knowingly abusing the bug, just such slap on the wrist. So if you haven't really gained anything thanks to this issue, you should be absolutely safe.
Definitely report in that forum thread or straight to Daniel Duffin or Ates Bayrak on Twitter if it turns out that's not the case (and let us know too!). These are good people always willing to help with the problems.
It used to be that whenever we see massive patches it'll come with numerous bugs, but I think after mercs they may have broken records here. Numerous visual bugs, and some game breaking ones were experienced since the last patch, fortunately mostly in mercs itself. I didn't participate in the mess that was wild the week before, but I did had a laugh when my Jerry Rig Carpenter drew Omu's treasure. Im sure my opponent didn't appreciate how I could cheat somewhere around 15 mana that turn.
I noticed that they didn't mention how core hound's image in mercs was replaced with giantfin's when you're on the map. One of the many visual bugs around.
Im pretty sure what they will do is just deduct from your gold by the same amount you got in tavern tickets. Might even do that after considering how many tickets you've actually used. Blizz would have a record of what you have before, and how much you're using so unless you're literally running heroics duels/arena to the ground, Im sure it wont be too harsh.
Just screenshot what you have now, just in case blizz shits the floor again and start handing out punishment without any due consideration.
I am a it concerned how they are going to "retroactively fix" the unlimited tavern ticket issue. I came across this bug by accident and repeated it a few times to show it to my husband - thought it was just a visual bug and didn't even check the count afterwards (I don't really play heroic duels or arena).
I they just want to take away the tavern tickets I was given too many of, sure, but this makes it sound like I am gonna be punished in gold?
Do we still have to actually roll diablo out of the 4 heroes offered or is there another way? Maybe Im just unlucky, but I wasn't able to find him up for selection in duels.
Thanks for the more detailed report. Definitely seems like a caching issue of some kind and I know this one will be a huge pain to figure out because our deck widget system isn't the simplest thing. I'll see what we can do about it!
Yeah MTG is definitely better when it comes to deck building possibilities it also help that it's been around since 1993 but if you can really predict your opponents next 8 plays before the game starts and still lose it might be because the decks you are playing are not very good.
Anyway saying that midrange meta is over does not seem like an accurate statement if statics are to be trusted. The top 10 deck are 5 midrange ( Draven/Sion, Gankplank/Sejuani, Swain/Teemo, Pyke/Rek'sai, Akhsan/Sivir) 3 aggro ( Poppy/Zed, Poppy/Ziggs, Twisted Fate/Gankplank ) 1 combo (Lee Sin/Zoe ) 1 control ( Senna/Veigar ).
I chose The Demon Seed and, without much knowledge as-to how to construct that deck, went 6-3 (after starting 0-2). Early on the Questline's requirements were too high given the low Health you start with, but that issue lessened as I got farther in. It's cool to pair the Questline with the Hero Power, since the HP is damage-neutral overall with the Armor gain, and attacking with your hero into a minion also counts as self-damage.
Pick the Questline, add some damage cards like Knife Vendor, some Warlock healing, and fill it in with the Warrior's Armor gain, weapons, and/or attacking synergies (like the new Defias Cannoneer). Let the Hero Power do a lot of the work early on, in my opinion, to clear out threats while you start racking up the self-damage.
No its just pretty much every deck doesn't actually really doooo anything.
Burn just plays a bunch of stuff and gets lethal.
Shadow cycles a bunch of removal into their hand.
Poppy Zed gives Zed elusive.
Like it really is just the least interesting most mind numbing type of strategic gaming availible.
Its no wow didn't see that coming...it's more wow I know your next 8 plays before the game starts...congrats you did thr thing you were obviously gonna do how droll.
And yes this does extend to Champs primarily being used as a finisher stick as opposed to anything interesting beyond that.
If you want to really narrow down what has stopped Legends from reaching the wide spread appeal of other CCG's its that there is no room for non linear plays within set deck lists.
Like dont get me wrong I have never played a net deck in my life, but if I have to watch you play them.over and over at least there can be room for some surprises.
This is the one area where mtg has the advantage, one instant spells being cheap, counter spells and removal cost like 1 or 2 mana, so your opponent gets punished for developing blindly as opposed to you getting punished for not developing blindly.
There's a pretty big difference there in that dynamic, where smart and surprising plays win and result in ranks, as opposed to optimal mind numbing.plays resulting in ranks. One is poker and the other is black jack.
I suck at deck building. Especially since I only have access to a PC and can only play on mobile devices it's really hard to get sth. together on the small display. I'm looking for an idea for an Diablo deck. I have only the 3 dmg hero power and fire stomp. My plan was to auto complete a deck, but I don't find the option to do this. Should I build around the WL Questline? I don't have any idea ...
As I just plan to play to complete the Legendary quest i could throw in any cards, but I like to have at least some kind of synergy.
Riot is currently asking for player feedback for the next balance patch so if you guys have some buff/nerf suggestion this might be a good opportunity to share them here :
I would have really loved it if they had addressed the matter of excess coins. Currently sitting on a maxed out Cariel Roame and coins still get dumped on her - around 280 I can never use already. The strangest thing is that I still get Cariel coins as bounty rewards even if she is not in the party and the bounty boss description says other Mercs' coins should be the reward. No idea why.
I really hope Blizzard introduces something to turn these excess coins into coins for other Mercs. After all, they wanted to create a "fairer" Gacha Game. This could be either some kind of exchange/shop or by staying in the vein of Gacha Games - a slot machine where you could gamble them away.
Oozefest 2
I just want to mention there's five versions of that card, and I had to click on three or four before I got credit for solving that clue.
Hearthstone Patch 21.6: All Known Issues and Fixes So Far - Battlegrounds Diablo Buff, Legendary Questline, Duels & Mercenaries
Adding some bugs, where Hunter miniset cast deathrattle with Monstrous Parrot achievement doesn't count at all. Or maybe just in Wild. I haven't test it in Standard
And summoning Dormant minions not counting as survived minions in Demon Hunter miniset achievement, I don't know if it's a bug, but logically, it should count, since both survived.
Mercenaries' Pronouns (outofcards database)
It is clear the pronouns were used so that they could upload all the mercs data in mass. With that in mind, it seems kind of unecessary to do so... especially when you consider people are coming to read about the merc's abilities and not their pronouns.
Hearthstone Patch 21.6: All Known Issues and Fixes So Far - Battlegrounds Diablo Buff, Legendary Questline, Duels & Mercenaries
They are actually unable to hot fix card texts...
Hearthstone Patch 21.6: All Known Issues and Fixes So Far - Battlegrounds Diablo Buff, Legendary Questline, Duels & Mercenaries
Soon (tm)! We will actually talk more about this tomorrow.
Hearthstone Patch 21.6: All Known Issues and Fixes So Far - Battlegrounds Diablo Buff, Legendary Questline, Duels & Mercenaries
As far as I understand from the examples given and everything shown across the web, the gold deduction has only happened for the excess tickets people managed to turn into actual runs/packs, not for the number they held (those extras should simply be removed). And the devs didn't even attempt to ban anyone knowingly abusing the bug, just such slap on the wrist. So if you haven't really gained anything thanks to this issue, you should be absolutely safe.
Definitely report in that forum thread or straight to Daniel Duffin or Ates Bayrak on Twitter if it turns out that's not the case (and let us know too!). These are good people always willing to help with the problems.
Hearthstone Patch 21.6: All Known Issues and Fixes So Far - Battlegrounds Diablo Buff, Legendary Questline, Duels & Mercenaries
Meanwhile Tyrantus is still patiently waiting to get hotfixed.
Hearthstone Patch 21.6: All Known Issues and Fixes So Far - Battlegrounds Diablo Buff, Legendary Questline, Duels & Mercenaries
It used to be that whenever we see massive patches it'll come with numerous bugs, but I think after mercs they may have broken records here. Numerous visual bugs, and some game breaking ones were experienced since the last patch, fortunately mostly in mercs itself. I didn't participate in the mess that was wild the week before, but I did had a laugh when my Jerry Rig Carpenter drew Omu's treasure. Im sure my opponent didn't appreciate how I could cheat somewhere around 15 mana that turn.
I noticed that they didn't mention how core hound's image in mercs was replaced with giantfin's when you're on the map. One of the many visual bugs around.
Hearthstone Patch 21.6: All Known Issues and Fixes So Far - Battlegrounds Diablo Buff, Legendary Questline, Duels & Mercenaries
Im pretty sure what they will do is just deduct from your gold by the same amount you got in tavern tickets. Might even do that after considering how many tickets you've actually used. Blizz would have a record of what you have before, and how much you're using so unless you're literally running heroics duels/arena to the ground, Im sure it wont be too harsh.
Just screenshot what you have now, just in case blizz shits the floor again and start handing out punishment without any due consideration.
Hearthstone Patch 21.6: All Known Issues and Fixes So Far - Battlegrounds Diablo Buff, Legendary Questline, Duels & Mercenaries
I am a it concerned how they are going to "retroactively fix" the unlimited tavern ticket issue. I came across this bug by accident and repeated it a few times to show it to my husband - thought it was just a visual bug and didn't even check the count afterwards (I don't really play heroic duels or arena).
I they just want to take away the tavern tickets I was given too many of, sure, but this makes it sound like I am gonna be punished in gold?
Stormwind Duels Meta Update #4 - Best 12-Win Hearthstone Duels Decks For November Week 1 (Ft. Diablo)
Do we still have to actually roll diablo out of the 4 heroes offered or is there another way? Maybe Im just unlucky, but I wasn't able to find him up for selection in duels.
Stormwind Duels Meta Update #4 - Best 12-Win Hearthstone Duels Decks For November Week 1 (Ft. Diablo)
Having a lot of fun with the Lord of Terror! 🔥
Mercenaries Portal Widget Displays Hearthstone Decks
Thanks for the more detailed report. Definitely seems like a caching issue of some kind and I know this one will be a huge pain to figure out because our deck widget system isn't the simplest thing. I'll see what we can do about it!
Blizzard Broke Wild Again
True, I lost to this deck twice rank 4 diamond. Frustrating and not fun! #betahearthstone
Hearthstone, OCD Ritual
If you do not like it stop playing and dont look back. Do not think about previous investment and force yourself to play. You should never do so.
Any Diablo deck ideas?
You may want to wait a couple hours for some ideas...
HS BUG: Filter getting stuck on wild deck building.
Is anyone else finding their Filter section becoming stuck on?
I'm having to save the deck, close it, turn the filter off and then re-open the deck to continue editing it.
The Midrange Meta Is Over Again
Yeah MTG is definitely better when it comes to deck building possibilities it also help that it's been around since 1993 but if you can really predict your opponents next 8 plays before the game starts and still lose it might be because the decks you are playing are not very good.
Anyway saying that midrange meta is over does not seem like an accurate statement if statics are to be trusted. The top 10 deck are 5 midrange ( Draven/Sion, Gankplank/Sejuani, Swain/Teemo, Pyke/Rek'sai, Akhsan/Sivir) 3 aggro ( Poppy/Zed, Poppy/Ziggs, Twisted Fate/Gankplank ) 1 combo (Lee Sin/Zoe ) 1 control ( Senna/Veigar ).
https://runeterra.ar/stats
Any Diablo deck ideas?
I chose The Demon Seed and, without much knowledge as-to how to construct that deck, went 6-3 (after starting 0-2). Early on the Questline's requirements were too high given the low Health you start with, but that issue lessened as I got farther in. It's cool to pair the Questline with the Hero Power, since the HP is damage-neutral overall with the Armor gain, and attacking with your hero into a minion also counts as self-damage.
Pick the Questline, add some damage cards like Knife Vendor, some Warlock healing, and fill it in with the Warrior's Armor gain, weapons, and/or attacking synergies (like the new Defias Cannoneer). Let the Hero Power do a lot of the work early on, in my opinion, to clear out threats while you start racking up the self-damage.
Blizzard Shares Updated Rankings for Top Winrate Heroes and Best Parties in Hearthstone Mercenaries - High Level PvP Insights
Samuro basically that card that strings together p2w with f2p. He is the real hero here
The Midrange Meta Is Over Again
No its just pretty much every deck doesn't actually really doooo anything.
Burn just plays a bunch of stuff and gets lethal.
Shadow cycles a bunch of removal into their hand.
Poppy Zed gives Zed elusive.
Like it really is just the least interesting most mind numbing type of strategic gaming availible.
Its no wow didn't see that coming...it's more wow I know your next 8 plays before the game starts...congrats you did thr thing you were obviously gonna do how droll.
And yes this does extend to Champs primarily being used as a finisher stick as opposed to anything interesting beyond that.
If you want to really narrow down what has stopped Legends from reaching the wide spread appeal of other CCG's its that there is no room for non linear plays within set deck lists.
Like dont get me wrong I have never played a net deck in my life, but if I have to watch you play them.over and over at least there can be room for some surprises.
This is the one area where mtg has the advantage, one instant spells being cheap, counter spells and removal cost like 1 or 2 mana, so your opponent gets punished for developing blindly as opposed to you getting punished for not developing blindly.
There's a pretty big difference there in that dynamic, where smart and surprising plays win and result in ranks, as opposed to optimal mind numbing.plays resulting in ranks. One is poker and the other is black jack.
Bluffing is fun, card counting isn't.
Mercenaries Portal Widget Displays Hearthstone Decks
Sorry for the late reply. Here's a screenshot:
https://pasteboard.co/iUf1XKrTDj5h.jpg
The link in the titlebar is:
https://outof.cards/hearthstone/mercenaries/
As for the steps, i'm opening the main page, click on "mercenaries", then click on "parties".
Doing that again now seems to make the page show up properly, so i'm guessing some sort of caching issue.
Any Diablo deck ideas?
I suck at deck building. Especially since I only have access to a PC and can only play on mobile devices it's really hard to get sth. together on the small display. I'm looking for an idea for an Diablo deck. I have only the 3 dmg hero power and fire stomp. My plan was to auto complete a deck, but I don't find the option to do this. Should I build around the WL Questline? I don't have any idea ...
As I just plan to play to complete the Legendary quest i could throw in any cards, but I like to have at least some kind of synergy.
Feedback for Next Balance
Riot is currently asking for player feedback for the next balance patch so if you guys have some buff/nerf suggestion this might be a good opportunity to share them here :
https://www.reddit.com/r/LegendsOfRuneterra/comments/qmtfdg/i_want_your_thoughts_on_changes_for_the_next/
What's Next for Hearthstone Mercenaries? 5 Free Packs Coming, Big Updates to Balance, Collections, and More
I would have really loved it if they had addressed the matter of excess coins. Currently sitting on a maxed out Cariel Roame and coins still get dumped on her - around 280 I can never use already. The strangest thing is that I still get Cariel coins as bounty rewards even if she is not in the party and the bounty boss description says other Mercs' coins should be the reward. No idea why.
I really hope Blizzard introduces something to turn these excess coins into coins for other Mercs. After all, they wanted to create a "fairer" Gacha Game. This could be either some kind of exchange/shop or by staying in the vein of Gacha Games - a slot machine where you could gamble them away.