Blizzard: "Let's get rid of charge and replace it with rush. Charge is such a hard mechanic to balance and creates uninteractive mechanics"
Also Blizzard: "jUsT kIdDinG! wE bRoUgHt BaCk ChArGe!"
I actually disagree. At some point in the past they made a lot of very questionable decisions of "this is not happening" which have lead to...confusing balancing choices.
Remember when they said Shadow Priest wouldn't be a thing because they couldn't figure out how to make damage in Priest work without enabling OTKs? Well, if they hadn't gone back on that we wouldn't have Shadow Priest now, which is arguably the most interesting direction the class has gone in. The game evolves and stuff that was busted 2 years ago might barely be relevant nowadays. I see no problem in occasionally testing the waters and just throwing out crazy shit like this. Sure, it might backfire and be horribly overpowered, but at this point they nerf stuff within a week so I don't see the issue. As much as powercreep is frustrating to experience, I'd still prefer it over total stagnation or a constant stream of unplayably weak gimmick archetypes.
Looks massively overrated outside of the fact that it has Charge itself (which is most likely the first thing they'll nerf, if it does turn out OP). In an aggro deck this is at best a minor Leeroy replacement (arguably worse because +1 mana which is very relevant). Honestly, a lot of problems in the current meta stem from the fact that direct damage is surprisingly hard to come by if you have to build your deck around minions,, which is part of the reason why the degenerate OTK decks are allowed to get away with all their shit. I'm actually interested in what a more late-game bursty minion meta would look like.
Not to mention that minion aggro making a bigger return (as opposed to just burn damage) could actually enable dedicated control decks to return, since the only reason those aren't around is because the playerbase insists that Quest Mage is a viable deck despite statistics proving the opposite.
The only problem with this is how bonkers it is off of The Juggernaut. It evokes flashbacks of Dr. Boom randomly discovering the perfect hero power every turn.
If only Captain Hooktusk wwas around to see it. Could have been glorious...and really broken.
So, uh...we're just printing stat sticks for Shaman now? Sure, I'll play it, but it seems excessively boring. Also it has anti synergy with all the currently used weapons. Wouldn't want to override a Doomhammer.
Probably better after next year's rotation when Cagematch Custodian goes away.
Maybe there's some weird heal Shaman coming in the future and we just don't understand the significance of this yet.
If Mr. Smite didn't give himself Charge, he wouldn't be a big deal. You would need a lot more mana to get any benefit from the aura. But he does have Charge which makes him a viable finisher with an upside. I'm not particularly impressed by any of the other cards. The Murloc is okay. It can provide a bit of healing for a Murloc deck but it isn't all that special. The mech is okay for removing stuff and leaving a big body behind but doesn't look like the kind of card that is going to have any impact on the meta. And the new Edwin seems interesting for a miracle style deck with a lot of cheap cards but he doesn't look as capable of winning games early as old Edwin. This miniset doesn't look interesting or strong enough to put a stop to the dominance of Quest decks so i don't really see anything changing (other than Quest Warrior becoming a much bigger player).
I can't be the only one whose mildly disappointed that they're just reusing card art for Mercenaries at this point (although I wonder which came first, the card or the merc?).
Oh well, if that'S the case then I hope they'll at least have the decency to take all the merc portraits for the classic heroes and add them to future battle passes or something. Gimme sexy demon Valeera. Me want.
I feel like Team 5 with so many people leaving blizzard no longer has the same vision as it once did. Ben Brode et al, at least had a vision for the game. It feels like the "new" team 5 is just content with hopping around making overly cutesy intro videos, and acting like a bipolar eplitic when it comes to making balance decisions. "We don't like charge anymore" "We do like charge again". "we hate control decks, time to nerf priest" "we love control decks, just kidding here's rez priest support again!"
It just feels very wishy washy as far as design vision goes.
Edwin, Defias Kingpin seems interesting. He's a interesting draw engine that can leave a big body behind afterwards. But the problem is that as a draw option Edwin, Defias Kingpin probably needs to draw a lot of 0-2 cost cards at most, and it competes with Field Contact as a "draw engine".
Edwin, Defias Kingpins Big body unfortunately doesn't mean anything these days, because that just gives Spell mage a target to freeze over and over, and it's too slow against Questline warrior. (Especially now that they got Mr. Smite. WTF blizz.)
I'm so sad that the new Edwin is such a dissapointing card, maybe their compensating for the fact that Edwin VanCleef avoided HOFs for so long, and scammed so many wins by making his new version bad? That seems like the only explanation to me. Honestly i feel like Edwin, Defias Kingpin would have been so much better at 3 mana.
We also need to remember all the other pirates (around 12) that's being added to the pool, people might not see it but Juggernaut got a bit of nerf with all these new class pirates with mostly crappy stats and battlecries that works best with the class that the pirate belongs too. This expansion will water down the Juggernaut a bit.
I dunno. Ignoring Mr Smite, the average pirate in the Deadmines is more or less on par with the average from elsewhere in Standard. The small ones aren't any smaller than the previous small pirates, and the big ones are pretty typical for 'large' pirates (i.e. mid-sized minions). So I don't think the Juggernaut will be affected all that much on average, but it does add a couple of crazy outcomes with Mr Smite and Defias Cannoneer.
Wow that looks bad, outside of some kind of control shaman deck. Maybe in some kind of control N'Zoth, God of the Deep shaman control deck or something? Seems bad to me. (unfortunately) It does seem decent in some kind of murloc shaman, but that deck doesn't exist in Standard. However Wild Murloc Shaman will probably love using Cookie the Cook.
Really cool effect. But most games are over by turn 8, so do you want a 8 drop that has a potential board clear effect? Pretty sure you don't. I bet this would have been "BROKEN OP" during the Dr. Boom, Mad Genius Days in Rise of Shadows. This is literally a legendary card created only for swing turns in arena.
Also remember: Varian, King of Stormwind is an 8/8 minion that draws 3 cards, AND has taunt rush and divine shield yet sees only play in paladin. (Because it's too slow for other archetypes) so how could Goliath, Sneed's Masterpiece see play? I don't see it, despite how badly i want to see it getting played often outside of arena...
We also need to remember all the other pirates (around 12) that's being added to the pool, people might not see it but Juggernaut got a bit of nerf with all these new class pirates with mostly crappy stats and battlecries that works best with the class that the pirate belongs too. This expansion will water down the Juggernaut a bit.
New Neutral Minion - Mr. Smite
I actually disagree. At some point in the past they made a lot of very questionable decisions of "this is not happening" which have lead to...confusing balancing choices.
Remember when they said Shadow Priest wouldn't be a thing because they couldn't figure out how to make damage in Priest work without enabling OTKs? Well, if they hadn't gone back on that we wouldn't have Shadow Priest now, which is arguably the most interesting direction the class has gone in. The game evolves and stuff that was busted 2 years ago might barely be relevant nowadays. I see no problem in occasionally testing the waters and just throwing out crazy shit like this. Sure, it might backfire and be horribly overpowered, but at this point they nerf stuff within a week so I don't see the issue. As much as powercreep is frustrating to experience, I'd still prefer it over total stagnation or a constant stream of unplayably weak gimmick archetypes.
New Neutral Minion - Mr. Smite
The card doesn't say "other pirates" so that one will have charge.
We need to see how many cheap pirates can combo with that but looks scary...
New Neutral Minion - Mr. Smite
Looks massively overrated outside of the fact that it has Charge itself (which is most likely the first thing they'll nerf, if it does turn out OP). In an aggro deck this is at best a minor Leeroy replacement (arguably worse because +1 mana which is very relevant). Honestly, a lot of problems in the current meta stem from the fact that direct damage is surprisingly hard to come by if you have to build your deck around minions,, which is part of the reason why the degenerate OTK decks are allowed to get away with all their shit. I'm actually interested in what a more late-game bursty minion meta would look like.
Not to mention that minion aggro making a bigger return (as opposed to just burn damage) could actually enable dedicated control decks to return, since the only reason those aren't around is because the playerbase insists that Quest Mage is a viable deck despite statistics proving the opposite.
The only problem with this is how bonkers it is off of The Juggernaut. It evokes flashbacks of Dr. Boom randomly discovering the perfect hero power every turn.
If only Captain Hooktusk wwas around to see it. Could have been glorious...and really broken.
New Shaman Minion - Cookie the Cook
So, uh...we're just printing stat sticks for Shaman now? Sure, I'll play it, but it seems excessively boring. Also it has anti synergy with all the currently used weapons. Wouldn't want to override a Doomhammer.
Probably better after next year's rotation when Cagematch Custodian goes away.
Maybe there's some weird heal Shaman coming in the future and we just don't understand the significance of this yet.
New Shaman Minion - Cookie the Cook
It's seems like a decent card for deck that doesn't exist. Hopefully next expansion will improve it's existence
Blizzard Reveals the Remaining Deadmines Mini-Set Cards - 4 New Legendary Cards Revealed Including a New Edwin
If Mr. Smite didn't give himself Charge, he wouldn't be a big deal. You would need a lot more mana to get any benefit from the aura. But he does have Charge which makes him a viable finisher with an upside. I'm not particularly impressed by any of the other cards. The Murloc is okay. It can provide a bit of healing for a Murloc deck but it isn't all that special. The mech is okay for removing stuff and leaving a big body behind but doesn't look like the kind of card that is going to have any impact on the meta. And the new Edwin seems interesting for a miracle style deck with a lot of cheap cards but he doesn't look as capable of winning games early as old Edwin. This miniset doesn't look interesting or strong enough to put a stop to the dominance of Quest decks so i don't really see anything changing (other than Quest Warrior becoming a much bigger player).
Blizzard Reveals the Remaining Deadmines Mini-Set Cards - 4 New Legendary Cards Revealed Including a New Edwin
I can't be the only one whose mildly disappointed that they're just reusing card art for Mercenaries at this point (although I wonder which came first, the card or the merc?).
Oh well, if that'S the case then I hope they'll at least have the decency to take all the merc portraits for the classic heroes and add them to future battle passes or something. Gimme sexy demon Valeera. Me want.
Blizzard Reveals the Remaining Deadmines Mini-Set Cards - 4 New Legendary Cards Revealed Including a New Edwin
I feel like Team 5 with so many people leaving blizzard no longer has the same vision as it once did. Ben Brode et al, at least had a vision for the game. It feels like the "new" team 5 is just content with hopping around making overly cutesy intro videos, and acting like a bipolar eplitic when it comes to making balance decisions. "We don't like charge anymore" "We do like charge again". "we hate control decks, time to nerf priest" "we love control decks, just kidding here's rez priest support again!"
It just feels very wishy washy as far as design vision goes.
Blizzard Reveals the Remaining Deadmines Mini-Set Cards - 4 New Legendary Cards Revealed Including a New Edwin
So I may be stating the obvious but...does the Pirate quest becomes instacraft now if one doesn't have it yet?
New Rogue Minion - Edwin, Defias Kingpin
Edwin, Defias Kingpin seems interesting. He's a interesting draw engine that can leave a big body behind afterwards. But the problem is that as a draw option Edwin, Defias Kingpin probably needs to draw a lot of 0-2 cost cards at most, and it competes with Field Contact as a "draw engine".
Edwin, Defias Kingpins Big body unfortunately doesn't mean anything these days, because that just gives Spell mage a target to freeze over and over, and it's too slow against Questline warrior. (Especially now that they got Mr. Smite. WTF blizz.)
Oh and another BIG problem for Edwin, Defias Kingpin: It costs 4 mana. This means that Edwin, Defias Kingpin can't be used alongside Kazakus, Golem Shaper, which is REALLY BAD for Edwin, Defias Kingpin. After all i'm pretty sure Kazakus > Edwin. (Maybe even Kazakus > Edwin AND Scabbs combined.)
I'm so sad that the new Edwin is such a dissapointing card, maybe their compensating for the fact that Edwin VanCleef avoided HOFs for so long, and scammed so many wins by making his new version bad? That seems like the only explanation to me. Honestly i feel like Edwin, Defias Kingpin would have been so much better at 3 mana.
New Neutral Minion - Mr. Smite
Blizzard is starting to annoy me to be honest.
Blizzard: "Let's get rid of charge and replace it with rush. Charge is such a hard mechanic to balance and creates uninteractive mechanics"
Also Blizzard: "jUsT kIdDinG! wE bRoUgHt BaCk ChArGe!"
Blizzard Reveals the Remaining Deadmines Mini-Set Cards - 4 New Legendary Cards Revealed Including a New Edwin
Doesn't Shudderwock normally choose targeted battlecries himself? So I imagine he'll just shoot randomly at enemy minions until they are all dead.
New Neutral Minion - Mr. Smite
I dunno. Ignoring Mr Smite, the average pirate in the Deadmines is more or less on par with the average from elsewhere in Standard. The small ones aren't any smaller than the previous small pirates, and the big ones are pretty typical for 'large' pirates (i.e. mid-sized minions). So I don't think the Juggernaut will be affected all that much on average, but it does add a couple of crazy outcomes with Mr Smite and Defias Cannoneer.
New Shaman Minion - Cookie the Cook
Wow that looks bad, outside of some kind of control shaman deck. Maybe in some kind of control N'Zoth, God of the Deep shaman control deck or something? Seems bad to me. (unfortunately) It does seem decent in some kind of murloc shaman, but that deck doesn't exist in Standard. However Wild Murloc Shaman will probably love using Cookie the Cook.
Blizzard Reveals the Remaining Deadmines Mini-Set Cards - 4 New Legendary Cards Revealed Including a New Edwin
I forgot aggro needed more support
New Neutral Minion - Goliath, Sneed's Masterpiece
Really cool effect. But most games are over by turn 8, so do you want a 8 drop that has a potential board clear effect? Pretty sure you don't. I bet this would have been "BROKEN OP" during the Dr. Boom, Mad Genius Days in Rise of Shadows. This is literally a legendary card created only for swing turns in arena.
Also remember: Varian, King of Stormwind is an 8/8 minion that draws 3 cards, AND has taunt rush and divine shield yet sees only play in paladin. (Because it's too slow for other archetypes) so how could Goliath, Sneed's Masterpiece see play? I don't see it, despite how badly i want to see it getting played often outside of arena...
New Hearthstone Arena Rotation and Duels Updates Are Due Tomorrow - Secure Your Tavern Ticket Refunds Before Venturing Into Deadmines!
Heroic Duels mode started - gave a free win away to be nice.
Blizzard Reveals the Remaining Deadmines Mini-Set Cards - 4 New Legendary Cards Revealed Including a New Edwin
How will Goliath work with infinite Shudderwock? Normally?
Blizzard Reveals the Remaining Deadmines Mini-Set Cards - 4 New Legendary Cards Revealed Including a New Edwin
Mr. Smite gives Charge to himself too. If it read "your other Pirates", then ok, maybe ... but like this? Just ROFL.
Edwin, Defias Kingpin
The new Edwin, amazing stats and can be really good in some miracle rogue. Flavor text is awesome too.
New Neutral Minion - Mr. Smite
We also need to remember all the other pirates (around 12) that's being added to the pool, people might not see it but Juggernaut got a bit of nerf with all these new class pirates with mostly crappy stats and battlecries that works best with the class that the pirate belongs too. This expansion will water down the Juggernaut a bit.
Blizzard Reveals the Remaining Deadmines Mini-Set Cards - 4 New Legendary Cards Revealed Including a New Edwin
It's essentially the same as Tundra Rhino, so yeah, he'll have charge.
Blizzard Reveals the Remaining Deadmines Mini-Set Cards - 4 New Legendary Cards Revealed Including a New Edwin
Leeeeeeeeeroooooy Jenkins!!!
Blizzard Reveals the Remaining Deadmines Mini-Set Cards - 4 New Legendary Cards Revealed Including a New Edwin
JUST WHY BLIZZARD? Mr. Smite top 1 aggro card, OP as hell.
Blizzard Reveals the Remaining Deadmines Mini-Set Cards - 4 New Legendary Cards Revealed Including a New Edwin
Good point.