- The AI will prioritize minions unless you clearly have board lethal. For stupid reasons, the AI will not count hero power as part of lethal.
- Always, always just pick pirates with rush. If you copy your opponent's board, they usually dont have rush, so you'll be playing from behind
- Despite what your deck think it is, this is a board battle. Dont mulligan for anything that doesn't curve or build up board.
- Quest mage AI absolutely sucks, because the AI doesn't know completing the quest is a priority. The fking deck has Ice Block for god's sake.
- If you want to lose quickly, just pick priest. AI takes the cake on this one. I dont what happened but clearly when the devs were constructing this they used the AI meant for mage, on priest. Either that, or the AI simply doesn't register Prince Charming as the priest class. Hp the opponent is one thing, casting Elekk Mount on your OPPONENT's minion is quite another.
- AI doesn't quite understand the mechanics in some newer cards. It'll never cast Raise Dead for example, nor will it trade cards even with excess mana. If you're spawning the treasure chest, pray hard you dont get goblet, or the AI will screw you hard depending on what you get.
- By far the easiest way to win is to pick hunter. No prizes for guessing why.
- If you start with coin, try to mull for double 1 drops or a 2 drop or otherwise it'll waste the coin. I played against bots in bronze wild that avoided this mistake.
Its certainly interesting. But honestly, I think this serves to remind us how stupid the AI is in hearthstone. There are times, many times, where I could have just won simply by thinking a mere 1 turn ahead. My bot missing lethal with hp and almost costing me the match was a highlight for sure.
I don’t get this. Hearthstone has an ok AI. Why didn’t they use it here? It seems like the only factor it uses in its decisions is “what card can I play?” This means that they will play the Coin on turn 1 even if they don’t have any playable cards to go with it.
Actually the worst Brawl ever created. Who the fuck thought it would be fun to watch mentally challenged bots fail to find lethal and bug out every other turn?
I made another version of Noble Valiant Steed, dropping the Lifesteal for +2 Attack:
Same deal as before, in-that the Attack bonus is lost when the Shield pops. Can be used to trade up, or go face of course. I was told +3 Attack was too much, so...here ya go.
Feedback
Wailor - I like Sneaky Rodent the best. I would keep the aggressive stat-line because, in my opinion, that's the point: he goes face in a Stealth deck, while the others lose their Stealth to keep him going for chip damage.
AeroJulwin - Seems okay. There's a bit of a disconnect between wanting Spell Damage (for, you know, spells), and wanting to copy a Rush minion, but it could work together in a Control deck. Not sure what it has to do with Stormwind, though.
BloodMefist - Already gave you my thoughts on Discord, and we seem to agree on the next step :)
Neoguli - I still think it should say "Water Elemental". That being said, I like Wispering Sorcerer more.
Nirast - It's kinda goofy. An amusing card, but even with stats closer to vanilla I don't think anyone would use it.
R - I saw that you already submitted, but Yes, it should be fine.
Demonxz95 - Lose the DS on Theron, or lose the Lifesteal on the Sentinel. I think they're good-to-go after that.
Calling this play a comedy of errors would be generous. The directors tried in vain to get these actors to act out anything with a vague resemblance to a plot.
Rexxar finally gave me my pack by smorcing after the +5/+5 buffs landed on a Wolpertinger and Trampling Rhino.
When my Anduin healed the opponent, the opponent was already at full health, so I thought it was a nice touch of realism. But judging from these reactions he also does it when the opponent is not at full health?
I concur, don't pick Jaina. I mean it. Her AI is an absolute desaster. My game went into fatigue despite my opponent having a full board and me being on one health for five or six turns. I would say that Rexxar and Garrosh are the least bad ones as their decks are rather minion based.
I get the idea and with a capable AI it could be fun for a couple of games. The problem is that the AI is so bad that this whole brawl seems more like a liability than a fun experience. Not a good one Blizz.
Edit: After having to endure this a couple of times I must say this is the single worst brawl in HS history. AI making bad plays all the time, missing lethal and winning is just luck. I mean I just survived on one health for five or six turn against Jaina with the AI not even bothering to HP me or go face once. Eventually I died from fatigue. That is just beyond bad.
Well not sure this will find it's place in the meta right now because most of the games are pretty fast and therefor i think this one could be to slow - maybe after the next expansion ...
Fairytale Brawl
Here's a few things I spotted:
- The AI will prioritize minions unless you clearly have board lethal. For stupid reasons, the AI will not count hero power as part of lethal.
- Always, always just pick pirates with rush. If you copy your opponent's board, they usually dont have rush, so you'll be playing from behind
- Despite what your deck think it is, this is a board battle. Dont mulligan for anything that doesn't curve or build up board.
- Quest mage AI absolutely sucks, because the AI doesn't know completing the quest is a priority. The fking deck has Ice Block for god's sake.
- If you want to lose quickly, just pick priest. AI takes the cake on this one. I dont what happened but clearly when the devs were constructing this they used the AI meant for mage, on priest. Either that, or the AI simply doesn't register Prince Charming as the priest class. Hp the opponent is one thing, casting Elekk Mount on your OPPONENT's minion is quite another.
- AI doesn't quite understand the mechanics in some newer cards. It'll never cast Raise Dead for example, nor will it trade cards even with excess mana. If you're spawning the treasure chest, pray hard you dont get goblet, or the AI will screw you hard depending on what you get.
- By far the easiest way to win is to pick hunter. No prizes for guessing why.
- If you start with coin, try to mull for double 1 drops or a 2 drop or otherwise it'll waste the coin. I played against bots in bronze wild that avoided this mistake.
Its certainly interesting. But honestly, I think this serves to remind us how stupid the AI is in hearthstone. There are times, many times, where I could have just won simply by thinking a mere 1 turn ahead. My bot missing lethal with hp and almost costing me the match was a highlight for sure.
Edit: Added a few more spots
Fairytale Brawl
I don’t get this. Hearthstone has an ok AI. Why didn’t they use it here? It seems like the only factor it uses in its decisions is “what card can I play?” This means that they will play the Coin on turn 1 even if they don’t have any playable cards to go with it.
Fairytale Brawl
Whoever came up with this shit needs to be kicked so hard in the nuts they fall out of his mouth.
Fairytale Brawl
Hahaha I'm having a lot of fun watching the AI choose what think is correct. Is like watching a drunk streamer
Fairytale Brawl
I think this is by far the most stupid brawl never invented ...
Full task list
Banehollow, the last one. Basically the only one with demons.
Doesn't matter heroic or normal, both have blood imps. I play heroics because all my mercs are level 30.
Fairytale Brawl
Actually the worst Brawl ever created. Who the fuck thought it would be fun to watch mentally challenged bots fail to find lethal and bug out every other turn?
Blacksmithing Hammer
The best part about this is being able to put it back into your deck to draw it again from the pirate questline.
Evergreener Pastures - Card Design Competition Discussion Thread
I made another version of Noble Valiant Steed, dropping the Lifesteal for +2 Attack:
Same deal as before, in-that the Attack bonus is lost when the Shield pops. Can be used to trade up, or go face of course. I was told +3 Attack was too much, so...here ya go.
Wailor - I like Sneaky Rodent the best. I would keep the aggressive stat-line because, in my opinion, that's the point: he goes face in a Stealth deck, while the others lose their Stealth to keep him going for chip damage.
AeroJulwin - Seems okay. There's a bit of a disconnect between wanting Spell Damage (for, you know, spells), and wanting to copy a Rush minion, but it could work together in a Control deck. Not sure what it has to do with Stormwind, though.
BloodMefist - Already gave you my thoughts on Discord, and we seem to agree on the next step :)
Neoguli - I still think it should say "Water Elemental". That being said, I like Wispering Sorcerer more.
Nirast - It's kinda goofy. An amusing card, but even with stats closer to vanilla I don't think anyone would use it.
R - I saw that you already submitted, but Yes, it should be fine.
Demonxz95 - Lose the DS on Theron, or lose the Lifesteal on the Sentinel. I think they're good-to-go after that.
Fairytale Brawl
Same here, played Garrosh 3 times, and AI never played quest on turn 1.
Fairytale Brawl
Kings ransom on a full board does nothing so don't try it
Fairytale Brawl
This AI is eye wateringly bad. Except the opponent, that one can find lethal again and again.
Fairytale Brawl
Rexxar finally gave me my pack by smorcing after the +5/+5 buffs landed on a Wolpertinger and Trampling Rhino.
Fairytale Brawl
Why does does the Warrior AI completely ignore the quest in its hand if it can play something else?...
Fairytale Brawl
When my Anduin healed the opponent, the opponent was already at full health, so I thought it was a nice touch of realism. But judging from these reactions he also does it when the opponent is not at full health?
Fairytale Brawl
I just picked warrior and summoned pirates and AI Jaina couldn't do a thing. Easy peasy (bad brawl, but what else to expect from Blizzard?)
Fairytale Brawl
I concur, don't pick Jaina. I mean it. Her AI is an absolute desaster. My game went into fatigue despite my opponent having a full board and me being on one health for five or six turns. I would say that Rexxar and Garrosh are the least bad ones as their decks are rather minion based.
Fairytale Brawl
I get the idea and with a capable AI it could be fun for a couple of games. The problem is that the AI is so bad that this whole brawl seems more like a liability than a fun experience. Not a good one Blizz.
Edit: After having to endure this a couple of times I must say this is the single worst brawl in HS history. AI making bad plays all the time, missing lethal and winning is just luck. I mean I just survived on one health for five or six turn against Jaina with the AI not even bothering to HP me or go face once. Eventually I died from fatigue. That is just beyond bad.
Fairytale Brawl
This hurt to play. missed lethal 2 games in a row only to lose. took 4 times "playing" this brawl to get through it.
New Neutral Minion - Goliath, Sneed's Masterpiece
Seems solid but to slow for the meta right now - still could be abused with ramp - and it is a mech so you could bring him back with N'zoth!
I still like it !
New Rogue Minion - Edwin, Defias Kingpin
Well not sure this will find it's place in the meta right now because most of the games are pretty fast and therefor i think this one could be to slow - maybe after the next expansion ...
still a nice card but to slow for the meta now!
Fairytale Brawl
Playing as Shaman... watching it play a handbuffed minion and then Revolving it... sadness and pain.
New Shaman Minion - Cookie the Cook
Meh - not realy a Murloc legendary you could build around - will try him in a murloc list but i guess it will be way to slow ...
New Neutral Minion - Mr. Smite
Love the card ! but im also sure that this will be nerfed in some time ....
Alterac Valley is Hearthstone's Next Expansion
Frostwolf Grunt's time to shine!