A few additional comments from my own efforts (with all done except the bugged hunter one and a few kills to go with Goliath): Generally, I'm glad none of these were frustratingly grindy. Hopefully that's a sign of things changing in future, and not just a one-time-only deal due to probably only having 1 month to get XP from these.
DH: I was really annoyed it didn't work with dormant minions, and obviously doesn't encourage deathrattles either. So give DH is a class with mostly aggressive statted minions, I wasn't really sure what they were aiming for with this one, since it seemed to actively discourage the very things that the card is best at.
Priest: I just went full shadow and thief priest and assumed when I won a game it would probably be with something stolen from the opponent. That was indeed the case pretty quickly, though I was annoyed when a minion summoned by Princess Talanji didn't count when it got the finishing blow. I'm not sure what happened there.
Rogue: I don't think you need to try quite as hard as @YourPrivateNightmare did. The opponent playing Parrrley contributes to the total (it is a 2-way conversation after all), so if you have a game that goes long enough for both players to draw most of their decks, you can probably do it without any real set up. I did it myself only using Valeera the Hollow to make a couple more copies.
Warlock: I ran a deck with only a single spell (the Wicked Shipment, obviously), so Hullbreaker let me draw it lots really easily.
Magician's assistant: some variant of thief rogue is definitely the way to go. The fact rogue already has 5 spells schools available is helpful, and it's easy to use thief cards to fill in gaps and/or speed up finding them.
Sneed's new shredder: I just wanted to say I really like Goliath! While it is tough to get much mileage out of an 8-mana removal card in the current standard meta, it does feel good to play him, and just plain cool launching the little missiles. It also helps with the achievement that they coded it like 5 separate battlecries, so deathrattles go off between missiles, letting you kill any minions spawned that way.
I totally agree on Goliath. If the meta was just a tad slower I could see it be a staple in any Control deck and possibly even any ramp Druid decks that don't rely on spells only. Big potential post rotation imo.
Same goes for Multicaster btw, that card is extremely useful in a multitude of classes (I'm specifically thinking Secret Hunter because of the Fire/Frost you get from the traps)
I posted an update in the guide last night. I haven't been grinding hard as I'm pretty busy this month. But I went to Platinum 5 with a 9-10 record and now hit Diamond 10 with a record of 15-13. So it went 6-3 from P5 to D10.
Tenwu isn't the most important card honestly. Occasionally I use him to bounce something like the Octo-bot back to get a second discount in a turn, but I also often use him to bounce Hooktusk back. When I do that I usually play her the next turn, so having the 1 mana effect isn't as important. Tenwu could be replaced with Youthful Brewmaster to be honest. The effect is mostly useful if I am doing a complex turn with Scabbs and Field Contact to be able to draw a lot of cards. But yeah... outside of that 1 mana discount on replaying Octo-bot or not using the effect bouncing Hooktusk means Brewmaster is just as effective.
I will tell you this too, that I don't feel I'm running into a ton of Pirate Warriors or Questline Hunters right now. I'm not sure why, other than maybe they've climbed high enough fast enough that they are outside my MMR currently, but that doesn't really make sense because my past seasons' performances should carry into this season's MMR... I don't know. But faster decks are obviously the biggest weakness, and you could adjust to fit whatever you are being matched up with the most. Potion of Illusion is honestly the weakest link in the deck but has occasional uses. Could replace with an Eater of Secrets, Cloak of Shadows, or an Evasion depending on your needs. Scabbs, while useful, could probably be replaced as well if you have needs for life gain, defense, or a board clear. Even a Mutanus the Devourer to eat QL rewards. You might be able to get down earlier than 7 with the discounts.
The Brooms work really well against faster decks with a big board presence like Pirate Warrior. Get your draw turn going with Field Contact and other battlecry minions, Broom to trade off and even to proc the Octo-bot trading into something with 3 or less attack. Against slower decks this one can really shine! I've even beaten a couple Druids with big armor gains because of how many Smites I shuffled and getting Hooktusk bounced back to hand for two or more big burst turns.
If you play Garrote Rogue (which uses pretty much the same draw and discount package) and you understand how to pilot that deck well, you should likely be able to figure this one out no problem. But just be advised that the faster decks can be a problem.
A few additional comments from my own efforts (with all done except the bugged hunter one and a few kills to go with Goliath): Generally, I'm glad none of these were frustratingly grindy. Hopefully that's a sign of things changing in future, and not just a one-time-only deal due to probably only having 1 month to get XP from these.
DH: I was really annoyed it didn't work with dormant minions, and obviously doesn't encourage deathrattles either. So give DH is a class with mostly aggressive statted minions, I wasn't really sure what they were aiming for with this one, since it seemed to actively discourage the very things that the card is best at.
Priest: I just went full shadow and thief priest and assumed when I won a game it would probably be with something stolen from the opponent. That was indeed the case pretty quickly, though I was annoyed when a minion summoned by Princess Talanji didn't count when it got the finishing blow. I'm not sure what happened there.
Rogue: I don't think you need to try quite as hard as @YourPrivateNightmare did. The opponent playing Parrrley contributes to the total (it is a 2-way conversation after all), so if you have a game that goes long enough for both players to draw most of their decks, you can probably do it without any real set up. I did it myself only using Valeera the Hollow to make a couple more copies.
Warlock: I ran a deck with only a single spell (the Wicked Shipment, obviously), so Hullbreaker let me draw it lots really easily.
Magician's assistant: some variant of thief rogue is definitely the way to go. The fact rogue already has 5 spells schools available is helpful, and it's easy to use thief cards to fill in gaps and/or speed up finding them.
Sneed's new shredder: I just wanted to say I really like Goliath! While it is tough to get much mileage out of an 8-mana removal card in the current standard meta, it does feel good to play him, and just plain cool launching the little missiles. It also helps with the achievement that they coded it like 5 separate battlecries, so deathrattles go off between missiles, letting you kill any minions spawned that way.
A few of those achievements clearly doesn't suit Standard deck at all.
I just pity them players who didn't have access to Wild cards, as completing them is downright impossible, and on limited time too.
Anyway, thanks for the guides. I've been so confused as how to finish Parlay and Multicaster one.
My Shaman weapon evolve got done when playing Quest Warrior, the Juggernaut luckily gave me Suckerhook. My Priest achievements got done lucky stole Fireball just to kill the opponent. Can't do Hunter achievements at all. still at zero.
- dormant and divine shield minions dont work , minions have to take damage. ( dormant fixed november 9 i dont know divine shield or other immune interactions)
- i used Glide to send minions to deck while searching for the spell Proving Grounds , plus helps keep enemy low on cards if outcasted.
?Por Que No Los Dos?:
- you can do this in a meta deck while ranking , so i moved it to last quest to do while playng good decks.
Carrion My Wayward Son
- yeah bugged , stay low on beasts number so more options to find it eary and have extra copies with Selective Breeder, Devouring Swarm to get extra copies , bouncers , Carrion Studies for change of extra copy.
- pen and paper to remember deathrattle already triggered ?
I Prefer Leftovers
- if im not wrong you need +5 spell dmg on 1hp enemy ..
So I didn't do one of these for Stormwind because I wasn't really in the mood at the time, but apparently someone else picked up the slack on that so we're good. This miniset doesn't really seem to have any super complicated achievements because I've already completed them all with very little overall effort (although that might vary depending on your collection). Anyways, here goes as usual:
Even Playing Field
Tedious but manageable. JUst fill one half of your deck with card draw and the other with minions with 1-3 attack and upwards of 4 health (Silverback Patriarch meta pog). It'S gonna take a while and it is boring as fuck, but with only 20 hits total it's doable. Something tells me they used to have more and cut them down during playtesting after the Sigil fiasco.
?Por Que No Los Dos?
Same grind as the previous one, although you can speed it up with Moonlit Guidance to create extra copies. Bouncing the Jerrys also works.
Carrion My Wayward Son
Apparently bugged as of now, but should be easy to complete. Not sure how the game tracks triggering different Deathrattles over multiple games, but basically all you need to do is switch out your Deathrattle cards after each game. If you manage to build a deck without beasts you can easily tutor for the Parrot as well.
I Prefer Leftovers
Requires a bit of setup. You can use the Quest to get +3 spell damage and then fill the rest out with Talented Arcanist, Imprisoned Phoenix or Aegwynn. Alternatively, double Phoenix set up into a single spell damage minion also gets you there. Use Terrorguard Escapee to guarantee a 1/1 to shoot.
Possibly the most difficult one. The best way is to build a Shadow Priest deck with a lot of copy cards (such as Thoughtsteal and Mind Vision) and hope you find some burn or a sturdy minion. Everything else is just classic aggro gameplay. This is best to do in Wild because you get access to Mind Blast, which is cheap burst damage that allows you to get lethal out of nowhere and kill your opponent before they conced. Voidtouched Attendant also helps with damage breakpoints. Seance is very useful card for this one because you can actually choose a useful minion to copy.
Alternatively you can also try a more control based approach with a Mind Blast finish where you try to gaslight your opponent into thinking you don't have as much reach.
First one means playing CHo, stealthing him with the stealth Gadget from Find the Imposter and possibly adding Divine Shield from Guardian Augmerchant and then hoping your opponent takes up the shenanigans.
The other is a bit more elaborate. You want to find both your Parrrley and transform into Valeera the Hollow. From there you play double Educated Elekk and play 3 Parrrleys, which then nets you a total of 6 shuffled into your deck once the Elekks die. From there you draw the remaining ones with Stowaway (or whatever else you want) and then hopefully survive long enought to play 5 more. Best done in Wild if you run into some sort of slow Priest deck. I was fortunate enough to meet a DMH Warrior who clearly didn't mind getting his entire deck swindled from him.
Thanks for the Loaner, Thrall
Best done in Wild. There are currently 4 6-mana weapons in the game. 2 of those are Epic, the other 2 are Legendary. This means that by equipping Doomhammer or Boggspine Knuckles and playing Suckerhook the next turn you have a 50% chance of instantly completing the achievement. Try until you succeed. It's easy.
Who Ordered Imps?
You need to trade 3 times, have an empty board and most importantly not run out of cards before you fully upgraded because you can't trade into an empty deck. Don't run more than 1 copy of Wicked Shipment, it'll only make it harder.
Hammer DOWN!
Trivial thanks to the multitude of weapon tutors in Warrior. The Quest is one, Corsair Cache is another two and if you really need it you can also get Forge of Souls.
Magician's Assistant
Best done with Rogue. You have access to Brain Freeze, Shadowstep, Potion of Illusion, and various poisons for 4 spell schools already. Wand Thief will likely get you a Fire spell (and an Arcane one too if you don't own Potion). Additionally you can use Shadowjeweler Hanar to get yourself a Holy Secret (or a Fire one too)
Sneed's New Shredder
(formerly Chuck's). JUst throw him into any of the other decks (except DH). It takes a while but it'S not so bad. If you want to target farm it, throw it in a Druid deck with Ramp and Moonlit Guidance for extra copies. Bouncing works too.
That's it, that'S all I got. See you next expansion.
How is the deck doing Thomson? I miss playing Rogue in Wild… Odd Rogue was my 1st legend deck ever, now dead. Regular Pirate Rogue is just weaker than Warrior (I know yours is more of a combo deck).
Only card I’m missing and not intending to craft is Tenwu. How good is it? What you sub for it
7th November update: Boltzmann's Reno Shaman: When I play a Boltzmann deck, my RNG is perfect...
When I play a Boltzmann deck, my RNG always improves! Not sure why. It must be that Boltzmann is a national treasure. Boltzmann decks always make my day. I had no intention of publishing a video today. Yet, I played this deck, and somehow my first game with the deck led to me actually winning a game (after losing constantly against Druid with other decks).
Best thing I did was to include C'Thun, the Shattered, since he's four 5-Cost spells in one, giving you tons of deckbuilding space for other cards. Also run Arcane Flakmage with a few Secrets to stabilize against aggro, and play Brann Bronzebeard with 2x Conjure Mana Biscuit to have a real win condition.
I didn't want to use anagrams because it's difficult to get three pronounceable names. I figured that it should just be a Demon thing. What I didn't realize yesterday, is that I could just parody the names another way, so I changed up the first letters.
I'm really not sure what to do about the balance, to be honest. I want to stick to the 50% stat increase. While guaranteeing a buffable 6 damage to the face + a body seems a little strong to me, summoning a random Companion just makes the card too unreliable to actually include in your deck. Admittedly, the Rush is indeed weak.
Patches the Pirate belongs to Mean Streets of Gadgetzan, which right now isn't in the Duels rotation pool - that would be a sick inclusion, but you can only find it in buckets!
As for Shadowblade Slinger, it's strong and all, but I opted for a more aggressive approach: it mainly synergizes with Primal Power, but that Hero Power is slow and most of the times not enough impactful in the early game.
For all intends and purposes, the tribe tag is the 'race' of which the mercs belong. There's other examples, like Illidan not being a demon (despite this being the case in hearthstone), we just have to align with the fact that each merc only have one tribe tag, which is displayed clearly (unlike the much maligned horde and alliance labels)
Its likely done like this for balancing reasons. Dumb as it is, its not entirely unheard of for developers to forgo flavor and certain amount of logic for the sake of a better game.
I know it was mentioned few times before, mercenaries have only race in tags and because of that we aren't sure which character is horde/alliance/neutral.
But to mess it up more, in last patch they added "Pirate" tag, which obviously isn't a race, right? Wrong! I have Mr. Smite and went to run with Lady Anacondra, I picked up +3/10 buff for elves and taurens and it didn't work for Mr. Smite (and humans buff probably doesn't work with Edwin). So Smite and Edwin belongs to mysterious Pirate race and they only look like common races. Blizzard please...
Not having the dinos' names be anagrams of the original animal companions - 1 star
But in all seriousness, the design is fine, although the sub for huffer is obviously too weak for a 5 mana card, given that it can nearly never value trade and doesn't have the all important charge factor. I'd give it charge, or keep the rush but raise its stats to 7/4.
I've been buying all the Hearthstone related profile banners. I have all but 2 now. I'm not seeing anything on this page about when the event ends, so who knows how much candy we'll end up getting.
1st try and a glorious win! (against another meme Reno shaman lol) Thanks Markz
Made a couple changes. Took out Tamsin and Sense Demons for Anetheron and Mo'arg Artificer (more midgame threats and targets for Voidcaller). Considering Raise Dead, Golakka and Dirty Rat for better early game protection against pirates
Achievement Hunting: Deadmines edition
I totally agree on Goliath. If the meta was just a tad slower I could see it be a staple in any Control deck and possibly even any ramp Druid decks that don't rely on spells only. Big potential post rotation imo.
Same goes for Multicaster btw, that card is extremely useful in a multitude of classes (I'm specifically thinking Secret Hunter because of the Fire/Frost you get from the traps)
Achievement Hunting: Deadmines edition
Yeah the priest one needs a discussion .. i done it with direct spell damage Bash and Eviscerate
Did it work with stealed weapons , enemy minions put in board to do lethal damage? other mechanics ( deathrattle damage , etc. )
Hooktusk Smite Combo Rogue
I posted an update in the guide last night. I haven't been grinding hard as I'm pretty busy this month. But I went to Platinum 5 with a 9-10 record and now hit Diamond 10 with a record of 15-13. So it went 6-3 from P5 to D10.
Tenwu isn't the most important card honestly. Occasionally I use him to bounce something like the Octo-bot back to get a second discount in a turn, but I also often use him to bounce Hooktusk back. When I do that I usually play her the next turn, so having the 1 mana effect isn't as important. Tenwu could be replaced with Youthful Brewmaster to be honest. The effect is mostly useful if I am doing a complex turn with Scabbs and Field Contact to be able to draw a lot of cards. But yeah... outside of that 1 mana discount on replaying Octo-bot or not using the effect bouncing Hooktusk means Brewmaster is just as effective.
I will tell you this too, that I don't feel I'm running into a ton of Pirate Warriors or Questline Hunters right now. I'm not sure why, other than maybe they've climbed high enough fast enough that they are outside my MMR currently, but that doesn't really make sense because my past seasons' performances should carry into this season's MMR... I don't know. But faster decks are obviously the biggest weakness, and you could adjust to fit whatever you are being matched up with the most. Potion of Illusion is honestly the weakest link in the deck but has occasional uses. Could replace with an Eater of Secrets, Cloak of Shadows, or an Evasion depending on your needs. Scabbs, while useful, could probably be replaced as well if you have needs for life gain, defense, or a board clear. Even a Mutanus the Devourer to eat QL rewards. You might be able to get down earlier than 7 with the discounts.
The Brooms work really well against faster decks with a big board presence like Pirate Warrior. Get your draw turn going with Field Contact and other battlecry minions, Broom to trade off and even to proc the Octo-bot trading into something with 3 or less attack. Against slower decks this one can really shine! I've even beaten a couple Druids with big armor gains because of how many Smites I shuffled and getting Hooktusk bounced back to hand for two or more big burst turns.
If you play Garrote Rogue (which uses pretty much the same draw and discount package) and you understand how to pilot that deck well, you should likely be able to figure this one out no problem. But just be advised that the faster decks can be a problem.
Achievement Hunting: Deadmines edition
A few additional comments from my own efforts (with all done except the bugged hunter one and a few kills to go with Goliath): Generally, I'm glad none of these were frustratingly grindy. Hopefully that's a sign of things changing in future, and not just a one-time-only deal due to probably only having 1 month to get XP from these.
DH: I was really annoyed it didn't work with dormant minions, and obviously doesn't encourage deathrattles either. So give DH is a class with mostly aggressive statted minions, I wasn't really sure what they were aiming for with this one, since it seemed to actively discourage the very things that the card is best at.
Priest: I just went full shadow and thief priest and assumed when I won a game it would probably be with something stolen from the opponent. That was indeed the case pretty quickly, though I was annoyed when a minion summoned by Princess Talanji didn't count when it got the finishing blow. I'm not sure what happened there.
Rogue: I don't think you need to try quite as hard as @YourPrivateNightmare did. The opponent playing Parrrley contributes to the total (it is a 2-way conversation after all), so if you have a game that goes long enough for both players to draw most of their decks, you can probably do it without any real set up. I did it myself only using Valeera the Hollow to make a couple more copies.
Warlock: I ran a deck with only a single spell (the Wicked Shipment, obviously), so Hullbreaker let me draw it lots really easily.
Magician's assistant: some variant of thief rogue is definitely the way to go. The fact rogue already has 5 spells schools available is helpful, and it's easy to use thief cards to fill in gaps and/or speed up finding them.
Sneed's new shredder: I just wanted to say I really like Goliath! While it is tough to get much mileage out of an 8-mana removal card in the current standard meta, it does feel good to play him, and just plain cool launching the little missiles. It also helps with the achievement that they coded it like 5 separate battlecries, so deathrattles go off between missiles, letting you kill any minions spawned that way.
Achievement Hunting: Deadmines edition
A few of those achievements clearly doesn't suit Standard deck at all.
I just pity them players who didn't have access to Wild cards, as completing them is downright impossible, and on limited time too.
Anyway, thanks for the guides.
I've been so confused as how to finish Parlay and Multicaster one.
My Shaman weapon evolve got done when playing Quest Warrior, the Juggernaut luckily gave me Suckerhook.
My Priest achievements got done lucky stole Fireball just to kill the opponent.
Can't do Hunter achievements at all. still at zero.
Achievement Hunting: Deadmines edition
What i think to add to OP
Even Playing Field :
- dormant and divine shield minions dont work , minions have to take damage. ( dormant fixed november 9 i dont know divine shield or other immune interactions)
- i used Glide to send minions to deck while searching for the spell Proving Grounds , plus helps keep enemy low on cards if outcasted.
?Por Que No Los Dos?:
- you can do this in a meta deck while ranking , so i moved it to last quest to do while playng good decks.
Carrion My Wayward Son
- yeah bugged , stay low on beasts number so more options to find it eary and have extra copies with Selective Breeder, Devouring Swarm to get extra copies , bouncers , Carrion Studies for change of extra copy.
- pen and paper to remember deathrattle already triggered ?
I Prefer Leftovers
- if im not wrong you need +5 spell dmg on 1hp enemy ..
- without quest you can do it discounting spells and cards , Aegwynn, the Guardian and Faceless Manipulator may help placing a +4 spell dmg on lowcost minion.
They're More Like Guidelines...
- there are different 1 mana discovers , Wandmaker , Cobalt Spellkin or general discovers like , Entrapped Sorceress if you have quest , Venomous Scorpid , Steward of Scrolls
- Archmage Vargoth helps
Magician's Assistant
- Clever Disguise , Hench-Clan Burglar , Swashburglar and bouncers , shadow steps , etc.
Sneed's New Shredder
- without the card , Deeprun Engineer help discover it , usually for big cards i use hunter Resizing Pouch , Youthful Brewmaster can be a bouncer of Goliath, Sneed's Masterpiece
Achievement Hunting: Deadmines edition
So I didn't do one of these for Stormwind because I wasn't really in the mood at the time, but apparently someone else picked up the slack on that so we're good. This miniset doesn't really seem to have any super complicated achievements because I've already completed them all with very little overall effort (although that might vary depending on your collection). Anyways, here goes as usual:
Even Playing Field
Tedious but manageable. JUst fill one half of your deck with card draw and the other with minions with 1-3 attack and upwards of 4 health (Silverback Patriarch meta pog). It'S gonna take a while and it is boring as fuck, but with only 20 hits total it's doable. Something tells me they used to have more and cut them down during playtesting after the Sigil fiasco.
?Por Que No Los Dos?
Same grind as the previous one, although you can speed it up with Moonlit Guidance to create extra copies. Bouncing the Jerrys also works.
Carrion My Wayward Son
Apparently bugged as of now, but should be easy to complete. Not sure how the game tracks triggering different Deathrattles over multiple games, but basically all you need to do is switch out your Deathrattle cards after each game. If you manage to build a deck without beasts you can easily tutor for the Parrot as well.
I Prefer Leftovers
Requires a bit of setup. You can use the Quest to get +3 spell damage and then fill the rest out with Talented Arcanist, Imprisoned Phoenix or Aegwynn. Alternatively, double Phoenix set up into a single spell damage minion also gets you there. Use Terrorguard Escapee to guarantee a 1/1 to shoot.
Robin Hood
Shield of Honor and Blessing of Might make it easy. Make sure you have your 1-damage ping of choice ready to activate Shield.
Should Have Seen This Coming
Possibly the most difficult one. The best way is to build a Shadow Priest deck with a lot of copy cards (such as Thoughtsteal and Mind Vision) and hope you find some burn or a sturdy minion. Everything else is just classic aggro gameplay. This is best to do in Wild because you get access to Mind Blast, which is cheap burst damage that allows you to get lethal out of nowhere and kill your opponent before they conced. Voidtouched Attendant also helps with damage breakpoints. Seance is very useful card for this one because you can actually choose a useful minion to copy.
Alternatively you can also try a more control based approach with a Mind Blast finish where you try to gaslight your opponent into thinking you don't have as much reach.
They're More Like Guidelines...
Very annoying if you don't own the two legendaries that allow you to cheese it: Lorewalker Cho and Valeera the Hollow.
First one means playing CHo, stealthing him with the stealth Gadget from Find the Imposter and possibly adding Divine Shield from Guardian Augmerchant and then hoping your opponent takes up the shenanigans.
The other is a bit more elaborate. You want to find both your Parrrley and transform into Valeera the Hollow. From there you play double Educated Elekk and play 3 Parrrleys, which then nets you a total of 6 shuffled into your deck once the Elekks die. From there you draw the remaining ones with Stowaway (or whatever else you want) and then hopefully survive long enought to play 5 more. Best done in Wild if you run into some sort of slow Priest deck. I was fortunate enough to meet a DMH Warrior who clearly didn't mind getting his entire deck swindled from him.
Thanks for the Loaner, Thrall
Best done in Wild. There are currently 4 6-mana weapons in the game. 2 of those are Epic, the other 2 are Legendary. This means that by equipping Doomhammer or Boggspine Knuckles and playing Suckerhook the next turn you have a 50% chance of instantly completing the achievement. Try until you succeed. It's easy.
Who Ordered Imps?
You need to trade 3 times, have an empty board and most importantly not run out of cards before you fully upgraded because you can't trade into an empty deck. Don't run more than 1 copy of Wicked Shipment, it'll only make it harder.
Hammer DOWN!
Trivial thanks to the multitude of weapon tutors in Warrior. The Quest is one, Corsair Cache is another two and if you really need it you can also get Forge of Souls.
Magician's Assistant
Best done with Rogue. You have access to Brain Freeze, Shadowstep, Potion of Illusion, and various poisons for 4 spell schools already. Wand Thief will likely get you a Fire spell (and an Arcane one too if you don't own Potion). Additionally you can use Shadowjeweler Hanar to get yourself a Holy Secret (or a Fire one too)
Sneed's New Shredder
(formerly Chuck's). JUst throw him into any of the other decks (except DH). It takes a while but it'S not so bad. If you want to target farm it, throw it in a Druid deck with Ramp and Moonlit Guidance for extra copies. Bouncing works too.
That's it, that'S all I got. See you next expansion.
How To: JSON Importer for Hearthstone Collection
Is possible the json importer is broken ??
seems like new format is
"cardid":[0,0,0] instead of "cardid":[0,0]probabily changed to support diamond cards.
Hooktusk Smite Combo Rogue
How is the deck doing Thomson? I miss playing Rogue in Wild… Odd Rogue was my 1st legend deck ever, now dead. Regular Pirate Rogue is just weaker than Warrior (I know yours is more of a combo deck).
Only card I’m missing and not intending to craft is Tenwu. How good is it? What you sub for it
Darkseeker's channel - 13th November update: KOtsosKOtsos' Reno Evolve Shudderwock Shaman - ft. Archivist Elysiana
7th November update: Boltzmann's Reno Shaman: When I play a Boltzmann deck, my RNG is perfect...
When I play a Boltzmann deck, my RNG always improves! Not sure why. It must be that Boltzmann is a national treasure. Boltzmann decks always make my day. I had no intention of publishing a video today. Yet, I played this deck, and somehow my first game with the deck led to me actually winning a game (after losing constantly against Druid with other decks).
Deck code: AAEBAaoIHvoOwxb2vQL5vwLkwgLfxAKbywKLzgKr5wLz5wLD6gKm8ALv9wKtkQO1mAO5mAO9mQP8owOTuQOTwgOVzQOS5AOo7gPj7gOU8APQ+QOG+gPTgASoigT9nwQAAA==
https://youtu.be/LhC-NSoDFN0
Mercenary PvP: Nature team
ah ... tks
What Are Hearthstone Mercenary Coins? How to Obtain and Spend Them
thanks, good to know!
Mercenary PvP: Nature team
Each merc gains +1/+5 once you max out every single ability and equipment
Mercenary PvP: Nature team
I am playng the Nature team (Malfurion, Guff, Brukhan) and a couple of times I had mirror matches.
I have level 30 and apparently we had same equipment, but their starting statistics were a few points better than mine.
How they achieved that ?
Tks
New Neutral Minion - Mr. Smite
I hate this card so much already. It keeps getting summoned from The Juggernaut and there's jack sh!t I can do about it 😭😭😭
Weekend of Wild Hearthstone Decks - Pirate Combo Rogue, Highlander Menagerie Paladin, OTK Warlock, & More
Best thing I did was to include C'Thun, the Shattered, since he's four 5-Cost spells in one, giving you tons of deckbuilding space for other cards. Also run Arcane Flakmage with a few Secrets to stabilize against aggro, and play Brann Bronzebeard with 2x Conjure Mana Biscuit to have a real win condition.
Custom Hearthstone Hunter Card
I didn't want to use anagrams because it's difficult to get three pronounceable names. I figured that it should just be a Demon thing. What I didn't realize yesterday, is that I could just parody the names another way, so I changed up the first letters.
I'm really not sure what to do about the balance, to be honest. I want to stick to the 50% stat increase. While guaranteeing a buffable 6 damage to the face + a body seems a little strong to me, summoning a random Companion just makes the card too unreliable to actually include in your deck. Admittedly, the Rush is indeed weak.
Stormwind Duels Meta Update #4 - Best 12-Win Hearthstone Duels Decks For November Week 1 (Ft. Diablo)
Patches the Pirate belongs to Mean Streets of Gadgetzan, which right now isn't in the Duels rotation pool - that would be a sick inclusion, but you can only find it in buckets!
As for Shadowblade Slinger, it's strong and all, but I opted for a more aggressive approach: it mainly synergizes with Primal Power, but that Hero Power is slow and most of the times not enough impactful in the early game.
Unclear mercenaries tags
For all intends and purposes, the tribe tag is the 'race' of which the mercs belong. There's other examples, like Illidan not being a demon (despite this being the case in hearthstone), we just have to align with the fact that each merc only have one tribe tag, which is displayed clearly (unlike the much maligned horde and alliance labels)
Its likely done like this for balancing reasons. Dumb as it is, its not entirely unheard of for developers to forgo flavor and certain amount of logic for the sake of a better game.
Unclear mercenaries tags
I know it was mentioned few times before, mercenaries have only race in tags and because of that we aren't sure which character is horde/alliance/neutral.
But to mess it up more, in last patch they added "Pirate" tag, which obviously isn't a race, right? Wrong! I have Mr. Smite and went to run with Lady Anacondra, I picked up +3/10 buff for elves and taurens and it didn't work for Mr. Smite (and humans buff probably doesn't work with Edwin). So Smite and Edwin belongs to mysterious Pirate race and they only look like common races. Blizzard please...
Custom Hearthstone Hunter Card
Not having the dinos' names be anagrams of the original animal companions - 1 star
But in all seriousness, the design is fine, although the sub for huffer is obviously too weak for a 5 mana card, given that it can nearly never value trade and doesn't have the all important charge factor. I'd give it charge, or keep the rush but raise its stats to 7/4.
Oozefest 2
I've been buying all the Hearthstone related profile banners. I have all but 2 now. I'm not seeing anything on this page about when the event ends, so who knows how much candy we'll end up getting.
Fairytale Brawl
Wow ... I thought I was a bad player, but I'm actually great compare to this AI ..!
Shadowblade Slinger OTK!
1st try and a glorious win! (against another meme Reno shaman lol) Thanks Markz
Made a couple changes. Took out Tamsin and Sense Demons for Anetheron and Mo'arg Artificer (more midgame threats and targets for Voidcaller). Considering Raise Dead, Golakka and Dirty Rat for better early game protection against pirates
Stormwind Duels Meta Update #4 - Best 12-Win Hearthstone Duels Decks For November Week 1 (Ft. Diablo)