Sorcerer's Gambit

Sorcerer's Gambit Card Image

Card Stats


Card Text

Questline: Cast a Fire, Frost, and Arcane spell. Reward: Draw a spell.


Flavor Text

After "the incident," the Stockades really had to reevaluate their anti-mage protocols.


Keywords

Questline -


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Comments

  • I guess i realy underrated this card - never would i have thought that this would made it in a T1 Deck - at least in the first few days of the expansion :) 

    0
  • I think this one is pretty tough to complete reliably. The reward is very strong if they five it enough support. 

    1
  • Theorycrafting streams have shown this quest to be hard to complete, but it's only day 1.  I think this will require heavy refinement to see any level of play.

    0
  • My suggestion for trying to turn a disappointing reward into a reward worthy of a hard-to-complete Legendary Questline:

    Arcanist Dawngrasp - Battlecry: For the rest of the game, you have Spell Damage +3 and your spells have Echo.
    MAGE MINION; TOKEN; 5 MANA; 7/7
     
    -2
    • That is quite literally the dumbest idea I have ever heard. 

       

      Arcane missile becomes a 10-mana Deal 60 Damage, or even a 5-mana Deal 30 Damage.

       

      It would just turn finishing the quest into the win condition.

      3
      • I think Nefiret thinks cause he's in the "college" league he's somehow smarter than anyone else and his suggestions are apparently god's gift to gaming.  (they aren't!)  And I agree, he turned a decent quest reward into horribly overpowered/overtuned bullshit.

        Giving feedback/opinions is one thing.  Going around to all the quests and making "your changes" to them is some egotistical fart-sniffing though.

        2
  • I think this is overlooked quest. Mage can easily generate spells and has low cost options. Final reward won't necessarily be late in the game.

     

    4 stars

    0
  • 1 mana for delayed draw 1.... not bad I gotta say

    1

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