your recency bias is showing. Back in gadgetzan there were basically 3 archetypes to pick from: Pirate aggro, Reno Control, and Jade Druid. They beat up on each other in rock-paper-scissors fashion and there was no innovation whatsoever. This was the first time I quit Hearthstone and I would have probably stayed away if Un'goro didn't bait me with dinosaurs. Two entire classes were literally completely unplayable during the entire expansion. Do I also need to mention Undertaker? Quest Rogue? Genn & Baku?
The only problem with the current meta is the fact that it is extremely combo oriented and said combos come online really fast. Thsi isn't a problem with the quests because as of now, only 3-4 of those see any actual play. Warlock and Shaman got nerfed into irrelevance, Hunter and Pirate are balanced in Standard and MAge is extremely overplayed. Outside of that there's only DH which can be described as "overtuned" and that's purely because of the dogshit design of Il'gynoth and Mo'arg, which have been around for more than a year at this point. Garrote Rogue is the only other problem left and that deck is just garbage design in general and the Garrote spell damage interaction shouuld have been nuked instantly.
If you actually look at the rest of the field it's extremely diverse for just about every class that isn't Priest (who already got their time in the limelight) The reason why people hate the current meta so much is because too many decks don't meaningfully interact with each other, but rather just race their own gameplan. This is an issue, but not a permanent one. Most of those decks (outside of Garrote Rogue) are enabled by cards from last year which will leave Standard next year, so at worst there's one more expansion of this stuff (which might not even be the case at all because any new set can completely change what is and isn't viable.
You're also bringing up DH as if it's some sort of a gotcha, when the class, despite being incredibly overpowered on release, eventually got nerfed to an acceptable state and is now in a decent state (outside of degenerate OTKs which really just comes down to Il'gynoth and not the class itself). I hate to be that guy, but under Ben Brode DH would have either never been released at all or not nerfed until two months into the expansion cycle. Ben Brode's vision for the game was shit. It's the whole reason why we were stuck with a garbage Classic set for way longer than needed. It'S the reason why buffs never happened. No hate towards Ben Brode, but if he stayed around and kept enforcing his vision we'd have the same kind of unbalanced mess, except it would take months before any changes happen.
Well, on one hand I'm kinda happy this miniset seems to be pretty ass overall. Get to save up some gold for the next actual expansion and we're not getting insane power creep and OBVIOUS brokenness like we did with the last one. On the other hand, this miniset sucking will likely result in poor sales, which will motivate the team to do "better" next time. And by better I mean it's gonna be power-crept to all hell from now on.
Or I might be wrong and this miniset is busted and I just don't see it yet.
So this is going to be a bit difficult without a straightup spoiler, but what you're looking for is only 50% horse…the rest is…man….but like…they're fused together. Also it's a champion.
Yes, it's as you say yourself - max level parties have a much higher chance of running into other players in a similar position (most of people won't have lots of upgrades for all ablities/equipment, indeed). You would need to slot in a couple of low levels for that to change and see more A.I. queues. But it's a good thing, as long as you get the exact PvP matches you want!
Aye, there are some similarities. Even if the AI in PvP at least seems to 'try' a little harder and won't always do what you would expect it to (as I mentioned with Tavish where I was certain it would be an off cooldown trap on turns 2/3, but the bastard kept spamming ability 1).
With the totally random parties I threw together there were some demanding fights (and a couple losses), but most of the time one can get the upper hand without sweating a lot.
And as far as the optimization tendencies go... guilty as charged. Except I never have it in me to grind anything too repetitive a la Strangers.
This is hot. It is going to sit in your hand for X turns, but then one turn would come from Pirate Aggro and that would mean you drop everything you've drawn and just bash to face.
It is interesting how the Paladin and Rogue decks are old (kind of) meta decks with a new legendary slotted in, but the other two are ripped straight from the meta. I don't even think Edwin would see play in the SI:7 deck so it feels more like a theme deck, but Paladin has Mr.Smite which does seem good.
Correct me if I'm wrong but isn't Chris Sierra the alleged toxic community manager? Not really sure if it is him but I remember Zeddy mentioning a name of a community manager that he had problems with. It was also suggested that to be the same person who treated Toast horribly, which made him jaded about HS and eventually led to his decision to leave.
If it is him and the allegations are true then good riddance. I guess.
Well, these are underwhelming. I probably won't buy this mini-set, gonna save my gold for the next expansion. There are very few cards in this mini-set that excite me, and I can just craft them since the usable ones are just rares and commons (and Mr. Smite, probably; I'll get free dust when he inevitably gets nerfed).
United in Stormwind remains the worst expansion in the game's history due to the number of un-fun archetypes you get to face, and this mini-set might not change that anytime soon.
This is one of those cards that could either be broken or just overrated by the community. I'm leaning towards broken and meta-defining because it might speed up the meta even more. This is Leeroy reincarnated, with better stats and an aura effect to boot.
Regardless of what Mr. Smite's influence in the game is going to be, this card angers me so much because it's more proof that the current dev team is probably one of the worst in the game's history. Didn't Iksar or some other dev say before that they're eliminating the charge keyword from the game?Then why did they print this monstrosity all of a sudden? Are they just screwing with us, trying to induce us into going on Zeddy-like rants?
Seriously, f*ck these devs. They clearly don't know what direction they want to take the game in; they keep going back on their word, reprinting broken shit (like reincarnating RAZA PRIEST in Hunter, a class that LOVES to go face), and failing to introduce a diversity of archetypes. They suck, plain and simple.
The hunter deck has five legendaries. So assuming you had all five, so that is the legendary of your choice plus 400 dust. So not a good value, but the value is there if you wanted those cards, since the "value" of a legendary is about 5 dollars.
Oozefest 2
Edit: forgot to spoiler it.
Blizzard Reveals the Remaining Deadmines Mini-Set Cards - 4 New Legendary Cards Revealed Including a New Edwin
Cookie the Cook is a legendary card because... ¿?
Oozefest 2
For the lucky number 13 I think I found the card (3 of them) but seems like it didn't work at all. Are we speaking about a fear or what?
Blizzard Reveals the Remaining Deadmines Mini-Set Cards - 4 New Legendary Cards Revealed Including a New Edwin
your recency bias is showing. Back in gadgetzan there were basically 3 archetypes to pick from: Pirate aggro, Reno Control, and Jade Druid. They beat up on each other in rock-paper-scissors fashion and there was no innovation whatsoever. This was the first time I quit Hearthstone and I would have probably stayed away if Un'goro didn't bait me with dinosaurs. Two entire classes were literally completely unplayable during the entire expansion. Do I also need to mention Undertaker? Quest Rogue? Genn & Baku?
The only problem with the current meta is the fact that it is extremely combo oriented and said combos come online really fast. Thsi isn't a problem with the quests because as of now, only 3-4 of those see any actual play. Warlock and Shaman got nerfed into irrelevance, Hunter and Pirate are balanced in Standard and MAge is extremely overplayed. Outside of that there's only DH which can be described as "overtuned" and that's purely because of the dogshit design of Il'gynoth and Mo'arg, which have been around for more than a year at this point. Garrote Rogue is the only other problem left and that deck is just garbage design in general and the Garrote spell damage interaction shouuld have been nuked instantly.
If you actually look at the rest of the field it's extremely diverse for just about every class that isn't Priest (who already got their time in the limelight) The reason why people hate the current meta so much is because too many decks don't meaningfully interact with each other, but rather just race their own gameplan. This is an issue, but not a permanent one. Most of those decks (outside of Garrote Rogue) are enabled by cards from last year which will leave Standard next year, so at worst there's one more expansion of this stuff (which might not even be the case at all because any new set can completely change what is and isn't viable.
You're also bringing up DH as if it's some sort of a gotcha, when the class, despite being incredibly overpowered on release, eventually got nerfed to an acceptable state and is now in a decent state (outside of degenerate OTKs which really just comes down to Il'gynoth and not the class itself). I hate to be that guy, but under Ben Brode DH would have either never been released at all or not nerfed until two months into the expansion cycle. Ben Brode's vision for the game was shit. It's the whole reason why we were stuck with a garbage Classic set for way longer than needed. It'S the reason why buffs never happened. No hate towards Ben Brode, but if he stayed around and kept enforcing his vision we'd have the same kind of unbalanced mess, except it would take months before any changes happen.
Oozefest 2
Thanks, found it! Appears I was very close indeed.
Blizzard Reveals the Remaining Deadmines Mini-Set Cards - 4 New Legendary Cards Revealed Including a New Edwin
Well, on one hand I'm kinda happy this miniset seems to be pretty ass overall. Get to save up some gold for the next actual expansion and we're not getting insane power creep and OBVIOUS brokenness like we did with the last one. On the other hand, this miniset sucking will likely result in poor sales, which will motivate the team to do "better" next time. And by better I mean it's gonna be power-crept to all hell from now on.
Or I might be wrong and this miniset is busted and I just don't see it yet.
Oozefest 2
It's a very misleading clue.
Oozefest 2
Oozefest 2
So I'm still completely lost on the 'hunting vampires' card. Here's what I got:
But no luck so far. Please help!
PvP Season 1 of Hearthstone Mercenaries Is Not Ending Just Yet, and How That Might Be Worth Your While
Yes, it's as you say yourself - max level parties have a much higher chance of running into other players in a similar position (most of people won't have lots of upgrades for all ablities/equipment, indeed). You would need to slot in a couple of low levels for that to change and see more A.I. queues. But it's a good thing, as long as you get the exact PvP matches you want!
PvP Season 1 of Hearthstone Mercenaries Is Not Ending Just Yet, and How That Might Be Worth Your While
Aye, there are some similarities. Even if the AI in PvP at least seems to 'try' a little harder and won't always do what you would expect it to (as I mentioned with Tavish where I was certain it would be an off cooldown trap on turns 2/3, but the bastard kept spamming ability 1).
With the totally random parties I threw together there were some demanding fights (and a couple losses), but most of the time one can get the upper hand without sweating a lot.
And as far as the optimization tendencies go... guilty as charged. Except I never have it in me to grind anything too repetitive a la Strangers.
New Hearthstone Arena Rotation and Duels Updates Are Due Tomorrow - Secure Your Tavern Ticket Refunds Before Venturing Into Deadmines!
Such a sharing spirit! I might end up doing the same if there isn't enough time today to play to 2 losses.
Golakka Glutton
Oh boy, not another pitfall for Tyrantus
Mr. Smite
This is hot. It is going to sit in your hand for X turns, but then one turn would come from Pirate Aggro and that would mean you drop everything you've drawn and just bash to face.
More Purchasable Decks are Coming to Hearthstone - Pick One of 4 Battle-Ready Decks for $15, Optimized for The Deadmines
The only thing I can say is: Meh.
Alkali Layke Joins the Hearthstone Community Team, Chris Sierra Leaves Blizzard
and a number of other non positive actions.
Our Thoughts on The Deadmines' New Shaman, Warlock, Warrior & Neutral Cards Coming to Hearthstone
I remember when I used to regularly check out the CDC on Hearthpwn and I feel like I would see Cookie every week lol
I can also see wicked shipment seeing play in Darkest Hour Warlock, I totally agree when you say it should not be slept on.
More Purchasable Decks are Coming to Hearthstone - Pick One of 4 Battle-Ready Decks for $15, Optimized for The Deadmines
It is interesting how the Paladin and Rogue decks are old (kind of) meta decks with a new legendary slotted in, but the other two are ripped straight from the meta. I don't even think Edwin would see play in the SI:7 deck so it feels more like a theme deck, but Paladin has Mr.Smite which does seem good.
Alkali Layke Joins the Hearthstone Community Team, Chris Sierra Leaves Blizzard
i hope she communicate better
Alkali Layke Joins the Hearthstone Community Team, Chris Sierra Leaves Blizzard
she is cute)
Alkali Layke Joins the Hearthstone Community Team, Chris Sierra Leaves Blizzard
Correct me if I'm wrong but isn't Chris Sierra the alleged toxic community manager? Not really sure if it is him but I remember Zeddy mentioning a name of a community manager that he had problems with. It was also suggested that to be the same person who treated Toast horribly, which made him jaded about HS and eventually led to his decision to leave.
If it is him and the allegations are true then good riddance. I guess.
Blizzard Reveals the Remaining Deadmines Mini-Set Cards - 4 New Legendary Cards Revealed Including a New Edwin
Well, these are underwhelming. I probably won't buy this mini-set, gonna save my gold for the next expansion. There are very few cards in this mini-set that excite me, and I can just craft them since the usable ones are just rares and commons (and Mr. Smite, probably; I'll get free dust when he inevitably gets nerfed).
United in Stormwind remains the worst expansion in the game's history due to the number of un-fun archetypes you get to face, and this mini-set might not change that anytime soon.
Our Thoughts on The Deadmines' New Shaman, Warlock, Warrior & Neutral Cards Coming to Hearthstone
multicaster can be good in some sort of secret hunter in duels too
New Neutral Minion - Mr. Smite
This is one of those cards that could either be broken or just overrated by the community. I'm leaning towards broken and meta-defining because it might speed up the meta even more. This is Leeroy reincarnated, with better stats and an aura effect to boot.
Regardless of what Mr. Smite's influence in the game is going to be, this card angers me so much because it's more proof that the current dev team is probably one of the worst in the game's history. Didn't Iksar or some other dev say before that they're eliminating the charge keyword from the game?Then why did they print this monstrosity all of a sudden? Are they just screwing with us, trying to induce us into going on Zeddy-like rants?
Seriously, f*ck these devs. They clearly don't know what direction they want to take the game in; they keep going back on their word, reprinting broken shit (like reincarnating RAZA PRIEST in Hunter, a class that LOVES to go face), and failing to introduce a diversity of archetypes. They suck, plain and simple.
More Purchasable Decks are Coming to Hearthstone - Pick One of 4 Battle-Ready Decks for $15, Optimized for The Deadmines
The hunter deck has five legendaries. So assuming you had all five, so that is the legendary of your choice plus 400 dust. So not a good value, but the value is there if you wanted those cards, since the "value" of a legendary is about 5 dollars.