I guess i realy underrated this card - never would i have thought that this would made it in a T1 Deck - at least in the first few days of the expansion :)
Sorcerer's Gambit
- Mana
- 1
After "the incident," the Stockades really had to reevaluate their anti-mage protocols.
- Released
- Jul 1, 2021
- Revealed
- Jul 1, 2021
- Artist
- Arthur Bozonnet
- Craft cost
- 1,600 dust
- Disenchant
- 400 dust
- Copies per deck
- 1
- Collectible
- Yes
- Card ID
- SW_450
- DBF ID
- 64488
Decks using this card
Formats
- StandardNot legal
- WildLegal
- ArenaNot available
Expansion, rotated to Wild. All United in Stormwind cards
Comments
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Comments
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I think this one is pretty tough to complete reliably. The reward is very strong if they five it enough support.
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Theorycrafting streams have shown this quest to be hard to complete, but it's only day 1. I think this will require heavy refinement to see any level of play.
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My suggestion for trying to turn a disappointing reward into a reward worthy of a hard-to-complete Legendary Questline:
Arcanist Dawngrasp - Battlecry: For the rest of the game, you have Spell Damage +3 and your spells have Echo.MAGE MINION; TOKEN; 5 MANA; 7/7 -
That is quite literally the dumbest idea I have ever heard.
Arcane missile becomes a 10-mana Deal 60 Damage, or even a 5-mana Deal 30 Damage.
It would just turn finishing the quest into the win condition.
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I think Nefiret thinks cause he's in the "college" league he's somehow smarter than anyone else and his suggestions are apparently god's gift to gaming. (they aren't!) And I agree, he turned a decent quest reward into horribly overpowered/overtuned bullshit.
Giving feedback/opinions is one thing. Going around to all the quests and making "your changes" to them is some egotistical fart-sniffing though.
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I think this is overlooked quest. Mage can easily generate spells and has low cost options. Final reward won't necessarily be late in the game.
4 stars
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1 mana for delayed draw 1.... not bad I gotta say




















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