Giving DS to your Taunt minions can give you some good trades or strengthen your defense. But Taunt to DS part is meh. It only give you some Taunts and works primarily with paladin. Effect is interesting btw.
Neoguli
Clean text aligment shouldn't be on first place. Your second card also has an issue. It should be "summon a number of" - Rat Pack.
Not in the "guaranteed" slot, it isn't. It is possible you got those skins in addition to the merc in the guaranteed slot, but not instead of it.
Did you read the flowchart, or are you just certain you know how it works without doing any research?
i know how i experienced it, and no, i got the 2 golden skins like 3 or 4 days before i opened the missing mercenaries, i can tell me as much as you want how it is suposed to be, but what it happened to me doesnt match with what now i can read and says in the paper.
Feedback time (I'm writing this from my phone, sorry for the shitty format)
@linkblade91 I like the card, even though it is true that it encourages to go face instead of trading. I'd probably change the name, since right now, it's too similar to Noble Mount
@Demonxz95 I prefer the legendary, because its effect is very unique. Since many people are saying it's too dangerous, I'd probably increase its cost or drop the Divine Shield.
@R cool card. The wording is mostly right, although, if I had to be nitpicky, I'd say it should say "a Poisonous minion" instead of "a minion with Poisonous".
@Neoguli Water Vortex cannot participate, since Freeze is not a keyword in the list. Not that it matters much, because the Druid card is cooler imo
So mercenaries is brand new and everyone is waiting for features and tools. I've found this website to be ahead of the curve in many respects for mercenaries content, but I had a lot of difficulty in writing a guide for a party. I wanted to help others with how to do just that so we can get more community content out there while we wait on features to get cleaned up and finished (thanks to the devs here for what we have already!).
So first thing's first, you need to create a party. This step is straight forward and easy, you just go to Party Builder link which is easily found on the mercenaries home page or drop-down menus. Some filters here would be nice but I assume that's a feature in the works. Find your mercenaries for your party and click on them, and then click on the equipment for your build, and that adds that mercenary to your party. The rest of the party basics are straight forward (name, mode, tags etc.)
Once your party is saved, it will get a chronological numerical unique ID and a link like this:
You can always find this party by visiting your profile page for the site. I make mention of the link above because it's important when we want to write and then update a guide, but we lack features to make that easy. When at first there is no guide, you do get a prompt to write one, and the link is prepended with "edit-guide/" like this:
You need to save this link or know how to edit your original party link in order to update your guide once it's written, because the first time you save content to the Guide section of your party, the useful "create a guide" link goes away forever. I'm quite sure a nifty "Edit Guide" button will be added and prominently displayed in the future, but for now, subsequent edits to your guide require you to know how to get there without a link given to you.
Okay so now we know how to edit our guide (and edit it again and again as needed), let's talk about how to go about writing a guide. One thing I love about this site is the way links and objects are set up, such as for Mercenaries and Cards. Just like for Thrall and his ability For The Horde 1 or his equipment Doomhammer {0}.
What makes this a little bit difficult for us though is that the parent mercenary link:
Lists out all of their abilities and equipment at level 1. If we're writing a guide we obviously are most likely wanting to link to the max level of the ability, or maybe in certain cases actually recommend a lower level of an ability (ex. King Krush might want rank 4 or lower Apex Predator 4 to be slower than other abilities so you can ensure use of the Deathblow). All abilities and equipment are classified here as cards. All ranks of each ability get their own card link. So there are two ways you can link different ability ranks - finding the exact card ID or typing in the name, like this:
You should be able to copy-paste the ability name with its rank from the top-level mercenary sheet inside the card tags, but just in case, you can find the card ID by going to the Cards search link and searching for the ability name there. Here you can find all the ranks for the ability (or equipment) and get the direct link to it and in the link is the card ID. Also in case you want it handy, I've found that the Mercenary search link isn't always intuitive to get to.
And that's basically what I wanted to get out there. How to edit your guide after you initially save one, and how to link out to different ranks of abilities which I found cumbersome. From there of course you would create your guide as you see fit. I hope this is helpful and I hope we'll get feature updates that make this guide unnecessary (thanks again to the devs for this amazing resource).
No info about excess coins, no word on how horribly designed the upgrade system is (the fact that some "upgrades" make skills objectively worse or even ruin synergies outright is embarassing), no word on clarity improvements.
I'M sorry, I actually like the mode but if it's going to take forever to have these glaring issues fixed I doubt the mode will retain a playerbase for the forseeable future. Also doesn't help that they're already shoving out new content when most players haven't even completed the current collection. The barrier of entry is already pretty high, I doubt that anyone who picks it up in like 4 months from now will even be able to reasonably catch up without spending lots of money or ressources (and Mercenary packs are a horrible deal anyways)
My ideas, this time a bit simpler than my last submission in terms of flavor and potential execution. The Elemental from Vortex is Water Elemental for reference.
Shouldn't it just say "a 3/6 Water Elemental", then? I know it messes with the neat text box, but it can definitely fit.
I crave for clean spacing on my cards. I am sure it would've fit, but man do clean text alignments please everyone's eye.
When the launch bundles came out, I mentioned how they seemed like a much better deal than the pre-orders, and I got downvoted into oblivion. Nice to know Blizzard agrees with me even if no one else does.
Pretty much what I expected. A post that's supposed to give us a general Idea of what they are currently working on. Atleast for me better than to give Details on things that might not even make it to the live version of the game.
My ideas, this time a bit simpler than my last submission in terms of flavor and potential execution. The Elemental from Vortex is Water Elemental for reference.
Shouldn't it just say "a 3/6 Water Elemental", then? I know it messes with the neat text box, but it can definitely fit.
LOL a fucked game mode with only nerfs to make the rewards harder to get. great game, activision.
I agree that the game mode is very lacking and largely unappealing for long term play compared to the other modes they've released...and most likely will need a LOT of work to be a decent mode. They have a long uphill battle to make amends for it's weak launch.
That being said....what you posted above is not how you go about giving healthy feedback/constructive criticism about a game; especially in a location that is largely unlikely to get viewed by anyone working at Blizzard in the first place.
I know - this isn't actually a new deck I posted it several months ago. I just updated the decklist removing Lich King for the mech and putting in the discover a copy card.
Impossible to know. Sometimes its an hour later, other times its 3-4. Just depends how long it takes for the updates to get approved by Google for Android and Apple for iOS.
New Neutral Minion - Mr. Smite
The card is released, and it is exactly as broken as people were afraid.
Evergreener Pastures - Card Design Competition Discussion Thread
Questline Shaman
pretty cool deck 3-0 so far
Community Theorycraft Decks for Hearthstone's Deadmines - Find Something New to Play
A Diablo deck for Duels, please?
Hearthstone Patch 21.6 Notes - Duels Balance, Diablo & New Heroes in Battlegrounds, 5 New Mercenaries Coming
i know how i experienced it, and no, i got the 2 golden skins like 3 or 4 days before i opened the missing mercenaries, i can tell me as much as you want how it is suposed to be, but what it happened to me doesnt match with what now i can read and says in the paper.
Evergreener Pastures - Card Design Competition Discussion Thread
Feedback time (I'm writing this from my phone, sorry for the shitty format)
@linkblade91 I like the card, even though it is true that it encourages to go face instead of trading. I'd probably change the name, since right now, it's too similar to Noble Mount
@Demonxz95 I prefer the legendary, because its effect is very unique. Since many people are saying it's too dangerous, I'd probably increase its cost or drop the Divine Shield.
@R cool card. The wording is mostly right, although, if I had to be nitpicky, I'd say it should say "a Poisonous minion" instead of "a minion with Poisonous".
@Neoguli Water Vortex cannot participate, since Freeze is not a keyword in the list. Not that it matters much, because the Druid card is cooler imo
While we're waiting on features, here's a quick guide to creating Parties and writing their Guides
So mercenaries is brand new and everyone is waiting for features and tools. I've found this website to be ahead of the curve in many respects for mercenaries content, but I had a lot of difficulty in writing a guide for a party. I wanted to help others with how to do just that so we can get more community content out there while we wait on features to get cleaned up and finished (thanks to the devs here for what we have already!).
So first thing's first, you need to create a party. This step is straight forward and easy, you just go to Party Builder link which is easily found on the mercenaries home page or drop-down menus. Some filters here would be nice but I assume that's a feature in the works. Find your mercenaries for your party and click on them, and then click on the equipment for your build, and that adds that mercenary to your party. The rest of the party basics are straight forward (name, mode, tags etc.)
Once your party is saved, it will get a chronological numerical unique ID and a link like this:
https://outof.cards/hearthstone/mercenaries/parties/106-forum-guide-test-party
You can always find this party by visiting your profile page for the site. I make mention of the link above because it's important when we want to write and then update a guide, but we lack features to make that easy. When at first there is no guide, you do get a prompt to write one, and the link is prepended with "edit-guide/" like this:
https://outof.cards/hearthstone/mercenaries/parties/106-forum-guide-test-party/edit-guide/
You need to save this link or know how to edit your original party link in order to update your guide once it's written, because the first time you save content to the Guide section of your party, the useful "create a guide" link goes away forever. I'm quite sure a nifty "Edit Guide" button will be added and prominently displayed in the future, but for now, subsequent edits to your guide require you to know how to get there without a link given to you.
Okay so now we know how to edit our guide (and edit it again and again as needed), let's talk about how to go about writing a guide. One thing I love about this site is the way links and objects are set up, such as for Mercenaries and Cards. Just like for Thrall and his ability For The Horde 1 or his equipment Doomhammer {0}.
What makes this a little bit difficult for us though is that the parent mercenary link:
https://outof.cards/hearthstone/mercenaries/heroes/33-thrall/
Lists out all of their abilities and equipment at level 1. If we're writing a guide we obviously are most likely wanting to link to the max level of the ability, or maybe in certain cases actually recommend a lower level of an ability (ex. King Krush might want rank 4 or lower Apex Predator 4 to be slower than other abilities so you can ensure use of the Deathblow). All abilities and equipment are classified here as cards. All ranks of each ability get their own card link. So there are two ways you can link different ability ranks - finding the exact card ID or typing in the name, like this:
You should be able to copy-paste the ability name with its rank from the top-level mercenary sheet inside the card tags, but just in case, you can find the card ID by going to the Cards search link and searching for the ability name there. Here you can find all the ranks for the ability (or equipment) and get the direct link to it and in the link is the card ID. Also in case you want it handy, I've found that the Mercenary search link isn't always intuitive to get to.
And that's basically what I wanted to get out there. How to edit your guide after you initially save one, and how to link out to different ranks of abilities which I found cumbersome. From there of course you would create your guide as you see fit. I hope this is helpful and I hope we'll get feature updates that make this guide unnecessary (thanks again to the devs for this amazing resource).
What's Next for Hearthstone Mercenaries? 5 Free Packs Coming, Big Updates to Balance, Collections, and More
No info about excess coins, no word on how horribly designed the upgrade system is (the fact that some "upgrades" make skills objectively worse or even ruin synergies outright is embarassing), no word on clarity improvements.
I'M sorry, I actually like the mode but if it's going to take forever to have these glaring issues fixed I doubt the mode will retain a playerbase for the forseeable future. Also doesn't help that they're already shoving out new content when most players haven't even completed the current collection. The barrier of entry is already pretty high, I doubt that anyone who picks it up in like 4 months from now will even be able to reasonably catch up without spending lots of money or ressources (and Mercenary packs are a horrible deal anyways)
What's Next for Hearthstone Mercenaries? 5 Free Packs Coming, Big Updates to Balance, Collections, and More
General Idea as in we can expect:
Again, those are insights on the things they are currently working on
What's Next for Hearthstone Mercenaries? 5 Free Packs Coming, Big Updates to Balance, Collections, and More
Can you enlighten us with that general idea?
All i saw was just vague promisses "we will do something, we just don't know what exactly; but y'all should trust us!".
It's seems like that they have no fucking clue about what to do with that game mode.
Evergreener Pastures - Card Design Competition Discussion Thread
I crave for clean spacing on my cards. I am sure it would've fit, but man do clean text alignments please everyone's eye.
What's Next for Hearthstone Mercenaries? 5 Free Packs Coming, Big Updates to Balance, Collections, and More
When the launch bundles came out, I mentioned how they seemed like a much better deal than the pre-orders, and I got downvoted into oblivion. Nice to know Blizzard agrees with me even if no one else does.
What's Next for Hearthstone Mercenaries? 5 Free Packs Coming, Big Updates to Balance, Collections, and More
Pretty much what I expected. A post that's supposed to give us a general Idea of what they are currently working on. Atleast for me better than to give Details on things that might not even make it to the live version of the game.
Evergreener Pastures - Card Design Competition Discussion Thread
Shouldn't it just say "a 3/6 Water Elemental", then? I know it messes with the neat text box, but it can definitely fit.
What's Next for Hearthstone Mercenaries? 5 Free Packs Coming, Big Updates to Balance, Collections, and More
I agree that the game mode is very lacking and largely unappealing for long term play compared to the other modes they've released...and most likely will need a LOT of work to be a decent mode. They have a long uphill battle to make amends for it's weak launch.
That being said....what you posted above is not how you go about giving healthy feedback/constructive criticism about a game; especially in a location that is largely unlikely to get viewed by anyone working at Blizzard in the first place.
Hearthstone Patch 21.6 Notes - Duels Balance, Diablo & New Heroes in Battlegrounds, 5 New Mercenaries Coming
Not in the "guaranteed" slot, it isn't. It is possible you got those skins in addition to the merc in the guaranteed slot, but not instead of it.
Did you read the flowchart, or are you just certain you know how it works without doing any research?
What's Next for Hearthstone Mercenaries? 5 Free Packs Coming, Big Updates to Balance, Collections, and More
soooo.... nothing?
LOL a fucked game mode with only nerfs to make the rewards harder to get. great game, activision.
What's Next for Hearthstone Mercenaries? 5 Free Packs Coming, Big Updates to Balance, Collections, and More
0 info about excess coins, who would have thought they will be silent about this one.
What's Next for Hearthstone Mercenaries? 5 Free Packs Coming, Big Updates to Balance, Collections, and More
Ah. This is the "big communication" they delayed for 9 days?
No changes, just promises? Except for giving us five packs to shut up?
Too quick to make changes that negatively affects their bottomline and player interest but too slow to make changes for improvement?
Classic.
What's Next for Hearthstone Mercenaries? 5 Free Packs Coming, Big Updates to Balance, Collections, and More
That's a lot of words for saying nothing...
Community Theorycraft Decks for Hearthstone's Deadmines - Find Something New to Play
I know - this isn't actually a new deck I posted it several months ago. I just updated the decklist removing Lich King for the mech and putting in the discover a copy card.
What's Next for Hearthstone Mercenaries? 5 Free Packs Coming, Big Updates to Balance, Collections, and More
Perfect, so my Diablo preorder contained 100 Diablo coins
Community Theorycraft Decks for Hearthstone's Deadmines - Find Something New to Play
Mr. Smite in 5 of 7 standard theorycraft decks?! Imagine that.
Community Theorycraft Decks for Hearthstone's Deadmines - Find Something New to Play
I like how almost every deck includes Mr. Smite...
@Swizard: Tyrantus is bugged currently btw. and is only a Vanilla minion.
Hearthstone's Patch 21.6 Drops Today With Deadmines, a Diablo Event, 5 New Mercs, Dual-Class Arena, & More
Impossible to know. Sometimes its an hour later, other times its 3-4. Just depends how long it takes for the updates to get approved by Google for Android and Apple for iOS.